Rules & Policies: Last Updated: Monday, February 15, 2016

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Rules & Policies

2016-2019
Don Spencer, Team A&T Technical Chairman
gficoach@msn.com, 702-480-1584

Committee Members: George Hery, Carol Hickey,


Cindy Plummer, Cheryl Cupples, Karys Blake, Linda Porter,
Haley & Will McKinney, Cindy Miller, Erika Schaefer

Lori Laznovsky, Director of Program Development,


lorilaz4@yahoo.com, 214-695-2587

Excerpts from NCATA Code of Points with permission.


Last updated: Monday, February 15, 2016
Table of Contents *you can go to a defined section by clicking on it here
Article I. Mission & Goals ............................................................................................................................ 5
Article II. Program Description ..................................................................................................................... 5
Section 2.01 Stunting / Acro Description .............................................................................................................. 5
Section 2.02 Balance / Pyramid Description .......................................................................................................... 5
Section 2.03 Dynamic / Toss Description .............................................................................................................. 5
Section 2.04 Tumbling Description ....................................................................................................................... 5
Section 2.05 Floor Exercise / Team Event Description ........................................................................................... 5
Section 2.06 The “Golden Rule” ........................................................................................................................... 6
Section 2.07 Competition Levels & USAG Membership Requirements ................................................................... 6
Section 2.08 Divisions and Age Groups (all open to female and/or male athletes) ................................................. 6
(a) Youth Division .................................................................................................................................................... 6
(b) Junior Division.................................................................................................................................................... 6
(c) Senior Division ................................................................................................................................................... 6
(d) Age Group Guidelines ........................................................................................................................................ 6
Section 2.09 Double Dipper Policy ........................................................................................................................ 6
Article III. Scoring Principles .......................................................................................................................... 7
(a) Scoring Program and Verification of Scores ....................................................................................................... 7
(b) Start Values for First Four Events ....................................................................................................................... 7
(c) Floor Exercise / Team Event Start Values........................................................................................................... 7
Section 3.02 Qualifying Procedure........................................................................................................................ 8
(a) Qualifying Scores ............................................................................................................................................... 8
Article IV. General Regulations...................................................................................................................... 8
Section 4.01 Coaches Regulations ........................................................................................................................ 8
(a) Safety ................................................................................................................................................................. 8
(b) USA Gymnastics Membership ............................................................................................................................ 8
(c) Coaches Obligations........................................................................................................................................... 8
(d) Professional Member Behavior Policy at USA Gymnastics Sanctioned Events .................................................. 9
(e) Dress Code ......................................................................................................................................................... 9
Section 4.02 Judges Regulations ........................................................................................................................... 9
(a) USA Gymnastics Membership ............................................................................................................................ 9
(b) Judges Qualification ........................................................................................................................................... 9
(c) Judges Obligations ........................................................................................................................................... 10
(d) Judges Score Range Tolerances ....................................................................................................................... 10
(e) Head Judge Duties ........................................................................................................................................... 10
(f) Judging Fee Guidelines (refer to Judge Invoice at the end of this R&P) ........................................................... 10
(g) Dress Code ....................................................................................................................................................... 11
Section 4.03 Athletes Regulations .......................................................................................................................11
(a) Dress Code ....................................................................................................................................................... 11
Section 4.04 Floor Mat Regulations .....................................................................................................................12
(a) Floor Exercise ................................................................................................................................................... 12
Article V. Hold Positions............................................................................................................................. 12
Article VI. Skill Definitions – Acronyms - Illustrations .................................................................................. 12

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Section 6.01 Definitions ......................................................................................................................................12
(a) Rotation vs. Twisting ........................................................................................................................................ 17
(b) Errata Format................................................................................................................................................... 17
Section 6.02 Acronyms .......................................................................................................................................17
Section 6.03 Illustrations ....................................................................................................................................19
Article VII. Stunting / Acro Criteria ............................................................................................................... 25
Section 7.01 Youth: 2 synced groups ...................................................................................................................25
Section 7.02 Junior: 2 synced groups (Max one salto from the shoulder or below level) ........................................26
Section 7.03 Senior: 2 synced groups ...................................................................................................................26
Article VIII. Balance / Pyramid Criteria ................................................................................................... 28
Section 8.01 Youth: one pyramid comprised of 2 groups ......................................................................................29
Section 8.02 Junior: one pyramid comprised of 2 groups, max 2 high ...................................................................30
Section 8.03 Senior: 1 pyramid comprised of 3 groups .........................................................................................31
Article IX. Dynamic / Toss Criteria ............................................................................................................... 32
Section 9.01 Youth: two synced groups ...............................................................................................................32
Section 9.02 Junior: two synced groups, max one salto per element (repeat 1 element) .......................................33
Section 9.03 Senior: two synced groups (repetition rules unless skills synchronized) ............................................33
Article X. Tumbling Criteria ........................................................................................................................ 34
Section 10.01 Youth: four compulsory tumbling elements synchronized ................................................................34
Section 10.02 Junior: four compulsory tumbling elements synchronized ................................................................35
Section 10.03 Senior: four compulsory tumbling elements synchronized ................................................................36
Article XI. Floor Exercise / Team Event Criteria ........................................................................................... 37
Section 11.01 Youth..............................................................................................................................................37
Section 11.02 Junior .............................................................................................................................................37
Section 11.03 Senior .............................................................................................................................................37
Section 11.04 Floor Content Chart.........................................................................................................................38
Article XII. Difficulty > 3.0 Value for First Four Events, 2.0 for Floor Exercise ................................................ 39
(a) Stunting / Acro Difficulty ................................................................................................................................. 39
(b) Balance / Pyramid Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0) ........................................................... 49
(c) Dynamic / Toss Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0) ................................................................ 52
(d) Tumbling Difficulty ........................................................................................................................................... 53
(e) Floor Exercise / Team Event Difficulty ............................................................................................................. 53
Article XIII.Composition ............................................................................................................................... 54
Section 13.01 First Four Events = 2.0 SV ................................................................................................................54
Section 13.02 Floor Exercise / Team Event Composition = 3.0 SV ...........................................................................55
(a) Composition Principles .................................................................................................................................... 55
(b) Number of Athletes ......................................................................................................................................... 55
(c) Rhythm, Musicality & Synchronization ............................................................................................................ 55
(d) Music (see Section 5.05 below for detailed information specific requirements) ............................................. 56
(e) Choreography Balance / Artistry ...................................................................................................................... 56

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(f) Formations ....................................................................................................................................................... 56
(g) Transitions ....................................................................................................................................................... 56
(h) Use of Floor ..................................................................................................................................................... 56
(i) Youth Division Composition ............................................................................................................................. 57
(j) Junior Division Composition ............................................................................................................................ 57
(k) Senior Division Composition ............................................................................................................................ 57
Article XIV. Execution > 5.0 Value for Youth & Junior, 10.0 for Senior ..................................................... 57
(a) Execution Table ............................................................................................................................................... 57
(b) Coaching / Spotting ......................................................................................................................................... 58
Article XV. Presentation & Music Requirements ........................................................................................... 58
(a) Presentation Guidelines................................................................................................................................... 58
(b) Music Guidelines.............................................................................................................................................. 58
Article XVI. Overall Head Judge Deductions ............................................................................................ 59
(a) Squad Name Deductions.................................................................................................................................. 59
(b) Out of Bounds / Order of Events...................................................................................................................... 59
(c) Double Dipper Deductions ............................................................................................................................... 59
(d) Coach Conduct ................................................................................................................................................. 59
(e) Athlete Conduct / Designated Person Presentation ........................................................................................ 59
Article XVII. Event Hosting Regulations & Guidelines ............................................................................... 60
Section 17.01 Hosting Criteria ...............................................................................................................................60
(a) Meet Information Packet ................................................................................................................................. 61
Section 17.02 Competition Format ........................................................................................................................61
(a) Coaches Meeting ............................................................................................................................................. 61
(b) Competition Warm-up ..................................................................................................................................... 61
(c) March In .......................................................................................................................................................... 62
(d) Seeding ............................................................................................................................................................ 62
(e) Competition Order (1 event at a time in heat format preferred) .................................................................... 62
(f) Pool Structure .................................................................................................................................................. 62
(g) Audience/Spectator Regulations ..................................................................................................................... 63
(h) Scoring Procedure ............................................................................................................................................ 63
Section 17.03 Awards Criteria ...............................................................................................................................63
(a) Achievement Award Categories for Youth Division Only ................................................................................. 63
(b) Placement Awards for Junior and Senior Divisions .......................................................................................... 64
Section 17.04 Warm-up / Competition Floor Management ....................................................................................64
Article XVIII. Event Submission Forms ...................................................................................................... 64
Section 18.01 Team A&T Forms for Coaches and Judges ........................................................................................64
Section 18.02 Team A&T Judge Invoice .................................................................................................................64

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Article I. Mission & Goals
 Mission Statement
o The Mission of the USA Gymnastics' Team Acro & Tumbling Discipline is to combine
stunts and tumbling, at the young athlete level, to the Gymnastics for All Community.
 Goals
o Continue to develop the sport in a positive direction with Gymnastics for All (GFA).
o Integrate acrobatics, tumbling and cheerleading into competitive sport.
o Grow the sport to be the primary source for university participation in the National Collegiate
Acrobatics and Tumbling Association (scholarships available).

Article II. Program Description


Team Acro & Tumbling (Team A&T) is a competitive sport within the Gymnastics for All discipline of USA Gymnastics.
Athletes compete in groups of 10 – 24 (depending on division), called Squads. Each Squad performs five events of
competition. The combined score for each Squad will determine final ranking. The preferred format for competition is
“head to head” in groups called “pools”. Squads will compete each event and scores will be announced for that
respective round for each squad. The highest score per round is a “perfect 10” in the Youth and Junior Divisions! In the
Senior Division, the potential score is open ended. The order and descriptions for each event round are as follows:

Section 2.01 Stunting / Acro Description


Stunting / Acro consists of squads of typically 4-8 athletes performing acrobatic movements with great demonstration of
strength of the bases and flexibility for the athlete at the top of the acro.

Section 2.02 Balance / Pyramid Description


Balance / Pyramid squads compete by building pyramids with a particular sequence of varying difficulty.

Section 2.03 Dynamic / Toss Description


Dynamic / Toss event is a high flying event which teams of three toss a fourth (top) high in the air with the top
completing flipping and/or twisting either forward or backward.

Section 2.04 Tumbling Description


Tumbling event shows the sheer power of each team via a sequence of synchronized skills. Athletes may compete in
both the synchronized portion and/or in single passes. In this event you will see high flying power featuring multiple flips,
and twists in various passes with athletes tumbling both forward and backward.

Section 2.05 Floor Exercise / Team Event Description


Floor Exercise / Team Event is a timed, choreographed routine performed to music by the members of a squad on a
designated floor exercise mat. The floor routine should demonstrate synchronization, musicality, and be entertaining to
watch, while meeting various requirements.

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Section 2.06 The “Golden Rule”
The choice of elements and composition in the routines should not sacrifice style
and technical precision in favor of difficulty. It is much better to have a squad
performing at a lower difficulty level in a precise manner, than a higher level
where the performance and execution will be compromised.
Section 2.07 Competition Levels & USAG Membership Requirements
All athletes, coaches, and judges participating in a USA Gymnastics sanctioned competition must have the appropriate
and valid USA Gymnastics Membership. The Meet Director is responsible to verify all prior to the start.

Section 2.08 Divisions and Age Groups (all open to female and/or male athletes)
(a) Youth Division
10 - 15 athletes per squad / Minimum age of 5 as of September 1st of the year prior to Nationals / Minimum of 8 years
old to be a primary base / Maximum of 6 year spread from youngest to oldest per squad

(b) Junior Division


10 - 15 athletes per squad / Minimum age of 10 as of Nationals / Minimum of 12 years old to be a primary base /
Maximum of 6 year spread from youngest to oldest per squad

(c) Senior Division


12 - 24 athletes per squad / Minimum age of 15 as of Nationals No Maximum Age Requirement

(d) Age Group Guidelines


The minimum age requirement is 5 years old as of September 1st of the year before Nationals for the Youth Division. In
the Junior and Senior Divisions, all squad athletes must have reached their 10th or 15th birthday (respectfully) by the
competition date. There are also restrictions for age with bases (refer to division descriptions above).
Using an athlete(s) who does not meet the minimum and maximum age requirements = Disqualification
Age Groups are created only if necessary within a given competition (primarily due to volume of squads). For example, if
there are more than 10 teams in any given level at any given competition, the level may be split into two age groups.
The procedure for determining age groups is as follows:
 Determine the age of each respective athlete by how old he/she is during the year of the competition.
 Determine the average age per squad.
 Rank each squad by order of age.
 Split squads into the appropriate number of age groups or sessions accordingly.

Section 2.09 Double Dipper Policy


Double Dippers (DDs) are athletes participating in more than one squad. The maximum number of DDs joining a squad is
Two (2). The only exceptions will be some type of an emergency and with Meet Director approval.

 All double-dipping deductions are taken by the Head Judge from the Final Team Total Score. It is the
responsibility of the Meet Director to check entry forms for DDs and report DDs to the Head Judge.
 For all Levels - any particular athlete may only participate as a squad member in 2 squads.
 DDs may move up or down ONE (1) Level only. (ie. Youth may ONLY DD to Junior, Senior may ONLY DD to Junior,
but Junior may DD either to Youth OR to Senior)

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 The Coach for squads utilizing double-dippers, must realize and prepare for the situation that the Meet Director
is NOT required to make special considerations or arrangements for DDs when organizing the times warm-up or
the draw for competition order.

Article III. Scoring Principles


The squad’s Final Team Total Score is the sum of their event scores plus or minus any special bonus or deductions that
apply to the final tally. The primary value categories include difficulty, composition, execution, and bonus. In the
difficulty category, value points are added until a minimum is met (or not) and the total is the amount awarded. In both
composition and execution, deductions are taken for various infractions. Deductions in any value category shall not ever
exceed said value. Example: it is not possible for a judge to deduct more than that category of evaluation is worth.

The Head Coach is required to complete, initial and submit a Team A&T Form for each squad (at least 3 days prior to the
scheduled start-time for the respective competition) to the Meet Director. It is the Meet Directors responsibility to
forward these forms to the respective judges no later than two days in advance. Make a copy if there are two judge
panels accordingly. Failure to submit this form on time is subject to a 0.5 deduction from the squad’s Final Score. *It is
available to make any minor adjustments as needed prior to up to 30 minutes prior to march in.

(a) Scoring Program and Verification of Scores


Currently, there is no formal scoring computer program available. Until we acquire a program, scoring results will be
tabulated manually.

The process of verifying scores is vital to the success of a competition. Judges are required to check their tariff sheet raw
scores at the end of the competition. It is the responsibility of the head judge, or meet referee, to check scores BEFORE
awards to verify they are accurate after being tabulated. Once scores are verified, the respective official is required to
sign a hard copy of the results which will make them “official” and ready for awards presentation. The Meet Director is
also responsible for accurate scoring results and maintain record of these official results pending future reference (for at
least one year).

(b) Start Values for First Four Events


The start values for each division regarding the first four events are listed below. In the Youth and Junior Divisions, most
of the content is compulsory in nature. In the Senior Division, there are more options. The value allotted to the
categories of evaluation are as follows:

Youth Junior Senior


3.0 for Difficulty 3.0 for Difficulty Open for Difficulty
2.0 for Composition 2.0 for Composition 2.0 for Composition
5.0 for Execution 5.0 for Execution 10.0 for Execution

(c) Floor Exercise / Team Event Start Values


A score is determined from the timed performance of a floor routine to music. The value allotted to the categories of
evaluation are as follows:

Youth Junior Senior


2.0 for Difficulty 2.0 for Difficulty Open for Difficulty
3.0 for Composition 3.0 for Composition 4.0 for Composition
5.0 for Execution 5.0 for Execution 10.0 for Execution

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Section 3.02 Qualifying Procedure
Currently, there is only one qualifying score to nationals per level. As the sport grows, there will be additional qualifying
scores added for state, regional, and international events.

(a) Qualifying Scores


The qualifying scores required at a USAG sanctioned event, during a respective competition season, for USA Gymnastics
for All Team A&T National Championships are as follows:

(i) YOUTH: 40 or higher JUNIOR - 40 or higher SENIOR – 50 or higher


The qualifying score may be altered by the Team A&T National Committee. Notification of any changes will be posted on
the USAG website. This qualifying score may change from season to season as well. Always confirm what the qualifying
score is prior to booking travel arrangements for the National Championships.

Article IV. General Regulations


All regulations are expected to be followed at all times. Failure to do so will result in possible consequences relative to
the infraction according to USA Gymnastics guidelines and procedures.

Section 4.01 Coaches Regulations


Coaches play an integral role in the success of our Team A&T program. Your dedication to the sport and especially to the
athletes is very much appreciated.

(a) Safety
Coaches serve as the foremost contributors toward overall safety for the athletes. Spotters must be attentive (in position
without obstructing) and prepared to spot at all times. There is no such thing as “just standing there”. Another key area
of risk management for coaches is to responsibly monitor your athletes before, during and after the competition.

(b) USA Gymnastics Membership


 All coaches within the field of play must have a valid USA Gymnastics Professional Membership in the
Gymnastics for All category.
 Each registered squad must have at least two (2) coaches on the floor in strategic locations to spot if necessary.
 It is highly recommended to utilize more coaches if necessary.
 Coaches should be prepared to visibly present their current USAG member card at all sanctioned competitions.
 Go to http://usagym.org/pages/membership/pages/membership_overview.html for more detail.

(c)Coaches Obligations
 Follow the USA Gymnastics Code of Ethical Conduct.
 Be professional and display good sportsmanship.
 Dress in appropriate attire that reflects the best image of gymnastics. (see dress code below)
 Attend all coaches’ meetings and be familiar with the meet set-up and organization.
 Be present at all warm-up and competition sessions. Check equipment and music. Turn music in to music
operator. Report any problems to the Meet Referee or Meet Director.
 Submit all required paperwork to the appropriate official at least 30 minutes prior to march-in.
 Set an example for the athletes and parents by displaying a positive attitude and exemplary conduct. Constant
criticism of officials, meet set up, or other teams is unacceptable behavior.

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 Show respect for all athletes, coaches, judges, and meet personnel. Talking on a cell phone during competition
is not allowed. It is the Meet Director who will give one warning and then either temporarily confiscate the
phone until the meet is over or the coach will be required to leave the competition area.
 Direct any inquiries regarding judging or meet schedules to the Meet Director who, in turn, will present this to
the Meet Referee/Head Judge. Refrain from approaching a judge directly prior to or during the competition. The
proper channel is to direct all inquiries through the Meet Director or (as specified) to the Meet Referee. Instruct
athletes and parents to discuss any concerns they may have with the coach.
 Inform the gymnasts and parents of all competitive requirements, as well as rights and obligations.
 File an Accident Report Form (available from the Meet Director) in the case of any injury to a gymnast for whom
they are responsible. The coach or parent of the injured athlete must be sure to secure this form, completed by
the medical personnel, prior to leaving the competition.
 Show respect for the United States flag and the National Anthem.

(d) Professional Member Behavior Policy at USA Gymnastics Sanctioned Events


 Unacceptable coach behavior can be defined as:
o Verbal, emotional, sexual, or physical abuse of the gymnast.
o Inappropriate remarks or comments, harassment, and/or gestures directed toward any official or meet
personnel during the competition. No coach has the right to demand a last minute change in the course
of the meet or to jeopardize the athlete/competition in any way.
o Contact with other persons outside of the competitive floor area during the actual warm-up and course
of competition. (Exceptions: USA Gymnastics, or club doctor, trainer, other credentialed club coaches, or
USA Gymnastics credentialed personnel).
o Derogatory remarks to the press in regards to USAG, its designated representatives, meet officials or
personnel.
 Such above described behavior will be penalized as follows:
o First Offense: Verbal warning will be issued by the Meet Referee/Technical Director and/or designated
representative of USA Gymnastics.
o Second Offense: Withdrawal of floor credential, necessitating ejection from the competitive floor area
(or possibly the entire competitive arena). Incident will be reported to the USAG GfA Program Director.

(e) Dress Code


Coaches must wear matching sportive attire (no jeans allowed). Coaches must not wear items which can be a danger
when standing in for catching or supporting. This includes: Bulky jewelry, watches, rings, high heels, and flip flops.
Credential lanyards should be removed during competition.

Section 4.02 Judges Regulations


Without judication, we would not be able to have qualified competition. We encourage anyone willing to put in the time
to learn the rules thoroughly to take the online exam and become a certified judge for the sport of Team A&T.

(a) USA Gymnastics Membership


All assigned judges for Team A&T Competitions must have a valid USA Gymnastics Professional Membership within the
Gymnastics for All (GfA) category. This includes valid and current Safety Certification and Background check. Judges
should be prepared to visibly present their current USAG member card at all sanctioned competitions.

(b) Judges Qualification


 Qualified Team A&T judges are required for all USAG sanctioned events.

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 Judges are required to successfully complete and pass the online Judge’s examination in order to officiate at
USAG sanctioned competitions. Passing the exam is the first step in building the judges’ credentials.
 In order to qualify to judge state, regional, and national events; a person must have been an active judge in good
standing for at least two years in a row.
 Qualification for Head Judge and Meet Referee is by experience (determined by the Meet Director for local and
invitational events, or USAG Team A&T Committee for Nationals).

(c) Judges Obligations


 Maintain Judges' Qualification ratings and active status requirements for the appropriate level of competition.
 Follow the USA Gymnastics Code of Ethical Conduct.
 Be mentally and physically prepared and rested so that the evaluations be as accurate as possible.
 The meet referee should not be affiliated to any club or athlete in the competition.
 Fulfill all assignments according to the agreement. Only dire circumstances should prohibit a judge from fulfilling
an assignment. If a judge must cancel an assignment, she/he must notify the appropriate officials at the earliest
possible moment. Be quick, cooperative and efficient in calculating scores.
 Show respect for all gymnasts, coaches, judges, meet personnel and volunteers. No talking on cell phones.
 Update judging knowledge and experience on a planned, regular basis, which includes studying, practice judging
with videos or live athletes, attending courses, and judging as much as possible.
 Set a good example for the athletes by displaying a positive attitude and exemplary conduct.
 Judges should report 30 minutes prior to march-in for local and invitational competitions.
 Each judge must be ready to explain his/her deductions and justify his/her score to the Judging Panel.
 Seating Arrangement – The judges must sit (or stand if necessary) in a position, which affords a correct and
unobstructed view of the team's performances, within reasonable distance of each other.

(d) Judges Score Range Tolerances


 When two judges are on a panel; the average of the two scores will be the final score.
 When four judges are on a panel; the high and the low will be thrown out and the two middle scores will be
averaged for the final score.
 The tolerances for the range allowed between respective judges scores is at the discrepancy of the head judge.
 In the event the head judge determines an adjustment needs to be considered, he/she will call for a judge’s
conference to visit about making a change to the score.

(e)Head Judge Duties


 Lead the judges meeting before the competition.
 Signal the start of each event with a green flag (by hand salute if necessary).
 Make special Head Judge Deductions on the Final Score in each discipline. If there are Head Judge Deductions,
the Head Judge must inform the panel before handling the Final Score to the secretary.
 Be a member of the Competition Jury in their respective discipline.

(f) Judging Fee Guidelines (refer to Judge Invoice at the end of this R&P)

(i) Session Fees – (per session)


 Local (in-house) $60
 Invitational $60 - $80 (pending size of competition, to be set prior to assignment by meet director)
 State $80
 Regional $90
 National $100
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NOTE: It is permissible for multi-session competitions, for the Meet Director to negotiate a day rate.

(ii) Meal Expenses (per diem)


 Meet host may choose to provide all (or some) of the meals… or pay an “all” or partial per diem.
 Per diem – For meets in which judges are required to be present between three to six hours (report time to
end of meet), per diem payment is $25. For meets in which judges are required to be present over six hours
the per diem payment is now $40.
 For travel days, judges receive $35.

(iii) Travel Expenses


 USAG mileage rate is as posted on the USA Gymnastics web site – a printout of MapQuest mileage or other
such mapping service documentation is preferred for determining the correct mileage along with accurate
odometer readings.
 If the judge “shares a ride” the amount reimbursed will be proportional for riding time.
 Any parking fees will be reimbursed by the Meet Director.
 Air fare and ground transportation will either be paid for or provided in advance by the Meet Director, or the
judge will be reimbursed. These arrangements must be confirmed by both parties prior to making said
arrangements.

(iv) Accommodations
In the case where accommodations are necessary, the judge and Meet Director should negotiate who is responsible for
the arrangements and who will pay for it in advance of the event. It is the responsibility of the Meet Director to pay for
accommodations regardless.

(g) Dress Code


Local events - Business Casual, State / Regional / National – business attire (Black or White top / black or khaki pants or
skirt). For all events - appropriate shoes required that do not damage gym floor or mats.

Section 4.03 Athletes Regulations


The athletes are the reason these regulations exist. For the most part, it is realized they will not be reading this
document specifically. However, it is important for Coaches to communicate these specific regulations to the athletes in
order that they may better understand their responsibilities and the conduct expected of them at competition. Members
of USA Gymnastics are responsible to contribute toward a safe, positive and rewarding environment with the best
interest of the athlete at the forefront of all decisions. All Team A&T athletes are required to have a USA Gymnastics
Athlete Membership. In the Youth Division, a minimum of an intro athlete membership is required. In the Junior and
Senior Divisions, participating athletes must have a full athlete membership. Remember to do an upgrade in membership
if moving an athlete from Youth to either Junior or Senior.

(a) Dress Code


 A neat and proper athletic appearance should be the overall impression with both warm-up and competition
attire. The dress must be identical for members of the same team, with some exceptions for squads with both
male and female athletes. NO underwear (including sport bras) should be exposed.
 Bandages or athletic tape are permitted. However, they must be securely fastened and of a non-intrusive color.
(This includes joint supports). The same non-intrusive color should be worn by all members of the squad or
match the skin tone of the athlete. The modern stretch athletic tape (kinetic) is permitted.

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 No jewelry may be worn by gymnasts with the exception of 1 pair of stud earrings (1 in each ear). Body paint is
not allowed. (Tattoos are permitted). Decorated hair grips (slides) are classified as jewelry. Loose items such as
belts, suspenders/braces and laces are not allowed.
 Hair long enough to be in the face or touching the shoulders of the athlete (male or female) should be pulled
away neatly from the face and neck in a ponytail (no longer than 6 inches), bun, braids, or similar style. Whatever
style, hair is not allowed to touch face, neck, back, nor shoulders. Hair grips must be secure and safe.
 Uniform:
o Volleyball style shirts are required (with numbers at least on the back and a snug fit).
o Gym shorts with an inseam of no longer than 5 inches or gym pants in any single color (no basketball
style shorts allowed).
o Shoes: Athletic soft-soled type footwear (used only inside) are allowed, but not mandatory.
o Gloves: athletic gloves are allowed, but not mandatory - Some teams use them functionally to reduce
slippage. Some teams use them aesthetically to add to their uniforms. Some teams do not use them at
all.
o Bows may not exceed 8 inches and must be secured with an elastic hair tie (no clips allowed). The bow
must be worn in the hair and no part of the bow may touch the face or shoulders/back of the athlete.
 Any type of powder chalk is not allowed. Liquid chalk is allowed.
 Note, there will be a deduction if apparel does not match.

Section 4.04 Floor Mat Regulations


Below are the specifications regarding the floor exercise mat for Team A&T. If a meet director would like to host a small
competition in a gym with any variance that is less than the required minimums presented in this document, they must
accept liability and announce any variances in pre-registration material. Therefore, clubs considering attending will know
any special circumstances in advance before submitting entry fees.

(a) Floor Exercise


 Minimum requirement of at least 1.25-inch carpet bonded foam at 40 X 40 feet dimension (or 12 meters square).
 Anytime it is available for thicker or higher quality carpet bonded foam, or the use of a spring floor; it is
recommended. A spring floor is required at nationals.
 Anytime a larger dimension is available, it is recommended. It is particularly recommended to have two
additional strips of carpet bonded foam to the traditional gymnastics size making it a 42 X 54 size.
o At the collegiate level, a spring floor is not allowed.

Article V. Hold Positions


 Mid - bases' hands at their waist level (even between all bases)
 Prep - bases hands at collar bone height (even between all bases)
 Extend - bases hands fully extended to arm’s length above their head height (even between all bases)

Article VI. Skill Definitions – Acronyms - Illustrations

Section 6.01 Definitions


 1 Foot Flex – Variation of a “Liberty”. It is a Stunting / Acro skill in which the base(s) hold one foot of the top. The tops free
leg is held by their hand at the heel in a degree of split greater than 90 degrees.

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 1 Foot No Flex – Body position in which the top extends a leg straight out or behind, parallel or above with the ground, and
perpendicular to the other leg; chest is up. Also can be one or more bases holding the top by the foot and the top balances
weight on one straight leg while the free leg is bent with foot connected to their standing leg at the knee.
 720 Twist Cradle – Dismount from an acro or a pyramid initiated with the top in the vertical plane and landing in the
horizontal plane. Top completes 720 degrees of rotation on the vertical axis.
 Stunting / Acro – A skill where top is supported above the performance surface by one or more athletes. An Acro skill is
determined to be “Single” or “Double” leg, by the number of hands or feet that the top athlete is being supported by the
base(s).
 Acro-Group – Group of athletes executing a Stunting / Acro skill; a minimum of one (1) top and one (1) base and a maximum
of three (3) bases and one (1) top to be considered a ‘group’.
 Aerial – A skill performed without the hands touching the floor or another athlete. Most commonly used to refer to an aerial
cartwheel or aerial (front) walkover.
 Arabian – A salto that starts with a backward takeoff, lifts into the air, and initiates a (180 degree) longitudinal turn and
performs a horizontal axis front salto. Performed in a tuck, pike or stretched position. May also have a step through at the
end to connect with other tumbling skills.
 Ascending Skill – In Stunting / Acro skills, any landing position involving a height equal to or greater than the starting
position.
 Assisted Landing – A controlled dismount, where the base(s) and/or the back spot (following a pop or a step down from a
Stunting / Acro skill) grabs the flyers waist to control the landing onto the mat.
 Back Base – Athlete in a Stunting / Acro, pyramid, or toss group positioned in the back of the group.
 Back Bend – Entry level skill performed with feet slightly apart with arms overhead where athlete arches backwards and
lands in a bridge position.
 Back walkover – a controlled tumbling skill initiated from one weight bearing leg with arms stretched overhead, athlete
moves backward into an arched position, with the hands making contact with the ground first, then rotates the hips over
the head and lands on one foot/leg at a time. The legs are in a split position throughout the skill.
 Backward Roll – A non-aerial beginning tumbling skill where the athlete rotates backward through an inverted position by
lifting the hips over the head and shoulders (horizontal axis rotation) while curving the spine to create a motion similar to a
ball “rolling.”
 Balk – Running without initiating the tumbling pass. If a hurdle has not been initiated or hands do not touch the mat; in
duo/group tumbling, if one athlete initiates the pass, pass is considered competed and deductions will be taken for the
athlete who does not complete the pass for special requirements.
 Ball “X” – A body position (usually during a toss) where the top goes from a tucked position to a straddle or “X” position.
 Barrel Roll – A release move, where the top’s body rotates laterally, while remaining parallel to the performing surface.
 Base – Athletes who remain in contact with the ground, or another set of bases providing primary support for the top during
an Acro or a pyramid.
 Block – A term referring to the action used to increase height by using the arms and shoulders to forcibly push-off the
tumbling surface during a tumbling skill.
 Braced – In a Stunting / Acro or Balance / Pyramid; when contact is made with the top by a secondary base at or between
the elbow and shoulder, at or between the knee and hip, or any place on the trunk or hips.
 Cartwheel – A gymnastics skill where athlete supports the body weight with the arm(s) while rotating sideways through an
inverted position landing one foot at a time.
 Coach Spotting Assistance – Any touch, intentional or unintentional; no student athletes on or off the mat.
 Compulsory Toss Position – The top athlete must extend the body to a complete straight position prior to initiating the tuck
and return to the same straight position prior to being caught by the bases.
 Connected – When the top athlete is in contact with the base athlete. Connection always based on the point of contact from
the Top to the Base, rather than the Base to the Top. For example, in an Acro or Pyramid, assuming the base is at extended
arm level, which is required in order to declare “extended,” as long as the top does not contact the base’s body below
extended level, extended, can be declared.

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 Cradle Catch/Cradle Position – A release move, in which catchers, with palms up, catch the top by placing one arm under the
back and the other under the thighs of the top.
 Crossover Rule (Stunting / Acro) – Athletes are permitted to participate in two heats. No more than two athletes may
compete together in a 2nd heat.
 Crossover Rule (Dynamic / Toss) – Athletes may participate in two heats, but only when including heat 2 with another heat.
 Crossover Rule (Tumbling) – Athletes may participate in two heats, but may only crossover from heats 1, 2 or 3 with a
second from heat 4, 5 or 6.
 Dismount – Movement from an Acro, or pyramid to the bases or the performing surface. Can be forward or backward.
 Early out – During team routine, during an Acro sequence, when a top comes out of an Acro sequence early, and/or breaks
synchronization with corresponding Acro elements being performed, but does not come all the way to the floor. (.50
deduction)
 Element – In the Stunting / Acro Event, it is defined as a starting position, a core skill, and a landing position. In the Tumbling
Event, it is defined as any individual skill performed.
 Entry Skill – Beginning or ascending phase of a pyramid skill.
 Event – A subset of the meet, with a unique score set. Event include Stunting / Acro, Balance / Pyramid, Dynamic / Toss,
Tumbling, and Floor Routine / Team Event.
 Execution – The method and/or process of completion of the skill being attempted also refers to the area in which
deductions are taken for form, etc.
 Extended Position – A top whose entire body is supported by a primary base whose arms are at extended level (inverted
handstand position). Can also refer to a body position in toss or tumbling.
 Extended (Pyramid) - when bases arms are completely extended overhead, with tops entire body above the base,
connecting above the wrist - hand to hand, feet to feet, hand to wrist. Wrist is defined as the break in your hand and
forearm. Any connection below this is considered below extended.
 Fall – If an athlete falls during an element, the team will receive full start value credit for the skill if the element was
completed/fully performed. They may not repeat the element for a score. Execution errors prior to the fall are taken. A
deduction for the fall is taken.
 Flip – a bilateral rotation of the body
 Front Tuck – A salto tumbling element performed in the forward direction requiring horizontal axis rotation by punching off
the floor with both feet. As the body rises, hips lift up while the torso inverts, rounding the back and bending at the hips
and knees into tucked position. Extend the body to land.
 Front Walkover – Non-aerial tumbling skill where the athlete rotates forward through a handstand position to a non-
inverted position by arching the upper back and pulling the hips over the head and down to the performing surface landing
one foot/leg at a time.
 Full Twist – a 360° twisting rotation performed during a single 4/4 salto.
 Full Up – Top does a full twist during entry into an ascending Acro.
 Hands On Spotting – Technique where spotter provides continuous contact with the athlete executing a tumbling move or
partner Acro skill.
 Handspring – A skill requiring hips overhead rotation, and hand contact with the performing surface during which an
athlete, upon hitting a handstand body position utilizes a block initiated from the shoulders to propel the body back to an
upright and vertical position.
 Handstand – An inverted body position where the arms are extended straight by the head and ears and the athlete’s entire
weight is entirely self-supported.
 Heat – A rotation of the event, with a unique Start Value. This is a predetermined skill category or skill combination which is
performed in rotation between the competing teams.
 Inlocate - Top stands in front of main base, facing the same way and holding base's hands low behind her. Top jumps as base
lifts top hips first to hand to hand OR inv-non-hs if a second base is involved. (tuck or pike).
 Inversion – Half a handspring – pyramid and Acro are the same – kicking into or out of a handstand mimics the motion of a
back handspring first ½ of back handspring is a flip; second ½ of back handspring is an inversion. An inversion is defined ¼ -
½ - ¾ forward motion from feet to hands or ¼ - ½ - ¾ backward motion from hands to feet; all 4/4 plus are salto.

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 Inverted – Top’s shoulders are below their waist and at least one foot is above the head.
 Jump – An airborne position not involving rotation created by using one’s own power to push off the performance surface.
 Layout – A stretched body position, straight, hollow, or slightly arched.
 Layout Step Out – Salto performed in the layout position that requires a tumbler to split their legs while inverted (twelve
o’clock) and lands on one foot before the other.
 Load In – When an athlete steps onto the arms of the base and supports themselves with the base(s) shoulder (usually)
before an Acro skill, pyramid, or toss.
 Mat – The safety surface, 42 x 54 feet of carpet-bonded foam, on which Acro and Tumbling is performed.
 Meet – another term for the competition.
 Mid-level Base – Athlete(s) serving as a base who is/are weight bearing in support of the top/top level of an Acro or pyramid
while not in contact with the ground who is/are being supported by base(s) who are in contact with the ground.
 Original Base(s) – Base which is in contact with top during the initiation of the Acro.
 Over Flex – Body position in which the top pulls the free leg up alongside the upper body until the foot is beside the head.
The top will grab the ankle or foot with one hand of the extended leg over the head to form an arrow and outstretch the
other arm away from the body.
 Performance Surface – The supporting point of contact made by the athlete while executing an element. This can be the mat
or another athlete’s body.
 Pike – Body bent forward at hips (90° angle) while legs are kept straight.
 Pike Jump – Both legs are straight, knees locked, Arms reached forward to create a folded position in the air.
 Pike Open – Top performs a pike body posture and then opens the body to a layout position.
 Pop – controlled upward pushing motion by a base(s) to increase the height of a top to initiate a dismount or a transitional
Acro skill.
 Pop Cradle – Base initiate squat simultaneously and upon full extension of the legs, release top’s feet. The top pikes and the
base(s) catches.
 Power Press – A skill beginning at extended level, lowering to shoulder level, and returning to extended level in one
continuous motion.
 Press Down – Top athlete begins in a handstand position and slowly rolls the body down into a vertical position, legs must
be straddled, piked, or straight down.
 Press Handstand – Top athlete begins in a seated position or hand grip pike or straddle, and slowly rolls the body up into a
handstand position. It must be done with the legs straddled or piked.
 Primary Base – In an Acro or pyramid, the base that has the majority of the top’s weight and maintains contact with the
ground.
 Prone Position – A face down position which requires no break in the body line.
 Pump-N-Go (PNG) – In Pyramid, an element that passes through three levels, maintaining continuous motion and allowing a
single “pump” at the second level. The second level must be different than the first and third levels. In an ASCENDING PNG,
the top cannot be in a horizontal body position IF the second level of the PNG is below shoulder level (Below SHD).
 Punch – A preparatory skill, used to transfer momentum from the tumbling surface to initiate the tumbling skill.
 Pyramid – A structure (minimum of 3 athletes) involving multiple Acro groups connected by joint contact with the top. Body
lengths are measured as follows: Ankle to Hip = ½ body length; Hip to shoulder = ½ body length.
 Rebound – Action created after a tumbling skill by using athlete’s own feet and lower body power to punch off the
performance surface from a tumbling skill.
 Release – In Acro and Pyramid events, a release refers to a skill that requires the top’s body to break contact with the
base(s), perform a skill, and then be re-grasped by the base(s) at the end of the skill.
 Reload – Top is popped up to a sponge or taps their foot on the ground to connect to another Acro. Returning to the loading
position with both feet of the top athlete in the hands of the bases.
 Repetition Rule (Acro/Pyramid) – At least two sub-elements must be changed for each element within a heat. May not
repeat an identical skill within a heat.
 Repetition Rule (Toss) – A toss skill may only be repeated once in the Toss Event (across all 3 heats). The skill may only be
repeated when it is performed in heat 2 and one other heat.

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 Repetition Rule (Tumbling) – A tumbling pass cannot be repeated in the 3 group passes (heat 1, 2, 3) or the 3 solo passes (4,
5, 6). To change a pass, you must add/delete/change an element AND a bonus or modifier, or change the letter value of the
salto.
 Repetition Rule (Team Event) – A pyramid or toss may not be repeated more than once unless performed synchronized.
 Rotation – Circular motion around an axis. A forward roll is rotation, as is a twist.
 Round-Off – Tumbling element used to transfer linear momentum from a forward direction into backward tumbling
movement.
 Running Tumbling – Tumbling performed with a running start and/or involves a lunged step (hurdle) (etc.) used to gain
momentum as an entry to another skill. Any type of forward momentum/movement prior to execution of the tumbling
skill(s) is defined as “Running tumbling.”
 Salto – An Acro element where the body makes a minimum of a 360º aerial rotation around the transverse or the horizontal
axis. This can be done forward, backward, or sideways.
 Sanctioning –The authoritative permission, approval, and/or insurance support granted by one organization or governing
body to another.
 Sequence – In the Acro event, two or more skills performed consecutively.
 Series – In the tumbling event, two or more directly connected flight elements performed with continuous motion.
 Set – A set is the initiation of most aerial skills. For example, a set for a back tuck is when the athlete leaves the floor
stretching their arms toward the ceiling, lifting their chest and spotting the wall in front of them.
 Single Base – An Acro skill where a single base supports all of a top’s bodyweight.
 Spotter – Athlete whose primary responsibility is the protection of the head and shoulder area of a top athlete during the
performance of an Acro/pyramid/toss. The spotter must be positioned to the side or the back of the Acro/pyramid/toss,
must be in direct contact with the performing surface, and must be attentive to the skill being spotted.
 Standing Tumbling – Tumbling skill, or series of skills, performed from standing position without previous forward
momentum.
 Start Value – a predetermined score assessment based upon the projected elements in each event.
 Straddle – Legs straight and apart, either straight body or bent hips.
 Straight Cradle – Release move from an Acro to a catching position where no skill such as a turn, kick, twist, etc., is
performed.
 Straight Ride – Layout body position of top performing a toss that doesn’t require an element to be performed in flight.
 Synchronization Rule (Toss) – Synchronized heats must be identical synchronized skills.
 Synchronization Rule (Tumbling) – Synchronized heats must include identical synchronized skills. Synchronization begins
from the hurdle or punch of first skill. Beginning run is not included but landing must be synchronized.
 Team Event – Final event of a meet, which requires a combination of Acro, pyramids, tosses, tumbling, and dance, set to
music.
 Technique – Correct execution of progression and performance of skills and elements.
 Toe Pitch – Single or multi-based toss where base(s) push upward on single foot or leg of top to increase the top’s height.
 Toe-Touch – Legs are straddled, straight, with hips rotated back and the bottom of the leg parallel to the ground with toes
pointed.
 Top – Athlete(s) on top of an Acro, pyramid, or toss.
 Toss – Airborne Acro skill in Acro or toss event initiated by as toss with no more than 4 bases, 2 of them who use an
interlocking grip, and the top begins in a squat or standing position with their feet loaded into the bases’ interlocking grip.
The bases initiate an upward action (toss) involving the top, to launch the top into the air and then catch her in a cradle
position.
 Tuck Toss – While in the air, the top will perform a tuck (front or back) landing in a cradle.
 Tuck Jump – A jump in which the athlete uses stomach muscles to pull the legs up with the thighs parallel to the ground, and
the ankles pointed, together, and facing forward pulling them up to the chest.
 Tuck Position – A position in which the knees and hips are bent at 90º and drawn into the chest; the body is bent at the
waist.

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 Twist – Rotation around the longitudinal or vertical axis. This is the axis that runs from your head to your feet. A right twist is
defined as the right shoulder going backwards; the converse for a left twist.
 Twist Cradle – Dismount from an Acro skill or pyramid initiated with the top in the vertical plane and landing in the
horizontal plane. Top completes 360 degrees of rotation on the vertical axis.
 Unintended Catch – Occurs during an Acro or pyramid heat, when a top comes out of an Acro sequence or pyramid early but
does not come all the way to the floor (0.50 deduction).
 Vertical Position – The body is upright. The athletes’ shoulders are at or above the waist.
 Whip Back – A “whipping” salto backward that resembles a back handspring without touching the hands.

(a) Rotation vs. Twisting

(i) Rotation is bilateral and is defined by each ¼

1) Example: a front salto 7/4 = one flip plus an additional ¾ rotation

(ii) Twist is longitudinal and is defined by degrees

1) Example: a back layout salto with 540° twist is a single flip with one and one half twist

(b) Errata Format


 Errata – A form with any additions, deletions, corrections or any other changes will be posted on the USAG
website. Please check the information on this Errata periodically to check for any changes to this document.

Section 6.02 Acronyms

ACRONYM ABREVIATED TERM REFERENCE


2HAND HS Two Hand Handstand Body Position
BLW SHD Below Shoulder Level
CRDL Cradle Level
EXT Extension Level
FC Full Contact Support
GRD Ground Level
HAND/HS Handstand Body Position
HOZ Horizontal Body Position
HOZ FD or UP ft APRT Horizontal Facedown or Up with Feet Apart Body Position
HOZ FD or UP ft CLOSE Horizontal Facedown or Up with Feet Closed Body Position
HOZ Side ft APRT Horizontal Side with Feet Apart Body Position
HOZ Side ft CLOSE Horizontal Side with Feet Closed Body Position
HSUP "L" Hand Support Pike Body Position
HSUP "S" Hand Support Straddle Body Position
HSUP "V" Hand Support Straddle Hands Posterior to Body Body Position
INV Inversion Body Position
INV NONHS Inversion Non-Handstand Body Position
PNG Pump and Go Level transition
R Release Support
SHD Shoulder Level
VER Vertical Body Position
45-90-180-360-540-720 ALL NUMBERS LIKE THIS REPRESENT TWIST Longitudinal Axis
¼ - ½ - ¾ - 4/4 – 5/4 … ALL FRACTIONS REPRESENT FLIP Bilateral Axis
CW Cartwheel Control Tumbling

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RO Roundoff Tumbling
BHS Back Handspring Tumbling Backward
FHS Front Handspring (feet land together) Tumbling Forward
FHSSO Front Handspring (either step out or through) Tumbling Forward
A-CW Aerial Cartwheel Tumbling Side
A-FWO Aerial Front Walkover Tumbling Forward
A-RO Aerial Roundoff Tumbling Forward
B-T – 4/4 Back Tuck Salto Backward
B-P – ¾ Back Pike Salto Backward
B-T-180 or B-T ½ Back Tuck w/ 180 twist and/or ½ flip Salto Backward
B-LO – ¼ Back Layout Salto Backward
B-LO-180 or B-LO ½ Back Layout w/ 180 twist and/or ½ flip Salto Backward
B-LO-360 Back Layout w/ 360 twist Salto Backward
B-LO-540 or B-LO ¾ Back Layout w/ 540 twist and/or ¾ flip Salto Backward
F-T – 5/4 Front Tuck Salto Forward
F-P – ¾ Front Pike Salto Forward
F-LO – 4/4 Front Layout Salto Forward
F-T-180 or F-T ½ Front Tuck w/ 180 twist and/or ½ flip Salto Forward
F-LO-180 or F-LO ½ Front Layout w/ 180 twist and/or ½ flip Salto Forward
F-T-36O Front Tuck w/ 360 twist Salto Forward
F-LO-360 Front Layout w/ 360 twist Salto Forward
A-T Arabian Tuck Salto Backward
A-P Arabian Pike Salto Backward
A-LO Arabian Layout Salto Backward
W Whipback Tumbling Backward
S-J Straddle Jump Jump
P-J Pike Jump Lump
BE Back Extension Roll Control Tumbling
SS Side Salto Salto Side
S-B-T-360 Standing Back Tuck w/ 360 twist Control Tumbling
S-B-T-540 Standing Back Tuck w/ 540 twist Control Tumbling

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Section 6.03 Illustrations

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m Refers
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Article VII. Stunting / Acro Criteria
 Refer to the video examples at: https://usagym.org/pages/group/pages/rules_competitive.html
 Visual starting point and direction from above Floor Spacing

Section 7.01 Youth: 2 synced groups


o 3 bases, 1 top, straight up to 2 feet
o Power press / Cradle / lateral 180 to mid-level / swing out
o Calf mount / Shoulder stand
o Jump down to floor
o Youth Count Sheet

ACTION ACTION
5 5 1 Move
6 2
7 3
8 4
1 1 Dip to Hang 5
2 6
3 7 Set
4 8
5 Bases Grab Feet 6 1 Dip to Shoulder Stand
6 2
7 3
8 4
2 1 Dip to Prep 5 Top’s Arms Hit
2 6
3 7
4 8
5 Top’s Arms Hit 7 1 Grab
6 2
7 3
8 4
3 1 Dip to Cradle 5 Jump to Ground
2 6
3 7
4 Throw 8
5 8 1 Stand
6 Catch 2
7 3
8 4
4 1 Dip for lateral 180 5
2 6
3 7
4 Throw lateral 180 8
5
6
7
8

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Section 7.02 Junior: 2 synced groups (Max one salto from the shoulder or below level)
o 3 bases, 1 top toe pitch 180 turn to 2 feet on shoulders
o ½ turn to arabesque
o ¾ front tuck dismount to floor
o Straight up to vertical feet position
o Power press trough shoulder position to toss ¾ front salto to catch
o Back ¾ to floor
o Junior Count Sheet

ACTION ACTION
5 5 1 Dip to Hang
6 2
7 3
8 4
1 1 Dip to Toe Pitch 180 5 Grab Feet
2 6
3 7
4 8
5 6 1 Dip to Vertical
6 2
7 3
8 4
2 1 Side Bases Grab Foot 5 Top’s Arms Hit
2 6
3 7
4 8
5 Dip to Arabesque 7 1 Dip ¾ Front Salto
6 2
7 3
8 4
3 1 Hit Arabesque 5 Throw
2 6
3 7
4 8
5 Grab Hands 8 1
6 2
7 3 Toss ¾ Back to Ground
8 4
4 1 Dip for lateral 180 5
2 6
3 7 Stand
4 Throw lateral 180 8
5
6
7 Set
8

Section 7.03 Senior: 2 synced groups


o Reverse toss hands / Back tuck off / Step up to single base straddle hold, ½ vertical to 2nd base
o 1st base release hand for top to move hands to 2nd base wrist
o Pop off top to fee with base 1 assisting landing to floor
o Switch up to liberty, turn to side arabesque, toss double down

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o Senior Count Sheet

ACTION ACTION
5 8 1 Top Moves Hands to Wrists
6 2
7 Set 3
8 4
1 1 Dip to Reverse Hands 5
2 6
3 7
4 8
5 9 1
6 2
7 3
8 4
2 1 5 Dip to Dismount
2 6
3 7
4 8
5 Dip to Back Tuck 10 1
6 2
7 Toss 3
8 4
3 1 Land 5 Stand
2 6
3 7
4 8
5 Stand 11 1
6 2
7 3
8 4
4 1 5
2 6
3 7 Set
4 8
5 12 1 Dip for Liberty
6 2
7 Set 3 Switch Liberty
8 4
5 1 Step Up 5
2 6
3 Dip 7
4 8
5 Straddle 13 1 Top Drop Leg
6 2
7 3 Hit Arabesque
8 4
6 1 5
2 6
3 7
4 8
5 Dip to Inversion 1 Dip for Double Twist
6 2
7 Hit Inversion 3 Toss
8 4
7 1 5
2 6
3 7 Out
4 8
5 14 1 Stand
6
7
8

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Article VIII. Balance / Pyramid Criteria

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 Refer to the video examples at: https://usagym.org/pages/group/pages/rules_competitive.html
 Visual starting point and direction from above Floor Spacing

Section 8.01 Youth: one pyramid comprised of 2 groups


o 2 groups
 Group 1 = main bases
 Group 2 = tosses
o Group 1 to prep and sit on back spot at prep level, bases lower feet to belly level
o Group 2 top places hands on group 1 top’s legs
o Group 2 toss top to handstand, top holds handstand 5 counts
o Group 2 top 180 to back caught by group 2
o Group 1 top dismounts to floor
o Youth Count Sheet

ACTION ACTION
5 3 1 Toss Top to Handstand G2
6 2
7 3 Top Hits Handstand G2
8 4
1 1 Dip to Hang (group 1) 5
2 6
3 7
4 8
5 Grab Feet (group 1), Dip to Hang (group 2) 4 1 180 Down to Cradle G2
6 2
7 3 Drop Top Feet G1
8 4
2 1 Dip to Prep G1, Grab Feet G2 5 Set Out Top G2
2 6
3 7 Stand
4 8
5 Sit on Back Base G1, Top’s Hands of Thighs G2
6
7
8

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Section 8.02 Junior: one pyramid comprised of 2 groups, max 2 high
o 2 groups
 Group 1 = main bases
 Group 2 = tosses
o Group 1 goes to prep and sits on back spot with arms extended
o Group 2 top places hands on group 1 top’s legs
o Group 2 toss top to handstand, top holds handstand 5 counts
o Group 2 top 180 to back caught by group 2
o Group 1 top dismounts to floor
o Junior Count Sheet

ACTION ACTION
5 3 1 Toss Top to Handstand G2
6 2
7 3 Top Hits Handstand G2
8 4
1 1 Dip to Hang (group 1) 5
2 6
3 7
4 8
5 Grab Feet (group 1), Dip to Hang (group 2) 4 1 180 Down to Cradle G2
6 2
7 3 Drop Top Feet G1
8 4
2 1 Dip to Prep G1, Grab Feet G2 5 Set Out Top G2
2 6
3 7 Stand
4 8
5 Sit on Back Base G1, Top’s Hands of Thighs G2
6
7
8

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Section 8.03 Senior: 1 pyramid comprised of 3 groups
o 3 groups (repetition rules unless skills synchronized)
 Group 1 = shoulder sit
 Group 2 = shoulder sit
 Group 3 = tosses
o Shoulder sits step up (Top 1 and 2)
o Top 3 loads at mid-level
o Top 1 and 2 grab top 3 hands and shoulders
o Toss top 3 to an inverted position holding top 3’s arms in a “T” position
o Top 3 180 dismount to toss group, top 1 and 2 dismount to floor
o Senior Count Sheet

ACTION ACTION
5 5 1 Move
6 2
7 3
8 4
1 1 Dip to Shoulder Sit 5 180 Dismount
2 6
3 7
4 8
5 6 1 Shoulder Sits Clean
6 2
7 3 Shoulder Sits Turn Out
8 4
2 1 Set 5
2 6
3 Dip 7 Shoulder Sits Dismount
4 8
5 7 1 Cradle Sets Out
6 2
7 3 Stand
8
3 1
2
3 Grab Hands
4
5
6
7
8
4 1 Toss Top to Handstand
2
3
4 Throw lateral 180
5
6
7
8

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Article IX. Dynamic / Toss Criteria
 Refer to the video examples at: https://usagym.org/pages/group/pages/rules_competitive.html
 Visual starting point and direction from above Floor Spacing

Section 9.01 Youth: two synced groups


o 2 bases form a basket with back spot and front base to toss top
o ¾ front toss to basket catch
o ¾ back toss to stand from cradle
o Youth Count Sheet

ACTION ACTION
5 3 1
6 2
7 3 ¾ Back Toss
8 4
1 1 Jump to Basket 5 Land
2 6
3 7 Stand
4
5 Stand
6
7
8
2 1 Dip
2
3
4 Toss
5
6
7 Catch
8

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Section 9.02 Junior: two synced groups, max one salto per element (repeat 1 element)
o 2 bases form basket with back spot to toss top (front base optional)
o 5/4 back tuck to basket catch
o Junior Count Sheet

ACTION ACTION
5 3 1
6 2
7 3 Out
8 4
1 1 Jump to Basket 5 Stand
2 6
3 7
4 8
5 Stand 4 1
6
7
8
2 1 Dip
2
3
4 Toss
5
6
7 Catch
8

Section 9.03 Senior: two synced groups (repetition rules unless skills synchronized)
o 2 X 5 athletes/group = 10 total + 1 counter
o 2 bases form basket with back spot to toss top
o 5/4 back tuck to basket catch
o Senior Count Sheet

ACTION ACTION
5 3 1
6 2
7 3 Out
8 4
1 1 Jump to Basket 5 Stand
2 6
3 7
4 8
5 Stand 4 1
6
7
8
2 1 Dip
2
3
4 Toss
5
6
7 Catch
8

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Article X. Tumbling Criteria
 Refer to the video examples at: https://usagym.org/pages/group/pages/rules_competitive.html
 Visual starting point and direction from above Floor Spacing

Section 10.01 Youth: four compulsory tumbling elements synchronized


Two rows of 3 athletes = 6 total plus 1 counter / Standing back handspring, stick / Handstand – snap up – straddle jump –
stick / Front handspring – roundoff – back handspring – stick / Roundoff – back handspring – back handspring – stick
Youth Count Sheet
ACTION ACTION
5 6 1 Go Front – HS – RO - BHS
6 2
7 3
8 4
1 1 Swing for BHS 5
2 6
3 7
4 Land 8
5 7 1
6 2
7 Stand 3 Land
8 4
2 1 Hold 5 Stand
2 6
3 7
4 8
5 Set for Handstand 8 1 Hold
6 2
7 3
8 4
3 1 Kick to Handstand 5
2 6
3 7
4 8
5 Snap Up 9 1 Go RO – BHS - BHS
6 2
7 Straddle Jump 3
8 Land 4
4 1 5
2 6
3 Stand 7
4 8
5 Move 10 1
6 2
7 3 Land
8 4
5 1 Hold 5 Stand
2 6
3 7
4 8
5
6
7
8

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Section 10.02 Junior: four compulsory tumbling elements synchronized
o Two rows of 4 athletes = 8 total plus 1 counter
o Standing back tuck salto, stick
o Straddle jump – back handspring step out – finish in lunge
o Run 2, 3 steps to roundoff – back handspring – back tuck salto – stick
o Jump power hurdle roundoff – BHS – BHS – back tuck salto – stick
o Junior Count Sheet

ACTION ACTION
5 6 1 Go RO – BHS – Back Tuck
6 2
7 3
8 4
1 1 Swing for Back Tuck 5
2 6
3 Salto 7
4 Land 8
5 7 1
6 2
7 Stand 3 Land
8 4
2 1 Hold 5 Stand
2 6
3 7
4 8
5 8 1 Hold
6 2
7 3
8 4
3 1 High V 5
2 6
3 Whip 7
4 Hit Straddle Jump 8
5 Land 9 1 Go RO – BHS – BHS – Back Tuck
6 BHS step-out 2
7 Land 3
8 4
4 1 Stand 5 Stand
2 6
3 Move 7
4 8
5 10 1
6 2
7 3
8 4
5 1 Hold 5
2 6
3 7
4 8
5
6
7
8

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Section 10.03 Senior: four compulsory tumbling elements synchronized
o Two rows of 4 athletes = 8 total plus 1 counter
o Standing back tuck salto, stick
o Straddle jump – back tuck salto – stick
o Standing back handspring – back
o Run 2, 3 steps to roundoff – back handspring – back layout salto – stick
o Senior Count Sheet

ACTION ACTION
5 6 1 Sit Standing BHS
6 2 Hands (BHS)
7 3 Feet (BHS
8 4 Salto
1 1 Swing for Back Tuck 5 Land
2 6
3 Salto 7
4 Land 8
5 7 1 Stand
6 2
7 Stand 3 Move
8 4
2 1 Hold 5
2 6
3 7
4 8
5 8 1 Hold
6 2
7 3
8 4
3 1 High V 5
2 6
3 Whip 7
4 Hit Straddle Jump 8
5 Land 9 1 Hold
6 BHS step-out 2
7 Land 3
8 4
4 1 5
2 6
3 Stand 7
4 8
5 10 1 Go RO – BHS – Back Layout
6 2
7 3
8 4
5 1 Hold 5
2 6
3 7
4 8
5 11 1
6 2
7 3
8 4
5 Stand

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Article XI. Floor Exercise / Team Event Criteria
 A routine to music featuring elements from all previous events and dance.
 Refer to the video examples at: https://usagym.org/pages/group/pages/rules_competitive.html

Section 11.01 Youth


o 1:00 – 1:30 minutes in length
o Minimum of 10 to maximum of 15 athletes
o Some mandatory skills (refer to the Floor Content Chart)
o Only one skill category may be performed at a time
o At least 50% of the team must perform two 8 counts of dance
o Dance may be performed during stunting, balance, and dynamic, but not during tumbling

Section 11.02 Junior


o 1:30 – 2:00 minutes in length
o Minimum of 10 to maximum of 15 athletes
o Some mandatory skills (refer to the Floor Content Chart)
o Only one skill category may be performed at a time
o At least 50% of the team must perform two 8 counts of dance
o Dance may be performed during stunting, balance, and dynamic, but not during tumbling

Section 11.03 Senior


o 2:00 – 2:30 minutes in length
o Minimum of 12 to maximum of 24 athletes
o Some mandatory skills (refer to the Floor Content Chart)
o Only one skill category may be performed at a time (running and standing tumbling = 1)
o At least 50% of the team must perform two 8 counts of dance
o Dance may be performed during stunting, balance, and dynamic, but not during tumbling

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Section 11.04 Floor Content Chart

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Article XII. Difficulty > 3.0 Value for First Four Events, 2.0 for Floor Exercise
The difficulty options are predetermined within the level that a squad competes in.
 Youth have basic gymnastics skills such as rolls, simple balances, and other basic acrobatic movements.
 Junior introduction of core springing skills and more flight.
 Senior athletes continue to develop their skills to the elite level.

In the lower levels there are few choices (if any) on skill/pass selection. A deliberate progression of choice occurs as level
increases. Each pass has a specific start value. If a squad executes a pass worth less than the maximum value allowed;
the contribution toward total score will be adjusted downward accordingly.

Deliberate or accidental omission of an entire pass -1.5


Deliberate or accidental omission of a major element Zero credit given for that skill
Substitution of an entire pass or major element or partial execution Deduct up to respective value

(a) Stunting / Acro Difficulty


 Elements written as: Primary Bases; Support; Level to Level; Position to Position; Top End Position; Top Action
Flip; Top Action Twist
 Any of the skills below will cause a VOID score for this event:
o Single-base cradle catch from and extended arm level or split catch
o Descending front salto with a twist > 540° (regardless of landing position)
o Descending salto to a prone position higher than shoulder level
o Ascending front salto > 7/4 with concurrent twist > 360°
o Ascending back salto > 3/2 with concurrent twist > 360°
o Tension drop
o Release front salto > 7/4
o Release back salto > 3/2
o Salto release that does not return to an original base(s) when originated from any level other than
ground level
o Horizontal spin > 4/4 with concurrent twist > 360° with < 3 bases
o Any dismount salto from above shoulder level without a spot
o Back salto dismount from extended arm level to 2-base cradle when top’s initial position is vertical
o Any twisting salto dismount without a spot
o Any dismount to the floor with > 4/4 rotation
o Any dismount where bases change during the skill
o For cradle dismounts: at least one of the original bases must remain in the catch of the dismount, in the
case where a top is dismounting to her own feet (and only requires a base for a non-weight bearing
assist), the original base is NOT required to remain involved

(i) “A” Elements with Start Value of 0.2


“A” Ascending Elements “A” Descending Elements
FULL CONTACT FULL CONTACT
Ascending to L SUP Dismounts from L SUP
2-1; FC; GRD-EXT; VER-VER; VER HSUP "L" 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST
1-1; FC; SHD-EXT; VER-VER; VER HSUP "L" 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST
Ascending to S SUP 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST
2-1; FC; GRD-EXT; VER-VER; VER HSUP "S" 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180

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Ascending to EXT VER 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180
3-3; FC; GRD-EXT; VER-VER; 1 FT 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180
2-3; FC; GRD-EXT; VER-VER; 1 FT Dismounts from S SUP
3-2; FC; GRD-EXT; VER-VER; 1 FT 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST
3-3; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST
3-3; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST
2-2; FC; SHD-EXT; VER-VER; 2 FT 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180
Ascending to EXT INV NON HS 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180
2-2; FC; GRD-EXT; VER-INV; INV NON HS; INV 180 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180
1-2; FC; GRD-EXT; VER-INV; INV NON HS; INV 180 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270
SHD-EXT 2 FEET PRESSES/RELEASES 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270
2-2; FC; SHD-EXT; VER-VER; 2 FT 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270
FC 180/360 TWIST UP TO SHD Dismounts from EXT VER
3-3; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 3-3; FC; EXT-BLW SHD; VER-VER; VER 2 FT
2-1; FC; GRD-SHD; VER-VER; 2 FT; TWIST 180 2-2; FC; EXT-BLW SHD; VER-VER; VER 2 FT
Straight Up 1 Foot 2-2; FC; EXT-SHD; VER-VER; 2 FT
3-3; FC; GRD-EXT; VER-VER; 1 FT 2-1; FC; EXT-SHD; VER-VER; 2 FT
3-3; FC; GRD-EXT; VER-VER; 1 FT FLEX 2-2; FC; EXT-SHD; VER-VER; 1 FT-2 FT
3-3; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 2-1; FC; EXT-SHD; VER-VER; 1 FT -2 FT
2-3; FC; GRD-EXT; VER-VER; 1 FT Dismount from EXT HS
3-2; FC; GRD-EXT; VER-VER; 1 FT 2-2; FC; EXT-SHD; INV 2H HS- INV 2H HS
RELEASE Dismount from SHD HS
Other Skills (HOZ) 1-1; FC; SHD-GRD; INV 2H HS-VER; INV 180; TWIST 180
2-2; R; BLW SHD-EXT; HOZ-HOZ Dismounts from EXT NON HAND
3-2; R; EXT-EXT; HOZ-HOZ; TWIST 180 1-1; FC; EXT-GRD; INV-VER; INV 180; TWIST 90
2-1; FC; EXT-GRD; INV-VER; INV 180; TWIST 90
2-2; FC; EXT-GRD; INV-VER; INV 180; TWIST 90
RELEASE
Dismounts from L SUP
1-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST
1-2; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST
2-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST
1-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180
1-2; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180
2-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180
Dismounts from S SUP
1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST
1-2; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST
2-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST
1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180
1-2; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180
2-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180
1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270
1-2; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270
2-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270
Dismounts from SHD VER
1-1; R; SHD-GRD; VER-VER; 2 FT
1-2; R; SHD-GRD; VER-VER; 2 FT
2-1; R; SHD-GRD; VER-VER; 2 FT

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1-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 180
1-2; R; SHD-GRD; VER-VER; 2 FT; TWIST 180
2-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 180
Dismounts from EXT VER
3-1; R; EXT-GRD; VER-VER; VER 2 FT
1-1; R; EXT-GRD; VER-VER; 2 FT
2-1; R; EXT-GRD; VER-VER; 2 FT
1-2; R; EXT-GRD; VER-VER; 2 FT
3-3; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 360
Dismounts from EXT HS
1-1, R; EXT-GRD; INV 2H HS-VER; NO TWIST
2-1, R; EXT-GRD; INV 2H HS-VER; NO TWIST
1-2, R; EXT-GRD; INV 2H HS-VER; NO TWIST
Dismounts from EXT NON HAND
1-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; NO TWIST
2-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; NO TWIST
2-2, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; NO TWIST
1-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 90
2-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 90
2-2, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 90

(ii) “B” Elements with Start Value of 0.4


“B” Ascending Elements “B” Descending Elements
FULL CONTACT FULL CONTACT
Ascending to L SUP Dismounts from L SUP
1-1; FC; GRD-EXT; VER-VER; VER HSUP "L" 1-2; FC; EXT-GRD; VER-VER; VER-HSUP "L" FLIP 360
2-1; FC; GRD-EXT; VER-VER; VER HSUP "L"; TWIST 270 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270
2-1; FC; SHD-EXT; VER-VER; VER HSUP "L"; TWIST 270 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270
3-1; FC; GRD-EXT; HOZ-VER; VER HSUP "L"; FLIP 270 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270
Ascending to S SUP Dismounts from S SUP
1-1; FC; GRD-EXT; VER-VER; VER HSUP "S" 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 360
1-1; FC; GRD-EXT; VER-VER; VER HSUP "S"; TWIST 180 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 360
2-1; FC; GRD-EXT; VER-VER; VER HSUP "S"; TWIST 270 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 360
2-1; FC; SHD-EXT; VER-VER; VER HSUP "S"; TWIST 270 Dismounts from EXT VER
2-1; FC; EXT-EXT; INV-VER; VER HSUP "S"; INV 180 1-2; FC; EXT-BLW SHD; VER-VER; VER 2 FT
Ascending to V SUP 1-2; FC; EXT-SHD; VER-VER; 2 FT
2-2; FC; GRD-EXT; VER-VER; HSUP "V" 1-1; FC; EXT-SHD; VER-VER; 2 FT
Ascending to BLW SHD 1-2; FC; EXT-SHD; VER-VER; 1 FT-2 FT
3-3; R; GRD-BLW SHD; INV-VER; VER 2 FT; INV 180 Dismounts from EXT HS
3-3; R; GRD-BLW SHD; INV-VER; VER 2 FT; INV 180; TWIST 180 2-1; FC; EXT-GRD; INV 2H HS-VER; INV 180; TWIST 180
Ascending to SHD VER 2-1; FC; EXT-SHD; INV 2H HS- INV 2H HS
1-1; FC; GRD-SHD; VER-VER; 2 FT; TWIST 180 1-2; FC; EXT-SHD; INV 2H HS- INV 2H HS
2-3; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 Dismounts from EXT NON HS
3-2; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 2-1, FC, EXT-GRD, INV-VER, INV 180, TWIST180
Ascending to EXT VER 2-1, FC, EXT-GRD, INV-VER, INV 180, TWIST270
2-2; FC; GRD-EXT; VER-VER; 1 FT Dismount other skill (HOZ)
2-3; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-1; R; EXT-GRD; HOR-VER; HOZ-FD or UP FT APART; FLIP 270
2-3; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 RELEASE
3-2; FC; GRD-EXT; VER-VER; 1 FT; FLEX Dismounts from L SUP

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3-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 1-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270
2-1; FC; SHD-EXT; VER-VER; 2 FT 1-2; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270
1-2; FC; SHD-EXT; VER-VER; 2 FT 2-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270
2-2; FC; SHD-EXT; VER-VER; 1 FT Dismounts from S SUP
Ascending to EXT INV NON HS 1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 360
1-2; FC; SHD-EXT; VER-INV NON HS; INV 180 1-2; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 360
1-2; FC; GRD-EXT; VER-INV; INV NON HS; INV 180; TWIST 180 2-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 360
2-2; FC; EXT-EXT; HOZ-INV NON HS; INV 90 Dismounts from SHD VER
SHD-EXT 2 FEET PRESSES/RELEASES 1-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 360
2-1; FC; SHD-EXT; VER-VER; 2 FT 1-2; R; SHD-GRD; VER-VER; 2 FT; TWIST 360
1-2; FC; SHD-EXT; VER-VER; 2 FT 2-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 360
FC 180/360 TWIST UP TO SHD Dismounts from EXT VER
2-3; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 1-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 180
3-2; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 2-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 180
1-1; FC; GRD-SHD; VER-VER; 2 FT; TWIST 180 1-2; R; EXT-GRD; VER-VER; 2 FT; TWIST 180
SHD-EXT INVERSIONS 2-2; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 360
1-1; FC; SHD-EXT; VER-INV NON HS; INV 180 Dismounts from SHD HS
1-2; FC; SHD-EXT; VER-INV NON HS; INV 180 1-2, R; SHD-BLW; INV 2H HS-CRDL; INV 90; TWIST 360
EXT-EXT INVERSIONS 2-2, R; SHD-BLW; INV 2H HS-CRDL; INV 90; TWIST 360
2-2; FC; EXT-EXT; HOZ-INV NON HS; INV 90 Dismounts from EXT HS
Straight Up 1 Foot 1-1, R; EXT-GRD; INV 2H HS-VER; TWIST 180
2-3; FC; GRD-EXT; VER-VER; 1 FT; FLEX 2-1, R; EXT-GRD; INV 2H HS-VER; TWIST 180
2-3; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 1-2, R; EXT-GRD; INV 2H HS-VER; TWIST 180
3-2; FC; GRD-EXT; VER-VER; 1 FT; FLEX Dismounts from EXT NON HAND
3-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 1-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 180
2-2; FC; GRD-EXT; VER-VER; 1 FT 2-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 180
Other Skills (HOZ) 2-2, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 180
2-1; FC; GRD-SHD; VER-INV; INV NON HS; INV 180 2-1; R; EXT-GRD; IVER-VER; INV NON HS- FLIP 180
RELEASE Dismount other skill (HOZ)
Ascending to SHD VER 1-1; R; EXT-GRD; HOR-VER; HOZ-FD or UP FT APART; FLIP 270
2-2; R; BLW SHD-SHD; INV-VER 2 FT; INV 180
Ascending to EXT VER
3-3; R; GRD-EXT; VER-VER; 1 FT
3-3; R; EXT-EXT; VER-VER; 1 FT
2-2; R; SHD-EXT; VER-VER; 2 FT
1-2; R; SHD-EXT; VER-VER; 2 FT
Ascending to EXT INV NON HS
3-2; R; GRD-EXT; INV-INV NON HS
Release INV-SHD
2-2; R; BLW SHD-SHD; INV-VER 2 FT; INV 180
SHD-EXT 2 feet Presses/Releases
2-2; R; SHD-EXT; VER-VER; 2 FT
EXT-EXT POP Arounds
3-3; R; EXT-EXT; VER-VER; 2 FT; TWIST 180
Switch up 1 Foot
3-3; R; GRD-EXT; VER-VER; 1 FT
Switch Static 1 Foot
3-3; R; EXT-EXT; VER-VER; 1 FT
Other Skills (HOZ)

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2-3; R; EXT-EXT; VER 2 FT FD HOZ
1-1; R; GRD-SHD; VER-HOZ; 1 Arm HOZ-SIDE FT OPENorCLOSED; INV 90

(iii) “C” Elements with Start Value of 0.6


“C” Ascending Elements “C” Descending Elements
FULL CONTACT FULL CONTACT
Ascending to V SUP Dismounts from L SUP
2-1; FC; GRD-EXT; VER-VER; HSUP "V" 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360
1-1; FC; GRD-EXT; VER-VER; HSUP "V" 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360
Ascending to SHD VER 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360
2-2; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 Dismounts from S SUP
Ascending to EXT VER 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540
1-2; FC; GRD-EXT; VER-VER; 1 FT 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540
2-1; FC; GRD-EXT; VER-VER; 1 FT 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540
1-1; FC; SHD-EXT; VER-VER; 2 FT Dismount from EXT VER
3-3; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 1-1; FC; EXT-SHD; VER-VER; 1 FT-2 FT
2-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST 180 Dismount from EXT HS
1-2; FC; SHD-EXT; VER-VER; 1 FT 1-1; FC; EXT-SHD; INV 2H HS- INV 2H HS
2-2; FC; EXT-EXT; VER-VER; 1 FT-2 FT RELEASE
Ascending to SHD HS Dismounts from L SUP
1-1; FC; SHD-SHD; VER-2H HS; INV 180 1-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360
1-2; FC; SHD-SHD; VER-2H HS; INV 180 1-2; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360
1-2; FC; GRD-SHD; VER-2H HS; INV 180 2-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360
1-2; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 Dismounts from S SUP
2-1; FC; SHD-SHD; VER-2H HS; INV 180 1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540
2-1; FC; GRD-SHD; VER-2H HS; INV 180 1-2; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540
2-1; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 2-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540
Ascending to EXT HS Dismounts from SHD VER
2-2; FC; SHD-EXT; INV 2H HS-INV 2H HS 1-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 540
Ascending to EXT INV NON HS 1-2; R; SHD-GRD; VER-VER; 2 FT; TWIST 540
1-2; FC; SHD-EXT; HS-INV NON HS 2-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 540
2-2; FC; EXT-EXT; VER-INV NON HS; INV 180 1-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B
Hand in Hand from SHD 2-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B
1-1; FC; SHD-SHD; VER-2H HS; INV 180 1-2; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B
1-2; FC; SHD-SHD; VER-2H HS; INV 180 Dismounts from EXT VER
Press to EXT Hand in Hand 1-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 360
2-2; FC; SHD-EXT; INV 2H HS-INV 2H HS 2-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 360
FC 180/360 Twist up to SHD 1-2; R; EXT-GRD; VER-VER; 2 FT; TWIST 360
2-2; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 3-3; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 720
Inlocate to Hand in Hand at SHD Dismounts from SHD HS
1-2; FC; GRD-SHD; VER-2H HS; INV 180 1-1, R; SHD-GRD; INV 2H HS-VER; TWIST 360
2-1; FC; SHD-SHD; VER-2H HS; INV 180 2-1, R; SHD-GRD; INV 2H HS-VER; TWIST 360
SHD-EXT Inversions 1-2, R; SHD-GRD; INV 2H HS-VER; TWIST 360
1-2; FC; SHD-EXT; HS-INV NON HS Dismounts from EXT HS
Toss Hands / Walk-ins / Full Ups 1-2, R; EXT-BLW; INV 2H HS-CRDL; INV 90; TWIST 360
3-3; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 2-2, R; EXT-BLW; INV 2H HS-CRDL; INV 90; TWIST 360
2-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST 180 Dismounts from EXT NON HAND
Kickstand to Hand in Hand at SHD 1-1, R; EXT-GRD; INV-VER; INV NON HS-VER; INV 180; TWIST 360
1-2; FC; GRD-SHD; VER-2H HS; INV 18; TWIST 90 2-1, R; EXT-GRD; INV-VER; INV NON HS-VER; INV 180; TWIST 360

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2-1; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 2-2, R; EXT-GRD; INV-VER; INV NON HS-VER; INV 180; TWIST 360
EXT-EXT Inversions
2-2; FC; EXT-EXT; VER-INV NON HS; INV 180
2-1; FC; EXT-EXT; INV-INV; INV NON HS
1-2; FC; EXT-EXT; VER HSUP "S"; INV NON HS; INV 180
1-2; FC; EXT-EXT; VER HSUP "L"; INV NON HS; INV 180
Straight Up 1 Foot
1-2; FC; GRD-EXT; VER-VER; 1 FT
2-1; FC; GRD-EXT; VER-VER; 1 FT
Other Skills (HOZ)
3-3; FC; PNG EXT-EXT; VER-VER; VER 2 FT; TWIST 360
3-3; FC; EXT-EXT; VER-VER; VER 2 FT; TWIST 360
RELEASE
Ascending to SHD VER
3-3; R; GRD-SHD; INV-VER; VER 2 FT; INV 180
3-3; R; GRD-SHD; INV-VER; VER 2 FT; INV 180; TWIST 180
2-2; R; SHD-SHD; INV-VER 2 FT; INV 180
1-1; R; GRD-SHD; VER-VER; 2 FT
2-1; R; GRD-SHD; VER-VER; 2 FT; TWIST 180
Ascending to EXT VER
3-3; R; GRD-EXT; INV-VER; VER 2 FT; INV 180
3-3; R; GRD-EXT; VER-VER; 1 FT FLEX
3-3; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-2; R; GRD-EXT; VER-VER; 1 FT
3-2; R; GRD-EXT; VER-VER; 1 FT FLEX
2-3; R; GRD-EXT; VER-VER; 1 FT FLEX
3-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-3; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
3-3; R; EXT-EXT; VER-VER; 1 FT FLEX
3-3; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-2; R; EXT-EXT; VER-VER; 1 FT
3-2; R; EXT-EXT; VER-VER; 1 FT FLEX
2-3; R; EXT-EXT; VER-VER; 1 FT FLEX
3-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-3; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
1-2; R; SHD-EXT; VER-VER; 2 FT
2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 180
2-1; R; EXT-EXT; VER-VER; VER 2-1 FT
1-2; R; EXT-EXT; VER-VER; VER 2-1 FT
2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 180
2-2; R; GRD-EXT; VER-VER; 2 FT
2-1; R; SHD-EXT; VER-VER; 2 FT
2-2; R; SHD-EXT; VER-VER; 1 FT
1-2; R; SHD-EXT; VER-VER; 1 FT
Ascending to EXT INV NON HS
2-2; R; GRD-EXT; INV-INV; INV-NON HS
Release INV-SHD
2-2; R; SHD-SHD; INV-VER 2 FT; INV 180
SHD-EXT 2 Feet Presses/Releases

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1-2; R; SHD-EXT; VER-VER; 2 FT
2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 180
EXT-EXT POP Arounds
2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 180
2-1; R; EXT-EXT; VER-VER; VER 2-1 FT
1-2; R; EXT-EXT; VER-VER; VER 2-1 FT
3-3; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
R Toss up to SHD
1-1; R; GRD-SHD; VER-VER; 2 FT
2-1; R; GRD-SHD; VER-VER; 2 FT; TWIST 180
Toss Hands / Walk-ins / Full Ups
2-2; R; GRD-EXT; VER-VER; 2 FT
Switch Up 1 Foot
3-3; R; GRD-EXT; VER-VER; 1 FT FLEX
3-3; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-2; R; GRD-EXT; VER-VER; 1 FT
3-2; R; GRD-EXT; VER-VER; 1 FT FLEX
2-3; R; GRD-EXT; VER-VER; 1 FT FLEX
3-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-3; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
Switch Static 1 Foot
3-3; R; EXT-EXT; VER-VER; 1 FT FLEX
3-3; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-2; R; EXT-EXT; VER-VER; 1 FT
3-2; R; EXT-EXT; VER-VER; 1 FT FLEX
2-3; R; EXT-EXT; VER-VER; 1 FT FLEX
3-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-3; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
Other Skill (HOZ)
1 A-1 A; R; GRD-SHD; VER-HOZ; 1 Arm HOZ-SIDE FT OPEN or CLOSED; INV 90

(iv) “D” Elements with Start Value of 0.8


“D” Ascending Elements “D” Descending Elements
FULL CONTACT RELEASE
Ascending to EXT VER Dismounts from SHD VER
1-2; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 180
1-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 2-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 180
2-1; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-2; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 180
2-1; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 Dismounts from EXT VER
1-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST 180 1-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 540
2-3; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 2-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 540
3-2; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 1-2; R; EXT-GRD; VER-VER; 2 FT; TWIST 540
2-1; FC; SHD-EXT; VER-VER; 1 FT 2-2; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 720
2-1; FC; EXT-EXT; VER-VER; 1 FT-2 FT Dismounts from EXT HS
1-2; FC; EXT-EXT; VER-VER; 1 FT-2 FT 1-1, R; EXT-GRD; INV 2H HS-VER; TWIST 360
Ascending to SHD HS 2-1, R; EXT-GRD; INV 2H HS-VER; TWIST 360
1-1; FC; GRD-SHD; VER-2H HS; INV 180 1-2, R; EXT-GRD; INV 2H HS-VER; TWIST 360
1-1; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 Dismounts Other Skill (HOZ)

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Ascending to EXT HS 3-1; R; PNG EXT-GRD; VER-VER; VER 1 FT 0 FLEX; FLIP 270; TWIST 360
1-2; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
2-1; FC; GRD-EXT; VER-2H HS; INV 180
2-1; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
2-2; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
1-2; FC; GRD-EXT; VER-2H HS; INV 180
1-2; FC; SHD-EXT; VER-INV 2H HS; INV 180
2-1; FC; SHD-EXT; INV 2H HS-INV 2H HS
1-2; FC; SHD-EXT; INV 2H HS-INV 2H HS
2-2; FC; EXT-EXT; INV-NON HS; INV HS
2-2; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "S"; PRESS HS; INV 180
2-2; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "L"; PRESS HS; INV 180
Ascending to EXT INV NON HS
1-1; FC; GRD-EXT; VER-INV; INV-NON HS; INV 180
Press to EXT Hand in Hand
2-1; FC; SHD-EXT; INV 2H HS-INV 2H HS
1-2; FC; SHD-EXT; INV 2H HS-INV 2H HS
Inlocate to Hand in Hand at SHD
1-1; FC; GRD-SHD; VER-2H HS; INV 180
Inlocate to EXT Hand in Hand
2-1; FC; GRD-EXT; VER-2H HS; INV 180
1-2; FC; GRD-EXT; VER-2H HS; INV 180
Toss Hands / Walk-ins / Full Ups
1-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST 180
2-3; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360
3-2; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360
Kickstand to Hand in Hand at SHD
1-1; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90
Kickstand to EXT Hand in Hand
1-2; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
2-1; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
Straight Up 1 Foot
1-2; FC; GRD-EXT; VER-VER; 1 FT FLEX
1-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-1; FC; GRD-EXT; VER-VER; 1 FT FLEX
2-1; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180
Press to HS
2-2; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "S"; PRESS HS; INV 180
2-2; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "L"; PRESS HS; INV 180
RELEASE
Ascending to SHD VER
1-1; R; SHD-SHD; VER-VER; 2 FT; TWIST 180
1-1; R; GRD-SHD; VER-VER; 2 FT; TWIST 180
2-2; R; GRD-SHD; INV-VER; VER 2 FT; FLIP 180
3-3; R; GRD-SHD; VER-VER; 2 FT; SALTO 360
Ascending to EXT VER
3-3; R; GRD-EXT; INV-VER; 1 FT NO FLEX; INV 180
2-2; R; GRD-EXT; INV-VER; VER 2 FT; INV 180
3-3; R; GRD-EXT; INV-VER; VER 2 FT; INV 180; TWIST 180

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2-1; R; GRD-EXT; VER-VER; 1 FT
1-2; R; GRD-EXT; VER-VER; 1 FT
2-2; R; GRD-EXT; VER-VER; 1 FT FLEX
2-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-1; R; EXT-EXT; VER-VER; 1 FT
1-2; R; EXT-EXT; VER-VER; 1 FT
2-2; R; EXT-EXT; VER-VER; 1 FT FLEX
2-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-1; R; SHD-EXT; VER-VER; 2 FT; TWIST 180
1-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 180
2-1; R; GRD-EXT; VER-VER; 2 FT
3-3; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
2-1; R; GRD-EXT; VER-VER; 2 FT
1-2; R; GRD-EXT; VER-VER; 2 FT
1-1; R; SHD-EXT; VER-VER; 2 FT
2-1; R; SHD-EXT; VER-VER; 1 FT
Ascending to EXT INV NON HS
1-1; R; SHD-EXT; INV-HS; INV-NON HS
Release INV-SHD
1-2; R; SHD-SHD; INV-VER 2 FT; INV 180
SHD-EXT 2 Feet Presses / Releases
2-1; R; SHD-EXT; VER-VER; 2 FT; TWIST 180
1-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 180
EXT-EXT POP Arounds
2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
R Toss Up to SHD
1-1; R; GRD-SHD; VER-VER; 2 FT; TWIST 180
3-3; R; GRD-SHD; VER-VER; 2 FT; SALTO 360
Toss Hands / Walk-ins / Full Ups
2-1; R; GRD-EXT; VER-VER; 2 FT
1-2; R; GRD-EXT; VER-VER; 2 FT
Switch Up 1 Foot
2-1; R; GRD-EXT; VER-VER; 1 FT
1-2; R; GRD-EXT; VER-VER; 1 FT
2-2; R; GRD-EXT; VER-VER; 1 FT FLEX
2-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
Switch Static 1 Foot
2-1; R; EXT-EXT; VER-VER; 1 FT
1-2; R; EXT-EXT; VER-VER; 1 FT
2-2; R; EXT-EXT; VER-VER; 1 FT FLEX
2-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180

(v) “E” Elements with Start Value of 1.0


“E” Ascending Elements “E” Descending Elements
FULL CONTACT RELEASE
Ascending to EXT VER Dismounts from SHD VER
2-2; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 1-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 360

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1-1; FC; SHD-EXT; VER-VER; 1 FT 2-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 360
1-1; FC; EXT-EXT; VER-VER; 1 FT-2 FT 1-2; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 360
Ascending to EXT HS Dismount from EXT VER
1-1; FC; GRD-EXT; VER-2H HS; INV 180 1-2; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 720
1-1; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
1-1; FC; SHD-EXT; INV 2H HS-INV 2H HS
1-1; FC; SHD-EXT; VER-INV 2H HS; INV 180
2-1; FC; EXT-EXT; INV-NON HS; INV HS
2-2; FC; EXT-EXT; VER-INV; HSUP "S"; PRESS HS; INV 180
2-2; FC; EXT-EXT; VER-INV; HSUP "L"; PRESS HS; INV 180
Press to EXT Hand in Hand
1-1; FC; SHD-EXT; INV 2H HS-INV 2H HS
Inlocate to EXT Hand in Hand
1-1; FC; GRD-EXT; VER-2H HS; INV 180
Toss Hands / Walk-ins / Full Ups
2-2; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360
Kickstand to EXT Hand in Hand
1-1; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90
Press to HS
2-2; FC; EXT-EXT; VER-INV; HSUP "S"; PRESS HS; INV 180
2-2; FC; EXT-EXT; VER-INV; HSUP "L"; PRESS HS; INV 180
RELEASE
Ascending to SHD VER
1-1; R; SHD-SHD; INV-VER 2 FT; INV 180
Ascending to EXT VER
3-3; R; GRD-EXT; INV-VER; 1 FT; INV 180; TWIST 180
2-2; R; GRD-EXT; INV-VER; VER 2 FT; INV 180; TWIST 180
1-2; R; GRD-EXT; VER-VER; 1 FT FLEX
2-1; R; GRD-EXT; VER-VER; 1 FT FLEX
1-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-1; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
1-2; R; EXT-EXT; VER-VER; 1 FT; FLEX
2-1; R; EXT-EXT; VER-VER; 1 FT; FLEX
1-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-1; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
1-1; R; GRD-EXT; VER-VER; 2 FT
3-3; R; GRD-EXT; VER-VER; 2 FT; SALTO 360
2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
1-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 360
1-1; R; SHD-EXT; VER-VER; 1 FT
Release INV-SHD
1-1; R; SHD-SHD; INV-VER 2 FT; INV 180
SHD-EXT 2 Feet Presses / Releases
2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 360
EXT-EXT POP Arounds
1-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360
Toss Hands / Walk-ins / Full Ups
1-1; R; GRD-EXT; VER-VER; 2 FT

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3-3; R; GRD-EXT; VER-VER; VER 2 FT; SALTO 360
Switch Up 1 Foot
1-2; R; GRD-EXT; VER-VER; 1 FT FLEX
2-1; R; GRD-EXT; VER-VER; 1 FT FLEX
1-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
2-1; R; GRD-EXT; VER-VER; 1 FT; TWIST 180
Switch Static 1 Foot
1-2; R; EXT-EXT; VER-VER; 1 FT FLEX
2-1; R; EXT-EXT; VER-VER; 1 FT FLEX
1-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180
2-1; R; EXT-EXT; VER-VER; 1 FT; TWIST 180

(b) Balance / Pyramid Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0)


 Any of the skills below will cause a VOID score for this event:
o Pyramid higher than 2 ¾ high
o Cradle catch of a top with a single base
o Tension drop
o Pyramid entry with twist > 720°
o Salto with > 5/4 and > 360°
o Front salto dismount from 2 ½ high where bases’ arms are extended and top is vertical
o Any dismount without a spot
o Any back salto dismount
o Front salto dismount with > 360°

ENTRY – SUPPORT - ASCENDING

A B C D E
Full Contact Release
Switch Up

LEVEL TO LEVEL – ASCENDING

A B C D E
Extended – 2.5 Shoulder – 2.5 PNG – 2.5 Below Shoulder 2.5 Ground – 2.5

POSITION TO POSITION – ASCENDING

A B C D E
Horizontal - Vertical - Vertical - Inverted -
Squat Horizontal Vertical Vertical
Squat – Squat – Horizontal – Vertical – Inverted –
Horizontal Vertical Inverted Inverted Inverted
Squat – Squat – Horizontal – Vertical – Inverted –
Inverted Handstand Vertical Handstand Handstand
Horizontal – Horizontal – Inverted – Handstand –
Horizontal Handstand Squat Horizontal

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Vertical – Handstand – Handstand –
Squat Squat Vertical

ENTRY FLYER ACTION – TWISTING – ASCENDING

A B C D E
Twist 90° Twist 180° Twist 270° Twist 360° Twist 540°
Spin 180° Spin 360° Twist 630°
Twist 720°
Spin 720°

ENTRY FLYER ACTION FLIPPING – ASCENDING

A B C D E
Inversion 90° Salto ¾ 180° Salto ¾ 270° Salto 4/4 360° Salto 4/4 450°
Inversion 180° Switch Up
Salto ¾ 90°

SECOND LEVEL SUPPORT STRUCTURE

A B C D E
Below Extended
Extended

STRUCTURE – SECOND LEVEL POSITION

A B C D E
Arms Below Stomach Legs Shoulders Arms
Prep Level Extended
Overhead
Back

STRUCTURE – FLYER POSITION

A B C D E
Vertical – Squat Vertical – 2 – Horizontal – face down/up – Inverted – non Inverted – One Hand
1 flex feet apart Handstand Handstand
Vertical – Vertical – Horizontal – face up – feet Horizontal – side – Inverted –
2 feet 1 no flex together feet apart Two hand Handstand
Vertical - 2 – Vertical – 2 – Horizontal – side – Vertical – hand support
Pull 1 no flex 1 over flex feet closed “V” and “S”
Vertical – 1 - Vertical – hand Vertical – hand support
1 flex support “L” “V” and “S” – one arm
Vertical – 1 –
1 over flex

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DISMOUNT – POSITION DESCENDING

A B C D E
Vertical – Horizontal – Inverted – Inverted – Inverted –
Squat Inverted Horizontal Inverted Vertical
Vertical – Horizontal – Hand Support Inverted –
Vertical Hand Support – Squat Hand Support
Vertical – Inverted – Hand Support Hand Support
Horizontal Squat – Horizontal - Vertical
Vertical –
Inverted
Horizontal –
Squat
Horizontal –
Horizontal
Horizontal –
Vertical
Squat – Squat
Squat –
Horizontal

DISMOUNT – END LEVEL TO LEVEL

A B C D E
Extend 2.5 0 Below Shoulder Below Extend 2.5 –
Extend – Cradle Shoulder – Cradle
Below Extend Below 2.5

DISMOUNT – FLYER ACTION – FLIPPING – DESCENDING

A B C D E
Connected 180° Inversion 180° ¾ Salto 270° ¾ Salto 360° 4/4 Salto
Straight (no Switch Up 450° 4/4
salto or Salto
inversion)
90° Inversion

DISMOUNT – FLYER ACTION – TWISTING – DESCENDING

A B C D E
180° Descent 180° Pop 540° Pop 720° Descent
Release Release
360° Descent 630° Pop Spin 720°
Release
360° Pop Spin 360°
Release

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(c) Dynamic / Toss Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0)
 Any of the skills below will cause a VOID score for this event:
o Back salto toss > 6/4 rotation or > 900° twist
o Front salto toss > ¾ unless athlete performs a 5/4 with a minimum of 180° twist
o Toss with > 4 bases
o Toss without a back base (back base may assist with toss)
o Salto toss > 6/4 with concurrent twist > 720°
o Toss which travels over, under or thru another group of athletes
o More than 3 skills in a single toss
o Catch of a single toss with < 3 catchers

STRAIGHT & FORWARD SV ARABIAN SV BACKWARD 4/4 & 5/4 SV


Straight A Tuck ¾ A Tuck A
Straight w/ Twist A Pike ¾ B Tuck X-Out A
Front Salto Tuck ¾ A Layout ¾ B Pike A
Front Salto Pike ¾ A Tuck 4/4 B Layout B
Front Salto Layout ¾ A Pike 4/4 C Tuck Open 360 B
Front Salto Tuck 4/4 B Tuck ¾ Open 360 C Tuck X-Out 360 C
Front Salto Tuck ¾ Open 360 B Pike ¾ Open 360 C Pike Open 360 C
Front Salto Tuck 4/4 Open 360 B Layout 4/4 D Layout 360 D
Front Salto Pike 4/4 C Layout ¾ 360 D Tuck Open 720 E
Front Salto Pike ¾ Open 360 C Tuck ¾ Open 720 D Tuck X-Out 720 E
Front Salto Pike 4/4 Open 360 C Pike ¾ Open 720 D Pike Open 720 E
Front Salto Layout 4/4 C Layout ¾ 720 E Layout 720 E
Front Salto Layout ¾ 360 C Tuck 4/4 Open 360 E
Front Salto Layout 4/4 360 C Pike 4/4 Open 360 E
Front Salto Tuck ¾ Open 720 D Layout 4/4 360 E
Front Salto Pike ¾ Open 720 D
Front Salto Layout ¾ 720 D

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(d) Tumbling Difficulty
 Any of the skills below will cause a VOID score for this event:
o Any tumbling over or under another athlete
o Back or front salto with twist > 540°
o Salto with < 4/4 rotation

A = 0.2 B = 0.4 C = 0.6 D = 0.8 E = 1.0


S-J (hip < 90) A-CW, A-RO, A-WO B-T-360 S-B-T-360 S-B-T-540
P-J (hip < 90) FHS, W A-T, A-P, B-LO-180 A-LO, B-LO-360 B-LO-540, B-LO-720
CW, RO, BE S-B_T, SS, B-T-180 F-T-180, F-LO-180 F-T-360 F-LO-360
BHS – FHSSO F-T, F-P, F-LO
B-T, B-P, B-LO

(e) Floor Exercise / Team Event Difficulty


 Youth Division Difficulty has a maximum value of 2.0
o Special Requirement 1: Stunting /Acro = 0.5 SV possible
 5 Acro/Stunting Elements @ 0.1 each
 Elements must be from compulsory elements.
o Special Requirement 2: Balance/Pyramid = 0.5 SV possible
 1 Pyramid/Balance Element
 Must be compulsory element
o Special Requirement 3: Dynamic /Toss = 0.4 SV possible
 2 Toss/Dynamic Elements @ 0.2 each
 Must be compulsory elements
o Special Requirement 4: Standing Tumbling = 0.2 SV possible
 Required: HS, Snap Up, Straddle Jump, Stick
 May choose to do more from compulsory options but will not count in difficulty value.
o Special Requirement 5: Running Tumbling = 0.4 SV possible
 Front Handspring Step Through, Roundoff, Back Handspring, Stick
 May chose to do more from compulsory options but will not count in difficulty value
 Junior Division Difficulty has a maximum value of 2.0
o Special Requirement 1: Stunting/Acro = 0.5 SV possible
 10 Stunting Elements, Max 2 high @ 0.05 each
 Max 1 flip from shoulder or below
 Elements must be from the youth and junior compulsory elements.
o Special Requirement 2: Balance/Pyramid = 0.6 SV possible
 2 Balance Elements, Max 2 high @ 0.3 each
 Must perform 1 Junior compulsory Pyramid
 May repeat Junior Compulsory Pyramid or perform youth Pyramid
o Special Requirement 3: Dynamic Elements/Toss = 0.3 SV possible
 3 Dynamic/ Toss Elements @ 0.1 each
 Max 1 flip per element
 Elements from the Youth or Junior compulsory list, repeating I element
o Special Requirement 4: Standing Tumbling = 0.3 SV possible

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 1 standing element, up to 1/1 twist
 All athletes must do
 Elements from the Youth or Junior compulsory list
o Special Requirement 5: Running Tumbling = 0.3 SV possible
 1 running element, up to 1/1 Twist
 Min 5 athletes, bonus 0.3 for each additional athlete
 Must be from Youth or Junior compulsory list
 Senior Division Difficulty has no maximum value
o Special Requirement 1: Stunting/Acro
 15 Stunting Elements
 Elements values from Article XII (a)
o Special Requirement 2: Balance/Pyramid
 2 Balance Elements
 Elements values from Article XII (b)
o Special Requirement 3: Dynamic Elements/Toss
 3 Dynamic/ Toss Elements
 Elements values from Article XII (c)
o Special Requirement 4: Standing Tumbling
 1 standing element
 All athletes must do
 Elements values from Article XII (d)
o Special Requirement 5: Running Tumbling
 1 running element
 Min 5 athletes
 Elements values from Article XII (d)

Number of active athletes is less than required minimum -1.0


Number of active athletes participating is greater than maximum allowed VOID
Athlete(s) perform one less skill than minimum Special Requirement -0.5 each time
Athlete(s) perform two less skills than minimum Special Requirement -1.0 each time
Athlete(s) balk and do not execute any of a Special Requirement -1.5 each time

Article XIII. Composition

Section 13.01 First Four Events = 2.0 SV


 Synchronization – The athletes should move together a majority of the time. Short solos or canons are
encouraged, but must not dominate nor detract from the overall performance. Canons, or using a ripple effect,
will not meet any synchronization requirements.
 Precision and Accuracy – The athletes should execute the skills and movements with the same amount of
precision and accuracy; i.e. all legs should hit the same height and angle and the same time, etc.
 Coordination and Rhythm – all members of the squad should demonstrate total body coordination and show a
natural sense of movement.
 Expression and Dynamics – The athletes should perform with a consistent expression and perform movements
with the same dynamic.

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Section 13.02 Floor Exercise / Team Event Composition = 3.0 SV
Composition plays a major role in the floor routine choreographed to music. As a result, it has more value than Difficulty.
Much care and attention to detail should be addressed to this category in order to achieve maximum score.

(a) Composition Principles


 Every routine is uniquely choreographed to music without lyrics (see section 5.05 for music requirements).
 Emphasis should be placed on GROUP performance of all elements, sequences, and dance as opposed to
“featuring” individuals, pair, or small groups that are part of the squad.
 The movements, music, and dance “style” of the choreography selected should be appropriate to the age,
gender, level, and representation of the squad members. When mixing males and females; make every effort to
coordinate synchronized chorography without making both genders do exactly the same thing all the time.
 Attention should be paid to synchronization throughout. All members of the group must show continuity.
 The choice of elements and composition in the program should never sacrifice style and technical precision in
favor of difficulty. Smooth transitions are a must. Just walking or running is unacceptable.
 Formations: Specific patterns demonstrated by the squad as a whole. Squads are required to show a variety of
formations throughout a floor routine.
 Elements – Elements from the first four events and dance elements should be dominant in the choreography
 Transitions – There should be smooth, rhythmic transitions between elements and formation changes. Acrobatic
elements should meld rhythmically into the movement sequences.
 Originality – The squad should show originality.
 Levels – Movements should be shown on all levels and in all directions.
 Changes in tempo – The elements / movements should show variance in tempo (even if the music does not
include any variation in tempo). This means that the elements are executed in different tempos (measures), e.g.
whole, half and double measures.
Minimum repetition – The elements / movements should differ so that the composition is not monotonous and
the chosen elements are not missing variation. Elements/movements should not be repeated several times.

(b) Number of Athletes


For Youth & Junior > a minimum of 10, maximum of 15 athletes per squad. Senior > 12 - 24.
The judges do the count at the initial presentation of the squad prior to each routine.

(i) Number of Active Athletes


The number of gymnasts performing on floor should at least be the required minimum.
* Maximum of 1 athlete may drop out of floor performance.

Number of active athletes on the floor is less than required minimum -1.0
More than one athlete kneeling out for a floor routine -1.0
Number of active athletes on the floor is greater than maximum allowed VOID

(c) Rhythm, Musicality & Synchronization


The routine should be in sync with the music and be entertaining while meeting all difficulty and formation
requirements. All performers should be synchronized most of the time.

Overall rhythm of routine is not up to level of competition Up to -0.2


Athletes are not in sync with music (one beat ahead or behind) -0.1 each time
Athletes are not in sync with music (two beats ahead or behind) -0.2 each time

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Athletes are not in sync with music (“lost”) -0.3 each time
Break in synchronization -0.2 each time

(d) Music (see Section 5.05 below for detailed information specific requirements)

Music overtime -0.2


Music under time -1.0
Music with lyrics VOID
Absence of music -2.0

(e) Choreography Balance / Artistry


All elements, formations, and transitions should represent a balance and harmony to keep the routines interesting. The
routine must give the impression of working together. Solos and canons can give nuance for the composition, but they
must not predominate. At least 75% of the program must be performed in unison.

Dominance of a particular facet (tumbling, dance, forward, backward movement, acro, holds, etc.) Up to -0.3
Lack of change in level (choreography in the air, standing height, and on the floor level) Up to -0.3
Overuse or too much repetition of elements or specific movement Up to -0.3
More than 25% of the routine featuring solo type choreography Up to -0.3
No more than a 4 count break in choreography (required balance holds are the exception) -0.2 each time
Overall lack of artistry in performance Up to -0.3

(f) Formations

Shape and overall size of formations not showing enough variety Up to -0.2
Formation not in proper alignment due to one or more athletes out of position Up to -0.2

(g) Transitions

Walking or running from one formation to another -0.2 each time


Transition out of rhythm with music and or the rest of the choreography -0.2 each time

(h) Use of Floor


It is expected that a squad use the entire floor space during a routine.

Lack of use of entire floor space Up to -0.5

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(i) Youth Division Composition

(i) 50% of the team must perform 2-8 counts of dance.

(ii) Dance may be performed during Stunting, Balance and/or Dynamic but not during tumbling.

(iii) There are no points for routine construction and dance composition/ artistry.

(j) Junior Division Composition

(i) Routine Construction is worth 0.5 pts

(ii) Dance Artistry 0.5 pts

(iii) At least 50% of the team must perform two 8 counts of dance

(iv) Dance may be performed during Stunting, Balance and/or Dynamic but not during tumbling.

(k) Senior Division Composition

(i) Routine Construction is worth 0.5 pts

(ii) Dance Artistry 0.5 pts

(iii) At least 50% of the team must perform two 8 counts of dance

(iv) Dance may be performed during stunting, balance, and/or dynamic, but not during tumbling

Article XIV. Execution > 5.0 Value for Youth & Junior, 10.0 for Senior
This category of evaluation is the largest value due to the nature of gymnastics performance. Every athlete is striving for
perfection. Therefore, quantifying errors in execution serves as a major valuation technique.

(a) Execution Table


BODY POSITION Variation in body position compared to what is expected
Flex in feet -0.1
Flex in legs or arms when they should be straight Up to -0.3
Incorrect overall shape for a required position (inadequate angle) Up to -0.5
Legs separated when they are supposed to be together Up to -0.2
Individual athletes not conforming to technique of the group as Up to -0.2
choreographed
TWISTING/TURN Variation in twisting or turning compared to what is expected
Athlete does not twist/turn as one unit (cat twist) -0.1
Timing of twist/turn in skill Up to -0.3
Inadequate completion or over rotating of twist/turn Up to -0.3
INNER AMPLITUDE The extension of the body as a whole or with specific parts
General lack of inner amplitude (extension) Up to -0.2
Failure to show extended body going into jump and salto skills -0.1
Failure to show extended body coming out of jump and salto skills -0.1
OUTER AMPLITUDE The height of an athlete from the take-off point relative to their respective
size
General lack of outer amplitude Up to -0.3

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DISTANCE Variation of appropriate distance relative to the size of the athlete
General lack of distance Up to -0.3
LANDING Variation in ideal landing position (posture) and last person hold requirement
Athlete does not demonstrate proper landing technique
Examples: too deep a squat – legs too far apart – incorrect arm position Up to -0.2
FALLS Loss of control at any time that results in failure of execution during landing
Any athlete using minor additional support from one hand or one step -0.1
Any athlete using medium support from two hands or two steps -0.2
Any athlete using three or more steps to “save” the landing -0.3
Any athlete using full support from any body part other than feet -0.5
This also includes a safety roll (forward or backward) after a skill
Any athlete landing without touching foot/feet first -1.5

(b) Coaching / Spotting


Spotting is a very important aspect regarding the safety of the athletes. While there are deductions for assisting the
athlete in competition, it is strongly encouraged to keep the safety of the athlete at the forefront of all decisions
regarding whether to spot or not. At least two coaches/spotters are required at each event. The primary spotter must be
strategically located to be able to assist directly in the skill if necessary without obstructing the athlete(s). It is preferred
that the coach stands on the opposite side of the judges if possible. The secondary and other coaches should be
strategically located to assist in landings and catches.

Coach assists athlete in a manner to safely get them out of the way -0.2
Coach assists athlete in a manner of support to help them finish a skill safely -0.3
Coach assists athlete in a manner where coach is doing more than athlete -0.5
Coach giving audible/visual instruction in a manner that is clearly assisting in skill execution or choreography -0.2
Less than two coaches (in appropriate locations) during competition -0.5
Coach does not perform spotting when safety of athlete is jeopardized -0.5
Coach spots (saves) a falling athlete: no spotting deduction as 0.5 will be deducted due to fall in execution *

Article XV. Presentation & Music Requirements


(a) Presentation Guidelines
Initial presentation for each event should begin with the squad in their respective starting positions on the floor. The
counter on the first four events, and a single athlete positioned closest to the Judge(s), will stand facing the Judge(s).
Once the Head Judge acknowledges the designated person (DP) on the squad with a hand signal or waiving a green flag
(preferred); the DP will then make their own preparation with the squad and begin counting or queue music to begin the
event. After the final hold position marking the end of each event; the squad will gracefully exit the mat.

(b) Music Guidelines


 A brief voice over introduction is allowed but not required. It can be no longer than 10 seconds.
 A voice may be used as an instrument only during floor routine. Lyrics will VOID the routine!
 A “beep” may be used to que the athletes.
 Athletes must begin movement no later than after one eight count into the music.
 Time will start with first movement. Time will end with music.

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(i) Time requirements:
o Youth > 1 minute to 1:30
o Junior > 1:30 to 2 minutes
o Senior > 2 minutes to 2:30

Article XVI. Overall Head Judge Deductions


At every USAG sanctioned Team A&T competition, there shall be at least one and no more than two head judges. The
head judge is responsible to oversee the evaluation process and make sure scores are handled accurately. They should
also sign the official meet results. In the case where two or more judges are judging the same event(s); the tradition is
that the judge with the most experience will be the head judge. The head judge is also responsible to acknowledge the
lead athlete presentation with either a hand raised or raising a green flag. There are circumstances when only the head
judge will make certain deductions. These deductions will be subtracted from the average score of the judging panel(s).

(a) Squad Name Deductions


Every Squad must have a unique name not associated with the name of the Club. Introductions at march-in and awards
ceremonies will include club name and squad name. However, since there is potential for one Club to have more than
one entry at the same level and division; there is a need to discern each group specifically. If in the rare event two
different clubs have chosen the same squad name, the meet director shall attempt to resolve this issue before the
competition begins. Squads must keep the same name throughout the entire competitive season.

Any club presenting squad name not unique and/or including club name -1.0

(b) Out of Bounds / Order of Events

Any athlete steps out of bounds of the floor exercise during a floor routine -0.1 each time

(c) Double Dipper Deductions

Squad competes utilizing an excess number of double dippers -1.0


Individual athlete competes on more than two squads -1.0
Individual athlete competes on a squad with a level variation of more than one -1.0

(d) Coach Conduct

Coach violates regulations that has jeopardized safety and/or to the level officials deem necessary Up to -1.0
Coach fails to submit Team A&T Form at least 3 days in advance of competition -0.5 each
Apparel or Dress Code violation deduction is -0.2 per individual or up to -1.0 for entire squad Up to -1.0
Unsportsmanlike conduct Up to -1.0

(e) Athlete Conduct / Designated Person Presentation


Athlete violates regulations that has jeopardized safety and/or to the level officials deem necessary Up to -1.0
Incorrect dress per squad Up to -1.0
Unsportsmanlike conduct per squad Up to -1.0
Excessive jewelry or non-conforming bandages/wraps per athlete -0.2 each
Squad begins each event with an acknowledgement from the Head Judge (a green flag preferred).
If the squad starts without acknowledgement from the Head Judge by either hand signal or green -0.3 each
flag; the Head Judge will call out for the routine to stop and take the deduction from the specific
event score total.

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Article XVII. Event Hosting Regulations & Guidelines
Hosting quality and entertaining competitions is a vital ingredient to the overall success of Team A&T.

*In the future, a Meet Director Certification in the Gymnastics for All discipline will be required. Refer to the USAG
website for up to date information.

Section 17.01 Hosting Criteria

 A USA Gymnastics sanction certificate is required.


 Facility must be able to accommodate the number of athletes and spectators as well as the equipment layout in
a safe environment.
 Music: provide quality sound system hook-up for multi-media – CD, I-pod, I-pad, MP3, etc. It is recommended to
have a designated person in charge of playing the music. *place speakers in a safe location (not at corners of FX)
 All athletes and coaches must be members of USA Gymnastics (see Sections 4.01 and 4.03).
 Only certified judges may be used in a sanctioned event (see Section 4.02).
o Local meets – one judge mandatory per event, two judge panels recommended
o Large Invitational, State and Regional Competitions – two judge panels mandatory – additional meet
referee recommended (it is acceptable for a serving head judge to also be the meet referee)
o At USAG Nationals – two judge panels with additional meet referee mandatory
o Judges are required to present a Judge Invoice to the Meet Director prior to the ending of the
competition. Meet Directors are required to pay judges before they leave the meet site.
 Results must be sent to Don Spencer at gficoach@msn.com and gfaresults@usagym.org, so they may be posted
on the USAG website.
 Medical Staff
o For Invitational, State and Regional meets, it is strongly recommended that qualified medical personnel
(physician, trainer, physical therapist, nurse, etc.) be available at all times during warm-ups and
competition.
o At the National Championships, medical personnel must be present for all training and competition
sessions.
o The Meet Director must supply USA Gymnastics Accident Report forms to the medical personnel, who
must complete the form and give it to the coach or parent of the injured athlete. An Accident Report
Form is included in the Sanction packet and should be duplicated for use at the competition. Additional
forms are available through Member Services.
o Due to the increase in awareness and procedure regarding concussion injury in athletics; Meet Directors
should go to http://www.ncsl.org/issues-research/health/traumatic-brain-injury-legislation.aspx or
http://theconcussionblog.com/state-legislation for information regarding the state specific regulations.
 Additional Key Staff
o Set up / break down Forman + (at least a crew of 10 at nationals)
o Equipment Forman + (at least a crew of 3 required at nationals)
o Admission Forman + additional staff as needed
o Awards Forman + additional staff as needed
o Head Table Tabulator(s) required at nationals
o Music Operator(s) required at nationals
o Master of Ceremonies (required at nationals and appointed by USAG GfA Staff)

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 At the National Championships, the timing of the event should be scheduled so that there is enough time in
between sessions for awards to be presented without the next session beginning.

(a) Meet Information Packet


Include the following information and send to all eligible teams:
 Name of meet, level(s) of competition and date
 Entry fee (individual and/or team) and to whom it is payable.
 Spectator admission fees.
 Site - address, phone and map.
 Floor Exercise description: Meet directors must list all additional floor mats.
 Competitive Divisions.
 Type of awards and number to be awarded. Also include the expected day/time of the award ceremonies.
 Local hotel and transportation information, if necessary.
 Competition schedule outline
 Both the Club and Squad Profiles are a required part of entry registration for Nationals. They must be
completed in full to be eligible to compete. Blanks or the same information on every profile are not
acceptable.

Section 17.02 Competition Format


(a) Coaches Meeting
 Every meet must have a coaches meeting before timed warm-ups in order to go over all pertinent information
regarding the execution of a smoothly ran and safe competition.
 The Meet Director and a coach from each club participating must be present and at larger events, the Meet
Referee also.
 Any changes to Submission Forms should be presented to the respective judges.

(b) Competition Warm-up


 Open Stretch
o A minimum of 15 minutes, maximum of 30 minutes for Youth and Junior Divisions
o A minimum of 30 minutes, maximum of 45 minutes for Senior Division
o The open stretch period is for stretching and minor control tumbling only
o The coaches meeting should be conducted during this period.
 Timed Warm-up for Team A&T Routines
o Youth: minimum of 3 (maximum of 4) minute rotations
o Junior: minimum of 4 (maximum of 5) minute rotations
o Senior: minimum of 5 minutes (maximum of 7 minutes recommended if possible)
o Due to Team A&T being a new sport, the warm up protocol is open to Meet Director discretion. The
general time guidelines above should be followed. Depending on the amount of safe floor space and the
number of squads competing, a variation of formats will be allowed as long as safety is the first and
foremost concern. Either a warm-up all – compete all, or warm-up – compete in heats, are acceptable.
o If something does occur where a coach feels extra time is necessary for safety of the athletes; the meet
director must approve and if so, the exception extra time will be allotted after the official warm-up
rotation has ended.
o Squads are required to be off the floor exercise when time expires. Any squad not cooperating may
forfeit their remaining rotations. The meet director will make this decision. The respective coach will be
responsible for being disqualified from warm-ups.

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(c) March In
 A brief 5 – 10 minute periods should be scheduled in between the official end of timed warm-ups and march-in
to allow for any incidental issues and for athletes to prepare.
 It is strongly recommended (required at nationals) to start on time! On occasion, circumstances may dictate
starting late. Under no circumstances should you start a session early. Paying spectators are expecting and
deserve sessions to start when published.
 There are several acceptable procedures for march-in. The primary goal for march-in is to introduce the squads
participating in a respective session.
 All rise for the national anthem. (at large events, it is not mandatory to do the national anthem at each session,
only the first one of the day is required)
 At nationals an Opening Ceremonies is required where a grand march in will take place. Therefore, marching in
for each session is not required.

(d) Seeding
Teams will be divided into pools no larger than 5 and no smaller than 3 (unless there are only 1 or 2 teams competing).

The determination of who goes in what pool will either be by draw, previous scores, or a preliminary round.
 Draw – the Meet Director will either do a random draw or coaches will draw at the pre-event meeting
 Score – the Meet Director may choose to seed pools according to previous current season scores officially
posted on the USA Gymnastics website under GfA competition results. It is at the discretion of the Meet Director
to do this in a fair manner and let coaches know the method used.
 Preliminary Round
o Every squad will compete their respective Stunting / Acro and Balance / Pyramid events in a random
order. The total of both event scores will be the ranking number for determining which pool to seed
each specific squad into. Again, the method of which ranked squads go into which pool will be fairly
determined by the Meet Director.
o Once the total number of squads entered into a meet have been determined, the Meet Director should
communicate what method will be used for seeding into pools.

(e) Competition Order (1 event at a time in heat format preferred)


1) Stunting / Acro, 2) Balance / Pyramid, 3) Dynamic / Toss, 4) Tumbling, 5) Floor Exercise / Team

(f) Pool Structure

(i) There is a maximum of three rounds of pool play in a Team A&T Competition. The Preliminary Round
is optional as explained above and is a two event only competition to seed for the Qualifying Round.

(ii) The Qualifying Round will include all 5 events and will seed squads for the Final Round.

(iii) The Final Round will determine the final placement.

(iv) Please refer to the “Team A&T Pool Structure” for ideas on how to set up pools. The basic principle is
to make seeding as fair as possible to start and then allow the qualifying round to determine the final
round seeding

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(v) Examples:
5 teams or fewer would be 1 pool
6 team = 2 pools of 3 teams
7 team = 1 pool of 4 teams and 1 pool of 3 teams
8 team = two pools of 4 teams
9 team = 3 pools of 3 teams
10 team = 2 pools of 3 teams and 1 pool of 4 teams
11 team = 2 pools 4 teams and 1 pools 3 teams

(g) Audience/Spectator Regulations


 Spectators are not allowed to enter the "field of play" competitive area. They must use only the area designated
for the public.
 Spectators are not allowed to use flash photography during the pre-meet warm-ups or competition, as this may
endanger the performing athletes.
 Spectators shall not disturb the order of the competition, its competitors and its officials. Individuals causing
violations shall be required to leave the competition site.

(h) Scoring Procedure


 Meet Directors are required to acquire a signed results sheet per level competing and keep it for one year
pending any reference need.
 Judges are required to use the official Team A&T Forms (included in this R&P) to tabulate manually.
 Either the head judge or a tabulator (recommended) will enter scores on an official results sheet to be signed by
the Head Judge.

Section 17.03 Awards Criteria

 Prior to announcing any awards, it is absolutely critical and mandatory that scores are verified and an official
result page for each level competing is signed by the respective judges. The Meet Referee and Meet Director are
also responsible for accurate scoring.
 Each squad entered shall receive a RECOGNITION AWARD for participation such as plaques, trophies or banners.
 Each athlete entered shall receive some kind of an INDIVIDUAL MEMENTO such as a certificate, ribbon, trophy,
t-shirt, etc.
 At nationals, it is required to use the official USAG award company for at least gold, silver, and bronze medals.

(a) Achievement Award Categories for Youth Division Only


Designed for the development of skills, style, with emphasis on cooperation and sportsmanship. There are three
categories (Gold, Silver, and Bronze) divided by score range to reflect the overall level of performance as opposed to one
on one competition. Therefore, awards are presented to each athlete based on their squad’s final Team Score, not rank
compared to others.
The actual award presented may include ribbons, medals, or a broad range of award types as long as they indicate
“gold”, silver” or “bronze” somehow on the award. For example, different color ribbons, neck ribbons, or on the ribbon
tag, or actually written on the award itself are all acceptable. These achievement awards should NOT indicate placement.
When announcing awards presentation, announcer should do so by indicating each category.

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The following table illustrates the score range for determining each category based on Final Team Score:

Team Score Range Category


45 - 50 GOLD
40 – 44.99 SILVER
Below 40 BRONZE

(b) Placement Awards for Junior and Senior Divisions


Placement awards (based on Final Team Score) shall be presented to a minimum of 50% of the athletes and squads
entered in the competition in the form of ribbons, medals, plaques or trophies.

(i) Tie-Breaking Procedures for Presentation of Awards


 The team with the highest score on a single event receives the award for the tied place.
 If still tied, then the flip of a coin in the presence of both coaches will break the tie for the award.
 Regardless of tie breaker; both teams will be recognized on the podium as tied for highest placement.
 In the case of a tie for first at the national championships, both squads are recognized as champions.

Section 17.04 Warm-up / Competition Floor Management


Make sure competition (and warm-up if available) floor exercise mats are properly installed and secured in a strategic
location. Monitor the floor throughout the event to make sure it remains secure and safe.

Article XVIII. Event Submission Forms

Section 18.01 Team A&T Forms for Coaches and Judges


All forms presented in order of Youth – Junior – Senior.

Section 18.02 Team A&T Judge Invoice


This form is on the last page of this Rules & Policies.

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