Time Management Research Capsule

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UNIVERSITY ofSAINT LOUIS Date Completed:

Tuguegarao City
Tel No.: (078)-844-1872/1873/1822 Signature of Proponent/s
Fax No. (078)-844-0889

Proponents Last Name First Name MI


Bunag Jesher C.
Danao Coleen Faye W.
Lasam Lance Kasel C.
Linda Kimberly M.
Soriano John Paul F.
Field of Specialization STEM – Non-Health
Research Method/Design Quantitative

Research Topic Gadgets


Working Title: The Influence of Gadgets and its Application on the Time Management
(as proposed by the of STEM-Non Health Students to their School Performance
proponent)
Approved Title: Gadgets Usage and Academic Performance of STEM Non Health
(as redirected by the Students
research consultant)
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03/16b911f8e69ec4b79efdc5b6bda9fbf23ec6.pdf

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Permatasari, M., Rachma, H., & Ariadi, A. S. (2019). Association between
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Rabiu, H., Muhammed, A., Umaru, Y. & Ahmed, H. (2016). Impact of mobile
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in Taraba State, Nigeria. European Scientific Journal. Retrieved from:
https://eujournal.org/index.php/esj/article/viewFile/6911/6630

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Variable/ Conceptual
Tags/Synthesis Tally
(optional)
Theoretical/Conceptual
Framework
Review of Literature Gadgets and its Applications

Gadgets, such as cellphones, laptops and tablets, have become


increasingly ubiquitous since their introduction to the common market, and
several of its features help people do their work more easily and in less time
(Acut, Carpo, Caparoso, Magsayo & Sombilon, 2016). In youth, these devices
serve as avenues for content, for better or worse (Rabiu, Muhammed, Umaru
& Ahmed, 2016).

Some applications, like social media, have overviews recognizing its


benefits on areas like collaboration and customization of activities (Apuke,
2016). The Internet, one of its key features, has become more and more
engrained into our daily activities (Judilla & Gemora, 2015).

However, with its increase in ubiquity comes a rapid rate of


innovation. Social media, which was in its infancy 15 years ago, is now a
more consequential and revered form of communication (Kibona & Mgaya,
2015; Mahmood & Khan, 2018), with its user count increasing drastically over
the years (Ghareb& Sharif, 2015).

Connecting this, the increased rate of usage is indicative of the


massive spread of gadgets, especially cellphones (Simuforosa, 2013). In
2014, the Asia-Pacific region is leading in the 96% global growth of mobile
phone penetration rate (Lin & Chiang, 2017), contributing to the rise to 1.85
billion smartphone users in that same year (Cha & Seo, 2018).

Results of studies about the relationship of Internet usage and


various variables are still uncertain. Some researches discover a negative
relationship between it and academic performance (Rabiu et. al., 2016), while
its relationship with average marks and gaming disorders are not adequately
explored among medical students (Kurnianingsih et, al. 2018).

Academic Performance

Academic performance is and always has been the number one


priority of the education sector, especially nowadays, where it is considered “a
first step for every human activity” (Farooq, Chaudhry, Shafiq & Berhanu,
2011).

Nowadays, the education sector has steadily embraced gadgets and


similar technologies, and its application, and incorporates them into their
approaches to teaching and learning (Sumathi, Lakshmi & Kundhavai, 2018).
Several facets of this advancement that the education sector focuses on
include Information and Communication Technology, especially on mobile
phones (Rabiu et. al., 2016), as it holds the potential for enhancement of
students’ learning atmosphere(Awodun & Ajisola, 2016) and efficiency for
many sectors (Basri, Alandejani & Almadani, 2018).

Some approaches to teaching incorporating technology and


education are also formulated. Some examples include one-to-one computing
(1:1), where one student has one device connected to the Internet to be used
for educational purposes (Carter, 2014), continuous assessment, where
students are assessed over the academic year to ensure improvement
(Nwabueze, Edikpa & Iremeka, 2018), E-Learning, in which more
conventional electronic devices play a more important role in education, and
M-Learning, in which there is more focus on mobile phone usage (Dirin &
Nieminen, 2017).

However, the lingering dilemma revolves around the usage of


unnecessary technologies during learning sessions. Some common examples
of this include how educators deal with students using cellphones during class
(Bjornsen& Archer, 2015),youth losing sleep due to prolonged cellphone
usage (Gezgin, 2018), therefore compromising their ethic in school, and
students getting poorer in spelling skills because of Internet slang (Asogwa,
Ojih & Onoja, 2015).

Background of the Study Gadgets are the increasingly ubiquitous devices that are steadily
being incorporated into facets of society with the primary aim of reliability and
convenience – from the simple cellphone to the complex mechanisms that run
businesses. Gadgets nowadays is a basic need for our everyday life, it serves
as a communication tool. It can make things easier and faster.
Teachers and researchers have long been interested in exploring
variables that positively contribute to the school performance of students.
Academic performance is consistently the key priority in an educational
institution. It is meant for making a difference locally, regionally, nationally and
globally.

Contradicting results also abound on literature concerning the effect


of factors of gadgets towards academic performance, especially in the case of
social media, as some state that there is no direct correlation, while some
state a negative relationship between the two variables.

Further studies are needed to determine the effects of gadgets and


the academic performance of students, especially towards how these devices
can affect the overall schedule and priorities of students.

The researchers come up with this study because the usage of


gadgets for games and other social media is higher than reading books and
studying their lessons. They want to further study this case of students who
are blinded by gadgets and the students who don’t know how to manage their
time effectively. They also conduct this study for them to know what the result
of these students in their academic performances, and to know if gadgets can
help students with their academic performances, and to know if a gadget is
one of the tools that can help students to increase their performance in
school. The researchers aim to know if using gadgets for social media can
effectively be a source to a good performance of every STEM-NH students in
University of Saint Louis Tuguegarao.

Research Questions/ The objective of this research is to study the effects of certain
Objective gadgets and applications to the students’ academic performance and
achievements;to Distinguish how their usage of gadgets and exposure to
certain applications affect their studies.

The study also aims to answer the following:


1. How much time do students use for gadgets?
2. How much time do students use for their studies?
3. What is the trend in students’ academic performance in relation to their
time in using gadgets?
4. Are there facets in students’ academic performance which are
significantly affected by the use of gadgets of students?
Significance of the Students
Proposed Study
The main beneficiaries are the students as this study revolves
around the usage of gadgets and its effect on the overall ethic and schedule
of students in their requirements. This will especially benefit STEM students,
particularly those in Non-Health Sciences, for they are the primary focus of
this study and the results more directly pertains to those students,

Teachers & Educators

This research will benefit teachers and educators as they can


incorporate this study to further balance the use of gadgets and the goal of
education, and deal with dilemmas associated with the relationship of gadgets
and academic performance.
Future Researchers

This research will benefit future researchers as the study will serve
as a foundation of their respective research, especially as related literature to
their study.
Research Simulacrum/
Research Paradigm
Methods Research Design: Quantitative correlation because it is the most appropriate
design for the researchers study.

Locale of the Study: The researchers decided that the locale of the study is
in University of Saint Louis Tuguegarao – Senior High School Department.

Subjects/Participants: 171 STEM-NH students (derived from the


approximate population of 600 STEM-NH students of the University of Saint
Louis Tuguegarao, using Slovin’s formula and at 95% precise). The
researcher chose the students from STEM Non Health since it has been
observed that STEM Non Health has more inculcated technology-based
system and that it is considered the most versatile strand since it has also
been observed that its subjects hold links to all other academic strands.

Instrument (Including Data Measures): The researchers will use


questionnaire as an instrument to collect data. The researchers will use close
ended questions with a category of rating scale and checklist question.

Data Gathering Procedure: The researchers will both random sampling and
stratified sampling technique. First the researchers will randomly select 28
students per class of STEM-NH and we will distribute the questionnaires
personally. The data will be analyze after all data has been given.

Data Analysis:

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