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Console Variables
Console Variables
ini
;
; Why we have this file:
; A developer can change it locally to save time not having to
type repetitive console variable settings.
; This file should be in the source control database (for the
comments and to know where to find it) but kept empty expect from
comments.
;
; Details:
; This file allows to set console variables (cvars) on engine
startup (order is not defined).
; This is the only ini file where we allow to load cvars marked
as ECVF_Cheat. We don't load this file when compiling
UE_BUILD_SHIPPING or UE_BUILD_TEST.
; The variables need to be in the section called [Startup]
(typical ini file syntax).
; The name comparison is not case sensitive and if the variable
doesn't exists it's silently ignored.
; Lines are commented by a leading ";"
; Using a friendly name (e.g. Yes, No, True, False, On, Off) is
supported and it converts those into 0 or 1.
;
; Other way to set cvars:
; in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini)
in the [SystemSettings] section
; from the in game console or in editor OutputLog
; Device Profiles
; Platform settings (editor UI)
;
; What if the cvar wasn't created yet:
; The system creates a dummy cvar which is hidden by the system
until someone creates a cvar with that name, then it copies over
it's value.
; This is also the reason why there is no error message if a
cvar doesn't exits.
;
; Example file content:
; [Startup]
; r.FogDensity = 0.9
; post.ImageGrain = 0.5
;
;
#################################################################
##########################################
[Startup]
net.UseAdaptiveNetUpdateFrequency=0