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is a single-player RPG about perception, These character pieces help establish your past, present,

truth, and fate. and future, and solidify your character archetype. If, during
the game, you run out of motivations or ideas on how to
To play you’ll need 1d6 (one six sided die), continue, come back to these pieces for inspiration.
and a journal.
Your character is chronicling the episode after it
Your character is the of a 32-episode happened, so use the past tense. This is the case for every
mecha anime. During these 32 episodes, your episode .
will slowly come to realize that reality is
not what it seems. They have plot armor, which is the Once you feel that you’ve covered the episode fully, roll
ability to survive any and all situations they may face due 1d6. Take the result, and add that number to your current
to being the main character of the story. episode number. If you rolled a 4 and you were on
episode 1, you are now on episode 5. If you’re on episode
However, your will, unknowingly, die at 5 and you roll a 6, you are now on episode 11.
the end of episode 32.
Once you know what episode your next journal entry is
about, roll your 1d6 once for each of the following
sections to decide what impossible happening your
went through.
You can choose any setting for your 32-episodes as long
as they contain the following:

• Mecha known as 1d6 Result Impossible Happening


• Mecha fighting or conflict 1 Blacked out in the middle of an unwinnable battle
• unimaginably difficult situations to escape or 2 Transformed into a new, powerful form
overcome without immense luck and/or impossible 3 Went berserk and slayed friend and foe alike
skill 4 Melded with their
• a hot springs episode (optional) 5 Used the power of love
6 Came back from the dead

What’s important about creating your is 1d6 Result Impossible Happening


their mecha show archetype: 1 Summoned a new weapon
2 Temporarily transformed
• The Reluctant Hero
3 Took over control of itself
• An Emotionless Genius
4 Spoke to the
• Completely Inexperienced, Full of Heart
5 Learned a new, ultimate ability
• The Child Prodigy
6 Is a piece of GOD
• For Honor and/or Country
• To End Suffering
• A Foolish Perception of Being A Pilot While chronicling each episode tell the story of whatever
time skips might happen. This can be due to episode
These archetypes are not binding, as your character may jumps, or even by moving the “star date” forward by
hit more than one of these during play. Consider them choice. Episode 32 can take place ten years after episode
optional foundations for which to build off of, as well as 1, or ten days.
potential moments in your character’s story.
Once you finish chronicling an episode, use your 1d6 and
roll for each section again to choose the prompt for your
next episode. You can interpret the prompts in any way
that make sense to you. Each one of these situations
You begin on Episode 1. Pick an arbitrary, awesome brings your closer to realizing that they
sounding “star date” to track time with, and title your are an invincible, impossible being. When they become
episode. For example: sure of this truth, and in what context, is up to you.

Your first episode must include the following plot points:


Upon reaching episode 32, the format changes slightly.
• How you became a pilot Instead of just chronicling the past, you’ll also include the
present situation your is in. The situation
• Your expectations for the future that will, unbeknownst to them, will be their last.
• What greater conflict you’re enlisted in facing
• How you feel about said conflict Once you have completed the episode, the game is over.
• Your relationship with your

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