Professional Documents
Culture Documents
Com Arms S Cen Units
Com Arms S Cen Units
SCENARIO Nr. 7, SCENARIO Nr. 8, including vehicles, within three hexes of hex
Halha River, 4 July, 1939 Gazale, 12 June, 1942 #3315 at the end of the scenario wins. If both
Terrain Mode: Open Terrain Mode: Open sides have an equal number, the game is a
draw.
ALPHA (Russians, CCL: 2) ALPHA (Germans, CCL: 1)
SPECIAL RULES: All infantry start the
!6 [2] [10] 2 [2] 12
L
[Q) [3] [10] 3 [3] 10 game mounted in vehicles.
[18.0]ADDITIONAL mSTORICAL NOTES: After Army Group
SCENARIO ~ 1 6 1 6 3 ~ 1 9 1 [9] 10 Center was penetrated by the Russians, the
Germans attempted to employ their mobile
UNIT VALUES GJ
L
1 10 26 1 10 C8J 1 5 1 5 3 units to prevent the Soviets from surrounding
their static forces. At Marina Gorka, the two
~ [2] [10] 2 1 10 [b 1 10 30 1 10 forces met and battled for control of a
bottleneck area vital to the passage of both
00 0 0 0 [1] 10 c:b 1 10 27 1 10 Russian reserves and retreating Axis forces.
In the mobile battle that developed, the
~ [8] [10] 8 1 10 experienced Russian tankers defeated the
Germans, helping to seal up 70,000 Germans
~ 0 0 0 [1] 10 in the Bobriuysk pocket.
BRAVO (Japanese, CCL: 3) BRAVO (British, CCL: 3) [18.5] SCENARIO Nr. 11,
CHIR BRIDGEHEAD, 20 Dec., 1942
L H
[Q) [1] [10] 1 [1] 10 [Q) [3] [10] 3 [3] 10 TERRAIN MODE: OPEN
00 0 0 0 1 10
fQJ~C8J @~OO
x3 xl x9 x2 x3 x2 x7
DEPLOYMENT: Russians set up and move
first.
Russians (Alpha Player): Deploys on any
SCENARIO Nr. 9, SCENARIO Nr. 10, SCENARIO Nr. 11, hexes whose last two numbers are between
Korea, 1950 Marina Gorka, Chir Bridgehead, "10" and "01" inclusive on eastern half of
Terrain Mode: Closed 26 June, 1944 20 December, 1942 mapsheet.
Terrain Mode: Mixed Terrain Mode: Open Germans (Bravo Player): Deploy on any
ALPHA (US, CCL: 3) ALPHA (Russians, CCL: 2) ALPHA (Russians, CCL: 3) hexes whose last two numbers are between
"10" and "01" inclusive on the western half
H
[Q) [5] [10] 5 [5] 10 Ib [4] [10] 4 [4] 10 ~ [3] [10] 3 [3] 12 of the mapsheet.
GAME LENGTH: 8 Game-Turns.
~ 1 6 1 6 3 !ill] [3] [10] 3 [3] 12 ImJ [2] [10] 2 [2] 12
VICTORY CONDITIONS: The Russian
ctJ 1 10 27 1 10 ~ 1 8 1 8 3 C8J 1 8 1 8 3
Player must destroy at least five German
units (excluding vehicles) and have at least
~ 0 0 0 [1] 10 GJ
L
1 10 13 1 10 c:b 1 10 13 1 10
one undisrupted unit with a Line of Com-
municationsto the North north edge of the
map on or adjacent to hex #2831 at the end
00 0 0 0 1 12 ~ [3] [10] 3 1 10 ~ [3] [10] 3 1 10
of the scenario. If only one of these
conditions are met, the scenario is a draw; if
00 0 o 0 1 10
neither is met, the scenario is a German
victory.
BRAVO (Chinese, CCL: 3) BRAVO (Germans, CCL: 1) BRAVO (Germans, CCL: 1) SPECIAL RULES: All German infantry
start start the scenario mounted in vehicles.
~ 1 2 1 2 4
H
[QJ [6] [10] 6 [6] 11 r8J [4] [10] 4 [4] 10 All dismounted German infantry in Rough
Terrain is considered to be in Improved
L Positions.
GJ [5] [10] 5 [5] 10 ~ 1 9 1 [9] 10
mSTORICAL NOTES: In the German
~ [3] [10] 3 [3] 10 ~ 1 6 1 6 3 breakthrough at Stalingrad, the 11th Panzer
Division was used as a mobile reserve and
L
~ 1 12 1 [12] 10 GJ 1 10 27 1 10 attempted to contain the Russian breakout
from the Chir River bridgehead. The
C8J 1 5 153 ~ [6] [10] 6 1 10 Germans were spread too thinly, however,
and the Russians succeeded in breaking
~ [6] [10] 6 1 10 [Q] 0 0 0 [1] 10 through. The Soviet forces also defeated the
1st Battalion of the 11th PanzerGrenadier
00 0 0 0 1 10 00 0 0 0 1 10 Division which was defending an important
crossroads.
17
~ [4] [10] 4 [4] 10 i8J [5] [10] 5 [5] 10 i8J [6] [10] 6 [6] 8
[19.0] & [20.0]
ADDITIONAl ~ [3] [10] 3 [3] 10 !6 [4] [10] 4 [4] 10 ~ [4] [10] 4 [4] 10
mSTORICAL ~ [2] [10] 2 [2] 12 [ill] [3] [10] 3 [3] 10 [ill] 0 0 0 0 0
VALUES I UNIT
The following is a listing of the ~ 1 9 1 [9] 10 ~ 1 9 1 [9] 10 ~ 1 2 1 [2] 12
combat values of various countries
at different times in history. This [8J 1 6 1 6 3 [8J 1 6 1 6 1 [8J 1 5 1 5 3
table is included so that Players
may make up their own scenarios
using virtually any country at any
[b 1 10 30 1 10 [b 1 10 30 1 10 [b 1 10 30 1 10
point in time. Players should use
any Command Control level that
c:b 1 10 27 1 10 cb 1 10 27 1 10 r!J 1 10 27 1 10
they think fitting.
~ [3] [10] 3 1 10 ~ [3] [10] 3 1 10 ~ 0 0 0 0 0
~ 0 0 0 [1] 10 ~ 0 0 0 [1] 10 ~ 0 0 0 0 0
[19.1]GERMANY
[19.11]1939
[19.14]1942 [LATE] [19.17]1944 [LATE] [19.4]BRITAIN [1942]
~ 0 0 0 0 0 rmJ [2] [10] 2 [2] 12 [ill] [4] [10] 4 [4] 12 ~ [3] [10] 3 [3] 10
o
" 1 10 30 1 10 o
" 1 10 30 1 10 [b 1 10 30 1 10 [b 1 10 30 1 10
r!J 1 10 27 1 10 o L
1 10 27 1 10 cb 1 10 27 1 10 cb 1 10 27 1 10
[b 1 10 30 1 10 [b 1 10 30 1 10 [b 1 10 27 1 3 C8J 1 2 1 2 4
o L
1 10 27 1 10 cb 1 10 27 1 10 oL
1 10 20 1 3 [b 1 10 13 1 4
[20.1]UNITED STATES
OF AMERICA [20.2]USSR
[19.6]EGYPT [1973] [20.11]1944 [20.21]1939 [20.24]1943
~ [6] [10] 6 [6] 10 ~ [7] [10] 7 [7] 10 ~ 0 0 000 ~ [3] [10] 3 [3] 10
r6J [4] [10] 4 [4] 12 r6 [4] [10] 4 [4] 11 r6 [2] [10] 2 [2] 12 r6J [1] [10] 1 [1] 15
!ill! [5] [10] 5 [5] 10 !ill! [6] [10] 6 [6] 10 !ill! 0 0 0 0 0 fill] [2] [10] 2 [2] 12
[b 1 10 27 1 10 [b 1 10 30 1 10 o" 1 10 30 1 10 [b 1 10 35 1 10
cb 1 10 13 1 10 cb 1 10 27 1 10 c:b 1 10 27 1 10 cb 1 10 27 1 10
~ [11][10] 11 [11] 12 r6 [5] [10] 5 [5] 10 r6 [3] [10] 3 [3] 10 ~ [4] [10] 4 [4] 10
~ [8] [10] 8 [8] 10 r6J [3] [10] 3 [3] 10 Ib [1] [10] 1 [1] 15 !6 [2] [10] 2 [2] 12
IillJ [9] [10] 9 [9] 10 IillJ [4] [10] 4 [4] 10 ~ 0 0 0 0 0 !ill! [3] [10] 3 [3] 12
[b 1 10 30 1 10 [b 1 10 33 1 10 [b 1 10 35 1 10 [b 1 10 35 1 10
cb 1 10 27 1 10 cb 1 10 28 1 10 cb 1 10 27 1 10 cb 1 10 27 1 10
[19.8]PEOPLE'S
REPUBLIC
OF CHINA [1950] [20.13]1967-72 [20.23]1942 [20.26]197?
~" 0 0 0 0 0 ~ [10] [10] 10 [10] 12 ~ [3] [10] 3 [3] 10 ~ [9] [10] 9 [9] 12
~
L
0 0 0 0 0 !6 [8] [10] 8 [8] 12 ~ [1] [10] 1 [1] 15 r6 [7] [10] 7 [7] 10
~ 0 0 000 fill] [9] [10] 9 [9] 10 !ill! [2] [10] 2 [2] 12 ~ [8] [10] 8 [8] 10
[b 1 10 20 1 3 [b 1 10 36 1 10 [b 1 10 35 1 10 [b 1 10 35 1 10
o
L
1 10 13 1 10 cb 1 10 27 1 10 cb 1 10 27 1 10 cb 1 10 27 1 10