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APPLICATION

OF

COMPUTERS

IN OUR LIFE
by

ADITYA SINGH

[9]

[Teacher NAME= VIKAS SIR


TABLE OF CONTENTS

KEY COMPUTER
CHAPTER 1

APPLICATION AREAS #

SECTION 1.1 SCIENTIFIC RESERCH #


SECTION 1.2 MEDICAL SCIENCE #
SECTION 1.3 EDUCATON #
CHAPTER 2 PARTS OF COMPUTER
SYSTEM #

SECTION 2.1 INPUT DEVICS #


SECTION 2.2 OUTPUT DEVICES #
SECTION 2.3 STORAGE DEVICES #

1
USE OF

COMPUTER IN

SCIENTIFIC

RESEARCH

Scientific research often


requires that complex
mathematical equations

2
be solved in order to
determine if data is valid
or if a certain structure
of molecules will remain
stable. Computers are
integral to this
calculation process
since scientists can write
software programs
specifically to provide
answers to such
questions. Thi Scientific
research often requires
that complex
mathematical equations
be solved in order to
determine if data is valid
or if a certain structure

3
of molecules will remain
stable. Computers are
integral to this
calculation process
since scientists can write
software programs
specifically to provide
answers to such
questions. This removes
the element of human
error, which can cost
research institutions
millions of dollars in
fixing a product that was
created with even the
smallest amount of
flawed data.
Prediction Modeling

4
Scientists researching
on computers.

5
MEDICAL
SCIENCE AND
HEALTHCARE:
with the introduction of
computers, the
advancements have
become more rapid.
Computers help in not
just supporting the
needs of physician,
nurse or care giver, but
the needs of patients as
well. The main purpose
of computer
6
systems is in the
collection of health
data in a manner that
is as usable as
possible so that it can
be analyzed and
manipulated to improve
the current care
process.
Health care from its
paper based system has
today become almost
exclusively
electronic/computer
based. Currently,
health care makes use
of sophisticated
7
computer tools like the
EHRs, CDSS, electronic
prescriptions etc to
advances in evidence
based care, tailored
made treatments for
patient’s specific
conditions, pre-
identification of
symptoms and more.

8
9
EDUCATION:

Computers are

being used actively in

educational

institutes to improve

the learning process.

Teachers can use audio

10
video aids through

computer to prepare

lesson plans. They can

use Microsoft Power

Point to prepare

electronic

presentations about

their lectures. These

electronic

11
presentations will be

displayed on multimedia

projectors in class

rooms.

12
5 ACH
4.5
4 COMMUNICATION
3.5
3
USE IN MEDICAL ART
2.5
SCIENCE
2
1.5 EDUCATION
1 SHOW
0.5
0 TRAVEL AND
TICKETING
YEAR YEAR YEAR TILL ING
2000 2010 2015 YEAR
2050
GROW

TH IN USES OF COMPUTER SCIENCE DURING THE Change

in time

13
PARTS

OF A

COMPUT
R
SYSTEM:
14
INPUT
DEVICES:
VARIOUS INPUT

DEVICES ARE USED TO

PROVIDE INPUT THE

COMPUTER IN

VARIOUS FORMATS.

15
 STANDARD
INPUT DEVICE
<KEYBOARD>:'
Keyboards' are
a human
interface
device which is
represented as
a layout of
buttons. Each
button, or key,
can be used to

16
either input a
linguistic
character to a
computer, or to
call upon a
particular
function of the
computer. They
act as the
main text entry
interface for
most users.
Traditional
keyboards use
spring-based
17
buttons, though
newer
variations
employ virtual
keys, or
even projected
keyboards. It is
typewriter like
device composed
of a matrix of
switches. There
also happens to
be another
keyboard that
is like an input
18
device for
musical
instrument which
helps to produce
sound.

 MOUSE:
Pointing devices
are the most
commonly used
input devices
today. A
pointing device

19
is any human
interface device
that allows a
user to input
spatial data to
a computer. In
the case of
mouse and
touchpads, this
is usually
achieved by
detecting
movement
across a
physical
20
surface. Analog
devices, such as
3D mice,
joysticks, or
pointing sticks,
function by
reporting their
angle of
deflection.
Movements of
the pointing
device are
echoed on the
screen by
movements of
21
the pointer,
creating a
simple, intuitive
way to navigate
a computer's
graphical user
interface (GUI).

 SCANNER: A
scanner can be
used to digitise
images. They're
similar to a

22
photocopier but
they make
a digital copy
instead of a
physical copy.
They can also be
used with
optical
character
recognition
(OCR) software
to scan in text
that is then
editable.

23
 WEB
CAMERA:
A webcam is a

video camera

that feeds or

streams its

image in real

time to or

24
through a

computer to a

computer

network.

The term

"webcam" (a

clipped

compound) may

25
also be used in

its original

sense of a video

camera

connected to the

Web

continuously for

an indefinite

time, rather

26
than for a

particular

session,

generally

supplying a view

for anyone who

visits its web

27
page over the

Internet.

OUTUT

DEVICES:IN

PUT DEVICES

28
RENDER THE

OUTPUT IN

VARIOUS

FORMS AFTER

29
DATA

PROCESSING.

 MONITOR:
A monitor is an

electronic visual

computer display that

includes a screen,

30
circuitry and the case

in which that circuitry

is enclosed. Older

computer monitors made

use of cathode ray

tubes (CRT), which made

them large, heavy and

inefficient. Nowadays,

flat-screen LCD

31
monitors are used in

devices like laptops,

PDAs and desktop

computers because

they are lighter and

more energy efficient.

A monitor is also known

as a screen or a visual

display unit (VDU)

32
PRINTER

A printer is an OUTPUT

device that produces a

printout or hard copy

of the OUTPUT from a

computer. There are

many types of printer

available.The speed of

33
printers can be

measured in

characters per second

(CPS) or pages per

minute (PPM), the higher

the values are, the

faster the printer can

produce OUTPUT.

34
impact printer forms

characters

PLOTTERS

35
The plotter is a computer

printer for printing vector

graphics. Plotters draw

pictures on paper using a

pen. In the past, plotters

were used in applications

such as computer-aided

design, as they were able to

produce line drawings much

faster and of a higher quality

36
than contemporary

conventional printers, and

small desktop plotters were

often used for business

graphics. Although they

retained a niche for

producing very large

drawings for many years,

plotters have now largely

37
been replaced by wide-

format conventional printer

38

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