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Augmented Reality and Virtual Reality: Authors
Augmented Reality and Virtual Reality: Authors
Augmented Reality and Virtual Reality: Authors
Abstract:
Augmented and virtual realities both leverage some of the same types of technology, and they each
exist to serve the user with an enhanced or enriched experience. Both technologies enable
experiences that are becoming more commonly expected and sought after for entertainment
purposes. While in the past they seemed merely a figment of a science fiction imagination, new
artificial worlds come to life under the user’s control, and deeper layers of interaction with the real
world are also achievable. Augmented reality and virtual reality are inverse reflections of one in
another with what each technology seeks to accomplish and deliver for the user. Virtual reality
offers a digital recreation of a real-life setting, while augmented reality delivers virtual elements
as an overlay to the real world. Additionally, both virtual and augmented realities have great
potential in changing the landscape of the medical field by making things such as remote surgeries
a real possibility.
Augmented reality:
Augmented reality is the integration of digital images over a user’s view of the real-world,
information with the user's environment in thus enhancing one’s current perception of
real time. Unlike virtual reality, which creates reality. The origin of the
a totally artificial environment, augmented word augmented is augment, which means to
reality uses the existing environment and add or enhance something. In the case of
overlays new information on top of it. It is an Augmented Reality (also called AR),
enhanced version of reality where live direct graphics, sounds, and touch feedback are
or indirect views of physical real-world added into our natural world to create an
environments are augmented with enhanced user experience.
superimposed computer-generated
Types of Augmented Reality: D. Superimposition Based Augmented
Reality
Several categories of augmented reality Superimposition based augmented reality
technology exist, each with varying either partially or fully replaces the original
differences in their objectives view of an object with a newly augmented
and applicational use cases. view of that same object. In superimposition
based augmented reality, object recognition
A. Marker Based Augmented Reality
plays a vital role because the application
Marker-based augmented reality (also called
cannot replace the original view with an
Image Recognition) uses a camera and some
augmented one if it cannot determine what
type of visual marker, such as a QR/2D code,
the object is.
to produce a result only when the marker is
sensed by a reader. Working:
B. Markerless Augmented Reality
As one of the most widely implemented In order to understand how augmented reality
applications of augmented reality, markerless technology works, one must first understand
(also called location-based, position-based, its objective: to bring computer generated
or GPS) augmented reality, uses a GPS, objects into the real world, which only the
digital compass, velocity meter, or user can see. In most augmented reality
accelerometer which is embedded in the applications, a user will see both synthetic
device to provide data based on your location. and natural light. This is done by overlaying
C. Projection Based Augmented Reality projected images on top of a pair of see-
Projection based augmented reality works by through goggles or glasses, which allow the
projecting artificial light onto real world images and interactive virtual objects to layer
surfaces. Projection based augmented reality on top of the user’s view of the real world.
applications allow for human interaction by Augmented Reality devices are often self-
sending light onto a real-world surface and contained, meaning that they are completely
then sensing the human interaction (i.e. untethered and do not need a cable or desktop
touch) of that projected light. computer to function.
Implementation Framework: detection, edge detection or thresholding,
and other image processing methods. The
A. Hardware second stage restores a real world coordinate
system from the data obtained in the first
Hardware components for augmented reality
stage.
are processor, display, sensors and input
devices. Modern mobile computing devices
like smartphones and tablet
Virtual Reality:
computers contain these elements which
often include a camera and MEMS sensors Virtual reality (VR) is an artificial, computer-
platforms. There are 2 user by making them feel like they are
technologies: diffractive waveguides and refl experiencing the simulated reality first hand,
A. Hardware
The next step beyond the Window on
World view is the immersion using a virtual Modern virtual reality headset displays are based on
headset. By removing its users from the technology developed for smartphones
physical world, and placing them in a virtual including: gyroscopes and motion sensors for
world, the sharp visuals and crisp audio tracking head, hand, and body positions;
small HD screens for stereoscopic displays; and
small, lightweight and fast computer processors. headset will control the scene as it pans
These components led to relative affordability for across the screen. As long as the user keeps
independent VR developers, and lead to the 2012
the headset on, the scene will continue to
Oculus Rift Kickstarter offering the first
move and interact with them as they move
independently developed VR headset.
their head or use the controllers to look
B. Software around and interact.
Virtual reality and augmented reality are Augmented reality is used for providing a
immersed in a simulated land for and even day to day life. Virtual reality will
entertainment and play, or to add a new be preferred for purposes like gaming,
dimension of interaction between digital training and therapeutic use for psychological