Professional Documents
Culture Documents
Kemp cv5
Kemp cv5
Kemp cv5
EDUCATION
(2000-01) A.M. (Learning Design and Technology), Stanford University, Palo Alto.
Final project: “Dosimetry Online: Serving Radiation Therapists with
animated tools for understanding” based on my research assistantship in
Stanford Medical School.
Primary specialization: Curriculum Design and Web Usability.
Secondary specialization: Computers as Persuasive Technologies
PEER-REVIEWED PUBLICATIONS
(2012 forthcoming). “Using Virtual Worlds to Enhance the Social and Educational
Experiences of Online Learners: A Case Study.” In Gregory, S., Lee, M. J. W.,
Dalgarno, B., & Tynan, B. (Eds.) Virtual Worlds in Online and Distance
Education. Edmonton: Athabasca University Press.
(2009). Livingstone, D., Kemp, J., Edgar, E., Surridge, C., & Bloomfield, P. R. “Multi-
user virtual environments for learning meet learning management.” In Connolly,
T., Stansfield, M., & Boyle, L. (Eds.), Games-based learning advancements for
multi-sensory human computer interfaces: Techniques and effective practices
(pp. 34-50). IGI Global.
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(2008). Kemp, J. W. & Haycock, K. “Immersive learning environments in parallel
universes: Learning through Second Life.” School Libraries Worldwide 14(2), 89-
97. <http://asselindoiron.pbwiki.com/f/RevisedKEMPhaycock.Sept08.pdf>
Livingstone, D., Kemp, J., & Edgar, E. “From Multi-User Virtual Environment to
3D Virtual Learning Environment.” ALT-J: Research in Learning Technology
15(3), 139-150. doi: 10.1080/09687760802526707.
Luo, L. & Kemp, J. “Second Life: Exploring the immersive instructional venue for
Library and Information Science education.” Journal of Education for Library
and Information Science 49(3), 147-166.
(2009). Kemp, J. W., Livingstone, D., & Bloomfield, P. R. “SLOODLE: Connecting VLE
tools with emergent teaching practice in Second Life.” British Journal of
Educational Technology, 40(3), 551-555. doi:10.1111/j.1467-8535.2009.00938.x
(2008). Kemp, J. “Avatar in the classroom: Teaching the Nation’s first MLIS class in
second life.” In L. Bell, & R. B. Trueman (Eds.), Virtual worlds, real libraries:
Librarians and educators in second life and other multi-user virtual
environments. Medford, N.J.: Information Today.
<http://www.infotoday.com/books/books/VirtualWorlds.shtml>
(2007). Livingstone, D., & Kemp, J. (Eds.). “Proceedings of the 2007 Second Life
education workshop, part of the Second Life Community Convention.” Chicago,
IL. <http://www.simteach.com/slccedu07proceedings.pdf>
Kemp, J. “Second Life: Some love it. Some hate it. But no one ignores it...”
Bayline: Newsletter of San Francisco Bay Region Chapter of SLA 77(6), 4-6.
(2006). Kemp, J., & Livingstone, D. Putting a Second Life “metaverse” skin on learning
management systems. In D. Livingstone & J. Kemp (Eds.), Proceedings of the
Second Life Education Workshop at SLCC (pp. 13-18). San Francisco.
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Kemp, J. “SimTeach: Information and Community for Educators using
M.U.V.E.'s [Website and Wiki].” Started March 15, 2006.
<http://www.simteach.com>
(1999). Kemp, J. “Grow Enrollment using E-Commerce Techniques,” The Agenda, PBS
Adult Learning Service.
(1989). Kemp, J. “TEAMA Provides insight into electronics industry,” Tradewinds Asia,
Hong Kong: Tradewinds Publishing Group.
RESEARCH GRANTS
(2009). CASA Dean’s Research Incentive Grant. Co-PI with Nursing College Faculty.
(2008). ANGEL Learning Systems, to create an integration module for Second Life.
AWARDS
(2009). Best paper for 2008 for Integrating Web-Based and 3D Learning
Environments: Second Life Meets Moodle. With Daniel Livingstone by Spanish
Ministry of Industry.
Fellow of the Virtually Abroad Program for Academic Year 2009-2010 by SJSU
International Studies to give our students the opportunity to interact with
students at the University of West of Scotland inside Second Life.
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SELECTED PRESENTATIONS
(2009, January 8). Demonstrating SCORM integration with Virtual Worlds via
Sloodle. ADL Colab/US Defense Department Workshop. SRI, Palo Alto, CA.
(2009, June 18). Into the Third Dimension with SLOODLE: New Developments in
Serving E-learners with 3D Learning Management Systems. MoodleMoot San
Francisco 2009. San Francisco, CA.
http://www.slideshare.net/jeremykemp/sloodle-for-moodlemoot-sf-09.
(2009, June 25). Your Next Student May be an Avatar. The Online Summer Institute
for Community Colleges. http://www.onlinefacultyinstitute.org/program
(2009, June 18). Into the Third Dimension with SLOODLE New Developments in
Serving E-learners with 3D Learning Management Systems. Sloan-C
International Symposium. San Francisco, CA. 45 minutes. 60 attended. See:
http://www.emergingonlinelearningtechnology.org/moodleconcurrent
(2009, June 25). Your Next Student May be an Avatar: New developments in serving
e-learners with 3D learning management systems like the SLOODLE project.
Online Summer Institute for Community Colleges. Via teleconference. 45
minutes. 60 attended. See: http://www.onlinefacultyinstitute.org/program
(2009, October 7). Seven Tips for Using 3D Worlds for Teaching and Learning. Jossey-
Bass Online Teaching and Learning Conference. Via teleconference. 60 minutes.
150 attended. See: http://www.onlineteachingandlearning.com/program/
(2007). SJSU SLIS has a Second Life Campus. Presentation to the annual conference of
Library 2.0: The Future of Libraries. San Francisco, CA.
<librarianinblack.typepad.com/librarianinblack/2007/09/future-of-lib-3.html>
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(2007, July). It's Not a Game! Building a Campus Second Life. Presentation to the
American Library Association Techsource Gaming Symposium, Chicago, IL.
<docs.google.com/View?docid=df7xhjcz_0fbs994>
(2007, May). Sloodle for Second Life Integration. Presentation to the annual conference
of MoodleMoot Canada, Edmonton.
<moodlemoot.ca/moodle/file.php/1/moodlemoot_2007_newsletter.pdf>
(2007, May). Second Life: An Overview for Educators. Presentation to the annual
conference of Canadian Association of Distance Education., Winnipeg.
<www.cade-aced.ca/conferences/2007/workshopSpeakerDisplay.php?code=19>
(2007, March). A chocolate and peanut butter combination of Second Life and Moodle.
Presentation to the annual conference of Massively Multi-learner, Glasgow,
Scotland. <www.ics.heacademy.ac.uk/events/displayevent.php?id=142>
<www.ics.heacademy.ac.uk/videos/kemp.mov>
(2007, March). Second Life and Sloodle. Workshop for the Open University, Milton-
Keynes, UK.
(2006). Design Considerations for Different Game Engines. Panel presentation to the
annual conference of Stanford Designing Case-based Learning for Virtual
Worlds, Palo Alto, CA.
<http://simworkshops.stanford.edu/06_0626/kemp.html>
(2006). Second Life for Teaching. Presentation to the annual conference of Carnegie
Foundation for the Advancement of Teaching, Palo Alto, CA.
(2006). Second Life Builder's Demo: Tools for Teaching in a Virtual Classroom.
Presentation to the annual conference of CSU Community of Academic
Technology Staff, Monterey, CA.
(2001). Online Learning Communities: When they work and how to make them better.
Workshop for Volunteers in Asia. Palo Alto, CA. <http://www.volasia.org>
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(1999). Grow Enrollment using E-Commerce Techniques. Presentation to the annual
conference of Telelearning: Education in Transition, Austin, TX.
(1999). Internet Marketing: What works, what doesn’t. Presentation to the annual
Small Business Fair. Portland, OR. <http://www.oregonbizfair.org>
ACADEMIC/PROFESSIONAL EXPERIENCE
San Jose State University eCampus (2001 to 2007). Instructional Designer, assisting
faculty entering online learning. WebCT administrator, lead website coordinator.
Stanford Medical School (2000-01). Design Research Associate, creating content for
nationwide web-enabled graduate course in nuclear medicine. Served as an
education theory resource, built multimedia lectures, and exercises and
conducted user testing.
<http://web.archive.org/web/20030427112737/http://ldt.stanford.edu/~jkemp
/dosimetry/1.html >
Stanford Learning Lab (2000). Education Research Associate, designing pilot project
“courselet” for electrical engineering department in advanced math topics.
MTi Interactive (1995-97). Product Manager, developed new products for in-store
electronics merchandising systems at Portland, OR engineering firm.
SERVICE
University service
Conference Coordination
(2009). Special Interest Group Co-Chair. Applied Research in Virtual Environments for
Learning. American Educational Research Association.
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(2009). Track Co-Chair, Immersive Learning and Virtual Environments track. Sloan-C
International Symposium on Emerging Technology Applications for Online
Learning. June 17-19, 2009. San Francisco, CA.
(2007). Co-Chair, Educator’s track. Second Life Community Convention. Chicago, IL.
(2006). Co-Chair, Educator’s track. Second Life Community Convention. San Francisco,
CA.
CONSULTING
(2008). Oregon Community College Distance Learning Advisory Board, Salem OR.
(2006). Second Life Heart Murmur Sim. Developed concept and oversaw construction
of an immersive training module to teach heart examination procedures. Built
using the Second Life Multi-User Virtual Environment platform, this five-room
walkthrough experience allowed users to hear heart sounds from healthy and sick
simulated patients and then practice diagnosing the illnesses on unmarked
patients. Video walkthrough: <http://youtube.com/watch?v=xJY2Iwbzop4>
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SPECIAL RECOGNITION
(2008, November 23). Andrade, K. “The Virtual University: San Jose State joins
Internet-Based World of Second Life.” San Jose Mercury News, pp. 1B, 9B. 5
million readers, 230,870 copies.
(2008, February 27). Watson, C. “Welcome to SJSU v2.0: Via the virtual realm, a
lecturer brings the campus to the students.” The Spartan Daily, pp. 1. 6500
copies. <www.thespartandaily.com/news/2008/02/27/News>
Graves, L. “A Second Life for Higher Ed.” US News and World Report, 144:2, 49-
50. 2,018,403 copies. <www.usnews.com/articles/education/e-
learning/2008/01/10/a-second-life-for-higher-ed.html>
(2007). Bhatia, M. “Second Life Librarians Ride the Latest Virtual Wave.” SJSU
Washington Square. Winter - Inside Cover. 175,000 copies.
<www.sjsu.edu/washingtonsquare/docs/wsq_winter07.pdf>
Sadiq, S., Producer. “Second Life: Big Avatar on Campus [Quest].” San Francisco:
KQED Television. Broadcast on September 25 and rebroadcast multiple times
and again in February, 2008. 3 million viewers.
<www.kqed.org/quest/television/view/611>
Blumenstein, L. & Oder, N. “San Jose SLIS Embraces Second Life.” Library
Journal - June 15. 19,000 copies.
<www.libraryjournal.com/article/ca6449579.html>
Orphan, S. “San Jose State opens Second Life campus.” College & Research
Libraries News, 68(6). 13,685 copies.
<www.ala.org/ala/acrl/acrlpubs/crlnews/backissues2007/jun07/news.cfm>
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