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Introduction to

Information and
Communications
Technology
Angieross Sharon R. Valenzuela
Empowerment Technology
January 10/11, 2018
What is Information Communications
Technology (ICT)?
• ICT deals with the use of different communication
technologies such as mobile phones, telephone,
internet, etc. to locate, save, send, and edit
information
• ICT or Information and Communications
Technology has become the main method of
communication, getting information and education,
attaining services from businesses, hospital,
utilities, government, purchasing and services,
doing personal and business transactions, and
expressing social advocacies and awareness.
Brainstorming
• How does ICT affect our daily lives? In terms of
assigned field.
• What is the current state of ICT in the
Philippines?
• What does WWW means? Identify the key
features of Web 1.0, Web 2.0 and Web 3.0 – what
made each unique?
• What are the trends in ICT?
What is the current state of ICT in the
Philippines?
• Philippines as the “ICT Hub of Asia” – there’s a huge growth of ICT
related jobs around the country, one of which is the call center or BPO
(Business Processing Outsourcing) centers.
• According to the 2013 edition of Measuring the Information Society by
International Communication Union, there are 106.8 cellphones per 100
Filipinos in the year 2012.
• In a data gathered by the Annual Survey of Philippine Business and
Industries in 2010, the ICT industry shares 19.3% of the total
employment population
• Time magazines declared Makati City, Philippines – Rank 1 as the
“Selfiest Cities around the world” -- Cebu City ranked 9
WORLD WIDE WEB (www)
• Web 1.0
• A term coined to differentiate the first stage of the
World Wide Web in comparison with the present
internet technology
• Most web stages were static (also known as flat page or
stationary page) - this means the page is “as is” or
“read only” since there was no user interaction and
cannot be manipulated by the user
• Feedback mechanism is through thru private email and direct
comment was not available.
• There were very few web content creators
WORLD WIDE WEB (www)
• Web 2.0
• The term is first used in 2004 to differentiate the current
technology with the past technology.
• The beginning of the wide use and popularity of the
social media (Facebook, twitter, and youtube)
• Allows the user to interact with the page known as
DYNAMIC PAGE – instead of just reading a page, the
user may be able to comment or create a user account.
• Dynamic page refers to the web pages that are affected
by user input and preference.
WORLD WIDE WEB (www)
• Key Features Web 2.0
• Folksonomy – allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g. tagging).
- Example social networking sites that uses tags (#): Twitter,
Instagram, and Facbook
• Rich User Interface - content is dynamic and is
responsive to user’s input.
- example: a website that shows local content; in the case of
social networking sites, when logged on, your accouont is used to
modify what you see in their website
WORLD WIDE WEB (www)
• Key Features Web 2.0
• User Participation – the owner of website is not only
one who is able to put content. Others are able to place
a content on their own by means of comments, reviews,
and evaluation.
• Long Tail – services are offered on demand rather than
on a one-time purchase. This is synonymous to
subscribing to a data plan that charges you for the
amount of time you spent on the internet or a data plan
that charges you for the amount of bandwidth you
used.
WORLD WIDE WEB (www)
• Web 3.0
• Tim Berners-Lee (the father of WWW) described Web
3.0 as the “read-write-execute” web.
• Referred to by web experts as semantic web or data
driven web content and response.
• As the user interacts or responds, contributes and
collaborates on the web, the context of the search of the
user is processed by a programming language to help
the user by presenting options of what the person is
interested in
WORLD WIDE WEB (www)
• Web 3.0
• It will not make obsolete or change Web 2.0, but it
simply describes an additional use of data created by
the users and the use of the vast data available on the
net, to assist of help the users by presenting to them the
best options available in the context of their search.
Semantic web - provides framework that allows data to
be shared and reuse to deliver web content specifically
targeting the user.
WORLD WIDE WEB (www)
• Web 3.0 is yet to be fully realized
due to several problems:
• Compatibility – HTML files and current web browsers
could not support Web 3.0
• Security – the user’s security is also a question since the
machine is saving his or her preferences
• Vastness – the World Wide Web already contains
billions of web pages
WORLD WIDE WEB (www)
• Web 3.0 is yet to be fully realized
due to several problems:
• Vagueness – certain words are imprecise. The words
“old” and “small” would depend to the user.
• Logic – since machines use logic, there are certain
limitations for a computer to be able to predict what the
user is referring to at a given time.
TRENDS OF ICT
• Technological Convergence – the
synergy of technological advancements to work on a
similar goal or task
- An evolution of technological developments that merge
into a new system bringing together different types of
applications and media
Disadvantages:
- There is a trade-off in quality:
- Some people still prefer watching movies on a big screen
- Most photographers prefer the quality of photos they get
from dedicated professional camera.
TRENDS OF ICT
• Social media– a website, application, or online
channel that enables web users to create, co-create,
discuss, modify, and exchange user generated content
Most common social media sites:
1. Facebook
2. Twitter
3. Instagram
4. Snapchat
TRENDS OF ICT
•6 types of Social media:
1. Social networks – sites that allows you to connect with
other people with the same interests or background.
Once a user creates his/her account, he/she set up a
profile, add people, share content (facebook and
google+)
2. Bookmarking sites – these are sites that allow you to
store and manage links to various website and resources.
Most of these sites allow you to create a tag that allows
you to easily share them to others
(StumbleUpon/Pinterest)
TRENDS OF ICT
•6 types of Social media:
3. Social News – sites that allow users to post their own
items or links to other news sources. The users can also
comment on the post and comments may also be ranked
(reddit and Digg)

4. Media sharing – sites that allow you to upload and


share media content like images, music and video (Flickr,
Youtube and Instagram)
TRENDS OF ICT
•6 types of Social media:
5. Microblogging – sites that focus on short updates from
the user. Those that subscribed to the user will be able to
receive these updates (Twitter and Plurk)

6. Blogs and Forums – websites allow user to post their


content. Other users are able to comment on the said
topic (Blogger, Wordpress and Tumblr)
TRENDS OF ICT
• Mobile Media – the popularities of smartphones
and tablets has taken a major rise over the years. This is
largely because of the devices capability to do the tasks
that were originally found in PCs.
- several of these devices are capable of using high-
speed internet.
TRENDS OF ICT
• Mobile OS (operating system)
1. iOS – used in apple devices such as iPhone and iPad
2. Android – an open source OS developed by Google.
Being open source means mobile phone companies use
this OS for free
3. Blackberry OS – used in Blackberry devices
4. Windows Phone OS – a closed source and proprietary
operating system developed by Microsoft
TRENDS OF ICT
• Mobile OS (operating system)
5. Symbian – the original smartphone OS used by Nokia
devices
6. WebOS – originally used in smartphone; now used in
smartTVs
7. Windows Mobile – developed by Microsoft for
smartphones and pocket PCs
TRENDS OF ICT
• Assistive Media – is a non-profit service
designed to help people who have visual and reading
impairments. A database of audio recording is used to
read to the user
Online Systems, Functions, and
Platforms
• Platform – programmed; “if you can program it, then it’s a
platform. If you can’t, then it’s not” – Marc Andreesen
- makes it easier for users to interact, to collect and use the
data from the users’ interactions for their own particular needs
• Categories of platforms:
1. Social media
2. Search engines
3. Communication services
4. Payment systems
5. Advertising platform
6. Creative content outlets
Online Systems, Functions, and
Platforms
• The following are some of the online platforms and
applications that you can use for a specific purpose
 Presentation Tools: Prezi, Zoho Show, MS PowerPoint
 Newsletter, ICT content platforms – Dropbox, Tumblr, Wix
 Photo editing tools – Picasa, Adobe Photoshop, MS Paint
 Photo uploading and hosting tools – DropBox, Flickr
 Online collaborative tools – Google Drive, Microsoft One Drive
 Cloud computing – DropBox, Google Drive, Microsoft One Drive
 Blog tools – Blogger, WordPress, LiveJouornal
 Mapping tools – Google Maps, Wikimapia
 Music production – Sibelius
 Survey forms – google forms
Online Systems, Functions, and
Platforms
• The following are some of the online platforms and
applications that you can use for a specific purpose
 ICT projects and contents publishing and uploading platforms –
WordPress, MS Office Project Server, File Manager
 Curating tools – Pinterest, Storify, Trapit
 Web design platforms – Wix, Weebly, Adobe Dreamweaver
 Web management platforms – Drupal, WordPress, Joomla
WOW (Words of Wisdom)

- 1 Corinthians 6:12
Please check Edmodo for our Quiz
• Use the following codes to make sure that you answered
the quiz assigned to your class.
Class Matthew - 47sv59
Class John - nccw6f
Class Mark - 58ry8t
Class Luke - 9uzqf9
• This quiz will close on January 31, 2018; so be sure to
answer the quiz before 11:59PM on the deadline.
How to make an Edmodo account
• Visit www.edmodo.com from your phone or
computer.
• Click on the "Join a group" button and enter the
code assigned to your class.
• Follow the instructions to create an account and get
started on Edmodo!
• (For students who have Edmodo account) Just join a
class and provide the code.

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