Professional Documents
Culture Documents
Computer HHW
Computer HHW
Computer HHW
OF
COMPUTERS
IN OUR LIFE
by
ADITYA SINGH
[9]
KEY COMPUTER
CHAPTER 1
APPLICATION AREAS #
1
USE OF
COMPUTER IN
SCIENTIFIC
RESEARCH
2
be solved in order to
determine if data is valid
or if a certain structure
of molecules will remain
stable. Computers are
integral to this
calculation process
since scientists can write
software programs
specifically to provide
answers to such
questions. Thi Scientific
research often requires
that complex
mathematical equations
be solved in order to
determine if data is valid
or if a certain structure
3
of molecules will remain
stable. Computers are
integral to this
calculation process
since scientists can write
software programs
specifically to provide
answers to such
questions. This removes
the element of human
error, which can cost
research institutions
millions of dollars in
fixing a product that was
created with even the
smallest amount of
flawed data.
Prediction Modeling
4
Scientists researching
on computers.
5
MEDICAL
SCIENCE AND
HEALTHCARE:
with the introduction of
computers, the
advancements have
become more rapid.
Computers help in not
just supporting the
needs of physician,
nurse or care giver, but
the needs of patients as
well. The main purpose
of computer
6
systems is in the
collection of health
data in a manner that
is as usable as
possible so that it can
be analyzed and
manipulated to improve
the current care
process.
Health care from its
paper based system has
today become almost
exclusively
electronic/computer
based. Currently,
health care makes use
of sophisticated
7
computer tools like the
EHRs, CDSS, electronic
prescriptions etc to
advances in evidence
based care, tailored
made treatments for
patient’s specific
conditions, pre-
identification of
symptoms and more.
8
9
EDUCATION:
Computers are
educational
institutes to improve
10
video aids through
computer to prepare
Point to prepare
electronic
presentations about
electronic
11
presentations will be
displayed on multimedia
projectors in class
rooms.
12
5 ACH
4.5
4 COMMUNICATION
3.5
3
USE IN MEDICAL ART
2.5
SCIENCE
2
1.5 EDUCATION
1 SHOW
0.5
0 TRAVEL AND
TICKETING
YEAR YEAR YEAR TILL ING
2000 2010 2015 YEAR
2050
GROW
in time
13
PARTS
OF A
COMPUT
R
SYSTEM:
14
INPUT
DEVICES:
VARIOUS INPUT
COMPUTER IN
VARIOUS FORMATS.
15
STANDARD
INPUT DEVICE
<KEYBOARD>:'
Keyboards' are
a human
interface
device which is
represented as
a layout of
buttons. Each
button, or key,
can be used to
16
either input a
linguistic
character to a
computer, or to
call upon a
particular
function of the
computer. They
act as the
main text entry
interface for
most users.
Traditional
keyboards use
spring-based
17
buttons, though
newer
variations
employ virtual
keys, or
even projected
keyboards. It is
typewriter like
device composed
of a matrix of
switches. There
also happens to
be another
keyboard that
is like an input
18
device for
musical
instrument which
helps to produce
sound.
MOUSE:
Pointing devices
are the most
commonly used
input devices
today. A
pointing device
19
is any human
interface device
that allows a
user to input
spatial data to
a computer. In
the case of
mouse and
touchpads, this
is usually
achieved by
detecting
movement
across a
physical
20
surface. Analog
devices, such as
3D mice,
joysticks, or
pointing sticks,
function by
reporting their
angle of
deflection.
Movements of
the pointing
device are
echoed on the
screen by
movements of
21
the pointer,
creating a
simple, intuitive
way to navigate
a computer's
graphical user
interface (GUI).
SCANNER: A
scanner can be
used to digitise
images. They're
similar to a
22
photocopier but
they make
a digital copy
instead of a
physical copy.
They can also be
used with
optical
character
recognition
(OCR) software
to scan in text
that is then
editable.
23
WEB
CAMERA:
A webcam is a
video camera
that feeds or
streams its
image in real
time to or
24
through a
computer to a
computer
network.
The term
"webcam" (a
clipped
compound) may
25
also be used in
its original
sense of a video
camera
connected to the
Web
continuously for
an indefinite
time, rather
26
than for a
particular
session,
generally
supplying a view
27
page over the
Internet.
OUTUT
DEVICES:IN
PUT DEVICES
28
RENDER THE
OUTPUT IN
VARIOUS
FORMS AFTER
29
DATA
PROCESSING.
MONITOR:
A monitor is an
electronic visual
includes a screen,
30
circuitry and the case
is enclosed. Older
inefficient. Nowadays,
flat-screen LCD
31
monitors are used in
computers because
as a screen or a visual
32
PRINTER
A printer is an OUTPUT
available.The speed of
33
printers can be
measured in
produce OUTPUT.
34
impact printer forms
characters
PLOTTERS
35
The plotter is a computer
such as computer-aided
36
than contemporary
37
been replaced by wide-
38