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Lec 6 - Urban Form and Function: Lost Spaces
Lec 6 - Urban Form and Function: Lost Spaces
LOST SPACES
Factors that Cause Lost Space
1. THE AUTOMOBILE
• Large percentage of urban land → devoted to storage and movement of vehicles
2. MODERN MOVEMENT
• Founded on abstract ideals for the design of free standing buildings
o QC Memorial: surrounded by roads; inaccessible
o Turning Torso: people would rather live in normal walk up condos than here; closer to work;
no need to commute
o Olympic Spaces: used for a while then becomes useless in the long run
• Malls and high-rise towers create a disconnect of space
o Greenbelt Parks: have to park to get to park
o Resortsworld Manila: trying to create an “outdoor environment”
o Living in condos on high floors
Sector Model
• Conceptualized by Homer Hoyt
• Developed under the premise that other uses grow with CBD
• Consistent with observation that most cities grow in the DIRECTION OF HIGHER INCOME
• High rent areas tend to grow…
o From a given point along lines of transportation
o Towards the high ground, free from flooding
o Towards the open country
• High rent areas tend to…
o Pull office buildings, banks, and stores along with them
o Continue to grow in the SAME direction for a long period
Multiple Nuclei Model
• By Chauncy Harris and Edward Pullman
• Uses don't evolve around a single core but at SEVERAL NODES AND FOCAL POINTS
Centralization
• Increase in population at a certain geographic center
• Originally caused by urban functions like
o Centralized governmental power, security, amusement, trade and industry, education,
transportation, finance and banking, utilities
Decentralization
• Represents an exodus of residential population from central areas to the periphery
Suburbanization
• Moving to outskirts/hinterlands to escape "ills" of inner city
Block-boosting
• "Forcing" old population out of area because of social or racial differences
• Example: black people crossing the railroad tracks to live in white-dominated community
o White neighbors who lived nearby moved out because they felt that their safety was being
threatened
o Black people would move in newly unoccupied homes
Gentrification
• Improving physical set-up and consequently affecting the market for previously run-down areas
CITY FUNCTIONS
Economic
• Basic and continuing function
• City acts as producers and marketplaces
• Historically, cities were located at strategic points for exchange of goods
• Location of airports in relation to city centers → important economic factor
Transportation
• Greatly influences size and location of cities
• New means of transportation → enabled people to live in larger and more spread out cities
• Great contributions but has also done serious damage to physical and social fabric
Education
• Cities have always been the seat of academy and scholarship (continuing function)
• City is seen as an educator (due to diversity of people, ideas, jobs, etc.)
Cultural
• Ancient Greece and Rome: theater performances and education → vital functions of each city
• Ancient theaters, religious festivals, city beautification → reflection of cultural pride
o Sacrificed in favor of temporary economic concerns :(
Housing
• Largest and simplest function of a city
• Industrialization and modern transportation → completely changed housing patterns
• Industrial revolution: housing functions built to satisfy economic demands
• Through the years: housing functions of inner city have shifted to outlying areas
LEC 7 | City Comforts: How to Build an
Urban Village
• Shift in focus from grand strategic plans/vision to small details
• Presents a metaphor: the urban village
• Presents an oxymoron: urban (big city) and village (small settlement)
FEELING SAFE
"The basic technique of urban security is natural surveillance. The second territoriality: people must view
the public space as their own."
• Open the storefront to the street
o Delicate, slow, and uncommitted entrance
• Fully open windows
o Provides invitation and surveillance
• Engage walkers with interesting storefronts
o Interesting sidewalks are busy; busy sidewalks are safe
• Allow street vendors → node of activity
• Could you "keep an eye on things?"
o Eyes on the street promotes safety
• Make main entrance visible → best to be able to see front door
• Scatter police → the more visible, the better
• Put cops on bikes
LITTLE NECESSITIES
"A myriad of small elements adds comfort to the city."
• Some places still have community wells
• Shelter the telephone
o Phones are safety equipment -- they should be protected
• Public toilets are a comfort
• House the garbage can
• Keep your head dry/free from the sun
• Celebrate the station: let the mundane be pleasing
SMOOTHING EDGES
"Our most valued places are often sites which lack out most valued possession: cars."
"The purpose of urban buffers is to smooth the edge between the place of cars and the place of people"
• Soften walls
o Most concrete walls are blank and forbidding
o Can be made more interesting while still being functional
• Soften with green
• Trellis blank walls
• Reclaim and people the parking lot
o Makes parking lot more humane
o Provides additional attraction to customers
• Maintain parking lot landscape
• Shield with elevation
o Parking can be placed below or above ground (or anywhere but the front)
• Plant street trees for premium value
• Save even one tree
• Make fences low enough to see over
o If only to act as boundary
• Noise control
o If inevitable, block or mask it
• Waterfalls
• Glass
FITTING IN
"Conversations between buildings, as among humans, is a poignant sign of neighborliness."
• Look next door for context and follow the rules
• Use a similar roofline
o Specialized spaces don't need to look out of place
• Mimic older building's details
• Look smaller from the sidewalk
• Allow the corner grocery
o Let it be reached by foot (or bicycle)
• Camouflage the parking garage
• Raise crosswalk
• Widen busy sidewalks
• Provide curb ramps
o Convenient for disabled + people w/ walkers and strollers
• Allow shortcuts in parking lots for people
o Walkers find the shortest path
o Urge to cut across should be acknowledged and welcomed
• Encourage biking
SUBURBAN SPRAWL
Suburban Patterns
• Not one defined CBD
o There are many scattered CBDs
• Cluster of zones and only 1 main road
• Landscape dominated by parking lots and…
• Strip malls
o Expansive parking
o Generic architecture = boring
o Located in the middle of nowhere
• Cities, town, districts, and neighborhoods connected by a maze of freeways
• Disrupted districts
• Suburban developments at the edge of freeways
o Low-density monotonous suburban developments
• Garage becomes the main feature of suburban homes
• Traffic!!!!
• Segregation (pedestrian vs. vehicle) and social segregation
o Wealthy drive cars, non-wealthy commute
Urban TODs
• Located directly on the trunk line transit network: at light rail, heavy rail, or express bus stops
• Should be developed with high commercial intensities, job clusters, and moderate to high
residential densities
• Optimum density = 18 du/ac
Neighborhood TODs
• On a local feeder bus line within 10 minutes transit time (no more than 3 miles) from a trunk line
transit stop
• Should place an emphasis on moderate density residential, service, retail, entertainment, civic,
and recreational uses
• Density = 12-15 du/ac
Distribution
• Should be located to maximize access to core commercial areas
• TODs w/ major competing retail centers should be spaced a minimum of 1 mile apart
o Distributed to serve different neighborhoods
Transit Systems
1. LIGHT RAIL/RAPID TRANSIT
• Most efficient and practical transit system
• Can be above ground, underground, or along the surface (most economical)
2. EXPRESS BUS
3. HIGH OCCUPANCY VEHICLES (HOVs)
We advocate the restructuring of public policy and development practices to support the ff. principles:
• Cities and towns should be physically defined and universally accessible public spaces and
community institutions
• Urban places should be framed by architecture and landscape design that celebrates local history,
climate, ecology, and building practice
• Infill development which conserves environmental resources, economic investment, and the
social fabric, while reclaiming marginal and abandoned areas, should be encouraged
• Cities and towns should bring into proximity a broad spectrum of public and private uses to
support a regional economy that benefits people of all incomes
• Affordable housing should be distributed throughout the region to match job opportunities and
to avoid concentrations of poverty
Case Studies
1. SEASIDE
o Walton County, Florida
o 80 acres
o DPZ architects
➔ Strong sense of community w/ variety of dwelling units built close to each other
➔ Complete neighborhood amenities, open spaces, terminating vistas, etc.
➔ Terminating vistas give importance to public buildings
➔ Architectural guidelines include requirement for porches facing the road
2. LAGUNA WEST
o Sacramento County, California
o 1045 acres
o Peter Calthorpe and Associates
3. KENTLANDS
o Gaithersburg, Maryland
o 355 acres
o DPZ architects
➔ Contains buildings from original Kentlands, many variety of residences, commercial and civic
district, amidst open space, including protected natural areas and pocket parks
➔ Neotraditional downtown
4. RIVIERA BEACH
o Riviera Beach, Florida
o 1600 acres
o Mark Schimmenti
5. JACKSON TAYLOR
o San Jose California
o 75 acres
o Peter Calthorpe and Associates
6. GREEN CITY
o Metro Manila
o 1000 acres
o Peter Calthorpe and Associates
o Design client: Town and Villas, Inc.
o Design completed in 1997
7. DOS RIOS
o Laguna
o 140 Ha
o DPZ architects
➔ Bet. foothills of Taal and area around Manila bay with 2 town centers within 10-min walk
➔ CAMELLA DOS RIOS
• 20-hectare Mediterranean-inspired development
• Close to industrial parks which house multinational corporations
• Country Club Golf Course and EK are nearby
LEC 9 | Urban Revitalization
OUTLINE
• Urban renewal
• Urban regeneration
• Redevelopment
• Gentrification
REBUILDING ROME
• 1585: Domenico Fontana tasked to redevelop urban center of Rome
• Objective: create a street plan that would make pedestrian movement of Christians between
churches more efficient
• Method: mark special sites and shrines w/ obelisks from Roman Empire
REBUILDING PARIS
• 1853-1870: Baron Haussmann's renovation of Paris
• Included
o Demolition of crowded and unhealthy neighborhoods
o Building of wide avenues, parks, and squares
o Annexation of suburbs
o Construction of new sewers, fountains, aqueducts
o Creating linear connections
URBAN RENEWAL
• 20th century
• Became a strategy for improving degrading condition of old urban centers (e.g. harbor areas,
industrial districts)
• Involved
o Slum upgrading - relocation of people
o Demolition of old structures and building of new ones
o Relocation of economic activities
o Eminent domain
Rebuilding Pittsburgh
• Pittsburgh: driven by steel industry; was an industrial city until the 1850s
• Improved river environment and city development followed
• Large section of downtown at heart of city → demolished and converted to parks, office buildings,
and a sports and civic arena
• Arena intended to bring people into the city
• To make room for arena → city used eminent domain to displace 8,000 residents and 400
businesses from lower hill district
Boston's Renewal
• Boston Massachusetts, 1950s-60s
• 1990-2007: THE BIG DIG
o Project cost 24 billion dollars
o Took more than 15 years to complete
REPLACING HIGHWAYS
Tom McCall Waterfront Portland, Oregon
• 1942: Harbor Drive was completed
• 1968: plan to widen Harbor Drive due to traffic projections
• Instead, highway was replaced by 38-acre park
• 1985: mixed used development with a hotel, housing, an athletic club, and retail space, was
completed
• 1999: area was doubled, extending to South End
RECOVERING NATURE
Cheonggyecheon, Seoul, Korea
• 1950s: migrants occupied banks of the Cheonggyecheon stream
• 1958: city started to covert stream
• 1960s: paving of Cheonggyecheon
• 1976: a 5.6km and 16m wide elevated highway was completed
• July 2003: Seoul Mayor Lee Myung Bak started the removal of elevated highway and revival of
8.5km steam
• Cheonggyecheon was opened to the public in Sept. 2005, bringing together the north and south
sides of the stream
• Project achieved heritage restoration, community development, improvement of water quality
and overall improvement of the environment, reduced vehicular traffic, and improved the urban
economy
• Mayor Lee Myung Bak: became president of South Korea (2008-2013)
INTRODUCING NATURE
MFO Park, Oerlikon District, Zurich, and Switzerland
Creating Community Space through Landscaping
• By Burckhardt + Partner and Raderschall Landschaftsarchitekten AG
• 1st prize in design competition for a park
• Inaugurated in 2002
• Design similarly scaled as the building it replaced and those around it
• 100m long, 25m wide, 17m high
ENCOURAGING PEDESTRIANIZATION
Stroget, Copenhagen, Denmark
Creating a Pleasant and Safe Walking Environment
Diversity of Activities
• 1960s: motor vehicles were increasing and creating traffic congestion in Copenhagen's main
shopping district
• City decided to close Stroget to automobiles in 1962
NEW URBANISM
• UTOPIAN
o Aspires to a social ethic with communities in ways that equitably mix different people and
uses
• Most PRECEDENT BASED
o Tries to learn and extrapolate from best historical examples and traditions as they intersect
contemporary environmental, technological, social, economic and cultural practices
• Most NORMATIVE, often adopting PRESCRIPTIVE CODES rather than proscriptive zoning
• Caters to a comprehensive PLANNED development
• STRUCTURED
o Maintains that there is a structural relationship between social behavior and physical form
• Values overall coherence, legibility, and HUMAN SCALE
• Designs for PEDESTRIAN FRIENDLY environments
• INSPIRATIONAL
o Sponsors public architecture and public space that attempt to make citizens feel they are
part, even proud, of a culture that is more significant than their individual, private worlds
o Not like Megaworld: Venice mall, Eastwood, Mckinley Hill (copying other architecture)
• SUSTAINABLE
o Concentrating on protecting and conserving the environment
• Considers AESTHETICS as an important factor of livability…but also borders on being ARTIFICIAL
POST URBANISM
• Accepts and expresses the techno-flow of a global world, both real and virtual
• Is EXPLORATIVE rather than normative and likes to subvert codes and convention
• LIBERATING because it allows "for new forms of knowledge, new hybrid possibilities, new
unpredictable forms of freedom"
• Operates as LONE GENIUSES contributing a monologue to media marketplace
o Little interest in weaving or reweaving a consistent or continuous urban or ecologic fabric
over space time
• For shopping mall enthusiasts and "free range" tourists
• Deals with and influences SUBURBAN design
• AUTO-ORIENTED
• SENSATIONAL and ABSTRACT
• PROVOCATIVE and EXCITING
• Has the tendency to be OVER SCALED and EMPTY
• Can be MANIPULATIVE
o CCP and Film Center: creating something via dictatorship
• FUTURISTIC and markets itself as such
• Argues that shared values are no longer possible in a world that is increasingly fragmented and
composed of isolated zones
EVERYDAY URBANISM
• NON-UTOPIAN because it celebrates and builds on everyday, ordinary life and reality, with little
pretense about the possibility of a perfectible, tidy or idea built environment
• LESS NORMATIVE → more about reassembling and intensifying existing, everyday conditions than
overturning them and starting over with a different model
• Form and function seen to be STRUCTURALLY CONNECTED
o Highlights CULTURE more than design as a determinant of behavior
• Colorful
• Vibrant
• Dynamic
• Ingenious
• Enterprising
• Organic
o Cambodia: poor man’s Venice
▪ Fishermen along river and farmers along mangroves
▪ Moved around in boats
• Spontaneous
o Road turned market
o Impermanent tricycle terminal
• Designed by DEFAULT
o Ugly, but it works
• Draws attention to otherwise neglected ways of promoting street-life
• Everyday residents metaphorically extend their living rooms into the streets
• It happens because we allow it to; we can’t control it
o Informal economy: don’t pay taxes
• Expression of residents' exploitation of the economic, political, and social situations
• Stands in contrast to the carefully planned, officially designated, and often underused public
spaces
• Puts very little space to waste
o Infill developments (slums)
o No unused areas in Manila
• Rather than seek grand utopian visions, it investigates specific urban conditions, and learns from
them
• Responsive
LEC 11 | Cutting Edge Poverty: The Slums of
Manila
INTRODUCTION
• Industrial revolution
• The automobile
• Flight from the city
• Suburbs
• Uncontrolled growth
• Slums
• Suez canal opening
• Manila Dagupan line
• Burnham plan construction
• Intramuros slums
• WW2
• Urban in-migration
Primitive Settlements
• Built quickly like squatter homes
• Abandoned buildings → cave dwelling
o Make shift housing from available materials
• Live near bodies of water → slums live in canals or by the river
• Balon: pumps/water supply
o Public water well; city refuses to supply water to slums because they won't be able to pay
for it
• IN REALITY, they actually pay higher for the mineral water they bring in
• Occupying land that's not yours then defending it
Slum Urbanism
• KEY ELEMENTS OF CONTEMPORARY URBANISM CONCEPTS
o Mix Land Uses: reduces daily travel time from one point to another
o Pedestrianization and Mass Transit Systems: to reduce traffic volume
o Compact Settlements with High Density Living: to stop building of new suburban
developments and preserve the environment
• Shelters: sustainable materials
• Commonality: look the same (same materials) but no 2 are alike
• Commons: no matter how dense, always have a little opening
o Community center: everyone contributes
• Edge definition
o Barong-barong, lean-to's, shallow and continuous makes a strong edge
• Permeability
o Pathways and alleys connected to one another like in Venice
• Waterfront developments
• Citizen participation
o Like in primitive times → squatters need to band together for survival → fosters a strong
sense of community → will never be found in modern day "utopian" villages
o Slums have organizations and associations
CONCLUSION
• Labeled as slums, squatter colonies, ghettos, or informal settlements
• Real communities with character and vibrancy
• Has every feature that modern day "cutting edge" urbanism concepts are trying to relive
• For squatters → objectives of these urbanism concepts are SECONDARY to attainment and
affordability of basic needs
• Objectives of modern urbanism concepts → sound and legitimate and should be pursued
• Focus must not be on the wealthy minority
• For the poor → more important objective is maintaining and improving what they already have
• If only the safety, sanitation, health, and services standards of slums were improved, these would
be the real utopias