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Slayer
Slayer
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Zealous Drive (Ex): The slayer can focus his
intellect and will on any one task at hand. This New Advanced Talents
allows the slayer as a free action to add half his class Beginning at 10th level, whenever a slayer gains a
level to any single opposed ability or skill check, or talent he may instead take an advanced talent. Some
Strength, Dexterity, or Constitution based skill or advanced talents have additional prerequisites that
ability check. This does not stack with any ability must be met.
that allows the slayer to add a bonus based on his Aching Strikes (Ex): The slayer knows how to
class level to a skill or ability check (such as track). make attacks that are painful and distracting. Once
The decision to use zealous drive must be made prior per round he may declare an attack to be an aching
to making the ability or skill check. The slayer may strike prior to making an attack roll. A failed attack
use this talent a number of times per day equal to 1 wastes the ability for the round. If the attack is
plus his Intelligence bonus. successful, its damage counts as ongoing damage
for purposes of forcing spellcasters to make
concentration checks.
Dance of Death (Ex): Once per round when the
slayer deals damage that drops a foe to negative hit
points, the slayer may immediately move 5 feet. This
may be done before any attack the slayer can still
make this round, including those the slayer gains
by dropping a foe. This does not provoke attacks of
opportunity, and does not count against the slayer’s
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total movement for the round.
Face Stealer, Major (Su): The slayer’s face stealer
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of the openings created by them. When the slayer
makes an attack that does enough damage to knock
a foe unconscious, or kill it, as a swift action the
Lethalities
Lethalities are abilities that represent a significantly
slayer may make a single combat maneuver against
greater degree of study and dedication than talents
an adjacent foe. This combat maneuver does not
(even advanced talents). The slayer class as described
provoke attacks of opportunity.
in Pathfinder® Roleplaying Game: Advanced Class
Relentless (Su): The slayer’s dedication to killing Guide™ already has two sets of fixed lethalities: studied
his targets is fueled by supernatural determination. target (gained at 1st, and expanding at 5th, 10th, 15th,
If the slayer has struck a studied target within the and 20th level), and sneak attack (gained at 3rd level
past minute, that target is still alive, and the slayer and expanding at 6th, 9th, 12th, 15th, and 18th level).
is knocked unconscious or killed, at the beginning A slayer may take a lethality listed below in place of
of the slayer’s next turn (even if dead) the slayer is those abilities when they are first gained, as long as he
healed as if a breath of life had been cast on him meets the other prerequisites (if any) of the lethality.
(using the slayer’s class level as the caster level). If the slayer does not take one of the standard slayer
The slayer cannot use his studied target ability again class features when it is first gained, he may select it
for 24 hours (though he retains his bonuses against at the next level it is expanded, gaining the benefits
current studied targets). of the base level of the ability. For example if a slayer
Sanction (Su): Any creature killed by the slayer is chooses not to take studied target at 1st level (instead
treated as having been killed by a death effect for taking the steal power lethality), he may still choose
purposes of what magic can be used to restore the to gain studied target at 5th level, thought the studied
creature to life. target bonuses are only +1. At 10th level, the slayer
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Shank, major (Ex): When using a light melee could choose to expand his studied target bonuses to
weapon with which he is proficient, the slayer may +2, or select another lethality from the list below.
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replace its normal base damage with 1d10 (1d8 if the Blood Magic (Ex): The slayer can fulfill somatic
weapon is small, 2d6 if it is Large), and its normal components for spells gained from the slayer class
threat range with 18-20. with a hand holding a weapon for which the slayer
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A slayer must have the minor and moderate shank has Weapon Focus.
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talents to select this advanced talent. A slayer must have the death magic lethality and
Twist the Knife (Ex): The slayer learns to turn the Weapon Focus feat to select this lethality.
deep wounds into lethal blows. The slayer selects Blood Rage (Ex): The slayer gains the rage ability
one weapon with which he has Weapon Focus. as the barbarian class feature, but he may only rage
When wielding such weapons, the slayer treats when he is at half his normal hit point total or less.
his critical multiple to be one higher (such that Additionally, he has 1/4 as many rounds of rage as
weapons that deal x2 damage on a critical hit deal a barbarian with a level equal to his slayer level. If
x3, and so on). a slayer’s blood rage ends because he regains hit
Vendetta (Ex): If a studied target escapes the points to put him over half his normal total, he is not
slayer, the slayer may announce a vendetta against fatigued, but may not rage again for five minutes.
that target. The slayer’s studied target bonuses A slayer may take this lethality a second time to
against that target remain in place indefinitely have 1/2 as many rounds of rage as a barbarian of
(reducing the number of studied targets he may the same level, a third time to have 3/4 as many, and
have each day by one), and increase by +1. All 4 times to have as many rounds of rage.
studied target bonuses for other targets are reduced Deadly Rage: The slayer gains a single rage power,
by 1 while the vendetta is in place. A slayer may not as the barbarian class feature. He must meet all the rage
declare a new vendetta until his old vendetta ends. power’s prerequisites, treating his barbarian level as his
A slayer may end a vendetta when the target of his slayer level -4. His rage powers only function when he
vendetta is killed, or he gains a new level, or he is raging and at 1/2 of less his normal hit point total.
hasn’t seen the target for 30 days. A slayer may take this lethality more than once.
Each time, it grants a different rage power.
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Death Blows: The slayer learns the use of death Painful Strike (Ex): The slayer can use this deadly
blows, special attacks and techniques designed to kill blow as a free action before he makes a melee attack.
with greater speed and efficiency. The slayer learns If the attack hits, the target is sickened for 1d4 rounds.
one death blow when this lethality is selected, and Rattling Strike (Ex): The slayer can use this deadly
a second death blow two levels later (i.e. if a slayer blow as a free action before he makes a melee attack.
selects death blows at 5th level he gains one death If the attack hits, the target is shaken for 1d4 rounds.
blow at 5th, and a second at 7th). A slayer can use Shifting Strike (Ex): If the slayer successfully
these death blows a total number of times per day attacks and damages a foe with a melee attack, he
equal to 1/2 his class level + his Intelligence modifier. can move 5 feet as a swift action. This movement
Death blows are usually swift actions, but sometimes does not provoke attacks of opportunity and does not
move or free actions that modify a standard action, count as a 5-foot step.
usually an attack action. Once a death blow is Snipe (Ex): The slayer can use this death blow as a
chosen, it can’t be retrained. A slayer cannot select an swift action. The next ranged attack he makes before
individual death blow more than once. the start of his next turn can deal sneak attack damage
Deadly Attack (Ex): The slayer can make a Bluff at any range, rather than be limited to 30 feet.
check to feint a foe as a swift action. If the Threatening Throws (Ex): The
slayer is allowed to use other skills slayer can use this death
to feint, he may use those skills blow as a swift action.
with this death blow. Until the start of his next
Death from Above (Ex): If turn, his ranged attacks do not
the slayer falls and successfully file provoke attacks of opportunity.
hit a target at the end of his This lethality may be selected more
fall, he may deal half than once. Each time it is selected
his falling dice of it gives the slayer an additional
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damage to his target than the slayer Death Magic: The slayer
takes from the fall, the slayer is not gains the ability to cast
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