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Test Your Endgame Thinking PDF
Test Your Endgame Thinking PDF
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Glenn Flear
test game
thln
The right of Glenn Flear to be identified as the author of this work has been as-
serted in accordance with the Copyrights, Designs and Patents Act 1988.
All rights reserved. No part of this publication may be reproduced, stored in a re-
trieval system or transmitted in any form or by any means, electronic, electrostatic,
magnetic tape, photocopying, recording or otherwise, without prior permission of
the publisher.
ISBN 1 857443055
Distributed in North America by The Globe Pequot Press, P.O Box 480,
246 Goose Lane, Guilford, CT 06437-0480.
Bibliography 6
Introduction 7
Strategic Thinking 9
2 Planning and Detailed Analysis 20
3 Basic Endgames 26
4 Intennediate Level 48
5 Advanced Level 70
6 Hints for Chapters Five and Six 92
7 Solutions to Chapter One 96
8 Solutions to Chapter Two J09
9 Solutions to Chapter Three 117
10 Solutions to Chapter Four 127
11 Solutions to Chapter Five 141
BIBLIOGRAPHY I
As I was preparing this book I wanted it to be more than just another quiz book.
Many traditional books of problems are fine at testing tactical ability as the solu-
tions are generally tactical blows or combinations. This is excellent for keeping
one tactically aware, but not so great for testing strategic thinking. Planning and
strategy are an important part of the endgame phase.
If I really wanted an approach adapted to endgames I would need problems that
would test the thinking process rather than simple powers of calculation. Another
feature I observed is that books with endgame problems tend to set the level too
high. I have thus aimed to set exercises of differing degrees of difficulty, so eve-
ryone should find some questions that are testing but not beyond solving.
A final point is that I have given detailed solutions so that the careful reader can
learn key themes. Your endgame thinking can improve and manifest itself in
greater ability at solving over-the-board problems.
For the more difficult puzzles I have introduced a chapter of hints so that the
frustrated reader can get a nudge in the right direction!
The book is laid out as follows:
Chapter One emphasises Strategic Thinking whereas Chapter Two combines
planning with detailed analysis.
Chapters 3 to 5 mainly ask the reader to find the key move or idea.
Although in Chapter 3 the solution may be a one-mover or standard technique,
Chapter 4 and (even more so) Chapter Five (where the reader is invited to get
down to some detailed analysis) consist of more demanding questions. These can
be tough, so I have introduced a new idea: a chapter to give the reader some
clues. Therefore in Chapter 6 the reader can obtain a hint corresponding to each
7
Test Your Endgame Thinking
Glenn Flear,
Baillargues, France,
August 2002
8
CHAPTER ONE I
Strategic Thinking
This chapter consists of twenty exercises, each of which arose from play in ten of
my own games. They are aimed in particular at testing your planning abilities
and your judgement.
The solutions can be found embedded in the text of Chapter Seven. There the
events of the endgames unfold and the questions are repeated at appropriate
moments, followed, almost immediately, by the' solutions' .
Exercises concerned with Strategic Thinking are better understood as part of the
whole story, which explains why I've included the answers within a complete
endgame.
The reader thus has various options:
1. Solve the exercises in Chapter One and then seek out only the solutions in
Chapter Seven.
2. Forget about Chapter One and turn to Chapter Seven where, by judiciously
using a blank sheet of paper, the reader can solve the exercises as he goes along.
3. Forget about Chapter One, the sheet of paper and the exercises and just play
through Chapter Seven for your enjoyment!
Remember that the answers sought in this section are essentially general consid-
erations, plans and ideas but, on occasion, something more specific is required.
Good luck!
9
Test Your Endgame Thinking
Chapter 1: Exercise 1
o Razuvaev
• Flear
Rome 1990
White to Play
Chapter 1: Exercise 2
o Razuvaev
• Flear
Rome 1990
White to Play
10
Strategic Thinking
Chapter 1: Exercise 3
D Flear
• Blot
Cap d'Agde 1998
White to Play
Chapter 1: Exercise 4
D Flear
• Blot
Cap d'Agde 1998
White to Play
11
Test Your Endgame Thinking
Chapter 1: Exercise 5
o Flear
• Fontaine
8t. Affrique 1999
White to Play
Chapter 1: Exercise 6
o Bryson
• Flear
Dundee 1991
Black to Play
At first sight there doesn't seem to be very much in the position, with
pieces and pawns being equal and little asymmetry. However, if we look
more closely there might be some factors that favour Black. Can you see
them?
12
Strategic Thinking
Chapter 1: Exercise 7
o Bryson
• Flear
Dundee 1991
Black to Play
Chapter 1: Exercise 8
o Flouzat
• Flear
St.Affrique 2000
Black to Play
In order to attempt to win this position Black will need a long-term strat-
egy.
Try to formulate a stage-by-stage plan of action.
13
Test Your Endgame Thinking
Chapter 1: Exercise 9
D Flear
• Rotstein
8t. Affrique 1999
White to Play
White has an extra piece but how can he hope to make progress against
such a solid-looking position?
Where is Black's Achilles' heel?
Formulate a plan to exploit this weak point and decide where your king
needs to be.
Chapter 1: Exercise 10
D Flear
• Rotstein
8t. Affrique 1999
White to Play
How can the light-squared bishop support the king in exerting further
pressure on fl?
14
Strategic Thinking
Chapter 1: Exercise 11
o Flear
• Rotstein
St. Affrique 1999
White to Play
Chapter 1: Exercise 12
o Flear
• Large
Uppingham 1989
White to Play
15
Test Your Endgame Thinking
Chapter 1: Exercise 13
o Flear
• Large
Uppingham 1989
White to Play
Chapter 1: Exercise 14
o B.Bujisho
• Flear
Montpellier 2000
Black to Play
16
Strategic Thinking
Chapter 1: Exercise 15
D B.Bujisho
• Flear
Montpellier 2000
Black to Play
Chapter 1: Exercise 16
D Flear
• Prakken
Creon 1998
Black to Play
17
Test Your Endgame Thinking
Chapter 1: Exercise 17
o Flear
• Prakken
Creon 1998
White to Play
Chapter 1: Exercise 18
o Boudre
• Flear
Montpellier Team Ch., 1996
Black to Play
18
Strategic Thinking
Chapter 1: Exercise 19
D Boudre
• Flear
Montpellier Team Ch., 1996
White to Play
Chapter 1: Exercise 20
D Boudre
• Flear
Montpellier Team Ch., 1996
White to Play
19
CHAPTER TWO I
Planning and Detailed Analysis
There are ten exercises in this chapter, the positions in the diagrams all
arising from detailed analysis that I made of two fascinating endgames. I
hope that the chapter is instructive and enjoyable and (perhaps) can stimu-
late the reader to go into great depth in his own critical endgames.
In a similar way to Chapter One the exercises are repeated and the solu-
tions available in Chapter Eight. Therefore please do one of the following:
1. Do all the exercises in this chapter before turning to Chapter Eight for
the Solutions.
2. Instead of continuing with this chapter, turn now to Chapter Eight and
read it line-by-line (possibly using a sheet of blank paper to cover up what
follows so as not to be tempted to cheat!). Try and solve the exercises as
they arise and find the answers just below the questions in each case.
3. Forget about the exercises and just play through Chapter Eight to obtain
the full story of each endgame - as if this were a typical chess book.
20
Planning and Detailed Analysis
Chapter 2: Exercise 1
D Flear
• Dunworth
Cheltenham Team Ch., 1994
White to Play
Chapter 2: Exercise 2
D Flear
• Dunworth
Cheltenham Team Ch., 1994
White to Play
How, in general terms (formulate a general plan with words - not analy-
sis) would you go about making progress?
21
Test Your Endgame Thinking
Chapter 2: Exercise 3
o Flear
• Dunworth
Cheltenham Team Ch., 1994
White to Play
Chapter 2: Exercise 4
o Flear
• Dunworth
Cheltenham Team Ch., 1994
White to Play
22
Planning and Detailed Analysis
Chapter 2: Exercise 5
o Flear
• Dunworth
Cheltenham Team Ch., 1994
White to Play
Chapter 2: Exercise 6
o Sell os
• Flear
Hem 1984
Black to Play
23
Test Your Endgame Thinking
Chapter 2: Exercise 7
D Sellos
• Flear
Hem 1984
White to Play
Can you see a plan that might lead to a win for White?
Chapter 2: Exercise 8
D Sell os
• Flear
Hem 1984
White to Play
24
Planning and Detailed Analysis
Chapter 2: Exercise 9
D Sel/os
• Flear
Hem 1984
White to Play
Chapter 2: Exercise 10
D Sellos
• Flear
Hem 1984
White to Play
25
CHAPTER THREE I
Basic Endgames
In this chapter the reader is required to use either general endgame technique or
tactical awareness in order to solve the problems. I suggest that after attempting
to solve the problems and carefully going through the solutions in Chapter Nine,
it might be an idea to take note of which types of position you had difficulties
with.
Here is an example to illustrate a typical exercise:
Rainfray-Flear
Creon 2001
To obtain an informed answer you would need to calculate the following lines:
2 lLlxa3 (hopeless are 2 .txd4+ lLlxd4 3 lLlxd4 .l::ial mate or 2 .l::ixd4 .l::ixc2+ 3
26
Basic Endgames
~dl ttJxd4 etc. 2... dxe3 (2 ... ~c5 is also good) 3 ttJc4+ ~b5 4 ltJxb2 Ita1+ 5
~c2 e2 6 ~e4 el"VJi 7 ItxelItxel and wins.
So it does work!
Remember to take your time (this is not a time trial) and, most of all, en-
joy these positions!
27
Test Your Endgame Thinking
Chapter 3: Exercise 1
o Silbermann
• Lindner
Hungary 1954
White to Play
Chapter 3: Exercise 2
o Piankov
• Prie
Laragne 2001
White to Play
28
Basic Endgames
Chapter 3: Exercise 3
Test position
Black to Play
Chapter 3: Exercise 4
o Nirnzowitsch
• Davidson
Semmering 1926
Black to Play
29
Test Your Endgame Thinking
Chapter 3: Exercise 5
Philidor
Black to Play
Chapter 3: Exercise 6
o Gligoric
• Fischer
Stockholm Interzonal 1962
Black to Play
30
Basic Endgames
Chapter 3: Exercise 7
Lucena
White to Play
Chapter 3: Exercise 8
o M.Buckley
• Arakhamia·Grant
Wroxham 2002
White to Play
31
Test Your Endgame Thinking
Chapter 3: Exercise 9
D Blackburne
• Zukertort
London 1881
White to Play
With White to play, he should be able to win. Can you see how?
Chapter 3: Exercise 10
D Blackburne
• Zukertort
London 1881
Black to Play
This is the same position as in the previous example, but with Black to
move.
This time can you show how Black can draw?
32
Basic Endgames
Chapter 3: Exercise 11
o Yermolinsky
• Short
Tallinn/Parnu 1998
Black to Play
White would like to bring his knight across and organise a mate. Black
must retreat his king.
The question is: which square?
Chapter 3: Exercise 12
o Staunton
• E.Williams
London 1851
White to Play
33
Test Your Endgame Thinking
Chapter 3: Exercise 13
o Voliani
• Kosten
Latvian Training (e-mail) 2001
Black to Play
Should Black content himself with a draw (by passing with the bishop), or
should he try for more (with 1...<itb2)?
Chapter 3: Exercise 14
o H.Olafsson
• Kosten
Hastings 1990/1
White to Play
34
Basic Endgames
Chapter 3: Exercise 15
o Oegembe
• Flear
St.Vincent 2002
White to Play
Chapter 3: Exercise 16
o Oegembe
• Flear
St.Vincent 2002
White to Play
35
Test Your Endgame Thinking
Chapter 3: Exercise 17
o Kosten
• Adorjan
Esbjerg 1988
Black to Play
Chapter 3: Exercise 18
o Euwe
• Alekhine
Holland (match) 1935
(Analysis position)
White to Play
In Mastering the Endgame I stopped here and foolishly claimed that the
position was drawn as White has nowhere to hide. Karsten Muller pointed
out to me that White can indeed win.
Can you see how?
36
Basic Endgames
Chapter 3: Exercise 19
D Flear
• Maurer
Nice 2000
(Analysis position)
Black to Play
In Mastering the Endgame I claimed that White was winning, but Karsten
MUller found a draw for Black. After 1. .. ltJe3! (best) I gave 2 Wxd4 ltJg4
3 l:.h8 ltJf6 4 <Jte5 ltJg4+ 5 <Jtf5 as winning for White. How can Black im-
prove on this?
Chapter 3: Exercise 20
D G.Buckley
• D.Howell
Hastings Challengers 2001/02
Black to Play
37
Test Your Endgame Thinking
Chapter 3: Exercise 21
o Moreno Tejero
• Flear
Villarreal Team Ch., 2001
White to Play
Chapter 3: Exercise 22
o Flear
• Knott
Hastings Challengers 2001/2
Black to Play
My opponent played 1... .i.g5 and the game was soon drawn. However, at
the time I wasn't sure about 1.. ..i.d6.
What would the logical result then be? Analyse and find a convincing line
to prove your decision?
38
Basic Endgames
Chapter 3: Exercise 23
D Skripchenko-Lautier
• H.Hunt
Leon 2001
Black to Play
Chapter 3: Exercise 24
D Marshall
• Maroczy
Ostend 1905
Black to Play
39
Test Your Endgame Thinking
Chapter 3: Exercise 25
D Botvinnik
• Lisitsin
Moscow 1935
White to Play
Chapter 3: Exercise 26
D Sakharov
• Vasiukov
USSR ch (Alma Ata) 1968
(Analysis position)
White to Play
40
Basic Endgames
Chapter 3: Exercise 27
Berger 1922
Black to Play
Chapter 3: Exercise 28
o Szily
• Karakas
World Championship Zonal 1960
Black to Play
41
Test Your Endgame Thinking
Chapter 3: Exercise 29
o Kotov
• Botvinnik
Moscow 1947
Black to Play
Chapter 3: Exercise 30
o D.Howell
• Charleshouse
South end 2001
White to Play
42
Basic Endgames
Chapter 3: Exercise 31
D Cheshkovsky
• Flear
Wijk aan Zee B 1988
Black to Play
Chapter 3: Exercise 32
D Flear
• Emms
Hastings Challengers 1989/90
White to Play
43
Test Your Endgame Thinking
Chapter 3: Exercise 33
o Voitzikh
• Tikhomirova
USSR 1960
Black to Play
Chapter 3: Exercise 34
o Spielmann
• Capablanca
Moscow 1926
White to Play
44
Basic Endgames
Chapter 3: Exercise 35
o Unzicker
• Lundin
Amsterdam Olympiad 1954
White to Play
Chapter 3: Exercise 36
Exercise
White to Play
45
Test Your Endgame Thinking
Chapter 3: Exercise 37
o Nimzowitsch
• Tarrasch
San Sebastian 1911
Black to Play
Chapter 3: Exercise 38
o Polugaevsky
• Psakhis
USSR ch (Moscow) 1983
White to Play
46
Basic Endgames
Chapter 3: Exercise 39
o Short
• Bagirov
Baku 1983
Black to Play
Black is faced with the threat of'iVg7+ followed by taking the h-pawn.
What should he do?
Chapter 3: Exercise 40
o Colle
• Alekhine
Paris 1925
Black to Play
47
CHAPTER FOUR I
Intermediate Level
The selection here is intended to be more demanding than in the previous chap-
ter. The solutions require rather refined techniques, subtle ideas or more involved
variations. However, don't hurry! You'll need to use your powers of judgement
more often and to be aware that some of the tactical lines are quite tricky.
If a particular exercise is proving frustrating, then don't give up! You can glance
at Chapter Six, where specific hints are given, and then return to the problem.
After having a further go and (hopefully!) finally solving the exercise, have a
look at Chapter Ten to see if you were right. Read the solution carefully(!) be-
cause it will often include further illustrative material for your benefit.
Here's an example to give you a taste of what's to come:
A.lvanov-Vitolins
Frunze 1979
48
Intermediate Level
49
Test Your Endgame Thinking
Chapter 4: Exercise 1
o Short
• Nunn
Brussels 1986
White to Play
White has a material advantage but Black has active play around the white
king.
Should White still be looking to win or is it time to bailout with a draw?
Find the best line of play.
Chapter 4: Exercise 2
o Karpov
• Timman
Tilburg 1977
(Analysis position)
White to Play
Is White winning?
50
Intermediate Level
Chapter 4: Exercise 3
o Bogolyubov
• Stahlberg
Kemeri 1938
White to Play
Chapter 4: Exercise 4
o Marshall
• Alekhine
Bradley Beach 1929
Black to Play
White's passed pawn is further advanced but Black has the outside passed
pawn.
Can Black exploit this?
51
Test Your Endgame Thinking
Chapter 4: Exercise 5
o Colle
• Pirc
Frankfurt 1930
(Analysis by Grigoriev)
Black to Play
Chapter 4: Exercise 6
o Filep
• Mariotti
Reggio Emilia 1969/70
White to Play
White (to move) has time to come to the defence of the f-pawn, but
Black's active king means that he is likely to be outmanoeuvred.
Nevertheless, is there a defence?
52
Intermediate Level
Chapter 4: Exercise 7
o Kostro
• Filipowicz
Poland 1963
Black to Play
Chapter 4: Exercise 8
o IIjin-Zhenevsky
• Botvinnik
USSR 1938
White to Play
53
Test Your Endgame Thinking
Chapter 4: Exercise 9
o Pomar
• Cuadras
Olot 1974
Black to Play
Chapter 4: Exercise 10
Exercise
White to Play
54
Intermediate Level
Chapter 4: Exercise 11
Exercise
Black to Play
Chapter 4: Exercise 12
Karstedt 1896
White to Play
55
Test Your Endgame Thinking
Chapter 4: Exercise 13
o Grunfeld
• Wagner
Breslau 1925
White to Play
Chapter 4: Exercise 14
o Short
• Kasparov
Belgrade 1989
Black to Play
56
Intermediate Level
Chapter 4: Exercise 15
D Paulsen
• Metger
Nuremberg 1888
White to Play
Chapter 4: Exercise 16
D Flear
• Andruet
Athens 1989
White to Play
57
Test Your Endgame Thinking
Chapter 4: Exercise 17
D Azmaiparashvili
• Flear
Belgrade 1988
Black to Play
Chapter 4: Exercise 18
D Boleslavsky
• Ragozin
Moscow 1947
White to Play
58
Intermediate Level
Chapter 4: Exercise 19
D Capablanca
• Janowsky
New York 1916
Black to Play
Chapter 4: Exercise 20
D Fischer
• Taimanov
Vancouver 1971
Black to Play
59
Test Your Endgame Thinking
Chapter 4: Exercise 21
o Delchev
• Flear
Creon 2001
White to Play
The game concluded 1 g5+ cJ;;g7 2 .td5 cJ;;f8 3 h4 .tc3 4 :e6 :b4 5 lIc6
lIxa4 6 lIxc5 .td2 7 .tc4 l:!a3+ 8 cJ;;e4 l:1e3+ 9 cJ;;d5 lIe7 10 .l:Ic8+ Yz-Yz
After the game, my opponent regretted that he hadn't played 1 .td5!,
which he thought was winning. However I was able to show him my in-
tended drawing resource.
Can you find the way for Black to survive?
Chapter 4: Exercise 22
o Nimzowitsch
.Samisch
Copenhagen 1923
(Analysis position)
Black to Play
In Mastering the Endgame I claimed that White was winning after 1 ...13 2
lbd2 f2 3 lbe4+ ~e5 4 lbxf2 cJ;;f4 5 <ifi>c4 ~g3 6 lbe4+ cJ;;xh3 7 lbf6 but,
somewhere in this line, Karsten Muller found a drawing resource.
What did he see that I didn't?
60
Intermediate Level
Chapter 4: Exercise 23
o Motzer
• Trabert
St. Vincent 2002
Black to Play
Chapter 4: Exercise 24
o Kosten
• M.Gurevich
France 1991
White to Play
61
Test Your Endgame Thinking
Chapter 4: Exercise 25
D Najdorf
• Vinuesa
Mar del Plata 1941
Black to Play
Chapter 4: Exercise 26
D Hector
• Levitt
Graested 1990
White to Play
62
Intermediate Level
Chapter 4: Exercise 27
o Serebrjanik
• K.Miiller
Linares 1994
(Analysis position)
White to Play
Chapter 4: Exercise 28
o Karpov
• Kavalek
Nice Olympiad 1974
White to Play
What's happening?
63
Test Your Endgame Thinking
Chapter 4: Exercise 29
o Kasparov
• Short
London match 1993
Black to Play
Chapter 4: Exercise 30
o Alekhine
• Bogoljubov
The Hague 1929
Black to Play
64
Intermediate Level
Chapter 4: Exercise 31
D Lutikov
• Taimanov
Moscow 1955
White to Play
Should White defend passively with 1 ~a3 or activate with 1 :b8 - that is
the question!?
Chapter 4: Exercise 32
Exercise
White to Play
65
Test Your Endgame Thinking
Chapter 4: Exercise 33
o Botvinnik
• Pachman
Leipzig Olympiad 1960
Black to Play
Chapter 4: Exercise 34
o Farago
• Zimmerman
Zalakaros 1992
White to Play
66
Intermediate Level
Chapter 4: Exercise 35
Centurini 1847
White to Play
Chapter 4: Exercise 36
o Polugaevsky
• Mecking
Mar del Plata 1971
White to Play
67
Test Your Endgame Thinking
Chapter 4: Exercise 37
o Cekro
• Todorovic
Tuzla 1990
Black to Play
Chapter 4: Exercise 38
o Hamdouchi
• Topalov
Cap d'Agde (rapid) 1994
Black to Play
Win or draw?
68
Intermediate Level
Chapter 4: Exercise 39
D Yusupov
• Timman
Linares 1992
White to Play
Chapter 4: Exercise 40
D Taimanov
• Larsen
Palma de Mallorca 1970
White to Play
69
I CHAPTER FIVE I
Advanced level
Here the questions are intended to be pretty tough, the variations and ideas being
less clear-cut and therefore requiring more time to work through. Some need
more detailed analysis or contain one or more well hidden ideas. I hope to pro-
voke the reader to get down to some serious investigations in this chapter.
However, don't get bogged down - training and analysis should be fun as well as
enlightening. Remember there is always the hint in Chapter Six to help you out.
Here is an example to illustrate how the exercises should be approached. In this
chapter you will be faced with an exercise such as the following:
Vaiser-Djuric
Szirak 1985
70
Advanced Level
Then you should have a good think and try and solve the puzzle without outside
help, but if you really are struggling then have a quick look in Chapter Six at the
related hint, which might say something like:
White must keep the Black kingfrom maintaining pressure on the h4-pawn.
Then go back and see how this has helped. After (or during) the analysis process
I suggest that you write down your variations. Finally, compare and see how well
you have understood the salient points.
The answer should read something like:
1 ~g3! (1 .tib8 .tie3+ 2 ~h2 ~h5 3 .tih8+ [or 3 .tib4 .tie4] 3 ... ~g4 4 .tih6 .tie6
leads to a win for Black - see Chapter Four, Example 13) 1....tie8 (the main point
is that 1.. .~h5 gets nowhere in view of 2 .tig5+) 2 .tigl .tie3+ 3 ~h2 .tid3 4 .tig2
.tid6 (after 4 ... f4 5 .tig4 .tid2+ 6 ~gl f3 7 .tif4 .tid3 White has 8 .tig4!, and again
8 ... ~h5 is met by 9 .tig5+, while 4 ... ~h5 5 .tig5+ ~xh4 6 .tixg6 is drawn) 5 ~h3
.tif6 6 .tig5! (an important precision - cutting out ...~h5) and now advancing the
f-pawn is foiled by blockading with the king, e.g. 6... f4 7 ~g2 f3+ 8 ~f2 .tif4 9
.tig3 ~h5 10 :'g5+ and White holds.
71
Test Your Endgame Thinking
D Kasparov
• Karpov
London/Leningrad match 1986
(Analysis position)
White to Play
Chapter 5: Exercise 2
D Flear
• Mitkov
Toulouse 1996
White to Play
72
Advanced Level
Chapter 5: Exercise 3
o King
• Flear
Cheltenham Team Ch., 1994
Black to Play
Chapter 5: Exercise 4
o Baklan
• Flear
Montpellier Team Ch., 1999
White to Play
73
Test Your Endgame Thinking
Chapter 5: Exercise 5
o Duncan
• Flear
Hastings Challengers 1993/94
White to Play
Analyse the following moves and see if you can find an improvement for
White.
1liJgSl:lb2 2liJxf6 I1xb3 3liJxh7liJxh7 4 ':xh7 11f3 5 g4 Itf4 6 h3 b3 7
11hS ~c5 S ItbS Itb4 9 ItdS b2 10 ~d1 ~c4 0-1
Chapter 5: Exercise 6
o Eliskases
• Capablanca
Semmering/Baden 1937
Black to Play
74
Advanced Level
Chapter 5: Exercise 7
o Yanofsky
• Fischer
Stockholm Interzonal 1962
Black to Play
Chapter 5: Exercise 8
o Leygue
• Flear
Creon 1999
Black to Play
75
Test Your Endgame Thinking
Chapter 5: Exercise 9
o Euwe
• Alekhine
Holland match 1935
White to Play
Chapter 5: Exercise 10
o Guliev
• Tukmakov
Nikolaev 1993
White to Play
76
Advanced Level
Chapter 5: Exercise 11
D Spassky
• Botvinnik
USSR Team Ch., 1966
White to Play
Here White must seek the right way to set up a defensive fortress.
Can you find it?
Chapter 5: Exercise 12
D Lerner
• Dorfman
Tashkent 1980
White to Play
77
Test Your Endgame Thinking
Chapter 5: Exercise 13
o Topalov
.Shirov
Linares 1998
Black to Play
Black already has two passed pawns but the a-pawn is the 'wrong' rook's
pawn. He needs to rapidly get his king into the white camp.
How did Black force the win?
Chapter 5: Exercise 14
o Kotov
• Botvinnik
USSR ch (Moscow) 1955
Black to Play
78
Advanced Level
Chapter 5: Exercise 15
D Hollis
• Florian
Correspondence 1979
Black to Play
Chapter 5: Exercise 16
D Schlechter
• Lasker
Vienna match 1910
Black to Play
79
Test Your Endgame Thinking
Chapter 5: Exercise 17
o G.Timoshchenko
• Stephenson
Hastings Challengers 1996/97
White to Play
Chapter 5: Exercise 18
o Tolstikh
• Zakharevich
Ekaterinburg 1997
Black to Play
80
Advanced Level
Chapter 5: Exercise 19
o Alburt
• Lerner
Kiev 1978
White to Play
The d-pawn is stopped in it's tracks so White needs to create other threats.
How?
Chapter 5: Exercise 20
o Rigo
• Wagman
St. Vincent 2002
Black to Play
Is Black winning?
81
Test Your Endgame Thinking
Chapter 5: Exercise 21
o Arkell
• S.Buckley
Swansea 2001
White to Play
Black is threatening to push the c-pawn and thus win back his piece, when
the resulting rook and three versus rook and two scenario would be dis-
tinctly drawish.
What can White do to retain the advantage?
Chapter 5: Exercise 22
o Fernandez Garcia
• Khenkin
St. Vincent 2002
Black to Play
82
Advanced Level
Chapter 5: Exercise 23
D Gallagher
• Krush
Hastings 2001/2
White to Play
Chapter 5: Exercise 24
D Matulovic
• Cvetkov
Varna 1975
White to Play
White has an extra pawn and some pressure on the kingside, but can he
make something from his advantage?
83
Test Your Endgame Thinking
Chapter 5: Exercise 25
o Flear
• Cherniaev
Hastings Challengers 2001/02
White to Play
It looks complicated, but with White having the move he must be able to
create some threats.
Analyse and determine if this is enough to win.
Chapter 5: Exercise 26
o Stanojoski
• Flear
Hastings Challengers 2001/2
White to Play
With three passed pawns for the piece White must have winning chances.
Can you find his best chance of converting the advantage?
84
Advanced Level
Chapter 5: Exercise 27
D Kasparov
• Karpov
Seville match 1987
Black to Play
Chapter 5: Exercise 28
D Geller
• Fischer
Palma Interzonal 1969
White to Play
85
Test Your Endgame Thinking
Chapter 5: Exercise 29
o Capablanca
• Alekhine
Ostend 1936
White to Play
Chapter 5: Exercise 30
o Bernstein
• Maroczy
San Sebastian 1911
White to Play
86
Advanced Level
Chapter 5: Exercise 31
D Goglidze
• Bannik
Riga 1954
White to Play
Chapter 5: Exercise 32
D Flear
• Kasimdzhanov
Villeneuve-Tolosane 1997
White to Play
Black has a dominant game. Find a way for White to organise his pieces
to create practical problems and thus generate chances to hold?
87
Test Your Endgame Thinking
Chapter 5: Exercise 33
o Flear
• Campos Moreno
Palma de Mallorca 1991
White to Play
White, to play, has a rotten position. However, ifhe is able to find a chink:
in Black's armour, perhaps he can present him with enough practical
problems to earn drawing chances.
Any suggestions?
Chapter 5: Exercise 34
o Pillsbury
• Tarrasch
Nuremburg 1896
Black to Play
88
Advanced Level
Chapter 5: Exercise 35
o Tukmakov
• Ubilava
USSR 1972
Black to Play
Chapter 5: Exercise 36
o Lengyel
• Levy
Cienfuegos 1972
Black to Play
89
Test Your Endgame Thinking
Chapter 5: Exercise 37
D Izeta
• Flear
Seville 1987
White to Play
This looks unpleasant for White, but he was able to find a path that ulti-
mately led to a draw. Can you do likewise?
Chapter 5: Exercise 38
D Zvonicky
• Hmelnicky
USSR 1988
White to Play
90
Advanced Level
Chapter 5: Exercise 39
o D.Howell
• Charleshouse
South end 2001
(Analysis position)
White to Play
Chapter 5: Exercise 40
o D.Howell
• Charleshouse
Southend 2001
(Analysis position)
White to Play
91
CHAPTER SIX I
Hints for Chapters Five and Six
Here I have included some useful pointers for the difficult questions in Chapters
4 and 5.
92
Hints for Chapters Five and Six
Exercise IS: White needs to meet ... b6 or ... bS by advancing the a-pawn.
Exercise 16: Think of Black's king.
Exercise 17: Can Black erect a permanent blockade?
Exercise 18: Restrict the black knight further.
Exercise 19: Find the right role for the king.
Exercise 20: The king must get to the comer. But how?
Exercise 21: Black must get counterplay immediately.
Exercise 22: Can Black avoid White's winning manoeuvre?
Exercise 23: Threats to create passed pawns on both wings can be tough to meet.
Exercise 24: Improve the prospects for White's king and limit Black's.
Exercise 2S: An f-pawn gives better drawing prospects than an 'e' or g-pawn!
Exercise 26: White's king cannot stop the h-pawn alone. But for the knight to
come across the king must first enter the square of the a-pawn. Have I said
enough?
Exercise 27: Watch out for ... lLlxgs.
Exercise 28: Maintain the initiative!
Exercise 29: Activate!
Exercise 30: Think of the role of the black king in the king and rook versus king
and pawn ending.
Exercise 31: Black's king must be denied an invasion route.
Exercise 32: If all else fails you can always play for stalemate!
Exercise 33: Two hints! zugzwang and the weakness of the g6-pawn.
Exercise 34: Create a second passed pawn.
Exercise 3S: zugzwang must come into play somewhere. But at which point?
Exercise 36: Tie the black bishop down as much as possible.
Exercise 37: Stop White freeing his king.
Exercise 38: A typical time-gaining sequence is required.
Exercise 39: Keep Black as passive as possible.
Exercise 40: Don't let White get organised. Harass him!
93
Test Your Endgame Thinking
94
Hints for Chapters Five and Six
Exercise 26: Two passed pawns on the sixth generally defeat a rook.
Exercise 27: If Black ever loses the g6-pawn, then be on the look out for stale-
mate traps.
Exercise 28: Harass the Black king!
Exercise 29: First of all tie Black down to a weakness.
Exercise 30: Pawns are often more important than pieces.
Exercise 31: Concentrate your efforts on creating a dangerous passed pawn.
Exercise 32: You have to use what space is available to activate your pieces.
Exercise 33: How can White get a piece to attack Black's Achilles' heel?
Exercise 34: White is obliged to get his king into the black camp.
Exercise 35: After the preliminary 1...'~d5! 2 'itg3 'ite5 3 'ith4 'itf6 4 'ith5 'itg7
5 'itg5 Black has a crucial decision. What is best here?
Exercise 36: If you're stuck, check it out to the end.
Exercise 37: The white queen must find a way to bother the black king.
Exercise 38: Careful! Isn't it a bit risky still playing for a win?
Exercise 39: Winning the a-pawn is a start, but White will eventually need to
create a second passed pawn.
Exercise 40: zugzwang + inspiration = 1-0.
95
CHAPTER SEVEN I
Solutions to Chapter One
This chapter is closely related to He should maintain the bind and bring
Chapter One, containing the same ex- up his king to help keep Black tied up.
ercises plus the solutions within the White has slightly the better pawn
context of the complete endgame. structure and actively deployed pieces.
It may not be enough to win, but can
Game 1 make the opponent's defensive task
Razuvaev-Flear, Rome 1990 very unpleasant, in part because coun-
terplay is not easy to find. Any move
of Black's rook away from the a5-
pawn not only loses the pawn but
lLlxa5 for White protects the b3-pawn
(the only weak point in White's posi-
tion).
Black should aim to use his king to
help bolster the c-pawn but, unfortu-
nately, the immediate 1...'it>f6 2 'it>fl
'it>e6? is not possible as after 3 lUd4+
'it>d5 4 lLlb5 White wins the c-pawn.
1...~a6 2 'it>f1 lUf8
Exercise 1 After 2 ... lLlb6 3 ~c2 (better than 3
Who is better and why? ~c5?! lLld7, when White cannot cap-
What should each player be aiming ture the a-pawn) Black still has diffi-
to do over the next few moves? culty in bringing his king over: 3 ... 'it>f6
4 'it>e2 'it>e6 5 'it>d3, and now 5 ... 'it>d6 is
Solution met by 6 lLld8 'it>e7 (not 6 ... f5? 7
Weaknesses in the pawn structure can lLlb7+ 'it>d7 8 lLlc5+ etc.) 7 lLlb7 lLld5
oblige the defender to stay passive. As 8 'it>d4 ~a7 9 ~e2+ 'it>f6 10 lLlc5 lLlb4
this is the case here, White is better. 11 ~e8, where Black holds things to-
96
Solutions to Chapter One
Solution Game 2
There is no hard and fast rule in such Flear·Blot, Cap d'Agde 1998
positions. The stronger side should
naturally take into account the relative
'activity' of the pieces remaining on
the board. Active pieces are, however,
not the final aim - White will be on
the look-out for a chance to win mate-
rial and create passed pawns. A pure
rook ending generally gives the de-
fender better chances, particularly if
he can then activate his rook, for in-
stance 9 ttJxd8 l:txd8 10 llc5 ~c8+ 11
~c4l:td2 with counterplay.
9 ttJeS+! Exercise 3
So White keeps the knights. Why does White have the better
97
Test Your Endgame Thinking
98
Solutions to Chapter One
11.. .ttJxb4 ? !
A poor choice. Black should try to
keep pieces on to complicate White's
task, e.g. 11.. ..tb8.
12 ttJxb4 g4 13 ttJd3 <t>e7 14 f3 gxh3
15 gxh3 h4 16ttJe5 <t>f6 17 f4 .te7 18
ttJf3 <t>f7 19 d5 exd5+ 20 <t>xd5 <t>g6
21 <t>e6 1-0
The game continuation confirms
that White had a clear advantage in the
initial position.
Exercise 5 Game 4
What are the factors that justified his Bryson-Flear, Dundee 1991
playing on?
What plan do you think he should
employ?
Solution
I judged that the b-pawn was a weak-
ness rather than a strength, and that
Black has less chance to use his king
actively. The course of the game illus-
trates White's plan: blockading and
pressurising the b-pawn and the
avoidance of any targets for Black on
the other wing. Exercise 6
1 <t>f1ttJd5 2 <t>e2 At first sight there doesn't seem to be
Bringing the king over is the first very much in the position, with pieces
phase. and pawns being equal and little
2... ttJb6 3 <t>d3 ttJc7 4 ttJc4 asymmetry. However, if we look more
Thus White obtains the c4-square closely there might be one or more
for his king. factors that favour Black. Can you see
4 ...ttJxc4 5 <t>xc4 f5 6 h3 h6 7 i.cl any?
White redeploys his pieces in order
to pressurize b4. Solution
7... <t>f7 8 i.d2ttJd5 9ttJel g5 10 ttJd3 With the white pawn committed to f4
The pawn falls. the e4-square is a useful outpost for
10... h5 11 .txb4! Black's rook, thus ensuring some
11 ttJxb4 .txb4 12 i.xb4 would give cover for his own king whilst permit-
Black more hope as the knight is a ting pressure against White's.
useful defender. 1...I:te4 2 iV d2 h5
99
Test Your Endgame Thinking
GameS
Exercise 7 Flouzat·Flear, St.Affrique 2000
How should Black proceed?
Solution
Black needs to use his king actively to
increase the pressure.
8 ...~fS!
Simplification into a pure rook end-
ing will be promising - White's king
is restricted to the first rank and
Black's king can advance on the light
squares.
9 b4 ~g4 10 iVxe2+ l:ixe2 11 l:id3
~h3! Exercise 8
The g-pawn falls. Now White does In order to attempt to win this position
his best to complicate matters. Black will need a long term strategy.
12 ~n l:ig2 13 bS exbS 14 l:ixdS Try to formulate a stage-by-stage plan
l:ixg3 ISl:ixbS ~g4 of action.
Inaccurate is 15 ... l:ixc 3?! as after 16
l:ib7 l:ig3 17 ~f2 White has excellent Solution
drawing chances because he holds on I would divide the winning plan into
to the f-pawn. Any further simplifica- four phases:
tion into the ending of rook and pawn 1. Consolidate.
against rook will be drawn. 2. Support the a-pawn and improve
100
Solutions to Chapter One
101
Test Your Endgame Thinking
Solution
23 h5!
Otherwise Black can resist with
...h6-h5.
23 ... g5 24 fxg5 hxg5 25 ~g6+ <3;;g8
Exercise 10
How can the light-squared bishop sup-
port the king in exerting further pres-
sure on f7?
Solution
17 f5!
Loosening the cement on the wall of
pawns. Regardless of the reply White
is able to pressurize them.
17 ... exf5
17 ... gxf5 18 ~h5, or 17 ... it.b2 18
fxe6 fxe6 19 <3;;e7 e5 20 <3;;e6 and the 26 h6! f4 27 it.h5 ~d4 28 iLe2 1-0
e-pawn soon falls. Finally 17 ... <3;;f6 White mates with it.c4+, <3;;f7,
meets with 18 fxe6 fxe6 19 ~e7+ <3;;g7 ~d3+ and iLg7+, e.g. 28 ... ~c3 29
(19 ... <3;;e5 20 <3;;f7) 20 <3;;d7 <3;;f7 21 ~c4+ <3;;h7 30 <3;;f7 D 31 iLd3+ <3;;h8
~c4, picking off e6. 32 ~g7+ ~xg7 33 hxg7 mate.
18 it.c4 ~f6 19 f4!?
Playing for a mating net. Game 7
19 ... h6 20 h4 ~g7 21 ~f8+ <3;;g8 22 Flear-Large, Upping ham 1989
iLxf7+~h7
Exercise 12
Exercise 11 Which side has winning chances?
Find an effective continuation to end What are the factors that promise an
all resistance. advantage?
102
Solutions to Chapter One
Solution 24 'it>f4
Black's pawns are isolated and his White has to be careful not to push
king is temporarily cut off from the his pawns too soon. Getting them
kingside. White's king and pawns are blockaded is generally not a good idea,
well placed, so his rook will be able to and addressing the possibility of the
switch to picking off the h-pawn. sacrifice of either minor piece for both
1 'it>h4 ttJd5 2 l:tg4 ttJe3 3 l:tg5 pawns will require careful timing and
Not 3 l:tg7?? in view of 3 ... ttJf5+. calculation.
3 ... 'it>d6 4 'it>g3 'it>e6 5 l:th5 'it>f6 6 24 ...'it>g8 25 'it>e5 'it>g7 26l:ta7
l:txh7 'it>g6 7 l:th8 'it>g7 8 l:te8 ttJf5+ 9 zugzwang.
'it>f4 ttJh4 10 l:te2 'it>f6 26 ...'it>g8 27 g6!
The game enters a new phase: The breakthrough.
White prepares to advance his pawns. 27 ...ttJxg6+
11 l:tb2 ttJg6+ 12 'it>e3 iLc8 13 f4 'it>g7 The alternative 27 ... iLxg6 seems
14 g4 f5!? plausible, but after 28 fxg6 ttJxg6+ 29
Trying to fix the pawns and create a 'it>f6 ttJf4 (29 ... ttJf8 30 l:ta8 and
blockade. 29 ... ttJh4 30 l:ta3 lose immediately) 30
15 l:tc2 ttJe7 16 g5 iLe6 17 h4 ttJd5+ l:tg7+! (30 l:td7? allows the knight to
18 'it>d4! iLf7 come back to defend with 30 ... ttJh5+
After 18 ... ttJxf4 19 'it>e5 ttJg6+ 20 31 'it>g5 ttJg7) 30 ... 'it>f8 31 l:tg5 Black
'it>xe6 ttJxh4 21 'it>e5! (21 l:tc4 ttJg2 is loses as his knight is cut off from its
less clear) 21...'it>g6 22 'it>f4 and wins. king.
19 'it>e5 ttJe7 20 l:tc7 ttJg6+ 21 'it>xf5 28 'it>f6! ttJh4
ttJxh4+ 22 'it>g4 ttJg6 23 f5 ttJf8 28 ... ttJh8 fails to 29 l:ta8+ 'it>h7 30
l:txh8+.
Exercise 13 29 l:ta8+ 'it>h7 30 l:ta7 'it>g8 31 l:txf7
How should White continue? ttJxf5 32 l:td7
The knight is unable to return.
Solution 32 ...ttJh4
The game continuation! 32 ... ttJh6 33 'it>g6.
103
Test Your Endgame Thinking
Exercise 14
Assess this position.
What is the most likely result? 2...ttJd7 3 ~g8+
After 3 ~7 ~d6 4 ~f2 ~f6! Black
Solution controls the centre. However, the posi-
Black has an extra pawn but the tion after 3 ~c7!? deserves a diagram:
bishop has an active diagonal as well
as blockading the passed pawn. If
Black undertakes active operations
with his queen then his king becomes
exposed and, furthermore, the knight
on b6 is limited in scope as well as
being unprotected. Although Black is
better I suspect that with best play he
would struggle to win.
1...~g7
Nudging the king towards the centre,
where it has more freedom of move-
ment despite the risk of exposure. Exercise 15
2 ~b8?! Analyse and reach a conclusion.
When defending it is always a good
idea to ask oneself the question 'How Solution
is my opponent going to progress if I 3 ~c7 allows the exchange of queens
do essentially nothing?' and with this with 3 ... ~el+ 4 ~h2 ~eS+ S ~xeS+
104
Solutions to Chapter One
105
Test Your Endgame Thinking
Game 10
Boudre-Flear
Montpellier Team Ch., 1996
Exercise 18
Exercise 17 How would you judge this position?
What should White do now?
Can he lay claim to some advan-
tage?
Solution
After the exchange of rooks the white
bishop can be positioned on the long
diagonal, stopping the h-pawn. In con-
trast, the poorly placed black bishop
will not be able to hold up the inevita-
ble queenside advance.
11 l:!dS! <it>f6 12 l:!xeS <it>xeS 13 gxh4
gxh4 Solution
A typical position from the Spanish
exchange variation. Black has the
bishop pair, which compensates for
White's superior majority. The situa-
tion is more or less equal.
1. ..Jtd2?!
A dubious decision resulting from a
miscalculation. Instead after 1.. .~c8
(retaining the bishop) 2 f3 Black
should continue with the move 2 ... h5,
which serves to restrain the kingside
pawns.
14 <it>cS! 2 ttJxe6 l:!xe6
Stopping the black king from com- 2 ... Jtxe3 can be met by 3 ttJxg7!
ing to the queenside and preparing etc.
~d5. 3 ttJc4 iLh6 4 13 ttJd6
106
Solutions to Chapter One
Solution
6...cJ;;;f7 White can win a queenside pawn, as
Black has a couple of reasonable al- shown by the game continuation.
107
Test Your Endgame Thinking
20 ~c3! pawn.
Threatening a winning march to a6. 26 ...bxc4 27 ~xc4 ~c8 28 ~b4 ~b7
20 ... gxfS 21 gxfS as 29 i.e3 i.f8 30 ~xa4 1-0
108
CHAPTER EIGHT I
Solutions to Chapter Two
Despite one's knowledge of useful pawn breaks and any invasion by the
guidelines and generalisations there bishop isn't worrisome for Black as
are positions that require fairly exten- there is nothing to hit. Therefore the
sive analysis. A critical point in the only way forward is to threaten inva-
game occurs and the only way forward sion with the king. At the moment this
is to analyse the various possibilities, looks optimistic as there is no way
reach some conclusions and, as a re- through in the centre or kingside, and
sult, play the move that you have any long march to the queenside can
proved (in your mind's eye) to be the be met with a rapid counter-invasion
best. Occasionally an ending occurs via the centre. On the other hand, a
which particularly stimulates one's problem for Black is that he can easily
interest. After the game the analysis find himself in zugzwang as he is of-
may go on for hours until you feel sat- ten reduced to king moves, whereas
isfied that you have found the truth. White can pass with his bishop.
I used two of my most memorable
efforts to obtain the exercises from
Chapter Two, and working on them
really tested my own endgame think-
ing. In this chapter I repeat these exer-
cises along with their solutions and
further analysis.
Game 11
Flear-Dunworth
Cheltenham Team Ch., 1994
109
Test Your Endgame Thinking
Exercise 1
Can you show that White is winning?
Solution
White wins, and perhaps in more than
one way.
13 ~e2! (holding on to the b3-
square as long as possible, although 13 White passes with the bishop to test
'it>fS !? also seems to work: 13 ... 'it>xa2 Black's intentions.
14 'it>e6 'it>xb3 IS ~xd6 as 16 ~e7! a4 10 ... ~c7?
17 d6 a3 18 d7 a2 19 d8~ al~ 20 This cedes too much ground and
~xb6+ ~c2 21 ~f6 with a probable loses quickly. After the alternative
win) 13 ... ~xa2 14 .i.dl ~b2 IS ~xgS 10 ... a6+ the entry squares on the
110
Solutions to Chapter Two
queenside are temporarily covered but easily after 15 a4 'it'd6 16 'it'd3 'it'e5 17
this pawn is on a light-square. White ~f3 'it'f6 18 'it'e4 etc.) 15 'it'd3 'it'f6 16
can then employ a logical long-term 'it'e4 'it'g6 17 .i.d 1 (coming round to
plan to exploit this fact: attack the a-pawn) 17 ... 'it'f6 18 .i.a4
'it'g6 19 ~d7 'it'f6 20 .i.c8 a5 21 .i.d7
(returning to - again - switch roles
with the king) 21...'it'g6 22 .i.a4 'it'f6
23 ~dl 'it'g6 24 ~f3 'it'f6 25 'it'd3
Exercise 2
How, in general terms (formulate a
general plan with words - not analy-
sis), would you go about making pro-
gress? Heading for the a4-square.
Solution Exercise 3
The king returns to hold the centre and Can you find a win against 25 ... 'it'e7
kingside as well as oblige Black's king (heading over to defend the a5-pawn)?
to follow. The bishop is then free to go
round and attack the a-pawn (it's on a Exercise 4
light square!), forcing it to advance Can you find a win against the
and thus weaken the b5-square. A fur- counter-attacking 25 ...'it'e5, or can
ther switching of the roles of the king Black obtain sufficient counterplay?
and bishop then leads to new threats
on the queenside. The a5-pawn and the Solution to Exercise 3
f5-square then prove to be too far apart After 25 ... 'it'e7 White has two ways
for Black to successfully defend both. forward:
Did you manage to think that one First there is 26 ~g2, when Black
through! must then switch to the active defence,
Let's see how it plays out on the e.g. 26 ... 'it'f6 (26 ... 'it'd7? 27 'it'e4 'it'e7
board: 11 'it'a4 (heading for e4 to draw 28 'it'f5) 27 'it'c3 'it'e5 - see the solu-
away the black king) 11...'it'c7 12 'it'b3 tion to Exercise 4.
'it'd7 13 'it'c3 'it'e7 14 bxc5 bxc5 Secondly, 26 'it'c3 'it'd7 27 'it'b3
(14 ... dxc5?! takes away the defender 'it'c7 28 'it'a4 'it'b6 29 ~e2 (Black is
of the e5-square and so White wins obliged to move to a6 due to zug-
111
Test Your Endgame Thinking
112
Solutions to Chapter Two
12 b5! ~a8 13 a4 ~b8 14 a5 bxa5 15 - and rightly so! However, they served
~xa5 ~b7 16 iLf3 ~a8 17 ~a6 ~b8 the purpose of inducing players to get
18 b6 ~a8 19 b7+ involved in the detailed analysis of
19 bxa7 is really asking for stale- endgames and, later, their efforts were
mate(!) but does in fact win after tested in practical play.
19 ... h5 20 gxh5 g4 21 h6 gxf3 22 h7 Failing regular adjournments to get
f2 23 h8~ mate. one focused, I suggest that you adopt
19...~b8 20 iLdl the habit of analysing critical end-
games with a couple of friends or team
members.
113
Test Your Endgame Thinking
Case 2: Taking on h2
After 2 ... ~xh2+ 3 'it>g5 Black has the
interesting counter 3 ... h4! (3 ... ~b2
seems to be inadequate after 4 e6
~bS+ S 'it>h6 fxe6 6 'it>xg6 'it>f8 7 'it>f6)
Exercise 7
Can you see a plan that might lead to a
win for White?
Solution
White has a plan based on ~e7 and eS-
e6, forcing a pawn endgame with the
more active king.
4 ~e7! ~e2 5 e6! ~xe6 6 ~xe6 fxe6
Exercise 9
How should White proceed to obtain
maximum winning chances?
Solution
Take some time to reach your own
conclusions before reading on!
4 e6!
The natural 4 gxh4 is met by
4 ... 'it>g7!, threatening mate and virtu-
Exercise 8 ally forcing S 'it>g4 ~e2 6 hS gxhS+ 7
Can you now analyse to a clear win? 'it>xhS, with some winning chances for
114
Solutions to Chapter Two
Exercise 10
Which is better: 6 g4 or 6 ~f6?
Solution
6~f6!
The key move. The game continua-
tion, 6 g4?, is inferior - after 6 ...11f2 7
f5 exf5 8 g5 the resource 8... 11b2 was
good enough to hold: 9 ~h7 h3 10 g6 L.hS! 2 f4 g6 3 es11d3 4 ~h3
11g2 11 11a8+ ~e7 12 11a7+ ~f8 and The continuation 4 11c7 ~g8 5 ~h3
the game was agreed drawn in view of 11d2 6 ~h4! should be familiar from
13 g7+ 11xg7+ 14 11xg7 h2 15 11g8+ the Sellos game.
~f7 16 11g7+ ~f8. I was fortunate. 4 ...11e3 S ~h4 ~g7
My opponent told me that he had
worked out the passive defence to a
forced win, but hadn't quite calculated
all the details in the h2-capture de-
fence. One and a half hours wasn't
quite enough time!
6...~g8
Instead 6 ...~e8 loses the e-pawn
with tempo after 7 g4 11f2 8 ~xe6.
7 g411f2 8 fS! exfS 9 gS!
This type of pawn sacrifice, to
shield the white king, is worth remem-
bering. 6~gS?
9 ...11b2 10 11a8+ ~h7 11 g6+ ~h6 12 I prefer 6 11c7!, which should win-
11h8 mate. as in my game against Sellos.
6...11el ?
I recently noticed the following in In Fundamental Chess Endings
Fundamental Chess Endings. 6 ... l1a3 ! (a successful version of the
side defence - compare with Kas-
Game 13 parov's 8... 11a2, below) is given as an
Piket·Kasparov, Internet rapid 2000 improvement, e.g. 7 11c7 11a6! 8 11e7
11a5! 9 h3 (John Emms points out that
It is instructive to compare our own 9 f5 gxf5 10 e6 f4+ 11 ~xf4 ~f6 12
games with analogous examples from 11xf7+ ~xe6 is also drawn) 9 ... 11a3 10
theory and practise. g4 hxg4 11 hxg4 11a5 12 f5 11xe5! 13
115
Test Your Endgame Thinking
10 ... h4
Kasparov finds an alternative de- Muller and Lamprecht give the line
fence. 10 ... ~xh2 11 l:txf7+ ~g8 12 ~f6 l:ta2
13 ~g7+ ~h8 14 e7 l:ta6+ 15 ~f7 l:ta7
Case 3: The Side defence 16 l:tg5 etc.
Although this doesn't hold after lll:txf7+ ~g8 12 ~f6 1-0
Piket's reply, alternatives also fail: It is only fair to point out that the
8 ... ~e4 9 e6! etc. (see the analysis to instructive errors made on move six
Sellos-Flear) and 8... h4 9 e6 hxg3 10 would probably have been avoided if
l:txf7+ ~g8 11 hxg3 I:rxe6 12l:tf6 etc. the players had had more time.
116
CHAPTER NINE I
Solutions to Chapter Three
117
Test Your Endgame Thinking
No better is 3 hxg5 hxg5 4liJh6 g4+ 4 ... I:ta7+ the rook gives checks until
5 ~h2 i.xg3+ etc. White retreats to the unfavourable g5-
3 ... g4+4 ~h2 square.
4 ....l::tf1! 5 I:te4
5 ~e6 is frustrated by 5 ... ~g7
5 ...~g8 6 I:td4 .l::tf2 7 .l::tdl :tf3 8 :td8+
~h7 Yl-Yl
Exercise 7
Lucena
1 .l::tdl+~e7
1...~c6 2 ~c8 :th2 3 I:tc 1+ etc.
2:td4!
The so-called 'building a bridge'
4 ... f4!? manoeuvre.
Black also has 4 ... i.xg3+ 5 ~hl f4. 2...:tal 3 ~c7 :tel + 4 ~b6 :tbl + 5
5 liJxg4 fxg3+ 6 ~h3 g2 7 liJh2+ ~c6 :tc1+ 6 ~b5 :tbl+ 7 :tb4
i.xh2 8 ~xh2 ~f2 White wins. Simple when you know
Black queens by force. how!
Exercise 5 Exercise 8
Philidor M.Buckley - Arakhamia-Grant
Wroxham 2002
1....l::tb6! 2 f6 .l::tbl draws very easily as
White can find no safe shelter for his lliJf5 gxf5+ 2 ~xf5 ~d5 3 <it>g6!
king. 3 ~g4? loses in view of 3 ... ~e4 4
~h3 ~f3 5 ~h4 ~g2 and the white
Exercise 6 king doesn't reach the comer.
Gligoric-Fischer 3 ... i.f4 4 ~f5! i.d6
Stockholm Interzonal 1962 Or 4 ... i.d2 5 ~g4 ~e4 6 ~h3 ~f3
7 ~h2 with a draw.
1. ..~g8! 5 ~g6! i.f8 6 ~f5! and Black cannot
In rook endings, when in doubt, the progress.
king should go to the short side to al- Also drawn is 1 liJg4 h5 2 liJf6 h4 3
low the rook to defend from the long <it>f3 h3 4 liJg4 as White will easily
side. Indeed after the inferior 1...~e8? blockade the light-squares, e.g.
2 I:ta7 I:tf2 3 I:ta8+ ~d7 4 .l::tf8 I:tf1 5 4 ... ~d5 5 liJf2 h2 6 <it>g2 ~d4 7 liJg4
~g7 White will obtain the standard i.f4 8 liJf2 ~e3 9 liJg4+ <it>e2 10 liJf6
Lucena position. i.e5 11 liJg4 i.g3 12 liJf6 and Black
2 I:td8+ ~h7 3 .l::tf8 .l::tal 4 I:te8 can't do anything.
4 ~e7 gets nowhere as after So both moves draw.
118
Solutions to Chapter Three
Exercise 11
Yermolinsky·Short
Tallinn/Parnu 1998
4~e4!
1... ~g8! Now the diagonal opposition is the
Definitely the right choice, as right approach. In the game White
1...~h8? fails to 2 ~g6 ~g8 3 h7+ went wrong with 4 ~eS? ~cS S ~f6
~h8 4 lbd3 a2 S lbeS a 1~ 6 lbf7 h4 6 ~xg6 h3 7 ~f7 h2 8 g6 h 1~ 9
mate. g7 ~h7 10 ~f8 ~d6, while 4 ~c4?
2 ~g6 ~h8 3 lba2 ~g8 4 ~g5 ~h7 5 loses immediately to 4 ... h4.
lbc3 ~g8 6 lba2 ~h7 7 ~h5 ~h8! 4 ... ~c5 5 ~e5 ~b5 6 ~d5 ~b6 7
~-~ ~d4~a68~e4
119
Test Your Endgame Thinking
120
Solutions to Chapter Three
Exercise 17 progressmg.
Kosten·Adorjan, Esbjerg 1988 Instead the game continued
1...<it>f8?! (Black's king is probably
1...<it>c3 2 ~e4 b3 3 <it>xf4 better placed on g7 anyway) 2 ~f2
And now, after the star move ~e7 3 ~a4 ~bS? (3 ... gS! exchanges a
3 ... <it>d4!! White resigned, as 4 <it>f3 g2 pair of pawns and reduces White's
is clearly hopeless. pressure: 4 ~f3 gxf4 S <it>xf4 ~d2 6 h4
~f8 7 ~a7 h6 etc.) 4 ~f3 ~b3+ S ~e4
Exercise 18 ~b2 6 h3 ~b3 7 fS! and Black had
Euwe·Alekhine, Holland (match) 1935 problems. Note how in the last few
(Analysis position) moves White has achieved the ideal
set-up whereas Black hasn't achieved
1 <it>f4 nf2+ 2 <it>e4 ~e2+ 3 <it>f3 anything.
Black doesn't have the checking
distance.
3 ...~b2 4 ~a7+ <it>g8 S f6 and wins
easily since, if necessary, White can
indeed hide on hS or g6. The a-pawn is
not dangerous.
Exercise 19
Flear·Maurer, Nice 2000
(Analysis position)
After
1...lbe3! 2 <it>xd4 There followed 7 ... gxfS+ 8 gxfS
Black draws with 2...<it>g4! ~b1 (8 ... ~xh3 meets with 9 f6+ ~e6
Not 2 ...lbg4? 3 ~h8 lbf6 4 <it>eS 10 ~a6+ ~d7 11 ~a7+ <it>e8 12 ~a8+
lbg4+ S <it>fS etc. <it>d7 13 ~f8 and White picks off the f-
3 ~h7 lbfS+ 4 <it>eSlbxh4 pawn) 9 f6+ ~e6 10 ~a6+ ~d7 11
~a7+ <it>e8 12 h4 hS 13 ~a8+ <it>d7 14
Exercise 20 ~f8 ~b7 IS ~fS (simplest is IS ~xf7+
G.Buckley·O.Howell <it>e6 16 ~e7+) lS ... ~c6 16 ~e8 ~dS
Hastings Challengers 2001/2 17 ~e7 ~b1 18 ~d7+ <it>c6 19 ~xf7
~dS 20 :d7+ <it>c6 21 :d2 1-0.
This example is a case of the more 2 h3
experienced player being able to make 2 :e3 :d4 3 ~f3 can be well met
something out of virtually nothing. by 3 ... gS or 3 ... :e4.
The most careful is ... 2...~g7
1...~d2! Also adequate is 2 ... <it>f8 3 :a4 ~e7
... for with the king restricted to the 4 ~a7+ (4 f5 gxfS S gxfS :dS 6 :a7+
first rank White will have difficulty ~e8 7 ~a8+ ~e7 8 f6+ <it>e6 9 :e8+
121
Test Your Endgame Thinking
~fS 10 e6 and now the calm move proved to be drawish: 2 j,f4 .th4 3 f3
10 ... ~xf6, or 6 ne4 f6) 4 ... ~e6 S gxf3 4 ~xf3 j,e7 S ~e4 ~c6 and a
na6+ ~e7 6 fS gxfS 7 gxfS ndS 8 f6+ draw was agreed.
~d7 9 na7+ ~e6 10 ne7+ ~fS 11 Instead 1....td6!? leads to interest-
nxf7 nxeS and Black draws. ing complications but is still equal - 2
3 ~t1 na2 4 ne2 na4 S nf2 ne4 6 h4 .txd6 ~xd6 and now there are two
Or 6 ~g2 gS!. ways to draw:
6 ... f6 1) 3 f3 gxf3 4 ~xf3 ~dS S ~e3 eS
Black simplifies to the more (S ... ~c4 6 ~e4 ~b3 7 ~eS ~xb2 8
drawish 3 versus 2. White cannot win ~xe6 ~xa3 9 dS ~b3 10 d6 a3 11 d7
a king down! a2 12 d8~ al ~ 13 ~6+ ~c2 14
~c7+ with a draw) 6 dxeS ~xeS 7
Exercise 21 ~d3.
Moreno Tejero·Flear 2) 3 ~f4 ~dS 4 ~xg4 ~xd4 (not
Villarreal Team Ch., 2001 4 ... ~c4? S ~gS ~b3 6 f4 etc.) S ~f4
~d3 6 ~eS ~c2 (Black even loses
My opponent missed a clear win here. after 6 ... ~e2? 7 f4 ~f3 8 h4 as
1 ~xg8? 8 ... ~g4 meets with 9 hS, and 8 ... hS
1 nf1! wins as White then emerges with 9 fS) 7 ~xe6 ~xb2 8 f4 ~xa3 9
with a decisive advantage in material, fS ~b3 10 f6 a3 11 f7 a2 12 f8~ al ~
e.g. 1...ngd8 (or 1...~d6? 2 ~xg8 13 ~f3+ ~c3 14 ~7+ ~4 IS
nxg8 3 f7 ~xf7 4 nxf7) 2 f7 ~xf7 3 ~xa6.
~xf7 ~d6 4 h3 and White shouldn't
struggle to convert his advantage. Exercise 23
1...nxg8 2 nt1 ~f7 3 ndl nd8 Skripchenko·Lautier· H.Hunt
Despite his two pawn disadvantage Leon 2001
Black holds. He is able to blockade the
f-pawn and then the e4-pawn is weak. 1...na7! 2 nxa7
4 nxd8 ~xd8 S a3 ~e8 6 ~gl ~g6 7 2 nb 1 ~e3 3 nb3+ ~d2 4 nb2+
c3 ~xe4 8 ~f2 ~d3 S nbl ~c2 6 nel ~d2, or 2 nel
Otherwise 8 f7+ ~xf7 9 j,xeS is ~e3.
clearly drawn. 2... el ~ yields a technical win.
8 ...~f7 9 g3 as 10 ~e3 j,c2 11 b4 The actual game was played with
axb4 12 axb4 bS 13 ~h8 ~fS 14 ~f3 neither player having much time on
hS IS ~g7 ~g6 16 ~e3 ~f7 17 ~f3 the clock, so being over-critical is un-
~g6 18 ~e3 ~f7 19 ~f3 ~-Y2 fair, but it is clear that both players
would have been disappointed with
Exercise 22 their own play: 1...~d3? 2 na3+ ~c2
Flear·Knott 3 nal? (3 na2+!) 3 ... ~d3? (3 ... na7!)
Hastings Challengers 2001/2 4 na3+ ~d2 S na2+ ~e3 6 na3+ ~d4
7 nal? (7 na4+! ~c3 8 na3+)
The game continuation, 1....tgS, 7 .. .rJilc3? (7 ... na7!) 8 nbl? (8 na3+)
122
Solutions to Chapter Three
8 ... 'it>c2 9 l!al 'it>b2 (9 ... l!a7!) 10 l!el 'f'f3 14 'it>h2 'f'f2+ 15 'it>h3 'f'gl and
'it>c3 draw. mate is coming.
9 ... 'f'f2 10 'f'gl 'f'xb2
Exercise 24 White now made a fight of it but the
Marshall-Maroczy, Ostend 1905 game is lost.
11 'f' c5 b4 12 f5
Black begins a forced series of moves The best chance to open up Black's
that leads to White being totally para- king.
lysed. 12 ... exf5
l..:i'dl+ 2 'f'el 'f'd3+ 3 'it>gl Also possible was 12 ... gxf5 13 'f'e3
Or 3 'f'e2 'f'b1+ etc. 'f'b1+ 14 'it>g2 'f'c2+ 15 'it>gl 'f'd1+
3 ... 'f'c2! 4 'f'al a5! (covering the d8-square to put a stop
Better than 4 ...'f'e2?!, which allows to any ideas of perpetual check) 16
White to resist with 5 b4. After the 'it>h2 b3 etc.
text White has problems finding half- 13 e6 bxa3 14 exf7 'it>xf7 15 'f'c7+
sensible moves with his queen so re- 'it>e6 16 'f'c6+ 'it>e5 17 'f'xa4 a2 18
stricted. 'f'e8+ 'it>d5 19 'f'd7+ 'it>e4 20 'f'c6+
5 g3 'it>e3 21 'f'c5+ 'f'd4 22 'f'a3+ 'f'd3 23
After 5 b4 axb4 6 axb4 'f'e4 the 'f'a7+
back rank is again the source of Also hopeless is 23 'f'xa2 'f'fl + 24
White's problems, for instance 7 'f'c3? 'it>h2 'f' f2 + .
'f'b1+. 23 ... 'it>f3 24 'f'xa2 'f'f1+ 25 'it>h2
5... a4 6 f4 'f'f2+ 26 'f'xf2+ 'it>xf2 27 'it>h3 'it>f3
Defending the e-pawn but the loss 27 ... 'it>gl! is more accurate.
of the seventh rank soon leads to the 28 'it>h2 f4 29 'it>h3 g5 30 hxg5 fxg3
loss of a pawn. 31 'it>h4 g2 32 g6 'it>f4 0-1
Exercise 25
Botvinnik-Lisitsin, Moscow 1935
Exercise 26
Sakharov-Vasiukov
6 ...'it>g8 7 h3 h5 8 h4 'it>g7 9 'it>hl USSR ch (Alma Ata) 1968
Or 9 'f'a2 'f'dl + (note that the white (Analysis position)
queen is thus trapped!) 10 'it>f2 'f'd2+
11 'it>f3 'f'el 12 'it>g2 'f'e2+ 13 'it>gl A verbakh discovered the following:
123
Test Your Endgame Thinking
1 ttJf6+ <it>h6 2 ttJg4+ <it>h5 his bishop, so the d-pawn goes all the
2 ... <it>g7 loses prosaically to 3 <it>xg5 way.
d24 ttJf2.
3 <it>f6! d2 4 <it>g7 dl VIi 5 ttJf6 mate. Exercise 31
A pretty mate! Cheshkovsky-Flear,
Wijk aan Zee 1988
Exercise 27
Berger 1922 Black needs to maintain a blockade of
the d7-square and avoid exchanging
1 a6 i.f5 2 <it>e3 ~h3 3 <it>f3 into a lost pawn ending, but otherwise
3 <it>f2 ~f5 repeats. the draw is straightforward.
3 ... ~f1 4 a7 ~c4 5 a8V1i .td5+ and 1... <it>g6 2 Vlid6+ ~f6 3 Vlid8 .td7+ 4
draws. 'it>e5 ~f7 5 Vlih4 <it>g7 6 Vlih5 ~c8 7
Vlig5+ <it>h7 8 Vlih4+ <it>g7 9 Vlig3+
Exercise 28 <it>h7 10 Vlih2+ 'it>g7 11 Vlig3+ <it>h7 12
Szily-Karakas Vlih2+ <it>g7 13 Vlig2+ <it>f8 14 d6 ~f5+
World Championship Zonal 1960 15 <it>d4 ~d7 16 Vlia8+ <it>g7 17 Vlid8
~f4+ 18 <it>e5 ~f5+ 19 'it>e4 ~f7 20
Black prepares a surprising zugzwang: Vlig5+ <it>h7 21 <it>e5 i.c8 22 Vlih4+
1...~f3 2 i.c5 g1Q! 3 i.xg1+ <it>g2 <it>g7 23 Vlig3+ <it>f8 24 Vlih2 <it>g7 25
zugzwang! Vlig2+ 'it>h6 26 Vlig8 ~f5+ 27 <it>e4
4 a8V1i ~xa8 5 <it>g4 ~c6 6 'it>h4 ~f3 i.d7 28 'it>d4 ~f4+ 29 'it>e3 ~f6 30
and this time White should resign! <it>e4 ~f5 31 Vlib3 ~f6 32 Vlig8 ~f5
~-~
Exercise 29
Kotov-Botvinnik, Moscow 1947 Exercise 32
Flear-Emms
1 ...dxc5! Hastings Challengers 1989/90
Not 1...bxc5? 2 .te I! h3 3 i.g3 and
Black cannot improve his position in The game concluded as follows:
view of the weakness of his d-pawn. 1 b8V1i+! ~xb8 2 ttJb7+ <it>c8 3 ttJe7
2 i.el h3 3 ~g3 b5 4 <it>d3 a5 5 .th2 mate.
a4 6 ~g3 a3 7 ~h2 b4 8 <it>c4 i.xe4
0-1 Exercise 33
Voitzikh-Tikhomirova, USSR 1960
Exercise 30
D.Howell-Charleshouse, The precise 1 ...<it>d3! is required.
Southend 2001 Not 1...c4? 2 ttJcl!, when 2 ... alVii is
stalemate and 2 ... alB 3 ttJxe2 simply
1 h5! 1-0 drawn. The other try, 1...<it>f3, is inef-
After 1.. .gxh5 2 <it>e6 Black no fective as 2 ttJa 1 c4 3 ttJc2 c3 4 ttJa 1
longer has the f5-square available for <it>e3 5 ttJc2+ <it>d3 6 ttJb4+ <it>c4 7
124
Solutions to Chapter Three
Exercise 36
1 l:txfl l:tb8+
7~h4! Otherwise White simply wins with
The only saving move. the Lucena bridge-building manoeuvre
7...l:tg2 8 ~g5! l:.gl 9 l:txc2 ~d5 10 - see Exercise 7.
~f4 ~xd4 11 l:td2+ Y2-Y2 2 ~d7 l:tb7+ 3 ~d8 l:tb8+ 4 ~c7 l:.a8
125
Test Your Endgame Thinking
Threatening to check from even fur- White should be able to win with
ther away, but... his two extra pawns. The game con-
5 ~al!! cluded with the following:
White wins after either 5... ~xal 6 5...'ife1+ 6 <it>g2 h6 7 'ifd3 'ifb2+ 8
e8'if or 5 ... ~e8 6 <it>d7 <it>f7 7 ~f1 +. <it>g3 'ifc1 9 e4 <it>h7 10 e5 'ifgl+ 11
<it>h3 h5 12 f6+ <it>h6 13 'ifg3 'ifn +
Exercise 37 13 ... 'ifxg3+ 14 hxg3 gxf6 15 ~d6.
Nimzowitsch-Tarrasch 14 <it>h4 gxf6 15 exf6 1-0
San Sebastian 1911
Exercise 39
I. .. a5 2 <it>e4 f5+! Short-Bagirov, Baku 1983
Precise play. Instead 2 ... a4 3 <it>d4 f5
4 g3 leads to a draw. I. ..'ifa7!
3 <it>d4 f4! 0-1 Defending the h-pawn indirectly,
White's kingside pawns can be and holding on!
picked off by the king. 2 'ifg7+ <it>e6 3 'ifg8+ 'iff7 4 'ife8+
'ifd7 5 'ifg8+ 'iff7 6 'ifa8 'ife7 7 ..tg3
Exercise 38 'ifd7 8 'ifg8+ 'iff7 9 'ife8+ 'ifd7 10
Polugaevsky-Psakhis 'ifg8+ 'iff7 11 'ifa8 'ifd7 12 ..tf4 <it>f7!
USSR ch (Moscow) 1983 13 'ifh8 <it>g6 14 'ifg8+ <it>h5 15 'ifg3
~-~
1 g4! wins a second pawn.
It's true that 1 'ifb8+?! ~xb8 2 Exercise 40
~xa 1 yields winning chances, but rook Colle-Alekhine, Paris 1925
and four versus rook and three on the
same side should only be drawn. 1...'ifh5
Something like 2 ... g6 3 h4 ~b7 4 <it>h2 Keeping White tied down and pre-
<it>g7 seems a solid enough defence. paring to switch flanks.
I. .. 'ife5 2~f2
Otherwise 1...'iff6 2 'iVb8+ 'iff8 3 2 <it>el loses to 2 ...'ifxf3 3 ~xf3
'ifxf8+ ~xf8 and the back rank weak- <it>xf3 4 <it>n <it>e3 5 <it>e 1 f3.
ness means that White wins a second 2 ...'ifb5+ 3 <it>el 'ifbl+ 4 <it>e2 'ifd3+ 5
pawn with 4 gxf5. <it>el 'ifxf3 0-1
2 f4 'ifd6 3 gxf5 ~f8 4 ~dl 'ife5 5 Preparing simplification into the
~d5 pawn ending is the key.
126
CHAPTER TEN I
Solutions to Chapter Four
Exercise 1 Exercise 2
Short·Nunn, Brussels 1986 Karpoy·Timman, Tilburg 1977
(Analysis position)
IltJf4!
This is best, constructing a shield to 1 'i'f3+ .l:.g4 2 ~h3 .l:.aa4
prepare perpetual check. In the game Or 2 ....l:.ag5 3 g3 and zugzwang
Nigel Short underestimated the dan- obliges mate next move.
ger, and after 1 'iixd4? 'iif1 + 2 ~h4 3 'iid5+ .l:.g5 4 g4+! .l:.axg4 5 'i'f3 and
'iif5 resigned Black must move his rook and allow
an immediate mate.
Exercise 3
Bogolyuboy·Stahlberg, Kemeri 1938
1 'i'c2!
Preparing the advance of the c-
pawn.
1. .. 'i'xh5
Passive is 1...'i'c7. White can then
play 2 'iic4, intending ~g2, 'i'd5-d7.
2 'i'c4!
because 3 g4 g5+ 4 ~g3 ltJe4+ 5 Controlling some important squares.
~g2 'iixg4+ loses the queen. 2...'iif5+
1. .. ltJe4 After 2 ... 'i'h2+ 3 ~f3 'i'hl + 4 ~f4!
1...'iif1 + 2 ~h4 and White will es- Black has no worthwhile checks.
cape. 3 ~g2 'iic8 4 c7 a4 5 'i'c6 a3 6 'iid6
2 'i'c8+ ~h7 3 'iif5+ ~g8 4 'i'c8+ 'i'b7+ 7 ~h2 a2 8 'i'f8+ ~h7 9 'i'f5+
with a draw by perpetual check. 1-0
127
Test Your Endgame Thinking
Exercise 6
Filep-Mariotti
Reggio Emilia 1969/70
4~h4!
The game continued 4 ~fS? iYxdS+
S ~g6 iYd6+ and Black was simply
winning as he queens with check after
6 iYxd6+ ~xd6 7 ~xg7 a4 8 fS a3 9
f6 a2 10 f7 al iY+ etc.
4 ... iYxh2+ 5 ~g4 iYg2+ 6 ~h4 iYxd5
7~g3~f7
As Botvinnik pointed out, Black has
a clear advantage. He can aim to hide Black has the worst of the draw af-
his king on the kingside and gradually ter 4 ... ~f3 S ~gS ~g3?! (S ...h4 6
get the a-pawn moving forward. ~xh4 ~xf4) 6 ~xg6 h4 (6 ... ~xf4 7
~xhS ~fS) 7 fS ~xh3 8 f6 ~g2 9 f7
Exercise 5 h3 10 f8iY h2.
Colle-Pirc, Frankfurt 1930
(Analysis by Grigoriev) Exercise 7
Kostro-Filipowicz, Poland 1963
1...~dl!
zugzwang! White must defend the 1...~h7!
f2-square and is therefore obliged to The only move. After 1... ~f8? 2 f6
allow Black's king to cross the c-file. neither king move is satisfactory:
128
Solutions to Chapter Four
2 ... \t>gS 3 \t>d6 \t>h7 4 \t>d7 \t>h6 5 Neither 1...\t>e6 2 \t>f4 nor 1...\t>e7 2
\t>eS \t>g6 6 \t>e7, and 2 ... \t>eS 3 \t>d6 \t>f4 \t>e6 3 g3 escape the inevitable.
\t>dS 4 \t>c6. Otherwise 1...\t>gS? loses 2 hxg6+ \t>xg6 3 \t>f4 h5 4 g3 and
to 2 \t>d6 \t>g7 3 \t>e7, winning the f- White wins.
pawn.
2 \t>d6 \t>h6! Exercise 9
A draw was agreed here. White's Pomar·Cuadras, Clot 1974
best is 3 \t>c5, leading to a drawn race
as 3 \t>e7? is bad after 3 ... \t>g7 and 3 1...f4!
f6? loses the f-pawn and the game af- A classic breakthrough leading to an
ter 3 ... \t>g5 4 \t>e5 (4 \t>e7 \t>g6) elegant win for Black.
4 ... \t>g6 5 \t>e4 \t>xf6 6 \t>f4 \t>e6 7 2 \t>d5
\t>e4 \t>d6 S \t>f5 \t>c5. Or 2 exf4 h4 3 gxh4 g3.
2... h4 3 \t>xe4
Exercise 8 Alternatives fare no better, e.g. 3
IIjin·Zhenevsky • Botvinnik gxh4 g3 4 fxg3 fxe3 or 3 gxf4 h3.
USSR 1938
1 \t>f3!
This leads to a quick zugzwang. In-
stead the game's 1 \t>f4? allowed the
future world champion to escape -
1...g6 2 hxg6+ (2 g3 should be met
with 2 ... \t>g7! 3 e6 \t>f6 4 hxg6 \t>xe6 5
g7 \t>f7 6 \t>xf5 \t>xg7 rather than
2 ... gxh5? 3 \t>xf5 \t>e7 4 \t>g6)
2 ... \t>xg6 3 g3 h5 4 e6 \t>f6 5 e7 \t>xe7
6 \t>xf5
3 ... f3!
The star move. White's king is de-
nied access to the square of the h-
pawn.
4 gxf3 h3 0-1
Exercise 10
129
Test Your Endgame Thinking
where in view of2 .. .'~f7! 31;Ia7+ ~g8 2 ~f3 1::!.f5+ 3 ~e4 1::!.f6!
4~g6~f8. White doesn't have a shelter for his
2 ...1;Ig2 3 ~h7 1;Ih2+ king. This idea was found by Rauzer
Similarly 3 ... ~f7 4 g6+ ~f6 5 1::!.f8+ and Rabinovich.
~e7 61::!.f1 etc. 4~d5
4 ~g7 1::!.g2 5 g6 kth2 6 1::!.a8 Or 4 a 7 1;Ia6 5 ~d5 1;Ia 1 6 ~c6 1::!.a2
Having done it's job the rook comes 7 ~b6 1::!.b2+ 8 ~c6 1::!.a2.
back into play to prepare the typical 4 ...~h7 5 ~c5 1;Ig6 6 ~b5 1;Ig5+ 7
Lucena win. ~b4 1::!.g6 8 a7 1::!.a6 9 ~b5 1::!.al 10
6 ...1::!.hl 7 ~g8 1::!.h2 8 g7 1::!.hl 9 1::!.a2 ~b6 1;Ibl+ 11 ~c6 1::!.al with a well-
1::!.h3 10 1::!.e2+ ~d7 11 1::!.e4! 1::!.hl 12 known draw.
~f7 1;Ifl + 13 ~g6 1::!.gl + 14 ~f6 1::!.fl +
15 ~g51::!.gl+ 161::!.g4 etc. Exercise 12
A useful technique to remember! Karstedt 1896
Exercise 11 l1;Ib8
Instead 1 ~a8 ~d7 2 a7 ~c7 leads
to a draw. White should immediately
get some manoeuvring space for his
king.
1...1::!.cl 2 ~b71;Ibl+
2 ... ~d7 3 a7 1;Ibl+ 4 ~a6 1::!.a1+ 5
~b6 1::!.b 1+ 6 ~c5 and the king es-
capes.
3 ~a8 1::!.al 4 a7 ~d6 5 ~b7 1;Ibl + 6
~c8 1::!.c1 + 7 ~d8
Using the black king as a shelter.
7 ...1::!.hl 8 1::!.b6+ ~c5 91;Ic6+ ~b5 10
1...1::!.a5! 1;Ic8
The right approach, heading for de- The book move, but 10 1::!.c 1 also
fence along the ranks. Tarrasch instead wins. Most of this can be seen in
suggested the following variation: Chapter 3 (Solution in Chapter 9), Ex-
1...~f7 2 ~f3 1;Ia4 (2 ... ~e7 3 a7 ~d7 ercise 3, but as this technique is so
4 1::!.h8 loses to a well-known skewer; important it's worth seeing again!
in many such positions the king is
only really safe from this sort of thing Exercise 13
on g7 and h7) 3 ~e3 ~g7 4 ~d3 ~f7 Grunfeld-Wagner, Breslau 1925
5 ~c3 ~g7 6 ~b3 1::!.al 7 ~b4 ~f7 8
~b5 1::!.b 1+ 9 ~c6 1;Icl + 10 ~b7 1;Ib 1+ l1::!.a8!
11 ~a7 ~e7 121;Ib8 and White wins- The best move. White aims to stop
as seen in Chapter 3 (solution in Chap- Black's king invading via h5 and g4.
ter 9), Exercise 3. Compare this line of defence with the
130
Solutions to Chapter Four
2 i.b6!
Another important moment as 2
c;t>c3? slips up in view of 2 ... b6! 3 a6
Stalemating the king forces White (3 iLxb6 c;t>b7 and 3 axb6 c;t>b7 are
to convert Black's 'wrong' rook's both equal and should be familiar by
pawn into a b-pawn, when the win is now!) 3... c;t>bS.
trivial, e.g. 12 bS axbS (without the 2•.. ~d6
b3-pawn it would still be stalemate, After 2 ... c;t>bS Black is squeezed
but here White has amove) 13 b4 out: 3 c;t>dS c;t>a6 4 c;t>d6 c;t>bS S c;t>c7
iLd3 14 'i£ta2 'i£tc2 IS c;t>a3 c;t>c3 etc. 'i£ta6 6 c;t>b8 etc.
So - bishop and wrong rook's pawn 3 ~c4 ~c6 4 ~b4 ~d6 5 ~b5 ~d7 6
win against doubled pawns on the ad- ~c5 ~c8 7 iLa7 ~c7
jacent file. Naturally 7 ...b6+ is met by 8 c;t>xb6.
131
Test Your Endgame Thinking
8 'ft>b5 'ft>d7 9 Jl.b8 'ft>c8 10 Jl.f4 'ft>d7 9 'ft>e2 ~b2+ 10 'ft>e3 g3 11 fSiY g2 12
11 'ft>b6 'ft>c8 12 Jl.g3 1-0 iYg71-0
Exercise 16 Exercise 17
Flear·Andruet, Athens 1989 Azmai parashvil i·Flear
Belgrade 1988
I surprised my opponent. ..
1 'ft>g3!! The advantage of queen against rook
who immediately panicked with ... and minor piece is most noticeable if
1. .. g5? the defender needs to cover a wide
1...~xd4 2 i.e6 (and suddenly the area. On a limited front the queen may
threat of mate with Jl.g4 forces Black not be able to cause any damage.
to abandon his rook) 2 ... ~xf4 Black needs to hold on to the queen-
(2 ... ~d3+ 3 f3 and 3 ... ~xf3+ is forced) side and then mutually protect his
3 'ft>xf4 g5+ is somewhat humiliating pieces.
but should probably lead to a draw. 1. ..~e7 2 iYxh6+ 'ft>f7 3 iYd6 4Jd5
2 f5 Black is able to maintain the block-
Now White has a passed pawn and ade and, despite White's efforts, there
Black is driven onto the defensive. isn't any way through.
2 ... g43 f4 ~c7 4 'ft>a2 ~e6 5 iYb8 ~e7 6 'ft>b3 ~d7 7
'ft>c4 ~e7 8 'ft>c5 ~d7 9 'ft>c4 ~e7 10
iYd8 ~e8 11 iYd7+ ~e7 12 iYf5+ 'ft>e8
13 iYc8+ 'ft>f7 14 'ft>c5 ~c7 15 iYd8
~e7 16 a4 'ft>e6 17 iYd6+ 'ft>f7 18 b4
4Jc3 19 iYf4+ 'ft>e8 20 iYb8+ 'ft>f7 21
iYf4+ 'ft>e8 22 iYg4 4Je4+ 23 'ft>b6
4Jd6 24 iYg8+ 'ft>d7 25 iYb8 'ft>e6 26
iY d8 'ft>d5 27 'ft>a7
27 iYxe7?? 4Jc8+.
27 ...'ft>e6 28 iYg8+ 'ft>d7 29 'ft>b6 ~e8
30 iYg4+ 'ft>d8 31 iYg3 'ft>d7 32 iYh3+
'ft>d8 33 a5 ~e7 34 iYh4 4Jc8+ 35
44Jc6! 'ft>c5 'ft>c7 36 b5!? cxb5 37 iYf4+ 'ft>d8
Mate is still a theme! 38 iYfS+ 'ft>c7 39 d5 ~d7 40 iYf4+
4 ...~a7!? 4Jd6 41 iYe5 'ft>d8 42 iYf6+ 'ft>c7 43
... as is stalemate! iYe5 Yl-Yl
5 f6 ~a3
Others are no better: 5 ... ~a8 allows Exercise 18
6 Jl.fl mate and 5 ... ~c7 comes to the Boleslavsky·Ragozin, Moscow 1947
same sort of thing as the game - 6 fl
~c8 7 4Je5 ~c3+ 8 'ft>g2. The king needs to reach d7.
6 f7 ~xb3+ 7 'ft>g2 ~b2+ 8 'ft>f1 ~bl + 1 'ft>c5 'ft>f7 2 'ft>d6 4Jc8+ 3 'ft>c7 4Ja7
132
Solutions to Chapter Four
4 ~b6 ttJc8+ 5 ~b7 ttJe7 6 ~c7 ~f8 3 .tcS ~e2 4 ~c6 ~d3 S ~d7 .tgS
6 ... ttJdS+ 7 ttJxdS exdS 8 ~d7. 6 bS ~c4 7 ~c6 .td8 and Black de-
7 ~d6 ~f7 8 ~d7 fends.
3 ...~e2! 4 ~c6 ~d3 5 i..b6 .tg5 6
~b7
Tricky is 6 .tc7 .te3 7 ~dS (7 ..td6
~c4 etc.), when Black needs to find
7 ....td2!, intending to meet 8 b6 with
8... .taS.
6... 'i¥:?c4 7 ~a6 'i¥:?b3! 8 ..tf2 .td8 9
.tel ~a4!
133
Test Your Endgame Thinking
1 g5+
This led to a draw, but straight after
the game he pointed out the immediate
1 i.dS!, which he thought was win-
ning. However, Black then has
1...c4!!, e.g. 2 gS+ cj;g7 3 lIe7+ cj;f8 4
1If7+ cj;e8 S lIxh7 c3 6 ii.f7+ cj;f8 7
..txg6 c2 8 ..txc2 .i::Ixc2 9 g6 lIc4
Exercise 23
Motzer·Trabert, St.Vincent 2002
and Black shouldn't lose. Indeed 10
1If7+ cj;g8 11 h4 .i::Ixa4 12 hS, for in- Black won by creating threats with
stance, even loses to 12 ... lIxf4+! 13 both majorities.
lIxf4 i.xf4 14 cj;xf4 a4 etc. Alterna- 1...i.d4+ 2 ~g2
tively there is 2 i.xc4 lIb4 3 lIe6+ 2 ~e2 cj;g3 3 i.d7 f4 4 ii.g4 (4 ..te8
cj;g7 4 .i::Ie7+ cj;f8 S lIc7 .llxa4 when, cj;xh3) 4 ... cj;h4 S 'i.t>d3 hS 6 i.d7 cj;g3
although White arguably has an edge, 7 cj;e2 cj;g2! 8 iHS g4 9 hxg4 h4 and
a draw is most probable. Black wins.
1...~g7 2 .id5 ~f8 3 h4 .ie3 4 l:1e6 2...~e3 3 i.d7 f4 4 i.e8 ~e2 5 i.c6
l:1b4 5 ~c6 ~xa4 6 ':'xe5 i.d2 7 i.c4 h5 6 i.d7 iLe5 7 iLc6 iLc7 8 iLd7
l;Ia3+ 8 'i.t>e4 l:te3+ 9 ~d5 ~e7 10
l:tc8+ Yl-Yl
Exercise 22
Nimzowitsch·Samisch
Copenhagen 1923
(Analysis position)
134
Solutions to Chapter Four
135
Test Your Endgame Thinking
136
Solutions to Chapter Four
After 2 l:te 1+ Wf4 3 l:tfl + WeS 4 b7 1...l:txg3+ 2 Wf4 l:tgl (the main
fS S l:te 1+ Wf4 6 l:lb 1 We3 7 l:tb3+ point is that 2 ... l:txa3 is stalemate) S
We4 8 b8'iV l:txb8 9 l:txb8 f4 10 l:te8+ l:ta6+ Wg7 6 WxfS g3 7 Wg4 is equal.
Wd4! Black is OK. 2 Wd4 f4 3 l:ta5+ Wf6 4 l:ta6+ We7 5
2... f5 3 b8'iV l:txb8 4 l:txb8 f4 5 Wc5 l:ta7+ Wd6 6 l:ta6+ Wc7 7 gxf4 and
f3 6 l:tfS We3 7 Wc4 f2 8 Wc3 We2 9 White has escaped.
l:te8+ Wdl
with a book draw. Exercise 33
Botvinnik-Pachman
Exercise 31 Leipzig Olympiad 1960
Lutikoy-Taimanoy, Moscow 1955
1...i.a5 2 Wc7
ll:ta3? zugzwang.
Too passive! The correct choice is 1 2 ...Wg7
l:tb8! g4+ 2 hxg4+ hxg4+ 3 We2 l:tc2+ In the event of 2 ... g4 White can win
4 Wfl l:tc1 + S We2 WgS 6 l:th8!, the with 3 .ltd7 WgS 4 i.e6 WhS S .iLc4
point being to stop the king infiltrating WgS 6 i.e2 WhS 7 h3, or (instead of 4
on g3. .iLe6) 4 Wd6 etc.
1...g4+ 2 hxg4+ hxg4+ 3 Wf2 l:tc2+ 4 3 Wd6 Wf6 4 .iLxg6! Wxg6
Wfl l:tcl + 5 We2 If Black doesn't capture then White
S Wf2 g3+ 6 We2 l:tg 1 7 l:ta2 is will soon create a passed pawn on the
flashy but fails to 7 ... Wg4 8 Wd3 f3, kingside with decisive effect, e.g.
e.g. 9 l:ta4+ WfS 10 ~aS+ We6 11 4 ... .ltb4+ S WdS i.aS 6 .iLfS .iLc3 7
l:ta6+ WdS 12 l:taS+ Wc6 13 gxf3 g2 Wc6 .iLaS 8 h4 gxh4 9 gxh4 Wg7 10
14l:tgS l:tdl +. WdS Wf6 11 hS WgS 12 WxeS WxhS
5 ...Wg5 6 l:tb3 Wh4 7 Wf2 g3+ 8 Wf3 13 Wxd4.
l:tfl+ 9 We4 f3! 5 Wxe5 i.c3 6 We6 g4 7 e5 i.b4 8
An instructive breakthrough. Wd7 Wf7 9 e6+ WfSl0 as! etc.
10 l:txf3l:tf2 11 We3
11 l:lf4+ is met by 11...WgS. Exercise 34
11 ...l:txg2 Farago-Zimmerman
White's king will remain fatally cut Zalakaros 1992
off from the g-pawn.
12 l:tfS l:ta2 13 l:th8+ Wg4 14 l:th7 g2 1 a4!
15 l:tg7+ Wh3 16 Wf3 Wh2 17 l:th7+ The more obvious 1 a3 Wg7 2 b4
Wgl 18 l:tb7 l:ta3+ 19 Wg4 l:te3 20 doesn't work since after 2 ... cxb4 3
l:tf7 l:te8 21 Wf3 l:th8 1-0 axb4 axb4 4 cS dxcS S d6 i.xd6 6
Wxd6 c4 7 WxeS b3 8 .iLdl Wxg6
Exercise 32 White has run out of pawns.
1...Wg72 b4! cxb4
White has a clever resource ... 2 ... axb4 loses to 3 as.
ll:ta3! Wg5 3 c5 dxc5 4 d6 i.xd6 5 Wxd6 e4
137
Test Your Endgame Thinking
After 5 ... c4 6 'iitxe5 b3 7 ~d 1 'iitxg6 tive. First he improves his pawns ...
8 'iitd4 White picks off Black's re- 1 h4 ~f3 2 b4 ~hl
maining pawns and is then left with Then the bishop ...
the 'right' rook's pawn. 3 ~e2 ~g2
6 ~xe4 1-0 3 ... ~e4 4 ~g4 ~f5 5 ~f3 ~e6 6
e4! (another way of targeting the b7-
Exercise 35 weakness) 6 ... dxe4 7 ~xe4 ~c8 8
Centurini 1847 ~f3 and Black is in zugzwang (after
8 ...'iite7 9 'iite5 White invades).
1 ~h4 'iitb6 2 ~f2+ 'iita6 3 ~cS! 4 ~g4 ~e4 S ~c8 'iitc7 6 ~e6 'iitd6 7
zugzwang. Black must move his ~g8 h6 8 ~f7
bishop onto an exposed square. Note It is more or less zugzwang.
that the plausible 3 ~e3 ~d6! 4 ~g5 8... hS 9 ~e8 ~c2 10 ~f7 ~e4
'iitb6 5 ~d8+ 'iitc6 6 ~e7 runs into
6 ... ~h2.
3 ... ~g3
Naturally 3 ...'iitb5 fails to 4 ~a7
'iita6 5 ~b8 ~gl 6 ~g3 ~a7 7 ~f2.
4 ~e7 'iitb6 S ~d8+ 'iitc6
11 fS!
The mini-combination gives the
White bishop more freedom while ty-
ing down Black's.
11 ... ~xfS
After 11...gxf5 12 ~xh5 the h-pawn
Back to the starting position, except will be decisive.
that the bishop is now on g3. 12 ~xdS ~c8 13 e4
6 ~h4! ~h2 7 ~f2 13 ~e4 would also win.
White now gets his bishop to b8 and 13 ... 'iite7 14 'iiteS
wins as in the note to 3...'iitb5. And finally the king moves up. In
zugzwang again, Black resorts to a
Exercise 36 desperate try, but to no avail...
Polugaevsky·Mecking 14... gS IS hxgS h4 16 g6 h3 17 g7 h2
Mar del Plata 1971 18 g81W hl1W 191Wf7+ 'iitd8 20 1Wf8+
1-0
Polugaevsky's technique is instruc-
138
Solutions to Chapter Four
1.. ..td8!
1.. ..txe3 2 fxe3 ~xe3 loses to 3 h4!
and 1.. ..tc7 is inferior to the text be-
cause after 2 h3 gxh3+ 3 ~xh3 ~f3
White has 4 ~h4 and the g-pawn is
free to advance.
2 h3 gxh3+ 3 ~xh3 ~f3
Exercise 39
Yusupov·Timman
Linares 1992
Exercise 38
Hamdouch i·Topalov
Cap d'Agde (rapid) 1994
1. ..~g2+!
In the game Black erred with 1 ~e4!
1...~d4? 2 h5 ~e5 3 h6 ~e6 4 ~g7 The game continued 1 ~a I? (put-
(not 4 h7? ~g2+ 5 ~h6 ~f7 6 h8N+ ting the rook behind the pawn ties
~f6 7 ~h7 ~gl, which is winning for down the opposing rook, but here it
Black) 4 ... ~g2+ 5 ~f8! ~f2+ 6 ~g7 allows the black king to activate with a
~g2+ with a draw. timely push of the e-pawn) 1...~a5 2
2 ~fS~h2 ~e3 e5 3 ~e4 exf4 4 ~xf4 ~e6 5
A typical manoeuvre that wins time ~e4 g5 6 hxg5 ~xg5 7 ~f3 ~a5 8
to come behind the pawn. ~e 1+ ~f5 9 ~e4 (going to the fourth
3~gS~d4 rank after all, but after too much sim-
l39
Test Your Endgame Thinking
plification) 9 ... ~c5! 10 ~e3 ~a5 11 not always, behind the pawn).
~a3 ~e5 12 ~e3 ~e6 13 ~e2 ~d6
14 ~f2 ~e6 15 ~e3+ ~d5 16 ~a3 Exercise 40
~e6 17 ~e3 h4 18 g4 (18 gxh4 ~h5 Taimanov-Larsen
19 a5 ~xh4 20 ~al ~d6 21 a6 ~h8 is Palma de Mallorca Interzonal 1970
also drawn) 18 ... ~f6 19 ~f4 ~g6 20
~f3 ~g5 21 ~a2 h3 Y2-Y2. Black must pacify the white king and
1. ..~f5 then harass his opponent.
Or 1... ~a5 2 ~e2 ~a6 3 ~d3 ~f5 4 1. ..~g8+ 2 ~h5 ~h8+ 3 ~g5 ~g8+ 4
~e5+ ~g4 5 ~g5+ ~f3 6 a5 e5!? ~h4
(desperate stuff, but 6 ... ~a8 7 ~c4
~a7 8 ~b5 goes down without a fight)
7 fxe5 ~xa5 8 e6 ~a 1 9 ~xg6 and
White wins easily.
2 ~e5+ ~g4 3 ~g5+ ~h3 4 a5
4...~e5?
A bad mistake. Instead MUller
points out two ways to draw: 4 ... ~h8+
5 ~g3 ~e5 6 ~a6 ~hl and 4 ... ~f4 5
~a4+~f3.
White's rook protects everything 5~a6!
and the king is able to calmly advance Cutting the king off along the rank
to the queenside. and enabling the rook to be used as a
In rook endings there is an oft shield.
quoted cliche 'rook behind the pawn' 5 ...~f4
- here this was not correct, so beware 5... ~h8+ now fails to 6 ~g5 ~g8+ 7
of blindly following generalisations! I ~h5 ~h8+ 8 ~h6.
suppose 'in general' that the rook 6 ~f6+ ~e5 7 g5
needs to go where it most ties down Black resigned as White has a ver-
the opponent (which is frequently, but sion of the Lucena position.
140
CHAPTER ElEVEN I
1 e4!
Bringing the passed e-pawn into
playas well as the queen and rook bat-
tery proves too much for Black. This
is the stronger of the two as after 1
~xh7? Black can put up a decent de-
fence in 1...~f8 2 ~h6 'i!Vg7 3 'i!Ve6+
'i!Vt7 4 ~xg6+ ~h7 S ~h6+ cJJg7 6
'i!Vd6 ~dS 7 'i!VxdS cJJxh6 S 'i!Vh4+ cJJg6,
and White is only slightly better.
1...'i!Vcl+ 8 h4! h5 9 g4 hxg4 10 h5 cJJh7 11
The odd looking L.gS allows 2 eS 'i!Vg6+ and wins (Kasparov).
to be met with 2 ... 'i!Vb1+, defending
the h7-pawn; instead after the prepara- Exercise 2
tory 2 ~fS ~aS 3 ~h2! 'i!Vd4 4 eS there Flear-Mitkov, Toulouse 1996
is no defence.
2 cJJh2 'i!Vh6 3 e5 ~fS The game continued as follows:
3 ... ~bS 4 'i!Vf6, followed by pushing 1 b5 i.d5 2 b6 e4 3 b7 g2 4 b8'i!V
the e-pawn. 4 ~f2? loses to 4 ... e3+ S ~gl e2 6
4 e6 g5 5 ~xfS+ bS'i!V e 1'i!V+ etc.
S 'i!Vd7? is inaccurate thanks to 4 ... g1'i!V+ 5 cJJe2 'i!Vg4+ 6 cJJe3 'i!Vg1+ 7
S... g4!' cJJe2 'i!Vg2+ 8 cJJe3 'i!Vf3+ 9 cJJd4 'i!Vd3+
5 ...'i!VxfS 6 'i!Vxg5+ cJJh8 10 cJJe5 e3 11 'i!Ve8+ cJJg5 12 'i!Ve7+
141
Test Your Endgame Thinking
'it>h5 13 tbf5 'ilVe4+ 14 'it>f6 'ilVxe7+ 15 3 ... f4! 4 ~xf4 ~f5 5 ~c7 ~g4 6 ~d7
'it>xe7 Y2-Y2 h4 and draws.
15 ... e2 16 tbg3+, followed by 17 Instead the game continued
tbxe2. 1...gxh5? 2 ~d7 ~g6 3 ~f4 M 4 gxM
The game was played correctly. ~h5 5 ~g3 ~g4 6 ~el 1-0. White
holds onto his last pawn and marches
Exercise 3 his king to capture the h6-pawn: 6 ... f4
King·Flear (playing for stalemate with 6 ... ~h5 is
Cheltenham Team Ch., 1994 easily refuted by 7 ~e6 ~g6 8 ~g3
~h5 9 ~f6 ~g4 10 ~el ~h5 11 ~f2
Correct is ... f4 12 ~f5 D 13 ~f4) 7 ~e6 ~D (or
1...'it>e6! 7 .. .D 8 ~f6 ~h3 9 ~g6 ~g2 10
... holding off the white king's ap- ~xh6 ~f1 11 ~a5!) 8 ~f5 ~e2 9
proach. ~xf4 ~xel 10 h5 ~f2 11 ~f5 ~e3 12
2~f4 ~g6 ~e4 13 ~xh6 ~f5 14 ~g7 ~g5
Instead 2 hxg6 allows Black an easy 15 h6.
route to g4, e.g. 2 ... 'it>f6 3 ~d7 ~xg6
4 ~e6 ~h5 5 ~f4 (or 5 ~xf5 stale- Exercise 4
mate) ~g4 6 ~f6 h5 7 ~g6 M, while Baklan·Flear
2 ~d8 gxh5 3 ~e8 f4! 4 ~xf4 ~f5 5 Montpellier Team Ch., 1999
~xh6 ~g4 6 ~f4 M is another easy
draw. My opponent missed Black's saving
2... gxh5 resource in his calculations, so the 9th
Now capturing on h5 is fine as the move, below, was an error.
white king cannot enter the fray so 1 1lf7 lle8 2 ~d4 lld8+ 3 ~e4 llh8 4
quickly. llxg7 llxh2 5 llxg6 llb2 6 g5 llxb4+
3~xh6 7 ~f5 c5 81lh6 c4
Or 3 ~d8 ~d5 4 ~e7 ~e4 5 ~c7
~D 6 ~f6 ~g4 7 ~g6 M with equal-
ity.
91lh4?
White should have played 9 g6!,
e.g. 9 ... c3 (or 9 ...llbl 10 g7 llf1+ 11
142
Solutions to Chapter Five
143
Test Your Endgame Thinking
slow in view of 7 .txb7 ~xb7 S hS!, .te2 18 ~f6 ~d7 19 ~g6 h5 20 ~g5
and White will capture the h-pawn and ~d6 21 .tn ~c6 22 i.xh5 1-0
take control of g7. Surprisingly, the passive looking
4 i.f3+ ~d6 5 .tb7! 1...~bS followed by the fight for the
The start of a manoeuvre to pacify b7-square (the pawn ending is in this
the opposing bishop. case drawn) allows Black to stay in
5....te2 6 .ta6 .tf3 7 .tfl .tb7 8 touch with the b-pawn, whereas after
.th3 ~e7 1.. .~c6 Black's king is forced away
S... ~cS 9 .tg4! ~c4 10 .te2+ ~cS and is unable to put pressure on b6 in
11 .ta6 .tf3 (once again 11...~c6 12 time .
.txb7+ ~xb7 fails to 13 hS) 12 i.cS,
followed by ~a6. Exercise 7
9~b5 Yanofsky-Fischer
Starting to move towards the h- Stockholm Interzonal 1962
pawn with Black still far from organis-
ing a counter-attack against b6. 1...tiJf5!
9...~d6 10 .tg4 1... g3+? is tempting but this takes
away an important square from the
black king: 2 ~e2 lial 3 i.f3 lifl 4
.tb7! ~gS S .taS ~fS 6 i.b7 ~eS 7
.taS lif2+ S ~el tiJc2+ 9 ~dl tiJd4
(9 ...lixd2+ 10 ~xd2 is not winning)
10 ~el lixd2 11 ~xd2 f3 12 gxf3
~f4 (l2 ... g2 13 f4+) 13 ~el is only
drawn, as analysed by Kasparov.
2lib2lial
144
Solutions to Chapter Five
Exercise 10
Guliev·Tukmakov, Nikolaev 1993
14S
Test Your Endgame Thinking
146
Solutions to Chapter Five
Black gains time and space for his ing with bishop and h-pawn versus
king to enter the white camp. Inade- lone king is winning.
quate are 1... ~d6 2 ~f2 ~c5 3 ~e3
and 1.. .i.e4 2 g3 ~f5 3 ~f2 a3 4 Exercise 15
~e3! (simplest) 4 ... ~g4 5 .txf6 ~xg3 Hollis-Florian, Correspondence 1979
6 ~e2 d4 (or 6 ... a2 7 ~e3 .to 8 ~d2
d4 9 .txd4 ~xh4 10 ~c 1, heading for
aI, when White draws by trading in
the bishop for the g-pawn) 7 ii.xd4
~xh4 8 ~d2 g5 9 i.f6.
2 gxh3
Declining the offer with 2 ~f2
doesn't fare any better: 2 ... ~f5 3 ~O
ii.xg2+ 4 ~xg2 ~e4 5 ~f2 ~d3 6
.tb4 (6 ii.xf6 d4 7 ii.e7 ~c2 8 ~el d3
9 i.b4 a3 and the bishop is over-
loaded) 6 ... d4 7 ~e1 ~c2 etc.
2 ...~f5 3 ~f2 ~e4 4 i.xf6 There are three main lines of which
After 4 ~e2 f5 the third passed the first two seem to hold:
pawn starts to roll. a) 1...!:I.e3 (aiming for a defence
4 ... d4 5 ~e7 ~d3 6 ~c5 ~c4 7 i.e7 based on a passive rook and an active
~b3 0-1 king) 2 !:I.c7 !:I.e8 3 b7 !:I.b8 4 ~d3 ~f5
The game might end 8 .tc5 d3 9 5 !:I.xf7+ ~g4 6 !:I.f4+ ~xg3 7 !:I.b4 g5!
~e3 ~c2 10 i.b4 a3 etc. 8 hxg5 h4 9 g6 h3 10 g7 h2 11 !:I.bl
~g2 12 ~e4 hl'iV 13 !:I.xhl ~xhl 14
Exercise 14 ~d5 ~g2 15 ~c6 !:I.g8 and draws.
Kotov-Botvinnik, b) 1...~xg3 (described by Muller
USSR ch (Moscow) 1955 and Lamprecht as 'very risky') 2 !:I.c7
(2 !:I.xf7+ is tempting but after
Botvinnik won with an instructive 2 ... ~xf7 3 b7 ~g7 4 b8'iV !:I.O Speel-
combination. man points out that Black can block-
1... g5! 2 fxg5 d4+! 3 exd4 ~g3 ade and draw by putting his rook on f5
Black has obtamed two dangerous and then simply playing with his king)
passed pawns. Note that White's is the most testing: 2 ... !:I.g2+ 3 ~b3
pawns are both stopped in their tracks !:I.gl 4 ~b2 !:I.g4 5 !:I.c3 !:I.xh4 6 b7 (or
by Black's bishop. 6 ~a3 !:I.e4 7 b7 !:I.e8 8 !:I.c8 !:I.e3+ 9
4 ii.a3 ~xh4 5 ~d3 ~xg5 6 ~e4 h4 7 ~b2 !:I.e2+ 10 ~c3 !:I.e3+ 11 ~c4
~f3 ~d5+ 0-1 !:I.e4+ 12 ~c5 !:I.e5+ 13 ~b6 !:I.el 14
The bishop will guard the h-pawn !:I.c6+ ~g7!) 6 ...!:I.b4+ 7 !:I.b3 !:I.xb7 8
whilst the black king saunters over to !:I.xb7 and this complicated looking
win the bishop for the b-pawn. The position is apparently drawn (Muller
hI-square is a light-square, so the end- & Lamprecht).
147
Test Your Endgame Thinking
148
Solutions to Chapter Five
~g8 (or 8 ... ~e8 9 ~e6 ~d8 10 ~d6 an eye on White's h-pawn, and then he
and White wins) 9 ~g6 ~f8 10 ~aS forced decisive concessions using
a2 11 ~a8+ ~e7 12 ~xa2 ~xcS 13 hS zugzwang.
~c 1, but White wins with a neat trick 1...~f6!
in the shape of 14 ~a7+ ~f8 IS ~a8+ Not 1...~e4? 2 ~h3 ~f3 3 g4 .i.c7
~e7 16 h6 ~g1+ 17 ~fS ~hl 18 h7!. 4 gS .i.d8 S hS.
Consequently I suspect that 1.. .~a 1 2 ~h3 ~g7! 3 g4 ~h6! 4 ~g3
loses. In the event of 4 gS+ ~hS S ~g3
both S.....txgS 6 hxgS ~xgS and
Exercise 17 S....i.c7+ 6 ~h3 .teS win.
G. Timoshchenko-Stephenson 4 .....te7 5 ~h3
Hastings Challengers 1996/7 At any moment h4-hS IS met by
... g6-gS.
Most of the following analysis is by 5....tb40-1
Rosen. White resigned due to 6 ~g3 .i.e 1+
1 g6! 7 ~h3 .i.f2! (zugzwang!)
This is the only way to win. The
game continued 1 .i.xf7? ~xf7 2 e6+
~xe6? and Black resigned after 3 g6.
Rosen points out that Black could
draw with 2 ...~g8! 3 g6 .i.hS 4 g7
.i.g6 S e7 .i.e8 6 ~xfS ..thS, and if
White ever goes to d8 and promotes
on e8 to a queen this leads to stalemate
after .....txe8 and ~xe8.
1... fxg62 ..tg8 ~f8
2 ... ..thS doesn't resist for very long,
e.g. 3 .i.xh7 ~f7 4 ~gS ~e6 S ..txg6.
3 ..txh7 .i.dl 4 ..txg6 ..tb3 5 ~xf5 8 hS gS 9 ~g2 ..tcS 10 ~f3 ~g7 11
~g8 6 ~f6 ~h8 7 .i.f7 .i.a4 8 e6 ~h7 ~e4 ~f6 12 ~dS ..tf8 13 ~e4 ~e6 14
8... .i.b3 9 e7 .i.a4 10 .i.g6 etc. ~d4 .i.h6 IS ~e4 .tg7 16 ~d3 ~eS
9 ~g5 .i.b3 10 ..tg6+ ~g8 11 e7 ..ta4 17 ~e3 .tf8 etc.
12 ~f6 .i.b5 13 ~e5 ..ta4 14 ~d6
..tb5 15 ~c7 ..ta4 16 ~d8 .i.b5 17 Exercise 19
.i.f5 and White wins with .i.d7 etc. Alburt-Lerner, Kiev 1978
Exercise 18 1 tLJxc5!
Tolstikh-Zakharevich This seems to do the trick!
Ekaterinburg 1997 1... bxc5 2 b4 axb4
There are some other tries but
Black found a neat win. First he White seems to be winning in each
brought his king back to h6, keeping case: 2 ... cxb4 3 cS tLJe4 4 d7 b3+ S
149
Test Your Endgame Thinking
Exercise 21
Arkell-S.Buckley, Swansea 2001
150
Solutions to Chapter Five
4~f3?
An imprecision from the well-
known English endgames expert. In-
stead 4 g4! hxg4 (or 4 ... c2 5 g5 and,
despite losing back the piece after 10 hxg5+ ~xg5 11 ~h3! h4 12 g4!
5 ...l:txd7 6 l:txc2, the rook ending is ~f4 13 ~d4 ~g3 14 g5 ~xh3 15 g6
winning) 5 h5! wins against all de- ~h2 16 g7 h3 17 g8'i' ~hl 18 'i'd5+
fences - 5... gxh5 6 ~f5+ ~g8 7 ~e6, ~gl 19 'i'g5+ ~f2 20 'i'h4+ ~g2 21
or 5 ... ~h6 6 hxg6 and now both 'i'g4+ ~h2 22 ~e3 ~hl 23 ~f2 and
6 ... ~xg6 and 6... l:txf6 are met by 7 mate next move.
~e8 or, finally, 5 ... l:txf6 6 ~e8+ ~h6 9 ~c8 l:tf6 10 ~d2 g5 11 hxg5+
7 hxg6l:tf3 8l:th7+ ~g5 9 g7. ~xg5 12l:tc5+ ~g6 13 ~e3 h4 14 g4
4...l:txf6+ 5 ~e2 l:tf7 6 ~dl ~h6 7 h3 15 l:th5 l:tb6 16 ~f5+ ~g7 17
~c2 l:txh3l:tb3+ 18 ~d3 1-0
Exercise 22
Fernandez Garcia·Khenkin
St.Vincent 2002
1. ..~d4!
Keeping up the pressure and prepar-
ing ... ~e5. The pawn ending is proba-
bly not winning after 1... ~xc3 2
~xc3, e.g. 2 ... ~c5 3 g3! (not, how-
ever, 3 d4+? ~b5 4 ~d3 ~xa5 5 ~c4
~b6 6 ~d5 ~c7! 7 ~e6 ~d8! etc.)
151
Test Your Endgame Thinking
3 .. .'~)b5 (or 3 ... 'it>d5 4 d4 'it>e4 5 'it>c4 gxf5+ 5 'it>xf5 .Yl.e3 6 'it>e6 .Yl.c5 7 i.c7
'it>xf5 6 d5) 4 'it>d4 'it>xa5 5 'it>c5 and 'it>b7 8 'it>d7! and White is winning in
White is not worse, or 2 ... 'it>e5 3 'it>c4 all lines: 8 ... 'it>a6 (8 ... .Yl.f2 9 'it>xd6 and
'it>xf5 4 'it>d5 'it>g6 5 d4 'it>fl 6 'it>c6 f5 8 ... i.a3 9 .txd6 .tel 10 .tc5 are no
7 d5 f4 8 d6 D 9 gxf3 gxD 10 d7 f2 better) 9 'it>c8! .Yl.xb6 10 .txb6 'it>xb6
11 d8'ifi f1 'ifi 12 'ifid5+, which should 11 'it>d7 'it>c5 12 'it>e6.
be drawn. 2 'it>g3! 'it>c8
2 'it>b3 'it>e5 3 .iel 2 ... i.g7 is defeated rather more rou-
3 'it>c4 is too slow as after 3 ... .ixc3 tinely: 3 'it>g4 .td4 4 b7 'it>c7 5 i.e7
4 'it>xc3 'it>xf5 Black wins easily. 'it>xb7 6 'it>g5 'it>b6 7 .Yl.xd6.
3 ...'it>xf5 4 'it>c4 .Yl.e3 5 'it>d5 'it>f4 6 3 'it>g4
'it>c6.id4! We now have the same position as
Now the king infiltrates on either e3 three moves ago but now with Black
or g3. to move!
7 'it>b7 'it>e3 8 'it>xa6 'it>xd3 9 'it>b5 f5 3 ... 'it>d7 4 .tf6 i.h6
10 .ig3 g5 11 .ic7 f4 12 .ib6 f3 13
gxf3 gxf3 14 a6 f2!
Possible is 14 ... i.xb6 15 'it>xb6 f2
16 a 7 f1 'ifi 17 a8'ifi 'ifi f6+, which offers
reasonable winning chances, but the
text wins easily.
15 a7 fl'ifi 16 a8'ifi 'ifibl+ 0-1
It's not just a piece - White loses
his queen or his king.
Exercise 23
Gallagher-Krush, Hastings 2001/2
5.te7!!
The analysis below is largely based on Black cannot capture the bishop as
Gallagher's. Did you see that the win the b-pawn queens. ill this zugzwang
comes through triangulation!? position Black would like to defend
1 'it>h4! the d6-pawn and the g5-square simul-
1 i.f6 .th6 2 .te7 'it>d7 gets no- taneously but, because he has the
where as 3 b7 'it>c7 4 .txd6+ 'it>xb7 5 move, something has to give.
'it>D 'it>c8 6 'it>e4 'it>d7 looks drawn. 5 ... i.g7 6 b7 'it>c7 7 .txd6+ 1-0
1 ...'it>d7 7 ... 'it>xb7 8 'it>g5 is now easy.
1...'it>b7 2 i.d8 .th6 (or 2 ... 'it>c8 3
b7+! 'it>xb7 4 'it>g5 and White wins, Exercise 24
e.g. 4 ... 'it>c8 5 i.f6 'it>d7 6 'it>xg6 'it>e8 Matulovic-Cvetkov, Varna 1975
7 f5 'it>d7 8 .tg5 'it>e8 9 f6 'it>d7 10 fl)
3 'it>g4 'it>a6 (Black is in zugzwang 1 'ific1!
after 3 ... 'it>c8 4 .ic7 'it>d7 5 .tb8) 4 f5! Switching to the other wing.
152
Solutions to Chapter Five
IS3
Test Your Endgame Thinking
Exercise 26 a draw.
Stanojoski-Flear 6... ~g7 7 ~a8 ~h1 8 ~f5 j,b2 9
Hastings Challengers 2001/2 ~c8+ 'itd5 10 ~d8+ 'itc6 11 ~d2 .tal
12 ~a2 j,h8 13 g6 ~fl + 14 'ite6
My opponent immediately went astray ~f6+ 15 'ite7 ~b7 16 g7.txg7 17
and I was able to grovel a draw. ~g2 .th8 18 ~g8 lIfl 19 ~xh8 ~h1
1 ~b7? 20 ~f7 ~a7 ~-~
1 ~b 1! was correct - 1...~f6 2 ~f1 21 'itg6 ~g1+ 22 'itf7 ~h1 IS an
~e3 3 g5 ~f5 4 f4! ~xf4 5 ~xf4+! easy draw.
~xf4 6 g6 and the two pawns beat the
rook. Exercise 27
1...~f6 2 g5 ~xf3 3 ~g4 Kasparov-Karpov, Seville 1987
White could try 3 h7 ~h3+ 4 'itg6
.tal 5 ~g7 (a nice idea, but why take Rather than with resignation, 1 'itg2
immediately?) 5 ... ~d5! 6 'itf7 ~xg7 7 could have been met by ...
~xg7 'ite6 8 g6 'itf5, but Black draws. 1...Wib4 2 .tf3 Wic5 3 .te4 Wib4
3 ...~fl ... with a trap in mind.
4 f3!
Not 4 .txg6?? tLJxg6 5 Wixg6 Wib7+
6 'ith2 Wig2+! etc.
4 ...Wid2+ 5 'ith3 Wib4
After 5 ... Wih6 6 f4 Wig7 7 Wixg7+
'itxg7 8 .tc6 White wins by bringing
up his king to c7 and then playing
~e4 to hit g6. zugzwang enables
White to get his king to d6 and then,
by targeting the e6-pawn (K on d6, B
on c4) Black, with a king on f7 and
knight on f8, has no 'pass' moves and
4 h7 is thus obliged to surrender the pawn
4 g6 allows the white king to be and the game.
booted out of play after 4 ...~g1+ 5 6 .txg6 tLJxg6 7 Wixg6 Wixh4+ 8 ~g2!
'itf5 ~f1 + 6 'ite4 (not 6 'ite6 ~f6+ 7 It is no longer stalemate. Black must
'ite7 lIxg6) 6 ... ~e 1+ 7 'itf3 ~f1 + 8 abandon the h-pawn, leaving White
~e2 1If2+ 9 'ite1 ~g2 10 g7 and now with two extra pawns and a win.
the cheeky 10 ... 'itd3 forces a repetition I do think that most mortals would
by 11 ~b3+ 'itc4 12 ~b7 (12 ~b8 have played on up to here just to see!
.txg7) 12 ... ~d3 etc.
4 ... j,a1 5 lIa7 .tb2 6 ~a2 Exercise 28
Here 6 g6 'itd5 7 g7 ~g 1+ 8 'itf5 Geller-Fischer, Palma Interzonal 1969
~xg7 9 h8Wi ~g5+ 10 'itxg5 .txh8
leads to lone rook versus lone bishop - 1 ~d8
154
Solutions to Chapter Five
Coming behind is the most straight- black king is on g8) and the manoeu-
forward method. In the game the over- vre ltJg3-fl-e3-d5 attacks the b-pawn.
sight 1 ~e5?? allowed 1...~g4 2 f5 Once a rook moves to either b7 or b8
l'la5+ and White resigned. Instead 1 (to protect b6), then ltJf6+ either wins
~g6!? leads to complications (where the exchange or the f-pawn. If Black
the king paradoxically comes back in ditches the exchange White can posi-
front of the g-pawn to defend!) after tion his bishops on d5 and f6, when
1...l'la6+ 2 ~f5 l'la8 3 l'ld7! l'lfS+ Black (with only a rook and king) will
(3 ... g2 4 l'lg7 ~h3 5 ~e6 l'le8+ 6 not be able to hold onto both b6 and
~d6! l'lfS 7 ~e5 ~h2 8 f5 gl'if 9 f5. Once White wins a pawn the rest
l'lxgl ~xgl 10 f6 ~f2 11 ~e6 ~f3 12 becomes trivial. Such long-winded
~e7 is a comfortable draw) 4 ~e4! plans are not difficult to employ in
(rather than 4 ~e5 l'lg8 5 l'ldl ~g4 6 practice if your opponent can under-
f5 l'le8+) 4 ... l'lg8 5 ~f3! l'lh8 6 ~g2 take nothing positive.
etc.
1 ... g2 Exercise 30
1...l'la5+ 2 ~e4!. Bernstein·Maroczy
2 l'lh8+ ~g3 3 l'lg8+ ~f3 4 ~e6! gl'if San Sebastian 1911
Black can play for a trick with
4 ... l'le 1+ 5 ~d7 (or 5 ~d6, which White has to first challenge the h-
comes to the same thing) 5... l'le4, pawn.
when unfortunate would be 6 f5?? IltJe6 h3 2 ltJf4 ~e8
l'lg4! 7 l'lxg4 ~xg4 8 f6 g 1'if 9 f7 After 2 ... h2 31tJxh5+ ~g4 4 f7 hl'if
'ifc5 with an eventual win for Black. (or 4 ... ~xh5 5 fS'if hl'if 6 'ifh8+) 5
Instead 6l'lxg2! ~xg2 7 f5 is level. ltJf6+ ~g5 6 fS'if White maintains the
5 l'lxgl l'lxgl 6 f5 and the draw is extra piece.
assured. 3 ltJxh3 ~xh3 4 ~d6 ~g4
Exercise 29
Capablanca·Alekhine, Ostend 1936
155
Test Your Endgame Thinking
3 gS! Exercise 33
After 3 gxfS <3;;c7 Black is inside the Flear-Campos Moreno
square of the f-pawn. Palma de Mallorca 1991
3 ... hxgS 4 hxgS e4
A final try ... 1 g4+!
156
Solutions to Chapter Five
An astonishing move that many 'it'h5 24 ~g7 (or 24 'it>g8 'it>e7 25 h8'it'
people struggle to find until I point out 'it'f7 mate) 24 ... 'it>e7 25 h8'it' 'it'g5+ 26
the weakness of the b6-square. ~h7 'it>f7 with a quick mate.
1... hxg4 2 .i.g3 gxf3+ 3 tiJxf3 .txb3 4 The game itself continued with 2
.tc7 ~e6 5 .i.xb6 ~d5 6 ~d2 .i.xa4 'it>g3?! and contained a number of er-
The two extra pawns are not enough rors: 2 ...b4? (2 ... a5! is better: 3 'it>f4
to win, particularly as a 1 is the wrong ~f7 4 h5 gxh5 5 'it>f5 h4 6 d6 h3 7 e6+
colour for Black's bishop and a-pawn. 'it>e8 8 'it>f6 h2 9 d7+ 'it>d8 10 'it>f7
7 ~c3 .i.d1 8 tiJd2 a4 9 tiJc4 tiJb4 10 hl'it' 11 e7+ 'it>xd7 12 e8'it'+ 'it>d6 13
tiJe3+ ~c6 11 .txc5 ~xc5 12 tiJxd1 'it'd8+ ~e5 with the better game for
tiJd5+ 13 ~c2 ~b4 14 tiJb2 tiJe3+ 15 Black according to Tarrasch, although
~b1 Yl-Yl this last move can't be right as White
can then repeat with 14 'it'f6+, so
Exercise 34 Black should maintain the advantage
Pillsbury-Tarrasch, Nuremburg 1896 with 13 ... 'it>c5!) 3 ~f4? (3 h5 is drawn
according to Botvinnik) 3 ... g5+??
1. .. b5 (3 ... 'it>f7 leads to an advantage,
Compare 1...~f7 2 h5! with the whereas the text move loses - 4 h5
main line. gxh5 5 'it>f5 h4 6 d6 h3 7 e6+ 'it>e8 8
2 h5 'it>f6 h2 9 d7+ 'it>d8 10 'it>f7 hI 'it' 11
Ineffective is 2 d6? in view of e7+ 'it>xd7 12 e8'it'+ ~c7 with winning
2 ... ~f7 3 d7 ~e7 4 e6 as 5 h5 g5 6 chances for Black!) 4 hxg5 hxg5+ 5
~g3 b4 7 ~g4 a4 8 ~f5 b3 9 axb3 'it>xg5 as 6 d6 ~f7 7 'it>f5 a4 8 e6+
axb3 10 ~g6 b2 11 d8'it'+ ~xd8 12 'it>e8 9 'it>f6 b3 10 axb3 axb3 11 d7+
~f7 b 1'it' 13 e7+ ~c7 14 e8'it' 'it'f5+! 'it>d8 12 'it>f7 and Black resigned.
2... gxh5
After 2 ... g5? 3 'it>g3 as 4 'it>g4 b4 5
d6 'it>f7 6 'it>f5 a4 7 e6+ White is first.
3 ~g3 a5 4 'it>h4 b4 5 d6 'it>f7 6 d7
~e7 7 e6 a4 8 ~xh5 b3 9 axb3 axb3
10 'it>g6 b2 11 d8'it'+ ~xd8 12 ~f7
with a draw (Fine).
Have you noticed how much inter-
est the initial position has generated
amongst top players? Analysing such
complex positions is great training.
157
Test Your Endgame Thinking
... coming back to defend the g- ~a5 ~d4 13 ~xa6 ~c4 Black arrives
pawn. just in time!
Not 1...~b4? as the race is doomed 10 ...~f5 11 ~xa6 ~e6 12 ~b5 a3!
to failure: 2 g5 ~b3 3 g6 ~xb2 4 g7 With an a-pawn White is unable to
a3 5 g8'ii' a2 6 Wig2+ ~bl 7 Wie4+ WIll.
~b2 8 'iYb4+ ~c2 9 Wia3 ~b 1 10 13 bxa3 ~d7 14 ~b6 ~c8 ~-~
'iYb3+ ~al 11 Wic2 (the presence of
the superfluous a7-pawn means that Exercise 36
there is no stalemate) 11...a5 12 Wi c 1 Lengyel-Levy, Cienfuegos 1972
mate.
2 ~g3 ~e5 3 ~h4 ~f6 4 ~h5 ~g7 5 White is gradually forced into the cor-
~g5 ner.
1...Wif4+ 2 ~e6
Or 2 ~g6 ttJe5+ 3 ~g7 Wif7+ and
it's mate next move.
2...ttJc5+ 3 ~e7 Wih4+! 4 ~f7 Wih7+
5 ~f6 ttJe4+ 6 ~e6 Wig6+ 7 ~d7
Wif7+ 8 ~c8
Naturally 8 ~c6 loses the queen af-
ter 8 ... Wid5+.
8 ...ttJd6+ 9 ~b8 Wie8+ 10 ~a7 ttJb5+
11 ~b7 Wie4+ 12 ~b8 Wie5+ 13 ~b7
Wid5+ 14 ~b8 Wid8+ 15 ~b7 ttJd6+
16 ~a7 Wia5+ 17 ~b8 Wib6+ 0-1
5... a6!
Best. Bad is 5... ~f7?, which allows Exercise 37
6 ~h6 ~g8 7 ~g6 when White wins. Izeta-Flear, Seville 1987
Less obvious but equally losing is
5 ... a5 6 ~f5 ~f7 (6 ... a3 7 bxa3 a4 1 Wia1+!
fails to 8 ~g5, taking the opposition An important intermediate move,
and promoting by force) 7 ~e5 ~g6 8 since 1 Wiel Wixh2 2 Wixe3 Wixg3 3
~d5 ~g5 9 ~c5 ~xg4 10 ~b5 a3 11 Wid4+ (with the pawn on f6 White has
bxa3 ~f5 12 ~xa5 ~e6 13 ~b6 ~d7 Wie7+ etc.) 3... ~h7 4 Wie4+ Wig6 of-
14 ~b7, occupying the critical b7- fers Black serious winning chances.
square in time. Compare this with the 1...f6
game continuation, where the a-pawns The only way to shield the king
are on a4 and a6, which means that from checks. 1...~g8 2 Wia8+ ~h7 3
White needs more time to round them Wie4+, or 1...~h7 2 'iYbl+ ~h6 3 Wiel
up and thus Black can get back to c8. Wixh2 4 Wixe3+.
6 ~f5 ~f7 7 ~e5 ~g6 8 ~d5 ~g5 9 2 Wiel Wixh2 3 Wixe3
~c5 ~xg4 10 ~b6 3 f4? is favourably met by 3 ... h4!.
After 10 ~b4 ~f4 11 ~xa4 ~e4 12 3...Wixg3
158
Solutions to Chapter Five
159
Test Your Endgame Thinking
5 'iitg7!! 'iitd8
The main point is that after 5... ~d7
6 ~f8! the bishop is trapped, while
5 ... ~b7 6 d7! is winning.
6 i..b6+ 'iitc8 7 i..a5! 'iitb7
19 ~f7! Again 7... ~d7 meets with 8 'iitf8.
Forcing Black to yield terrain. 8 d7! i..xd7 9 'iitxg6 and the h-pawn
19...~c8 will net the bishop.
160
test game
thln
How should a chessplayer think in an endgame?
.•
are of varying difficulty< ~n4,'(fql appeal to all standards.
)
:" 1':1 ~ '<~_ I ~ 1:· ·j';~;~ · I:\'·' >~. J~ :~
.• •
•
Engl ost popular
profl.",,'UIIQI::' urI me International tournament circuit. Flear is an
experienced trainer and has coached some of Britain's leading
junior players. He also has many chess books to his name .
Recent Everyman works include Improve Your Endgame Play
and Mastering the Endgame.