Mind Flayer D&D

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Mind Flayer

Horrifying creatures known for eating the brains of sentient creatures.


Mind Flayer Traits
Mind flayers share the following racial traits.

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Races 142
Creature Type. Aberration
Ability Score Increase. +2 Intelligence.
Alignment. Horrible brain-eating tyrants, most mind
flayers are lawful evil.
Size. Your size is medium.
Speed. Your base walking speed is 30 ft.
Darkvision. You can see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in
darkness, only shades of gray.
Extract Brain. On a successful hit with your tentacles, if the damage would reduce the creature to
0 hit points, you may choose to kill the target by extracting and devouring its brain.
Innate Spellcasting (Psionics). Once you reach 3rd level, you can cast the levitate spell once per
day. Intelligence is your spellcasting ability for this spell.
Mind Blast. As an action, you can magically emit psychic energy in a 15-foot cone. Each creature
in that line must make an Intelligence saving throw. The DC for this saving throw equals 8 + your
Intelligence modifier + your proficiency bonus. A creature takes 2d6 psychic damage on a failed
save and half as much damage on a successful one. The damage increases to 3d6 at 6th level. 4d6 at
11th level, and 5d6 at 16th level.
After you use this ability, you can't use it again until you complete a short or long rest.
Tentacles. You are proficient with your unarmed strikes, which deal 1d4 psychic damage on a hit.
Telepathy. You can communicate telepathically with any creature that knows a language within 30
ft.
Languages. You can speak, read, and write in Deep Speech and Undercommon.
Playing a Mind Flayer
Mind flayers are intelligent and have some useful abilities which supplement the abilities of classes
like wizard. When official psionics rules are eventually published, mind flayers should make natural
psionics.
Arcane spellcasters are hugely rare among mind flayers, who eschew arcane magic in favor of
psionics. If you choose to play a mind flayer wizard, being an outcast among your own kind is
wonderful motivation to take up a life of adventure.

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