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Extra Fan Made Abilties
Extra Fan Made Abilties
These abilities can only be chosen during level up. You may select either 1 Command
These abilities can be chosen at character creation or during level up. At the start of
ability or 1 Personal ability every time you level up. If one of these abilities has an
the campaign, you may select 1 Command ability and 2 Personal abilities. Add the Cost
starting ability to its left, that ability is a mandatory pre-requisite. The cost replaces
to your Hero's point cost.
the pre-requisite's cost.
Each time a friendly [FACTION] unit within 6" fires a Each time a friendly [FACTION] unit within 6" rolls a d3
ranged weapon that makes a random number of attacks, to deal damage, you may choose to inflict 2 damage
Artillerist 15 Siege Master 30
you can re-roll any number of dice used to determine instead; when it rolls a d6, you may choose to inflict 4
the number of attacks made. damage instead.
When friendly [FACTION] BIKER units within 6" of this Friendly [FACTION] BIKER units have +1 to hit enemy
Exemplar Rider model Advance, they may ignore terrain and friendly 15 Fury Road units that have been wounded or had models slain by 25
models. this model.
Friendly [FACTION] FLYER units visible to this model Friendly [FACTION] Flyer units visible to this model
may pivot an additional 90º after completing their ignore all to-hit modifiers affecting enemy units with
The Song of the Wind 20 Aerial Supremacy 35
movement, and have their minimum move distance FLY. They treat Heavy weapons as Assault when
halved. targetting enemy units with FLY
Adrenal Enhancement Increase your Strength characteristic by 1 10 Fibre-bundled Muscle Increase your Attacks characteristic by 1 20
If an enemy unit within 1" of any models with this Once per turn, when an enemy unit ends a fall back
Gunfighter ability wishes to Fall Back, you may shoot at them as if 5 Step Up move within 12" of this model, it may declare a charge 15
it were the shooting phase. against that unit.
Whenever this unit fights, increase its Attacks If an enemy unit within 1" of any models with this
Sweeping Advance characteristic by 1 for every 5 models in the target unit, 10 Trapper ability wishes to Fall Back, roll a dice. On 4+ they fail to 20
up to a maximum of +3 do so.
[Req. WS4 or better]. Reduce your Weapon Skill by 2. Increase the number of attacks you make with a ranged
Marksman Improve your Ballistic Skill by 1. Treat Heavy weapons 10 Sniper weapon by 1. You may target Characters during the 20
as if they were Assault weapons. shooting phase even if they are not the closest model.
At the end of the Movement phase, this model can Whenever you repair a [FACTION] VEHICLE, improve its
Vehicular
Vehicular Recovery repair a single [FACTION] VEHICLE within 3". That model 5 Armor Save by 1 until the end of the round. It regains an 15
Enhancement
regains D3 lost wounds. additional wound.
At the end of the Movement phase, choose a [FACTION] Choose a [FACTION] INFANTRY or BIKER unit with a
INFANTRY or BIKER unit within 3" of this model. It single model. Increase that model's Strength by 2, its
Personnel
Personnel Recovery regains d3 missing wounds. If no wounds are missing, 10 Attacks by 1 and its movement by 2" until the end of the 20
Enhancement
return 1 slain model to the unit, with 1 wound round. At the start of your next turn, it receives 1d3
remaining. mortal wounds.
If your army is Battleforged, you receive an adittional 1 If your army is Battleforged, you receive an adittional 2
Supreme Tactician 15 Supreme Strategist 30
CP if this model is your Warlord. CP if this model is your Warlord.
Relic Armor This model has a 4+ Invulnerable Save 10 Personal Forcefield This model has a 3+ Invulnerable Save 20
Starting Abilities Advanced Abilities
Models in this unit can Advance and charge in the same Models in this unit can Fall Back and still shoot and/or
Acrobatics 15 Gymnastics 25
turn. charge in the same turn.
You gain an extra power known, can manifest an You gain an extra power known, can manifest an
Psyker (Lv. 2) additional power, and can attempt to deny an 25 Psyker (Lv. 3) additional power, and can attempt to deny an 40
additional time. additional time.
[HUMAN ONLY] Reduce the range of your Command [HUMAN ONLY] You may start embarked in a VEHICLE
abilities by 3". You may start embarked in a VEHICLE unit with no more than 30 wounds. That model may use
Ace Pilot 20 One with the Machine 30
unit with no more than 15 wounds. That unit may use your Weapon and Ballistic skills instead of its own.
your Ballistic skill instead of its own. Those skills are improved by 1.
[ELDAR ONLY] Once per turn, add 1 to the result of [ELDAR ONLY] Once per round: You may attempt to
Runes of Witnessing your next Psychic or Deny test. Add 6" to its range. You 15 Runes of Fate manifest an additional power. You may manifest a 25
may not re-roll its result. power that has already been manifested this turn.
[ORK ONLY] Whenever this model slays a CHARACTER, [ORK ONLY] For every 10 models wholly within 6" this
'Ead-'unter improve its Strength and Attacks characteristic by 1 for 15 Da Big Boss model, increase its Strength, Wounds and Attacks 30
the rest of the battle. characteristics by 1.