Professional Documents
Culture Documents
Reducing Plagiarism Rate With A Game
Reducing Plagiarism Rate With A Game
specially designed with educational purposes to be used in training specific subject and to teach a
skill is considered an effective way to reduce plagiarism rate among research students’ work.
This article reveals the results of an ongoing research project on the implementation of the game-
based training designed to make the implicit understandings on plagiarism to be explicit among
postgraduate students. In this article, the analysis of types and degrees of plagiarism found in
theses in four Thai research universities were obtained through plagiarism detecting software as
well as manual techniques. In addition, 48 postgraduate students (24 PhDs and 24 MAs) were
recruited on voluntary basis. The results illustrated that the most frequency of plagiarism
performed by MDs and PhDs is Clone, which is copying the entire context of one’s own without
changing or giving a credit to the author, according to Turnitin’s spectrum. Moreover, types of
plagiarism were identified by their frequency. This study could shade light on firstly ways to
engage postgraduate students in such training through explicit scenarios to create understanding
in plagiarism problems from interaction educational games. It secondly was clear that learners’
motivation and involvement in the learning throughout the training was essential. Finally, the
training should allow them to win and to lose in the games in order to encourage the construction