Water Effect in 3d Max

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Water Effect in 3d max

Set Mental Ray as the rendering engine. Hit F10 to bring up the Render Setup dialogue box. Go to the Assign Renderer
rollout in the Common Tab. Open it and set Mental Ray as the Renderer (Fig.01).

Fig.01

Go to the Units Setup dialogue box under Customize Menu. Set Metric as the Display Unit Scale and Meters as the
default unit (Fig.02).
Fig.02

Create a Plane at the origin with dimensions of 10 m x 10 m. Set Scale to 10 under Render Multipliers. Rename it as
‘Water Surface’. Create a Target Direct light (under Standard Category) and place it at X = 2 m, Y = 4 m and Z = 6 m.
Place the Target of the light at X = -1.5 m, Y = 0 m and Z = 0.75 m. Set Shadows to Ray Traced Shadows. Check
‘Overshoot’ under the Directional Parameters. Create a Target Camera and place it at X = -7 m, Y = -9 m and Z = 6.25
m. Place the Target of the Camera at X = -0.175 m, Y = -1.125 m and Z =- 0.9 m.

Hit M to call up the Material Editor. Click on the ‘Standard’ button on the top right hand corner. The Material / Map
Browser opens and select ‘Arch & Design (mi)’ (the top most entry) as the material type*. Rename the material as ‘Water
Surface’ and assign it to the plane (Fig.03).

Fig.03

Under ‘Main material parameters’ change Color in the Diffuse section to R = 0.439, G = 0.522 and B = 0.486. Set
Reflectivity to 0.7 in the Reflection section (Fig.04).
Fig.04

Open the ‘Special Purpose Maps’ rollout and click the button next to the Bump parameter. The Material / Map Browser
opens. Select ‘Ocean (lume)’ as the bump map (Fig.05)

Fig.05

Set the parameters of the ocean shader as follows (Fig.06):


Largest = 0.25m
Smallest = 0.005m
Quantity = 5
Steepness = 6.25
Plane Distance = 25 m
Directed = Yes
Direction angle =150
Wave Speed = 0

� Flats = No
Fig.06
Hit 8 to call up the Environment and Effects dialogue box. Click the Environment Map button under the Background
section. The Material / Map Browser opens. Select Gradient (Fig.07).
Fig.07

Hit M to call the Material Editor. Drag the Gradient map created to an unused slot of material editor. Check ‘Instant’ radio
button (Fig.08).

Fig.08
Open the ‘Gradient Parameters’ rollout and set following parameters (Fig.09):
Colour#1: R = 242, G = 245 and B = 253
Colour#2: R = 107, G = 130 and B = 248
Colour#3: R = 194, G = 191 and B = 183
Colour 2 Position: 0.2

Under the Coordinate section check ‘Environ’ and select ‘Spherical Environment’ in the ‘Mapping’ drop down list. This
replaces the default ‘Screen’ projection (Fig.10).
Fig.09 Fig.10

Hit F10 to call Render Settings dialogue box. Set the Output Size to 35mm 1.66: 1 (cine). Set the Width and Height to
1024 x 614 (Fig.11).

Fig.11

Set the active view to Camera 01. Turn off any Final Gather or GI and hit F9 to render the camera view (Fig.12).
Fig.12

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