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RICASIO, ROBINSON E.

ENGINEERING MECHANICS 2 (DYNAMIC)

17-20869 AUGUST 3. 2019

PLATE NO. 1

Instruction
Define the following terms:

Velocity- The velocity of an object is the rate of change of its position with respect to a frame of reference, and is a
function of time. Velocity is equivalent to a specification of an object's speed and direction of motion.

Acceleration- Acceleration is the rate of change of velocity of an object with respect to time. An object's acceleration is
the net result of all forces acting on the object, as described by Newton's Second Law.

Three Newton’s Laws of Motion:

(1) 1st Law: Objects in motion tend to stay in motion and objects at rest tend to stay at rest unless acted upon by an
unbalanced force.
(2) 2nd Law: Force equals mass times acceleration (F= m a).
(3) 3rd Law: For every action there is an equal and opposite reaction.

Rigid Body- a rigid body is a solid body in which deformation is zero or so small it can be neglected. The distance
between any two given points on a rigid body remains constant in time regardless of external forces exerted on it. A
rigid body is usually considered as a continuous distribution of mass

Particles- are objects that have mass, position, and velocity, and respond to forces, but that have no spatial extent.

Kinematics- is a branch of classical mechanics that describes the motion of points, bodies, and systems of bodies
without considering the forces that cause them to move. Kinetics- kinetics is the branch of classical mechanics that is
concerned with the relationship between motion and its causes, specifically, forces and torques.

Absolute Motion- is motion that does not depend on anything external to the moving object for its existence or specific
nature. Absolutists hold that there are many motions that appear the same no matter from what reference frame they
are observed.

Relative Motion- is the calculation of the motion of an object with regard to some other moving object. Thus, the
motion is not calculated with reference to the earth, but is the velocity of the object in reference to the other moving
object as if it were in a static state.

Particle System- is a technique in game physics, motion graphics, and computer graphics that uses a large
number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy"
phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually
highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

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