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10 Golden Rules of Chess

 Move centre pawn first.


 Move a Knight before a Bishop.
 Do not move the same piece twice…in the
beginning or unless you have to.
 Defend the King with a castle wall; Castle on
Queenside or Kingside of the chess board.
 F pawn; do not move in the beginning. ...
 Queen; do not move your Queen out too early. ...
 Develop your pieces.

Special Chess Moves


 The positions below are collected from various
chess tournaments. They are quite unusual and
require deep thinking to find special chess moves.
 If you want to see the right move just hover with
your mouse over the diagram and you will be
shown the solution. Best is if you get a chess board
and build up the positions and think about them.
Then move around the pieces to penetrate more
deeply into various variations.
LEARN THE MOVES

Each chess piece can move only a certain way. For


instance, a pawn moves straight ahead but can only
attack on an angle, one square at a time. A knight’s
move is L-shaped. The bishop moves at an angle but
can move more than one square at a time. The rook
(castle) can move only in a straight line but can go
forward, back or to the side. The queen, the most
powerful piece, can move in any direction for any
number of squares, but not two directions in one
move. And the king moves at a stately pace — as a
king should — one square at a time in any direction.
OPEN WITH A PAWN

Move the pawn in front of either the king or queen


two squares forward. (Only on its opening move can a
pawn move two squares.) This opens pathways for
your bishops and queen to enter the game. They move
on an angle and can’t get out onto the field of battle if
pawns are in the way.
GET THE KNIGHTS AND BISHOPS OUT

Before you move your queen, rooks or king, move


your knights and bishops toward the center of the
board. You want to get these pieces out from behind
the pawns so they can attack.
WATCH YOUR BACK!

And front! When it’s your turn, always think to


yourself, “What did my opponent’s last move do?
What is he up to?” Is he laying traps to capture your
pieces? Then decide on your own plan. Always look at
all your possibilities. Look at moves that would
capture your opponent’s men or threaten his king
first. But always double-check your moves before you
play them. Ask yourself, “Does my move leave
something unprotected?”
DON’T WASTE TIME

Don’t make too many moves with your pawns or try to


pick off your opponent’s pawns.
“CASTLE” EARLY

Castling is a move that allows you to move your king


to safety and bring your rook into play. Once all the
squares between your rook and the king are
unoccupied you can move the king two squares toward
the rook while the rook moves to the square on the the
king’s other side. If your opponent neglects to castle,
you might be able to launch an attack on his king. This
is the only move in which more than one piece may be
moved in a turn.
ATTACK IN THE “MIDDLEGAME”

After you’ve brought all your knights and bishops into


the game and castled (these moves are your
“opening”), the middlegame begins. In the
middlegame, always be on the lookout for ways to
capture your opponent’s men. Take any piece that
your opponent doesn’t protect. But look at what will
happen to your piece if you take his — will you get
picked off? Always be looking for ways to move lots of
your men into position to attack the enemy king.
LOSE PIECES WISELY

You’ll take some of your opponent’s pieces. Some of


your pieces will be taken. You must figure out what is
and isn’t a good swap. Use these points to figure out
whether you’re making a good move if you’re going to
lose one of them:

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