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ACE OF CLUBS PERSONNEL CHART ‘alex | Schoot Admin. 48 | 108 amy Instructor 77 | 72 ‘Andrew Bell Captain a4 | 99 ‘Ann Groundskeeper | 81 | 23 Babs Casino Worker | 07 | 61 Barbara 87 | 39 Ben 18 | 7 Betty 36 | 67 itt teguara 75 | 73 Blanche | Gasino Worker | 23 | 46 Brian (4) | Waiter 48 | 90 Breet) | Guars 88 | 50 Bud (7) Guard 87 | 104 Candy Casino worrer | a9 | 31 Carmen | Instructor 18 | 12 Cathy (4) | Rancher 66 | 81 ‘Charles 7 | 43 clyde 38 | 78 Curtis (7) 18 | 100 Darlene | Dishwasher 99 | 52 David Guest 86 | 95, Dawn Barmaid 10 | 80 Del Cashier 56 | 99 Doe. Instructor 99 | 23 Donny Casino Worker | 26 | 26 Dorrie Instructor a6 | 56 Eat (H) | Bookkeeper 3s | 17 Edna ‘Salaswoman 26 | 100 Emit Masseuse 74 | 79 Erie Clerk 99 | 67 Felix Winestewar 98 | 75 Floyd Maite 86 | 96 Frank Custodian 76 | 53 Franc! Instructor 43 | 78 Gay Liteguara 79 | 80 Genya Instructor 15 | 103 George (7) | Guare 54 | 02 Gory) | Caday 76 | 24 Gladys Housekeeper 46 | 62 Glenda) | Guard 38 | 78 Gym Gua os | 17 Hans) | Undercover 97 | 40 Heidi) | Leisure Director | 73 | 95 Helen Stylist 38 | 54 Hope (H) | Leisure Director | 73 | 100 ‘sa Housekeeper 16 | 87 trone cr) | Undercover 1 | 7 woe Cashier 90 | 92 sack 54 | 18 day 1) 88 | 107 ‘elt 80 | 76 en 26 | 50, ‘ess Instructor si | 94 oan) | Guara 74 | 67 sudy Instructor 75 | 40 ‘ui Clerk 20 | 19 ar chet 13 | 108 ely | Guard 90 Ken) Receptionist 37 Kim Pilot 54 ris Casino Worker | 37 PERSONNEL CHART KEY K_— Knowledge (CO Coordination © — Oftense LL — Life Love! 24 | a5 ss}ool 7] si | 66 aa | 75 | 13 | — 26 | 21 oa | i2 | as | — sa | 22 ro | 21 | 18 | — o7 | 37 aa | aa] 1 | = 29 | 04 94 | 49 | 10 | * 35 | 18 ie] a ee 67 | 30, 93 | 64 | 10 | — 7a | 20 so | 50 | 15 | — te | 24 een 72 | 18 at | a0 | 12 | — a2 | 52 io} ar | ia | 1 20 | 87 si fsa|o | 37 | 45 af | at-| a 99 | 105 90 | 98 | 12 | — 70 | a0 a3 | e2 | 16 | — ee | 39 ss|a7 |i] - 11 | 98 $4) teas jee 03 | 106 97 | 102 | 2 16 | 41 76} sa | a2] ° 24 | 90 ze} so || — 33 | 63 | tse |= 59 | 59 o2 | 31 | 12 51 | 63 a7}as| is] t a7 | 18 a | 4a |r| — 53 | 08 a1] ie | a] — 37 | 13 es | ao] 7 | — 27 | 94 18] se] 5 | — 79 | 69 |r|] — 2a | 65 93 | 79 | 12] — 24 | 36 2s] a1 | 2] — 40 | 31 99} 65 | is | — 76 | 102 75 | eo | 15 | — 27 | 33 84 ales m7 | a1 2 16 |= sa | 75 se ale 86 | 93 87 re] 1 23 | 59 31 10 | — 73 | 20 99 | 60 | 12 | — 98 | 36 43 | a5 | 14 32 | 25 wr] es] a | 22 | 110 45 | 78 | 12] — 67 | 95 99 | o7 | 34 82 | 72 97} as | 2] - 65 | 93 ro | 52] v4 | — 7o | 73 ie | 45 | 0 so | 60 1s | 60] 1 | — ae | 52 14 | a3 fis | = 45 | 03 ga} ao | 10 | — 35 | 38 23 | 31 | 12 a1 | 59 o8 | 34 | 13 92 | 86 a1} ea | 12 | — se | 48 roa} 76 | 15 | = o7 | 98 ss}os|5 | t 2s | 51 0 | 66 | 10 | * 93 | 48 ez | 70] 11 | — 9s | 26 105 | 66 | 13 | — a1 | ay 53 | 37 | 12 | — or | ar 98 | oo | 13 | — oo | 93 or | oz] 6 | — 92 | 96 63 | e2 | 13. | — RC — Quick Reference Code | — Porson cartes M- 10 submachine gun. * — person caries secret weapon 110 usa usr vez 107 ver ss Ls La usr 001 usr. uis, ao. usr ura 138 00% 162 Lee lar uz uz u 142 40 ose 143 133 162 121 136 146 102 108 vez 126 \8 Les 042 148 sa 168 155 310 305 102 08% Ls8 063 103 108 15 103 307 ze 60 053 136 057 048 033 125 00 18 136 331 003 125 120 105 oo 132 ui 085 ut 069 127 159 136 056 yeas ‘Other letters refer to Weapons Table, TOP SECRET® rulebook. Kur | Guara Lamar (4) | Maitre Lana Guest Lance Masseur Lenny (H) | Bethop Lisa) | Guara iz Timekooper Lolly Casino Worker Louise \Caunderer Lynn) | Guard ari Guest Mark) | Undercover Matt Waiter Max Maintenance ect) | Sartender Michael | Casino Worker Mitch Groundskeeper Housekeeper Guest Noi) | Asst. Managor Nicky Casino Worker ‘iver (1) | Undercover Oscar Housekeeper Otis Housekeeper Paul Desk Manager Rayere | Waitress Rex Casino Worker Rhonda (H) | Pilot ich Intuetor Rita) | Guara Robin Guest Romero | Casino Worker Ron Contoler Rudy Casino Worker uth Insteuctor Saly() | Guara ‘Sangy (H) | Rlancher Sara Checker Scott Instructor ‘Sharon 7) Shirley Tama Tammy | Groundskeeper Taylor (Club Manager Ted Instructor Tox Casino Worker Thelma | Waitress Tom(H) | Guest Tony Casino Manager Ursula Control Vern) | Undercover Veronica | Instructor Vie Salesman Ywonne (7) | Underground zak | Guard (9) — knows about HEARTS ( ) —knows about CROSSFIRE AM — Person is here trom 10 am. to 10pm. (4 )— knows about ALICE'S (@ )— knows about OFF-ROAD AREA PM__— Person is nere trom 10 p.m. 0 10 am. (4 )—knows abou TRUMP. -H je HEARTS trainee CODE — Symbol referring to Code phase explanations, p.4 in booklet. ( $)—knows about LADY LUCK T —is a TRUMP mombor + ate and 4 eo +H} 4 4 1 cz 02 [006 cos foro aya ota == 050 aba az op 36 091063005 [067 ooo fora {ora o1s| o47| fore aea [aks 035 | 058 fags : Lé5 | I I | rT EDIT) L28}L37 Ltt} Le. = eco Tar Ay les | 1 Cees : nee tas fuar I | CeCe (Tiss vet lbs Teese Tie 4 L22 + ae vl { L23 BI {4 I fuss {== i Rola ol tia Cais. PTT et gag tee Laz} 4 Les tet] Sie cor rr as : L59] Léo |Lé1 | ut fet ie! I I =u 120 L18 , ss edd} ot alee tt T LE TT 33a oe ce] i= 7 ves Fatt ond Pt hed fhe a EB tuted Pe Doe ost $5) 57 | to] ua) Mt Ee ar eS ro wee | | 1 Fls}alale| [al sls at T lalallala lst ee 036 fr [082 |oaa | 046 ot . o : +4 COREE feof tar —feg oe bse fg Se Tab [ois [ots |o4r| off si oss I | 43 Lat T e a? 5 an a — = fa te ee _ =) shootin te. Revolving door Q ‘Spiral staircase | | | | panning: ___| Metal detector 1 square «20 feet ‘om ot TER ne Ah weno, _CONFIDENTEAL FOr, THe | caaen Tons eee? ror Serer antes rt ee eR ne aN ay ‘Tsk (UK Ld riomore Rod ya rotons RD je Kingdom erly eee) Pee eer Ud eee ee htt Teemu een} ADMINISTRATIVE MEMORANDA: FOR YOUR EYES ONLY Pec: ‘Operation: Ace of Clubs is an intaductory advent designed for use withthe TOP SECRET® rules, The mason is beet euited for 8 group of 2.6 novice agents. This adventure ‘may be played asa single adventure Scam porto a continuing TOP SECHET* campaign ‘As Adminstrator, you should be familiar with ll the material in hia file before you begin the adventure. Carfuly reed trough the file snd relr tothe maps and diagrams Doing oo will belp yo oars the location of persons and places described inthe encounter areas “Wich ofthe information in this file is general You cam use your imagina- tion to provide details where neoded (Othor information inthe file is vital to the success ofthe agents’ mason. Bo sure to relay this information ‘when appropriate. Dont give the agents too many hints, however A good agen! is one wo can unravel a wiob of clues and save himself consid erable legwork by using his head. Before beginning play, you shot prepare players fr thei mission ‘iret give them the Agent File (p. 13.20) This le informs the players oftheir agent’ goal in the sson, ‘and also provides other reference material such as maps, diagrams, and schedules. Th players may oe tho Ageat Fila while they conduct thoic mission, Show the Resort Grounds Map (ota ile cover to the players Belore they begin. They ‘may consult this map whenover they wish during play. Yu wil also need {o consult the mape given in the Agent File during play. Have the agents lay those mape ost onthe {able o everyone cam oe thom Second the players should create the agents they wil uso on the mis sion the players are playing the TOP SECRET® game forthe ltt time, they may create agents based fn the procedures given in the rule book (p. 58), An alternate lst of ‘agents is also included in this adven- tute's Agent File, Players may choose ‘any agent from this list rather than create their own. You should also sive each agent $400 to uso for buying arms and equipment. Have the players keep their own written zecord of their possessions (known as the agont’s dossier) E Gino Once the players are ready to go, your next step is bring the agents Into the mission, Start the agents off by providing a brief narrative, such ‘a, “Aiter obtaining supplies and ‘getting organized, your group is ‘transported via agency vehicle to the resort's main gate. From here, you will be directed to the Ace of Clubs main lodge. ‘Tho agents will probably take more than one game session to explore the resort. Ifthe players wish to suspend the game temporarily, make appro- priate notes of each agent’ status so the next game session can begin whore the last one lft off ‘The agents may also want to pull out of the resort area and prepare for aretur visit when they are relreshed or reinforced. I tho agents do this, ‘hey must work their way to a sale place and discuss with you any pert: ont details about the mission until they return, Ifagents leave the resort ‘area before the mission has been completed, the status of areas already explored (doors left open, new people in rooms) is left to your discretion. 1f the agents use more than one session to complete the mission, they may apply any experience points and benefits they gained during the first part to complete the mission Whenever there is no combat fccurring, time is measured in 10- minute segments. When combat does ‘occur, segments are suspended until fighting is resolved. ‘Monitor time as you seo fit, but kkoep in mind that exploring and examining things takes time. The thoroughness with which agents explore areas and objects directly affects how much time they spend in 2 certain area. Players who waste ‘ime arguing or discussing unimport- ant matters should have their poor play reflected in game terms, such as extra encounter checks (soo Random encounters). On the other hand, time ccan pass quickly if agents move rapidly through areas that have already been explored. ‘Time also affects the healing proc 8, One lost Life Level point can be healed every 72 hours. The agent who has sufleted the Life Level loss ‘must spend this time resting and recuperating. This healing process also applies to the opposition’ forces ‘The dominant language spoken at the resort is English, although the agents will hear it spoken in a vati- ‘ly of dialects, including British, American, Australian, and South African. To add difficulty and realism to the mission, you may introduce nonplayer characters (NPCs) that speak no English. These NPCs may speak a variety of languages al vati- ous levels cy. ‘Agents must talk to many of the NPCs during the course of thelr mi sion to gat information. The agents should have no trouble getting answers to routine or simple ques tions. When agents begin probing T : ADVANCED FIREARMS TRAINING COURSE SCHEDULE more deeply in thesr mestings with iy NPCs, you should consult the Con- TINE EVENT tact rules from the TOP SECRET rule = eo book (p. 13-15), depending on the pay 1 ‘means of “communication” employed 10:00 a.m. Arrive at main gate of Ace of Clubs by the agents. 10:15 acm, Check in at main desk in main ledge. 19°30 a.m. Move inte reserved suite. | Report to trap & skeet shooting area fol course orientation. In. Course orientation ends. Class dismissed. A chart listing all NPCs in the resort ia included on the inside file ‘cover. NPCs are listed by first name ‘only. This chart lists each NPC's occupation, personal traits, weapon carried, and location (day and night). Code symbols have also been given for each NPC. These symbols Senger | denote the topice about which NPCs have information (soo Code phrase A skeet shooting area for Sw astruction, and ~—., planation Uae te orcad | Gisivtestre pect ners ee NPCs. It will help you run your eee tee , ‘At the end of the mission, divide ‘equally the value of any object tar Art for | gots received or confiscated between alll surviving agents. Any equipment j creme eaeanl ies _ oe the coure ofthe isson should be i 7 oiven to eligible agents at encom en Borin. | palates acterninc naictanens _ Pecetity receive the items), or the agents eardiand eevee i Seni outa te end ape meseriarsanergita [roe in | Seer qoit cart fer head co Rrity Dhowerd peptone potas kt guard and security clearance agents only for actions related specit- 1:45 pin. Report to shouting range in golf cart For | icellyto the aaigned mission Pits Tifle issuance, instruc tien, ond practice.) Agents whoatiend allrequved 145 pin, Rifle instruction an yids classes duting the couse MAS ns Goer arcane eer tniigalle J rims gain 1410 Coarege pols {nd 1410 Coordination pots. ‘Agents who attend both optional personal weapon clases may odd 1 to theiz Courage score and Ito their Coordination sore ‘Once an agent hes accumulated enough expetieace pains be may Sos Gata best bapbest level expe Fence, and gain the beats of tho how level, See the TOP SECRET rulo booke(p. 7-8, 16) for more information about experience level. Value followed by the Deception Aajuriment. Example: Throwing Star GL1/3) Ale, mow woepons lined in this file aro followed by a letter or tories of ltrs in parenthesos These letter efor to the weapon's place ment on the Weapons ble, p. 21-22 othe TOP SECRET rule book Security systems: In text, security system traits may be listed as a Concealment Value, fol lowed by an Elliciency Rating. Exam. pple: Booby-trapped car ignition fasio General mission information can be found in the Agent File. Use this synopsis for background information, {and as a guide for running the mis- 10 years ago: HEARTS was croated by an association of western ‘eapionage agencies forthe pur ‘pote of training secret agents. ‘The players’ agents in this adventure work for the organiza tion known as "the agency” S$ years age: The Ace of Clube was ‘built in the United States by the ‘agency as an operating front Local HEARTS administrative offices, classrooms, and laborato- ties are located beneath the main ledge. ‘Taylor, Ace of Clubs administra tor, was assigned by HEARTS to operate the resort front as an exclusive adventure sports and gambling resort for members only. ‘Taylor hired resort workers and recriited instructional staf, including Neil as personnel man- ‘ager. Neil is actually a member of ‘TRUMP, a terrorist revolutionary ‘group. Taylor does not know this. ‘Neil has become Taylor's trusted assistant. 1 year agor Taylor decided to funnel ‘the profits from the casino front into his own pocket rather than back into the resort. He hired 0 casino staff to run the casino and rearrange the books. The casino staff doas nat know about the HEARTS school. Taylor did not nolily the agency ol this change. ‘Only Neil is aware of the illegal- tty. 8 months ago: Neil seized the oppor tunity to blackmail Taylor by threatening to report the impro- priely to the agency unless Taylor ‘cut him in on the casino's polite. Taylor agreed to buy Neil's silence with ball the profits from the casino. 7 months ago: Neil initiated Opera- tion Lady Luck, the takeover of the Ace of Clubs, Neil immedi ately brought in two TRUMP ‘mombers to fill postions at the ‘Ace of Clube: Curtis was brought {nas house detective, and Alex ‘was brought in as school adminis. trator 4 months ago: Taylor complained to ‘Neil that he didn't like the staif changes being made by Neil ‘Neil again threatened to report the casino profits to the agency unless Taylor stopped complain ing about staff changes, ‘As Ace of Clube security guards were rotated out of active uty by Curtis, members of TRUMP wore brought in to replace them. Each has been armed with a 48 Ingram M-10 submachine gun. These new security guards! names are Bruce, Bud, George, Glenda, Guy, Joan, Kolly, Kurt, Lisa, Lynn, Rita, Sally, Sharon, Wanda, and Zak, 6 weeks ago: A few veteran instruc: {ors caught on to Neil's plan belore Alex could replace them ‘Tony, a martial arts expert, was drugged and killed. Curtis and a security guard made his death look accidental. Terry appears to Ihave fallen on his own sword. while rappelling down a citi at night. S weeks ago: Jake, a scuba instruc ‘or, accidentally drowned when. hho became entangled in a not with only minutes of air lft in hisl tanks. Taylor had recently discov- ‘ered that Jake was an alcoholic Jake was drinking heavily the day he drowned 1 week ago: Arnie, a fencing instruc tor, was drugged and killed, Curtis and a security guard made his death look accidental. Arnie appears to have wandered into the demolitions area, not knowing that time bombe had been placed there minutes before by trainees. ‘TRUMP security guards investi gated the three deaths but made ‘no connection between them, 4 days ago: Taylor suspocted the deaths are related. He called for outside assistance from the agency at the risk of his own I day ago: Curtis and two TRUMP security quarde entered Taylor’ olfice and escorted him to suite 351 He was drugged to keep him silent. ‘The following events take pla: during the woek in which the players’ agonts are at the resort. Work in the details of these events as agents investigate. Exact days and times a Teft up to you + Neil keeps watch over Taylor in oom 181. Neil continues to run Operation Lady Luck from that ‘The players! agents arrive at the ‘Ace of Clubs, using advanced firoams training a a cover ‘Instructors Genya, Jess, Carmen, and Frank suspect the deaths of Terry and Arnie are not accidental. ‘+ Neil brings in TRUMP members Hane, Irene, Mark, Oliver, Vera, ‘and Yvonne to get information out of guests and residents ‘Alex brings in TRUMP fencing instructor, Heidi, o replace Amie. * Carmen relates her suspicions ‘about the deaths of Terry and Arnie to Alex. * Carmen is drugged and placed ‘behind a larget on the indoor shooting range by two TRUMP security guards. She is to be shot by trainees in @ way that looks accidental. NPCs having code phrase know!- ‘edge may divulge information or acknowledge code use (as a eseword, rumor, etc.) in any given situation, Consult the Personnel Chart to determine the amount of information held by each NPC. The symbols listed beneath each NPC's code entry coincide with the exp nations listed below. For example, i ‘a heart shows in an NPC's code list ing, the NPC knows al information listed by the heart below (HEARTS) How often NPCs use these code Phrases, and how much they explain about thom, is lll up to you. Agents ‘may have problems if they indiscrim. nately or inappropriately use code phrases. The phrases and their mean ings are listed below: HEARTS: This term is on acronym for Headquarters of Education Against Revolution, Terrorism, and Sedition. HEARTS owns the Ace of ‘Clubs and has its local administr tive offices, classrooms, and laborato- ‘es beneath the main lodge. The Ace ‘of Clubs is the operating front for HEARTS. Anyone who knows about HEARTS | tive. (Staff rotations are common also knows about the WIRES code. occurrences and are usually handled nad ‘Thisterm reles fo. witing diagram | by Noll. He may also assign an assst- | Belore the mission, each agent mounted on the wall of room 134. ant to ths task, ifthe assistant will | ghould roll a 1O-sided die (1d10) to ‘The diagram is actually a secret door | not draw agency attention) Mem- | Gotermine if he has heard any rumors that leads to HEARTS clfices and bers of TRUMP were brought in to fill | and, ifso, how many. Each agent classrooms, the secuntypeaitins. Also Alex wat_| shoud roll he dio with you inv planning to replace instructors wi saree other papas o i members of TRUMP. Neil's goal is to teres Caen TRUMP: This is the acronym for | place he Ace of Clubs entivly under | tte ageatrolis: be hears ‘Terrorist Revolutionaries for United ‘TRUMP control. TRUMP has engi- ia 1 rumor Miltary Power. TRUMP s an sntome. | neored ths takeover in order to com- 34 a oaces tional texorst group obsessed with | promise the identities, placement, 36 3 rumors Dating the entire world under milt- | and weaknesses of trained agency 28 4 rumor tary rule, Democretic countries are | recruts, THUMP agents can also bo 310 ames TRUMP%s first and foremost targets. | trained using Ace of Clubs’ facilites Any means, including violence, that I the agent has heard any rumors, achieve TRUMP': goals are accept: | @OFFROAD AREA: This section of | determine which rumors he hears by ible ta te mesebsaes. the Ace of Clubs resort is actually a having the agent roll a 20-sided die. dhrvers taining area complote with | Index the agents de roll on Table 1, @rxice’s oc ALICES WONDER. | lOurseparete race tracks and aide | snd read the appropriate rumor fo variety of vehicles. the agent. oll again in case of repe- “Anyone who knows about this area | tion ere anes ‘also knows about the HUNTING. Do not tell the agents which rumors AREA, which i actually a shooting | are true. Agents may share their ‘Rnyone who knows about ALICE'S Pear ttslaceider nes renge beside a large demolitions pt. | rumors with other agents, casino (THROUGH THE LOOKING ‘GLASS ond STORAGE). Tho first ‘Phrase refers to dieguised tranter Eooths in women's apparel (area UA) and men's apparel (area UI), The LAND: This phrase refers to a casino booths open toward STORAGE, a ‘which sa code name for a disguised “hn underwater passageway runs from the outdoor foun levator that Hinks the main lodge’ tain tothe indoor poct (fale). Upper level ois lower level. Several The code phrase "Lady Luck’ spoken to the right rooms are marked STORAGE, but employee admits you tothe casino (false) only one isan elevator. On the lower ‘The code phraze "Through the looking glass” spoken tothe right level, the elevator opens beside employee admits you to the casino (true) ALICE WONDERLAND, Tae rebreparineter ia guarded hy onze and oud dooe (alse. Hot ie is hidden inthe garbage inthe back near the loading SSCROSSFIRE: This phrase is used dock (fale). by certain TRUMP mombers to coler Hot oe is mixed withthe cold ice inthe hitchon froezer (false) to Neil's doublecross of Taylor: Taylox, Allol the security quards are members of TRUMP (iru). She-clnh's ebesoidinton, hadi toe ‘The bell captain carries 2 snub-nose revolver under his hat agency’ rules by legally pocksting Oats the casinc’s profits, rather than It you go backstage, you'll get to the bottom of this (true). returning them to the resort. Neil, ‘The dressing room mirrors lead to Alice's Wonderland (true) ‘who is Taylor's trusted personal One of the chefs in the kitchen is Karl Kleinschmidt. He is essistant, is actually member of ‘wanted in Israel for crimes against humanity during WWII. A STHUME, sate Meise eee, $10,000 reward may be claimed by anyone who brings him to by threatening o report the casino's chara eee ee ce ‘The housekeepers keep toxic substances under their service sinks the action. Taylor has swallowed the tes bait; now Nel is reeling in half ofthe “Ths pel estrecho axe cenapiciy to oles th Aw of Chaba oo take and is asking for more favors in thy Gun had tht en clr tla new manawa ala) cxcdor to maintain his silence Large sums of counterlit money can be found in room 110 (ae). MPiapy Luce: This is the name ofa ‘An ascassination attempt is planned to take place in room 007 body of water at the Ace of Clubs (true) resort. It's also TRUMP's codename Jake, the scuba instructor, was intoxicated when he drowned. The forthe takeover of the Ace of Clubs: ‘oath was obviously accidental (tue) Firat, Neil replaced the Ace of Clubs ‘Neil is spending 2 lot ol time lately with his tatlor (tue) hhouse detective and HEARTS school Neil is running the resort for Taylor. Taylor can be found in room ‘administrator with members of 151 recovering from the fu (alse). TRUMP. Next, the Ace of Clubs secu Lady Lana, the world famous duchess, is staying at the Ace of nity guards were rotated out of active (Clubs this month (true. ia service by Curtis, the house detec- ‘Tho security guards are carrying nonregulation machine guns (true). Eee Whenever an agent is outside his suite, there is @ chance that he ‘encounters people or random objects. ‘Those encounters can occur any. ‘where on the main lodge's upper level, or anywhere on the resort grounds (outside the lodge). The frequency of these encounter checks depends on the time of day (one encounter check every segment dur ‘ng daytime, one check every 2 seg- ments during nighttime). Roll percentile dico (d%) when checking for random encounters. Do not roll for ‘ second encounter until the frst ‘encounter has ended, an encounter does not fit a par ticular game situation, you should roll for a new encounter In some ‘cases, the random encounter may not ‘occur because the NPC listed is unable to be involved. You might ‘also roll an encounter that the agents have already experienced. In either instance, rll again lor a new ‘encounter ‘You may dacide to make additional fencounter checks to rollect the game circumstances, For example, if the ‘agents are making a great deal of noise, you might roll for an extra, encounter to represent the attention raven by the clumsy agents. Refer to the following liste when making random encounter checks. ‘The number series before the colon in each entry represents the dice roll ‘ange; the text after the colon is the agents’ encounter [oxerius encouwren uist| (0 a.m. 10 p.m.) 01-10: No encounter occurs. MAS: Agents hear the sound of footsteps only. 16-20: Agents hoar the sound of unintelligible conversation in the distance. 21.28 Agents see a young couple (Mark, Irene) walking hand-in hand. 28.90: Agents meot an old couple (Olivos, Vora) with camera, The ‘couple approaches an agent and aks him to take a picture of them forthe folks hack home. Ifthe agent agrees to take the photo, the | ‘couple insists on taking the agent's picture in return. The couple doss ‘not take no for an answer. If the agent starts to show anger, the old ‘man snaps a photo of the agent's scowling face. Otherwise, the couple fellows the agent every ‘whore until he submits to the elderly pair's wish. I the agent ties to take or destroy the film, the old lady cries, "Help! He's beating ‘on me! Stop, thief” until a security guard or a civie-minded NPC 8195: A woman (Irene) in a bikini ‘approaches and asks a male agent (select randomly if more than one i present) if he would like a drink Iso, she says she'll mest the agent at poolside later that same day. ‘When he gets to poolside, she is sitting at a table facing the pool. AAs he sits down with his hack to the pool, 2 young couple playing with a beachball runs by and "accidentally" knocks the agent into the pool. Irene grabs anything the agent leit at the table (camera, money, drink, etc.) and disappears ‘Tho young couple graciously apol- ogizoe and offers to pay for any damages. Check to aoe ifthe water affects anything carried by the agent into the pool. If more than one agent shows up to meet Irene, she dives into the pool and tries to splash as much as she can, She flirts with the agents trying to get them to come into the pool. If she succeeds, the young couple grabs anything the agents leave at pool- side, 96-40: The agents find scattered ‘cash. Roll 1d10: 1-$1; 2- $2; 3 $5; 4-$10; 5- $20; 6- $50; 7- $75; 8-$100; 9-$150; 10. $200. No one has reported the lost money to the main desk 41-45: The agents find casino chiple) in corner Roll 1410: -one worth $1; 2- ono worth $5; 3- one worth $10; 4- one worth $20; 5- one worth $80; 6- one worth $100; 7- three worth $50 each; 3- two ‘worth $100 each; 9- live worth $50 each; 10. five worth $100 each. This find is suspicious since nothing the agents were given by the agency made any mention of a ‘casino on the club grounds. ‘Alice's Wonderland!” is printed on the chips 48.50; Two lomale security guards (Lisa, Sally) ask a female agent (Goloct randomly if more than one is present) to accompany them to the nearest restroom. The guards ‘then tell the agent to lean against the wall while they search her for ‘weapons. Ifthe guards lind a ‘weapon, they iry to remove it ‘They ask the agent ifshe has 3 legal permit to carry the weapon. iso, the guards ask where the permit is and try to remove it. H the agent is not carrying permit, the guards handcuff hor and load her to the house dotective's office the guards do not find any weap- ‘ons, they ask for some form of identification. Ifthe agent matches her LD., the guards apologize for fing made a mistake, They tell the agent, "You looked like known criminal we've for named Robin Banks agent hae no matching LD. or is ‘carrying more than one L.D., the ‘guards handcul her and lead her to the house detective's office for further questioning. ‘51-55: If tho agents are alono, they discover that they are being tailed! Annovico agent (Hans) is trying to follow the agents, but loves them the second time the agents take ‘evasive action. Hans tries to flee if agents approach him. Il agents ‘catch or comer Hans, he swallows ‘pill (aspitin) and shouts, "You can't take me alive—I1l die frst” Ii the agents question him further, Hans explains, “I'm learning to tail. [guess Tm not very good at it ‘Oh well, at least I'l be vid of headache” 56-0; A tall man (Tom) in a turban decorated with a large round stone turns to face the agent(s). He smiles and then leaves. H the ‘agents search the man, they find a ‘camera in his turban. The large round stone is a disguised camera lens, and the shutter release cable runs down the man's right sleeve to his right hand. He's been photo- ‘graphing everyone in sight. Ifthe agents follow the man, he returns {to room 117 to develop the film in his bathroom-turned-darkroom, 61.85: A muttering male custodian (Francis) hurries past the agents land heads for the electrical room backstage in the main lodge, | 66-70: A woman (Dawn) walks up to ‘the agents and says, "Nice day to ‘go hang gliding" If the agents do not reply, she turns and walks toward the lake, Ifany agent com- ‘ments about the weather, she hands tho agont a sot of two keys ‘to room O01 and then heads toward the lake. Ifthe agents enter room 001, they are met by two security ‘guards (Guy, Jay). The guards friske ‘the agents and ask for identlica- tion, as outlined in entry 46-50 on this list, (The guards do not, how. ‘over, ask about Robin Banks.) Use ‘the Contact rules for any other conversation between Dawn and the agents. 71.78: A woman (Marie) in jogging clothes trots past agents on her way to the gym, 7690: Agents find 2 spare key ‘dropped by a housekeeper. This ppasskey allows entry into any room ‘in the main lodge's upper level. 81.85: A bellhop (Lenny) returns to the main desk. If the agents are carrying anything, he asks to carry st for them in hopes of getting a tp. 86.90: A drunk (Dave) on his way to room 110 staggers toward the agents holding his keys. He tries to tunlock each door he finds. H the ‘agents help him to zoom 110, they find $0 real $100 bills scattered ‘across the carpet. Once in his oom, the man passes out on his bed for 30 minstes, ‘more than one is present) finds a woll-used golfball 9600; An agent (select randomly if ‘more than one is present) finds a woman's diamond earring worth $2,500. Ifthe agent zeturns the ‘earting to the Lost & Found at the main desk, the clerk calls Lady Lana, who rewards the agent with cither $250 or the equivalent in ‘goods or services within the main ledge. She won't take no for an (10 pam. - 10 a.m.) 01.25: No encounter occurs. 26-40; Agents hear the sound of distant footsteps running north. 41.55; Agents hear faint laughter in the distance 56.60; Agents see a pair of fright: ‘ened, unarmed people (Jack, Nancy). 61.85: A woman dressed in expen- ‘sive evening wear approaches the agent(s) and says, ‘like a few words with you” She leads the agent(s) toa quiet comer, pulls a Boretta (d) and takes all valuables ‘The woman is Robin Banks, but she does not tell the agents her name. 66.70: The agents find scattered ‘cash. See the Daytime Encounter List, entry 36-40. 71-78: The agents find lost casino chips), See the Daytime Encounter List, entry 41-45, 76-80: A fomale security guard (Sharon) asks, "What are you doing here at this hour?" She gladly ‘escorts agents back to thei suites. 81-95; Agents are being tailed by a fomale novice agent (Yvonne). She reacts in the same manner as the ‘male novice agent from the Day- time Encounter List, entry 51-88. 86-90; A custodian (Francis) is pick ing up scattered paper trash. 91.95: Agents find a well dressed, sleeping drunk (Dave). He sud- donly wakes up and attracts secu: tity by yelling, “Thief!” repeatedly iflanyone touches him, 96-00; Agents find a thick "Do Not Disturb" sign. If agents examine the sign closely, they notice that it is unusually heavy. The sign is actually a battery operated receiveritransmitter listening device that can be hung on door: Jobs. Agents may use the device if they wish, ‘The resort protects ite against outside infiltrators. Security notices ‘immediately if personnel begin dis ‘appearing. Security regularly searches trouble areas, and anyone is subject to interrogation. Suspicious characters or those eating arms without permission are sent first to the house detective and then to ‘casino security (area L42) on the lower level. From there, “iniltrators” ‘are quickly escorted from the resort grounds in a garbage truck and terminated, Eeetrstsmie er irra curate ‘Each guard at the Ace of Clubs is armed either with a 9mm Luger () or ‘a now weapon, the .45 Ingram M-10, Which guards wear in a hip holster. ‘The weapon's statistics are: Ingram M-10 Submachine Gun: PWV 80; RM .6i-28/.841-220; WS BA; RATE 10, AMMO 30; COST 450; DECP -10; HWS perry erst "The police are aware that the resort is more than it appears to be, but because of "national security” thoy do not investigate resort activi: tio. No matter how serious the inci dent, local police do not intervene in resort matters unless their services are specifically requested by the resort's administrators, The resort's security force handles all police matters within the resort All exterior doots are locked (/20) at night. Interior doors can be locked. ‘or unlocked at your discretion Decks, files, and drawers can be considered locked 75% of the time, ‘The doors of occupied suites will probably be locked and chained. Security chains have a difficulty rating of “10. Keys are left in resort vehicles only 5% ofthe time. ‘Moat rooms and suites have a light switch inside the door to the right and 110 light sources in the room. Unless otherwise noted, most lights ‘operate from light switches and ar ‘luorescent, ‘Agents can enter the resort ‘grounds from any point outside the perimeter of the Resort Grounds Map (cutside file cover). Agents may fly into the Ace of Clube airport, drive in through the main gate, or climb over the perimeter fence, Agents who do not follow the guidelines set forth in their mission briefing, however, are likely to alert security and jeopardize the mission, "You may want to use the Ace of (Clube setting for other TOP SECRET* {game missions. Once agents have completed the primary mission given (see p. 15 for complete details), you ‘may want to assign the agents the task of both locating the enemy forces at the Ace of Clubs and new: tralizing their effect. Such neutraliza tion would entail the arrest of proven enemy agents, and the possible liqui- dation of those who resist arrest, Extrome caze would have to be taken to protect the lives of friendly agents land innocent civilians whose deaths ‘would bring regrettable repercus sions to the agency and its opera: tives. Be sure to balance enicounters {in such a mission appropriately ‘You may also want to use the Ace of Clube setting simply as a place for ‘agents to rest and recuperate from othor missions. This option would allow you to easily work the Ace of (Clube into a TOP SECRET® cam paign Li hte OUTDOOR RESORT ENCOUNTERS ‘Area descriptions forthe resort ‘grounds are given in this section. Not all details about areas have boon given. Use your discretion when ‘agents ask questions about an area that are not answered by the area's waitten description ‘The capital letters in parentheses following the encounter titles are used on the Personnel Chart (inside file cover) to show art grounds where certai found. ACTIVITIES AREA (A) ‘A \lemile running track surrounds a grass-covered athletic field in this ‘area, The area's other features include a regulation-sized softball field, eight tennis courts, six volley: ball courts, four badminton court, two basketball courts, and two tet corball areas, AIRPORT (B) ‘This altatrip is designed for small cralt, especially jet-assisted planes that perform short Lakeoils and lend: ings. Helicopters can take off and land simultaneously from the twin 200.squere foot helipads, Twa open hangers, one for airplane use (1) and ‘one for chopper use (2), double as airport terminals for arriving and ddoparting guests. A third window- less, locked (/35) hangar (9) contains alight, 4seated twin-prop plane and. ‘a small 6seated jet, These planes ‘can be chartered at $75 and $100 ‘an hour, respectively, A ready-to ly hholicopter sits on each helipad. One ‘chopper seats two and can be char- tered for $50 an hour The other chopper seats four and can be char: tered for $60 an hour. Two pilots, Rhonda and Kim, tune all aircraft radios lo the airport tower frequency. ‘One of the pilots is on call 12 hours 9 day for charter flights. The control tower is run by Ron during the day, and Ursula at night. CAMERA EMPLACEMENTS (C) Nine remote-controlied, closed- circuit television cameras stand on wooden posts that are strategically placed around the resort. All nine ‘cameras are monitored from the south security hut and the house detective's office. The camera emplacements are on 6-inch diame: ter wooden poles; mercury vapor lamps are mounted above them, The lamps illuminate a 200-foot-diameter half circle from sunset to sunrise. The ‘camera at the main gate security hut is in plain view, does not pivot, and is trained on the roadblock there £0 that it views all incoming and outgo ing vehicles ‘The other eight cameras eweep a 180.degree are, which usually shows the perimeter fence. The cameras pivot automatically and cannot be stopped or started from either moni- toring station, The cameras are not well-hidden in the trees, and are set high enough so that they look down ‘on the 3.meter-high privacy berm that surrounds the resort grounds (the ‘one camera that does not look down ‘on the privacy berm is located by the lagoon bridge) Atwolone, ditt jeep trail runs ‘axound the top of tho berm. A secu: rity joop driven by Kelly and Kutt (or Zak and Rita at night) usually goes past each camera once per hout. The (guards are disguised as hunters and have two Ingram M-10 submachine guns stored under the jeep seats. The back ol the jeep contains two high powered flashlights, a tool kit, 3 screw-type jack, a tire iron, two loaded .303 Lee-Eniield bolt-action tifles (p), and two loaded 410 cali ber, variable-choke, pump-action shotguns (eo) This patrol only interrupts its scheduled rounds to investigate cut ‘camera cable, sliced fence wire, footprints that cross or track along the dirt toads, and other obvious signs of infiltration (refer to the Intruder Discovery Table in the TOP SECRET rule book, p. 36). Ifthe pattol does not report in once per ‘hour at each security hut, all security guards (except those at the main date) converge on the last known patrol location DEMOLITIONS PIT (D) ‘This pit stands near the shooting ranges in the hunting area. The dem- olitions pit is a terraced depression that has a 3foot-deep, 10-foot-wide pool of water at the bottom. Gre nade-blasted holes mark the pit walle every few yards. A fow weeds are ‘growing among ripped sandbags and three burned-out automobile bodies, 18HOLE GOLF COURSE (King ‘of Clubs) (E) This par 72 course has two toos for ‘each bole. A caddy (Ieff or Gerry) ‘can be hired at $5 an hour on a first come, frst serve basis. Club rental runs $30 per nine holes. If agents care to play, they may finish 9 holes per hour FITNESS CIRCUIT (F) This mile-long path ie made up of a series of 16 exercise stations, Each station features a different exercise ‘and an illustrated sign that provides Instructions: HUNTING AREA SECURITY HUT (G) ‘The security guard (Bruce) at this roadblock does not allow nonsecurity vehicles or any unscheduled person cr party to enter this fenced area of the resort. Ifthe person's arrival ie not scheduled, Bruce claims the area is reserved for only a limited number of hunters and that, fr safety rea- sons, today’s quota cannot be exceeded. If anyone asks the guard about reserving space for a future date, he refers to a clipboard hang- ing in the security hut. He tells the parson or party that the area is booked soli for the next 7 days, but that he will happily reserve any date alter that ithe person or party is scheduled to enter at the time they arrive at the ate, Bruce counts those entering, writes the number dovn, raises the gate, and waves the person or party through. This roadblock has a gate that ie padlocked (10/38) at night, and is wired to set off an alarm at the south security hut if not properly deacts vated. Bruce and Lynn have the keys to the padiock. LAGOON BRIDGE (#) This double-ane arch spans the ‘Lady Luck Lagoon. A total of 40, ‘ounces of plastique is hidden (20/05) against both bridge supports. The ‘explosives are wired to paired radio detonators that can be triggered from either the house detective's desk or from the main gate security ut. If either trigger is pressed, the lagoon bridge is blown off its supports and falls into 80 fet of water. Any por sons or vehicles on the bridge when it blows also fall into the water. The blast causes 240 points of damage to ‘anyone within 10 fest, 60 points to ‘anyone from 11-20 feet away, 20 points to anyone from 21-40 leet away, and 8 points fo anyone from 41-80 feet away. The bridge mea ‘sures 300 feet from support to sup: | port. The explosives represent a last line of defense if any unauthorized vehicles try to flee the resort over the lagoon bridge. ‘MAIN GATE SECURITY HUT (1) At this well-guarded roadblock, security guard Bud asks to eee a ‘membership card. Reservations and ‘a membership card are required in order to pass through this gate, If visitors are missing either ane, they are not allowed to proceed inside the resort. If al is in order alter checking with the front desk, the guests are allowod to pass through the gate and ccheck into the resort. All visits to the main gate are recorded, and incoming visitors are reported to the main desk by tele: phone. Bud is covered at all times by eB security guard Glenda in the flank: ing secunty hut living quarters, All visitors to the main gate are on cam- fra (C). Agonts cannot bribe Bud or Glenda, Two buttons are located inside the door of the living quarters. ‘When pressed simultaneously, these buttons detonate the plastique at the lagoon bridge. ‘MAIN LODGE ()) See the main lodge encounters for {information about this area. MARINA (K) Sailboats, canoes, paddle boats, ‘and ecuba gear can be rented here, ‘Walt alao gives windsurfing instruc- ‘tons here. Rental charges can be billed to a room by showing a room key, Crafts cost $5-15 per hour. Fish- ing is permitted in the eastern inlet. Water skiing, sailing, and windsurt ing are allowed on the rest of Dia- ‘mond Lake, Scuba instruction is currently not available because of the death of Jake. OFFROAD AREA (L) Four separate race tracks make up the offroad area, Each track has a different surface. asphalt, concrete, dirt, and gravel. A thick forest of leafy trees keeps thoso tracks from ‘being sean from outside the area. A locked (/50), windowless building stands in the pit area of tho dirt tiack. Inside the building are 11 vehicles used for driver education on the various track surfaces. Each of the vehicles has keys in the ignition, ‘and all doors are unlocked. The vehicles are: domestic 4-passenger ‘auto, 2-passenger sportscar, limo, ‘unmarked police car, 4-whool-dri jeep, motorcycle, unmarked police cycle, van, pickup truck, straight truck, and semi-trailer track OFFROAD AREA SECURITY ‘HUT (M) The security guard stationed at this roadblock (Wanda) does not allow nonsecurity vehicles or pedestrians to ‘enter this fenced area of the resort She claims that reservations are required to use this area. In short, agents are tieated exactly the samme ‘as they would be at the hunting area security hut “At night, this roadblock is closed and the gate padlocked (10/38). It is also wired to set off an alarm at the south security hut, if not properly deactivated. Wanda and Lynn each have a key to the padlock PARKING LOT (N) Approximately $0 expensive new ccars stand on this concrete lot; all are locked. The parking attendant (Clyde) keeps the keys to each car on ‘2 pegboard behind the main desk. Because the ars are exponsive, their door lecks (/20) and ignition systems fate dificult to bypass (Electrical Engineering AOK of 75 or higher) without the proper keys. Most guests drive to the main lodge, hand their keys to the parking attendant, and receive a location tag. Waiting bell- hope try to unload guest vehicles and carry luggage to the main desk RANCH RESORT (0) ‘A.ranch resort for pets is located a half-mile from the main lodge. Guests ‘can place cats and dogs in this ken- hnel and have them cared for at $20 per day. Ten riding horses are kept in the nearby corral, and can be rented for $15 an hour Guests can either ride in the corzal or ride on the ‘numerous bridle trails that wind throughout the nearby woods. The ranch is run by Sandy and Cathy, who are identical twins. RAPPELLING CLIFFS (P) Amy, an activities instructor, is here ftom 10 a.m. to 10 pm. teach. ing mountain climbing skills at $10 ‘per hour. Equipment rental charges ‘can he billed by showing a room key. ‘The cliffs range in height irom 10-60 feet, and are generally sheer, SHOOTING RANGES (Q) ‘Those ranges are located in the Jhunting area, and are surrounded by high walls of trees and shrubs. Four roofed firing lines each face 10 tar. gots hanging in front of a 15-foot-tall ‘adobe wall. There are a total of 40, fixing positions. A windowless, ‘cement block building with a locked ‘and alarmed door (10/35) stands ‘among the roofed firing lines. Behind the locked door are six copies of ‘each gun listed in the TOP SECRET® rule book (a -e0). Fifty rounds of the proper ammunition are stacked beside each gun. If intruders activate the silent alarm, Lynn (at the south security hut) is alerted. Bruce, Lynn, ‘and Wanda each have a key to this door. SKI SLOPE (loker Hill) (R) ‘The skiing facilities on this poor ‘excuse for a mountain are not operet ing because of the lack of snow (you may modify this detail depending on the time of year you have agonts at the resort). The ski lift is not operat- ing, either. No seats are attached to the lift, The hill rises to a height of 250 feet, and is a good place from ‘thich to see the entire resort ‘grounds, Grass skiers can attain ‘speeds up to 40 m.p-h. skiing down the 1,500-foot, bromegrase-covered slope. Grass skis can be rented for $10 an hour at the gift shop (are ‘UI9) in the main lodge. (Point out to agents who ski on the grase that they ‘must walk up the hill because of the ‘broken lift) ‘Asmall, locked (:/30) ski lodge stands at the bottom of the slope. The Todge contains an unstocked bar and gril, reetrooms, 6 trestle tables, and ‘36 woodon chairs. A large, carpeted lounging area surrounds the empty ‘gas fireplace. SOUTH SECURITY HUT (S) This roadblock separates the hunt- ing area from the offroad area. The security guard living at this post (Lynn) monitors the cameras at posi tions marked "C" on the Resort Grounds Map. She also monitors the security-wired locks at each of the security huts. ‘TRAP & SKEET SHOOTING (T) Shotguns, ammo, and professional ‘instruction are available in this area from Scott. Gun rental is $10 per hhour The guns may be used only in this area, as the hunting area is off- limite at this time. The guns are locked separately (125) ina gua zack, and are kept in a double. lockedt/35)/45), windowless store- ‘house. One hundred rounds of ammo for each gauge are also kept here. Scott carries all gun keys in his right pocket and the storehouse key in his eft. There are six of each type of variable-choke, pump-action shotgun (ee) in the storehouse. Other stored. ‘weapons (12 of each) include bows, ‘crossbows, and hunting slingshots. ‘Thore are 144 arzows in 12 quivers, 144 bolts, and 72 ball bearings. The range is lit from sunset until 10 p.m., ‘and is surrounded by a chain link security fence. The fence is not topped with barbed wire. Scott car nes a 48 selload pistol) i a hip olster. ky bot MAIN LODGE - UPPER LEVEL ENCOUNTERS Use Upper Level Map, p. 13) Descriptions of all areas on the upper level are given in this section. ‘You may add your own details for froas about which agents want more information. U1. LOBBY ‘This busy crossroads of activity is decorated in a card game motif. A crystal chandelier dominates the colling. If agents enter through the ‘main doors, at least two bellhops (ion, Lonny) unload the agents’ car ‘The parking attendant exchanges a location tag for the agents’ car keys, ‘and hangs the keys on a pegboard behind the main desk. A bell captain (Andrew) wearing a billed hat stands in the center of the lobby. He dizects Dellhops to carry luggage and assist fon the outer drive. Everyone has a hhand out, waiting for tips, Te the right are lounging couches and a discotheque (area U0); to the left ie the main desk. U2. MAIN DESK Anyone who approaches this desk is grooted by a smiling manager (Paul) who politely asks, "May I hel you?" He then proceeds to da what. fever agents ask of him, Paul asks the agents to sign the register. He then dives the agents tholr room keys. Several bellhops will be glad to carry the agonts' luggage and assist them to their rooms. Behind the main desk isa telephone, register, the parking lot attendants key board, and a wall of pigeon holes for mail and extra keys, A cash register holds $1,678 in bills and chango. There is also a public address system micro- phone and a bell to call bellhops, Messages can be left hore for other resort guests. A desk clerk (uli) hhandles any financial matters. U3. HOUSE DETECTIVE’ OFFICE ‘Nine television monitors line the walls ofthis room, Each broadcasts a picture being transmitted by one of the resort's camera emplacements (°C on the Resort Grounds Map). A plainclothes house detective (Curtis) sits behind a desk, on which rests a telephone, He does not let anyone pass into the valuables lock-up behind him. The keys to the lock-up hhang on the right side of his belt. Inside his top right desk drawer are two buttons that, when pressed simultaneously, detonate the plas- tigue on the lagoon bridge. A single playing card is also in this drawer. It fs an ace of clubs, and the number "151" has been scrawled in pencil on the card, ‘The TV monitors scan trees, the dirt road, and security fence. The camera that shows the main gate does not move. Ifthe agents try to change channele on any ol the moni tors, the incoming closed-circuit signal is lost. Nono of the monitors hhas eound. U4. VALUABLES LOCK-UP A siren alarm (:/20) mounted on the inside wall guards this locked oom. This noisy alarm must be ‘tumed off with a key before the door ‘may be opened. The same key does not work for both. The two keyholes ‘are visible. Inside this house vault, in three locked (/25),fireesistant cabinets are: $76,125 cash in amall bills, $15,000 in jewelry, and three airline tickets, respectively. The tickois are to London, Vancouver, and Melbourne. The room has no ‘windows or ventilation. Closing the door does not turn off the siren or relock the door. US. RESERVATIONS ‘The reservations clerk (Eric) works here. Papers cover his desk. A tele: phone and a ledger listing the quests in all the suites on each floor are the ‘only notable foatures on the desk Entries are by first name only. The ledger is similar to the guest register in the Agent File U6. TIMEKEEPER'S OFFICE The clubis timekeeper (Liz) and bookkeeper (Earl) share this office. A ‘complete lst of employee's first names lies on Lia's deck. Each ‘employee's work area and work hours are given on thelist, Earl's desk has a telephone and a ledger that lists all employees’ first names and their positions at the Ace ‘of Clubs. If agents ask about a spe- cific employee, consult the Personnel Chart and give them any relevant information. Bookkeeping records in the room indicate that the club, though rarely filled to capacity, men- ages to show a weekly prot. The records include wages and resort ‘expenses. All ofthese papers appear tobe legitimate. U7. RESORT SWITCHBOARD ‘The switchboard operator (Tama) sits ata switchboard cabinet post tioned against the west wall ofthis room, An agent having an AOK of 75 or higher in Electrical Engineering notices a cable patching all calls to the house detective’ office. The operator is aware ofthe illegal cable. Tho switchboard handles about one call per minute. Agents having an ‘AOK of 85 or higher in Electrical Enginoering are able to operate the ‘console, U8. WOMEN’S RESTROOM ‘The unlocked door to this om is marked “Queens” U9, MEN'S RESTROOM ‘The unlocked door to this room is marked "Kings" U10. GAME ROOM Eighteen coin-operated electronic video games, and two pinball buzz, and whir inthis ‘kod (/25) machine contains 2410 dollare in coins, All machine keys ate on either Hope or Heidi's belt. ULL TABLE ROOM ‘This room contains a billiards table, a foosball table, a pocket pool table, and an air hockey table. Along the walls are cue racks, triangles, talcum powder containers, and chalk ‘cubes, U12.17, RESORT SHOPS ‘These convenience stores are open from 10 am. to 10 p.m. daily Because ofthe glass walls, anyone | can see from one shop into the next VIZ, Drug store: This shop contains almost all over-the-counter medi ines, from aspirin to sleeping pills, Daily newspapers, paperback books, magarines, tobacco, cigars, eige rettes, and candy bars are also for sale. Dol, the cashier, has $27 in the register. VIB. Gift shop: Novelties, souvenirs, jewelry, toys, and flowers can be ppurchated here. Golf, tennis, bad: ‘minton, racquetball, and handball equipment is also on sale. Grase skis ‘and poles can be rented here for $10 ‘an hour The gift shop cashier (Iver) thas $168 in the cach register U14. Women's apparel: The latest in women's golf, tonnis, and swim wear can be purchased here. There is ‘$357 in the register. If any agent ‘says the phrase "through the looking clase" or “Alice's Wonderland,’ the ‘cashier (Edna) invites the agent to “stop this way, please!” She directs him to stand inside the three-view mirror inthe corner of the store, "We ‘ight have something you'd like in storage’ she suggests as she swings the side mirzors shut on either side. ‘The agent now stands inside a mir- rored triangle. Seconds later, the forward mirror swings open to the left, As the agent stepe into a lighted 20-foot wide hallway, the mirrored door closes and the side mirrors are reset for the next agent. The mirrored secret door does not open from this (On the opposite wall, a sign that ads “STORAGE” points tothe ‘The chance that the agents see someone use the secret door is 5% per hour Agents can wait and watch dor others on either ie of the secret door, but the odds remain the same. ‘Anyone who comes through the door proceeds lo the storage area as directed. Anyone on his way to the storage area proceeds normally unless agonts accost him UIS. Stylist: Helen styles hair in an hour for $25. A manicure coats $5. In this zoom isa swivel chair, two regu: lar chairs, @ haie dryer, a mirror, and a complete collection of tints, bleaches, hair permanents, hairpins, scissors ("10)-8), combs, and sprays, Helen's cash box holds $175. UI6. Barber: Barbara cuts hair for $15, gives a shave for $5, and does 0 in 30 minutes. Manicures cost $5, ‘There ie a 10% chance per minute that, ian agont talks during a 5. ‘minute shave, he suffers 1 point of damage to the neck. In this shop is a swivel chair, a wall mounted mirror, two reqular chairs, a straight razor (101-3), clippers, combs, and scissors (10/5), Barbara has $98 in the cash box UI7. Men's apparel: Tho latest in men's tennis, golf, and swim wear is ‘There is $417 in Vic's ccash register. If agonts mention the words "Alice's Wonderland” or “through the looking glass” to Vic, he smiles. He then points to the three- ‘view mirror in the comer ofthe shop ‘and says, "I think we have what you ‘want in storage." This mirrored secret door is identical to the one in the women's apparel shop (area U14), including the storage sign, The per ‘centage chances of noticing the door are also 5% U8. HAT & COAT CHECK Sara happily tales all hats, coats, brielcases, umbrellas, or otber items for temporary salekeeping on one of the shelves or hangers in this room. Sho returns a claim tag and expects 8 tip when the agents retrieve their belongings. Alter the agents leave items with her, Sara inspects all ‘toms using an under-the-counter fluoroscope. She reports anything ‘questionable (unusual weapons, special devices, large amounts of cash) to the house detective by phone. If directed by the house dotective, Sara tries to remove the questionable item. I she does so, she hands the item over tothe house detective, who picks it up and locks it in the valuables lock-up (area U4). Main Lodge Agent File Upper Level Map a Ties 04 106] 108 [110] 112] 114] 116] 118 120 [122 | 124 | 126] 128 | 130 | 132] 134 | 136] 103 | 105] 107] 109] 117] 113] 115 | 117 119 [421 | 123 | 125] 127 | 129] 131 | 133 t { zl 1u28} u29 463 161 459 187-4 185. T 750 | | ¥52/3| “Toremove centr gh pages, open the stapes betwoonp. 1-17, pull ou Agent Fe and bend saps beck 149 | 151 [153 [5 oxcr D | splat sarcase Wooden staircase [=] partion EA window fear curtain J counter ene fon fen 5 file ch Shelves| Maintenance Tunnel chair "Table Light jaintenance Tunnel cise Suite Diagram oa Windon Table o ‘Speaker > Tight chat LTsble, ; mh car $ coat : soo OLAS Phone * Soaps | soo? Dining Table with Chairs Bar Stools O10 0 Countertop with Bar Phone Wverhead Cupboar Dishwasher! [Overhead Cupboard | Microwave with Oyen Hood 3 ° 1 square - 5 feet The Ace of Clubs, an exclusive resort for membors only, is actually a ‘western spy schoal. College gradu. ates, detectives, military elicers, teachers, business people, and others come hore to learn a nev profession, That profession is espionage. FHeecruits are eager to train for their now careors. These trainees may ‘come and go as they please but are pledged to secrecy regarding the ‘true purpose of the club. Students are usually recruited by the agency. Few are allowed entry to the courses if thoy have not passed strict security checks. Located in upstate New York, the club's main lodge is surrounded by several square acres of rolling coun- tryside, which include a lake. The main lodge holds gymnasiums, swim ming pools, suites, bars, a dining area, and administrative olfices. All classrooms are located on the lodge's lower level. The surrounding area offers bridle and hiking trails, 0 ‘shooting range, kennels, a marina, ‘an airfield, athietic fields, and a ski Bill. The complex is surrounded by a ‘Srmeter high shoulder A chain link ence rims the shoulder, topped by throo strande of barbed wire placed fon ¥ mounts, Personnel gain entry by showing a membership card to a security guard at the main gate. Permission to enter by airplane is required from the club control tower. Altor landing, personne! must show ‘momborship cards to security in order to proceed further. Personnel categories at the Ace of Clubs include: trainee, inatructor, security, service, and administrative, The trainees are intelligent and quick -witted, and have diverse per sonalities. No more than 20 trainees are at the lodge at one time, The instructors are bright, tough, and generally recognized by the agency 238 experts in theiz areas of know! ‘edge. Security personnel are highly professional, and are deadly al hand. to-hand and projectile combat. The clubs service employees are hard working and friendly, but are not able to provide much information outside their areas of responsibility. Most are aware of the club's true Intent, as they have been thoroughly screened by the agency. They, t00, havo been svorn to secrecy regard ‘ng the school. The administrative personnel are few, and are unquee: tioningly obeyed by the employees, All persons at the Ace of Clubs are known by thoir first names. The guest register included in this file lists ‘names and cecupations of most of the ‘people you are likely to encounter on. this mission. This register is highly confidential, and is usually only jailable to top level club adminis trator Security personnel carry walkie- talkies and Smm Lugers in belt hol store at all times, Most are sm uniform ‘when on duty. Security guards dressed as hunters patrol the perime- ter fence day and night. These guards carry rilos and shotguns. ‘The Ace of Clubs ran smoothly for 5 years. The majority of trainees graduated as expected, while the ‘number of poople accidentally injured or killed during training remained low Suddenly the tranquility was shat. tered by the accidental deaths of three veteran instructors within a 2 month peried. This was not only a statistical iregulanity, but also @ tragic loss of life that disrupted the {raining of recruits. Taylor, the club’ hhoad administrator, immediately called for outside assistance when the body of his longtime friend, Amie, was found, Amie, a fencing instructor, had apparently wandered into the demolitions area, not reali ing that trainees had placed time ‘bombs thore minutes before. Jake, « cubs Instructor, drowned 8 weeks earlier when he became entangled in net. He had had only minutes of air left in his tanks. A wook before the drowning, Terry, a mattial arts expert, was killed by his own sword ‘ashe fell while rappelling down a cliff one night ‘The people involved in the mishape wore questioned thoroughly, but investigators were unable to estab- lish any connections between the deaths. No physical security had been breached at any time, Taylor sill insists that the "acct dental" deaths are related; he has requested an investigation from the ‘outside, All club personnel are sus- pect Due to the delicacy of the situation and the overall lack of reliable infor- ‘mation concorning conditions within the resort, agent discretion is advised. Once inside the resort, you are on your own, No reinforcements will be available. At Taylor's request, you are to investigate the deaths in order to determine their respective causes. If foul play is involved, you are to investigate the source(s). Once you hhave gotten this information and obtained supporting evidence, leave the resort with the evidence and. report all findings to the agency. You are not to arrest anyono while at the resort unless absolutely necessary. Excessive termination is discour aged ‘Do not reveal this mission to any- fone. Such a breach of security could destroy all chances af completing the ‘mission, and could algo jeopardize the lives of fellow agents and inno cent civilians, Photographs and audio recordings ‘may serve as proof of mission com: pletion to agency administrative personnel This file includes 2 map of the main lodge's upper level, a suite diagram, 2 guest register, a training course schedule, and an incomplete map of the lodge’ lower level. Thie rap has been left incomplete for security reasons, although you may ‘add details as you see fit Your investigating team will pose {as agents requiring 1 week of advanced firearms training. This form of entry allows firearms to pass security checks. Be sure to bring legal permits for your guns when you arzive. Each of you has $2,000 credit for the 1-wook stay. The credit is ‘good for room service, meals, bar tabs, tips, and recreational activities, ‘The agency has reserved rooms in your aliases for 7 days. Rooms 111- It have been set aside for you. Bach: of you will be issued an Ace of Clube membership card and a copy of the ‘Advanced Firearms Training Course Schedule following this brisfing, You ‘will be driven to the main gate in an agency-supplied automobile. Then you will be directed to the main ledge. Mission bricing completed. Good luck! ADVANCED FIREARHS. event arrive at main gate of Ace of Clubs tre a at nash duet in nein Ladoe chase dienissod Report te trap 4 stuet sheeting ara For BReigun issuance, imsiewctian, ahd REMIT To ntap & start sheeting sree for Rotuea shotguns Clase dtoniwned. fener Cant Tar head cuent by. Secwrsty ns Tooting range in gelf cart fer Eorbine anscrvction Noorn car bane: Ws practice ens: frortnuae’ Count oy secePasy Sree far ene ay Monigg area S8curiey et EiRIe'aetuancey instgwerion and gractace Return rife. ee aaa rere tars nead count bY Secerh ty Gears Class dismisses MURS Ltt Han hesd coset by security Security ete op ESE Siw gun imeersctzun and practice Be'Noneingrares security but a0 Breet foe Lai ie kn 1 Ne'nenagng.ares encorsty het an practice Arter sarnecority hut en Feat f0r heed ‘Tecurity quand and 42:30 pon recy 3230 an 30 SUS aon Dar 6 100 123 poms sea ans aus an seas an 12130 pons $00 pom TRAINING COURSE SCHEDULE te shooting range on 4 sriicen Bring em hitudtiae and practice: ‘Optinvel class ytienai persenel wwapen practsin iinag rpthay en fuee fer curity guard ang Seg cance, for opssonat Peietlce Gouar Take eon, Oenen rate hunting area securtty hut in att Sor ack’couot oy cecertty Rupert te sheeting ranye in golf cart fur Regent Sa Carbine dsewance, snatrwetions Mngageike carbine instruessen ances instruction, (ighetane eitie: $85 Mignttine ff BET ega coset by seceraty hunting area securay hut 0 quand ane Sheoting range in golf cart For nignetane Sotmaenane gen fesvanee, Riettineausaet rifle iaguances mgeictlens and practice begate: | ADEN Etane Saeacte rafae inasewe sino SCTIeeTengess Hetarn ascarit r3ftes fener Lary fur head count BY BECUTLTY Beles Eases Sismisees get SUPT neat van et on Seeger teatth in gate Agent File listed below for this and other TOP ‘SECRET® missions if you do not want to.create your own agent, Some sec: ondary and tertiary trait values aro rot given, You can compute these using the trait values listed (Clyde MeMahon (code: Animal) | Reaeywiid euieecn T| | Pe tee en ee | W 9% co 40 x 39 OD Ono) a6 SDR ej cag We AB 7 Comments Rnongentiaman who | ‘ertoriaes hie victim by growling ding attacks, Has | Sn astotshing tard of suc ‘Audrey Loring (code: Shrew) PBS ea88 Ce Wo. $9 colo K Sr apy ae toe ears oer ot EY-@ 1 Ses 16 Comments, An unexpectedly tena cious lighter. Preiers the out-of doors, and oversized opponents. Hector Von Allen (code: The Shrine) se cd oT Nees eo) 52 gE 9 GD as OF 89 DP 92 i 88) Eo ae Comments, Peycholagical warfare ‘expert who attempts hypnosis. Has been effective in using paychiatrist cover to gain confidence of targets. Ling Sing (code: Tokyo Fats) PS 86 CH 48 Wig al cou cae K 4 cD 69 OR es DP ay vag ee ha, 14 Comments. Retired sumo wrestler. Enjoys judo. AOK Military Science - 130 Nathan James (code: Dr. Blade) eat eee ACH. 6a w 2 =©6 DR 81 Ee ote Comments, Playing card expert Loves gambling, games of chance, and scuba diving. 98 80. 91 89 10 (Comments, Gentleman pickpocket. A well-dressed, charming opera tor ‘Adam Marks (code: Sky Cap) 2 4, tea wo 48 K 2 SDE Rs OG pr Eve 8g), = Ihe fg Comments, Professional stunt pilot. Likes racing, barnstorming, land parachuting Dena Dee (code: Madame Magnet) PS) 30° CHL. 0 Wie 8) |. 60) oa K & cD 94 Ore 9" pe eat my eet ee Comments, Iti-extil specialist AOKs, Engineering, Electrical - 135; Metallurgy - 129; Physics - 121 etn 7 ‘Comments. Communications special: ‘at AOKs, Computer Science - 120; Engineering, Electrical - 124 Maureen Hughes (code: Who Nose) m0 SA Wii ie. (caer 7h K 2 «DOG OF 2 BP ize BV 70 ee 5 Comments, Woman of a thousand faces. Carries facial disguise it AOK. Fine Arts - 130 Avery Sedgewick (code: Charmer) Poi 88; GH os w 4 © co x 30 «CD86 OF, 73, Dp 98 RVs 75s aM os alah Comments, British wit and conversa tionalist. Enjoys parties, beau- tiful people, and diplomats, Kirk Donalds (code: Flash) rm 4 cH ag We 4 -- o> S00) K 55 CDOS Opies rc 2 pei aay vo 6 OL 13 (Comments. Photographic intelli ‘gence expert. Brings his own camera and infared or normal light film. ‘Tim Burr (code: Wolf) WS o> = CH. Aa. Weiss Sey 50s = on0) K 70 «CDS OF 68 DP 44 vee) code et 17, ‘Comments. Wilderness survival Instructor Thrives on rugged ross and loneliness, 3 Motfile Agents’ Map Main Lodge - Lower Level A 1 square - 20 feet TSR AB Resend cceupent Position 02 ware bel 303 Bart Ele clerk 04 ex Eetino worker Blancne Gtesno Worker 30s ieor Eaenter mace 06 tne Dawn 107 Pelt Foye 08 toceupied abs wayne vate 3 Dave Gest a senerved ae Restrved Fre fenerved nM eserves ns mma, ns tagy cane uy Bo wot Dietuch ne kane te Hote : Unoccupie ie axene . aa a2 as richaea 124 Mery 125 Cleays aas Brice iat an sas Sara ae eae tie 128 ney Exeine Worker fontco Cenino wocksy 130 Stivers Seer Nelstenence ia as ae as a6 ar 14s 80 182 asa 155 156 188 160 tel is2 163 ise gxt® GUEST REGISTER Main Lodge - upper Level unoccupied Unoccupted mayette Telne Unoceuptea Uneeeupled mayor Ben i Unoccupte Darlene Shirley Louies tomy Sroccupted Tnoseupied bo Not biseurb Unoecopied Uneecupied Sen unoccupied ‘Agent File Retivies Instructor Parking Attendant. Chet pire club again. Bartender Belihop Dishwasher Chet Launderer Groundexeeper Groundskeeper Belinop Detective oe OS _AVACE of CLUB: "GUEST REGISTER ain Lodge ~ Lover Level Poastion -__ Oecun oon Do Not biature 037 Gnoceupled oo "Snoceupied $38 Ron contronier $03 nope ents 238 unoccupied toe unoccupied oa Uneceupied 0s Uneceupied Si cathy Rancher O06 noccupies oo unoccupied 007 ott. ister ote Thecespied 008 ‘Snoccupled 843 tenny Betihoe 003 senay Rancher tte unoccupied fio unoceupiea a Dnoccupied a1 ita cunee ceorse unre oe noccuptea Sosn Soar 913 actan Waster ous Bacar ourekeeper ae vnoccupteg mech Groundskeeper os Gnoecuptes oso Otte Sounexecpee ae Shoceuptes 8 yena piss oeeeehee Snoccupie: 032 unoccupie: ole tee 7 guaea 053 Prank + nenber ally Gaara os ember as noccupies Yerontca * Renber 520, Tncecupses oss en fecepeionsor oa Unoeeupie’ Seo oe Svesber Be tae eeccoiee NE fae neg 7 NRE noccupte ose vnoceup! 02 Snoceupied 39 tea + neaber os cuara Se Peancta untodien 036 Geos Snenber on oe2 Ales Gnarter nenber oie net foninioerarive os ‘Unoseupied Mtaniatent 830 shonae Piet 062 Dogetne he on tnoccupies ea em 32 Gnoccupied ose leh emer 933 Gerry Yonnie o fember ou o wot Disturb 235 ‘Snoccupies oe po" fot Biaturb ‘U19, MEETING ROOMS ‘This large chamber can be subd vided several ways by folding parti- tions that can be draven from wall recesses, Three B:loot-long tables ‘currently stand in a row here; 18 ‘chairs surround them, A wheeled blackboard that shows a chalk draw. ing of the resort layout is also in the room. All camera emplacements are ‘marked °C," and all guarded road: blocks are marked "XK" The lagoon bridge is marked "BOOM! and the ‘perimeter is marked "JEEP TRAIL.” ‘The map is poorly drawn, but is easy to understand, U20. TABLE AND CHAIR STOR. AGE Folded and stacked against the walls are 23 8-foot tables and 282 chairs. Two sets of double doors lead to the main hallway and the service hallway. The doors are usually shut ‘but ealdom locked U2l. LONELY HEARTS BAR Mort the bartender serves ony mixed drink here for $6, or $2 i the drink does not contain alcohol. Other than the bar and full length miro, ten bar stools and five booths furnish the room. Mert has $308 in the cash register and a 987 snub-nosed revaver (under the center of he U2, THE HOUSE OF CARDS DINING ROOM ‘This elegant restaurant is furnished ‘with 24 booths and 1] tables that surround @ 20-foot salad bar in the center of the zoom. The maitze d’ (loyd, days; Lamar, nights) shows agents toa table and hands them menus. Tho agents are then left alone for precisely 3 minutes. A wineste ‘ward (Felix) wearing a large, useless silver key on a chain around his neck thon takes any drink orders, A waiter (Mat, days; Brian, nights) or waitress Rayette, days; Thelma, nights) fol- lows shortly thereafter to take any ‘moal orders. Meal preparations usu- ally take 30 minutes. Alter ordering, agonts may holp themselves to the salad bar. There is a constant flow of ‘employees through the kitchen doors The flow of dinner guests through the dining room is less regular. The cash register holds $513. A 18% gratuity is added to the price of the meal ‘Agents may place meals on room hills by showing a suite key to the checkout clerk (Wade) near the door. U23. KITCHEN ‘Three chefs (Shirley, Charles, and Karl) work in this maze of countor tops, wheeled carts, hanging uten- tile, and smoke hoods. Each claims to bbe the head chet. A baker Betty) and a dishwasher (Darlene) are also in the room. Amid the din of dishwash- ing machines and deep fat fryers, waiters and waitresses enter through the swinging doors, bark orders, and leave. ‘The kitchen is a dangerous place. Items range from freezing cold to boiling hot. Sharp instruments are everywhere, and there is plenty of glass that can be easily broken. Running through the kitchen is diffi. cult because of the amount of trafic, an agent runs through the kitchen, roll percentile dice (d%) and com- ppare the result to the agent's Coordi- ‘nation, Ifthe dice roll is greater than the agent's Coordination, the agent suffers 1.6 points of damage from couls, scrapes, or burns If the dice roll is less than or equal to the agent's Coordination, the agent rune through the kitchen safely General kitchen areas have been noted on the Upper Level Map as keyed below: 4) ice & water station 2) bakery ©) coffee area @) dish rack area () disty dish trucks 4) dishwashing sink & machine 9) pots & pans washing area 2) hot food trucks 1 cold food storage D cold food truck storage 2B) cold food preparation area 2D light cooking area zm) final cooking area, 1) waiter/waitress pick-up counters U24. KITCHEN STORAGE (Chef Karl usually gets supplies from this back room at least once an hhour The walkin freezer and relsig- erator have door handles on both sides and inch by 9.inch glass windows in the doors. A metal pin on teach door handle ia used to lock the doors (/50) from the outside, Karl is so paranoid about someone investi- gating his past that he treats all new faces suspiciously (see Rumors). H an agent presses Karl for any kind of information, he tries to lead the ques- toner into the soundproof freezer, Jknock him down, lock him in, and then escape from the club. Any per sons Karl finds snooping around his ‘rea meet the same late. For cold tffects, divide the victim's Willpower by 10. This number ropresents how ‘many hours pass before damage from the cold begins. Aiter the allotted time passes, the victim begins taking 1d10 points of damage for each hour spent in the freezer. There is a 20% chance per hour that one of the other cchefs opens the freezer, freeing any “Yreezing” agents ‘The freezer contains twa 10-pound sacks of ice cubes as well as sides of beef, pork, and mutton, which hang from meat hooks. The key to thie area ‘of tho map is as follows: (0) bulk dry & canned food stor. age ) Jatchen cleaning equipment storage @) tech foods velrigerator 1 room service carta ‘U25. MAINTENANCE OFFICE ‘Max can be found here 50% of the time. He has a master key on his belt that opens any Ace of Clubs door lock. On his littered desk are some ‘boriag maintenance reports, a tele- phone, and a small sheet of paper that reads, "Gladys, use the wires to reach offices.” ‘There is a 33% chance every 20 ‘minutes that a groundskeepor (Tammy, Mitch, or Ann) enters tho olfice to pour a cup of coffee. The coffeemaker is always on during the day. The door is seldom locked, but is ually closed. A sign that reads "Maintenance Office” is posted cut side on the door. ae eeircoe U26. GARBAGE STORAGE ‘Ten plastic garbage bags are stored here. Ifthe agents search tho they find something different in 1:potato peolings; 2: cigarette butte and aches; 3: old, wadded newspaper; 4: mulch; 5: floor sweep- ings, and $1 in small change; 6: ‘empty food cans and bottles; 7 oil, greasy rags; 8: paper trash and car bon paper (one carbon paper (one ‘carbon is letter to TRUMP explaining Operation Lady Luck and the takeover of the Ace of Clubs—signed Neil); 9: shredded paid billing statements; 10; three used hypoder. mic needles and a crumpled note that reads, "Security is TRUMPIN is ilen. cing instructors!T.” U27. LOADING DOCK ‘There is 75% chance agents find ‘a custodian (Francis) eating a snack ‘out here; Thore is a 2% chance agents see either a food truck unloading or a garbage truck load: ing here. If agents speak to Francis, he tells them anything they want to Jknow about the layout of the Ace of Clubs, He is a veteran employee and can give directions to any area of the resort grounds. All agents need do is ask. He does not take tips or bribes; hhe won't accompany agents either. U28, STORAGE Assign on the door to this room reads, "STORAGE - Close Door Atter Entering” The door is not locked, ‘There is no light switch on the inside ‘wall, instead, a cord hange from a light bulb in the ceiling. If agents Teave the door open and pull the cord, the light reveals wails lined swith hanging tools. There are rakes, shovels, hedge trimmers, tree prun fers, brooms, a lawn seeder, and a cofl of garden hose. agents close the door when the light is on, nothing unusual occurs. Ii ‘agents close the door when the light ‘sof, pulling the light cord causes = ‘an interesting action: the floor bogins descending to area L28 on the lower level of the main lodge .-2 Lower Level Map, inside file cover). The door remains locked during the descent, and the light automatically turns on after the elevator stops. The oor opening from the elevator onto tho lower lovel remains locked until the elevator stops completely. The elevator doos not ascend until some- ‘one opens and closes the door on the Tower level and pulls the light cord ‘again. Tho 15-oot trip lasts 30 sec: conde. U29. TRASH INCINERATOR ‘This incinerator is not used any: ‘more because of new club health codes. A 1-foot-thick layer of ash still ‘covers the floor. Battle caps and bburat nails lie buried beneath the ask and inflict 1 point of damage on any bare hands or foot that search the floor. A metal chimney leads up from the lower level of the lodge and runs ‘through the incinerator. The chininey {gets warm and smokes 10% of the ‘ime, There are no openings from the chimney to the incinerator U30. DEUCES WILD DISCO- THEQUE During the day this area is a quiat lounge. But at 7 p.m. itis trane formed into a musical gathering place complete with a dance floor and a stage fr live entertainment. ‘The disco's floor is two steps lower than the lobby floor. The carpeted steps serve as a teating area around the sunken dance floor. The glass ‘windows that form one wall look upon the indoor pool. Footlights line tho edges of the raised stage and runway. Andrew the bell captain ‘occasionally doubles as DI here, USI. BACKSTAGE The two stage curtains are oper ated from stage left. The curtains part in the middle and have a half- Inch clearance on the bottom edge. Stage spotlights and runway lights fare also controlled from the stage left control panel. The disco’ lighted dance floor and rotating mirrored ball, which hangs from the ceiling, are operated from the DJ's booth oa stage right ‘Two of the doors backstage are marked “AIR CONDITIONING" and HEATING." Twa other doors lead from this area into corridors, These doors are one-way locked (/20) so that persons can leave the backstage area but cannot return, US2, HEATING EQUIPMENT CONTROL ROOM Steam pressure gauges and valve control wheels line the walls of this room. An agent having an AOK of 75, or higher in Hydraulic Engineering is. able to raise the temperature of any area inside the main lodge up to 100 degrees Fahrenheit by using these controls. An unlocked doot marked “ELECTRICITY CONTROL’ leads to ‘ neighboring room. A set of motal spiral stairs leads to room L82a on the lower level U33. AIR CONDITIONING CON- TROL ROOM Pipes and dial controls line the walls of this room, An agent having an AOK of 79 or higher in Hydraulic Engineering is able to lower the ‘temperature of any area tn the main lodge to 50 degrees Fahrenheit by using these controls. A metal spiral staircase leads down to zoom L38 on the lower level. U34. ELECTRICITY CONTROL, ROOM Fuse boxes, electric meters, and control switches line the walls of this small chamber. An agent having an AOK of 75 or higher in Electrical Engineering is able to turn off the clectricity to any area in the main lodge by using these controls, A wooden stairway leads down to rom 194 on the lower lovel. ‘USS. VALET During the day, a valet (Wayne) is here shining thoes or sewing buttons ‘on shirts. He does 10-minute house- hold errands, but he expects at least 2 $5 tip for taking him away from his regular work fora period longer than ‘that. In the room is a collection of shoe polishes, rags, a sewing kit, and a pistol (0, which Wayne is cleaning for Taylor, the club administrator. ight rounds of live ammunition are {in the drawer of Wayne's desk. Wayne Tecks the dor (120) if he leaves the U36, LAUNDRY ‘Three heavy duty washers and two industrial-style dryers crowd this zoom. Beside piles of soiled and ‘clean towels are men’s and women's clothing, including security guard tuniforms, The clothes are all cleaned ‘and hung near the valet's inner docr, ‘yaiting to be delivered. Three 1 gallon containers ate aleo in the oom. They contain bleach, biuing, and detergent. Treat all as conv sionary poisons containing 1d10x10 doses each, US7, LINEN STORAGE ‘The locked (-/20) doors to this room fare marked "LINEN CLOSET!” Shelves that line the walls are ‘slacked high with folded bath towels, hand towels, sheets, blankets, and mattress pads. The launderer (Louise) and all five housekeepers (Ida, Gladys, Myrna, Oscat, and Otis) have keys to this room. A handwnit ten note posted on the back of the door reads, "DO NOT DISTURB ROOMS 001, 007, 027, 034, 036, 117,181, or 159" U38, HOUSEKEEPING STOR. AGE The locked dors (-/20) to this room. ‘are marked "STORAGE" Stacked. along the shelves ofthis room are ‘cases of cleaning solvent, cleansing compounds, wrapped bats of soap, sanitized glasses, scouring brushes, mors, brooms, vacuum cleans buckets, and light bulbs. All five housekeepers have keys to this room. U9, LIFEGUARD OFFICE ‘The locked door (/20) to this room is marked “LIFEGUARD” This sel ‘dom-used rom contains a desk, chair, and two water safety books ‘The lifeguards (Bif and Gay) each ccorty a key {0 this room on their necklaces. A portable first aid Kit site ina corner and heals 1-4 points of damage if it contonts are applied correctly to minor injuries. ‘U40. LEISURE SERVICES OFFICE, Hope can be found here during the ay. The sign on the open door zeads “ACTIVITIES DIRECTOR” On the desk are maps to the resort grounds. Hope will be happy to direct agente toany activity area. Hope locks the ‘door (/20) bobind her when she leaves the office. Both Hope and Hidi have keys to this door. U4l. MALE EMPLOYEE DRESS- ING ROOM ‘Male employees enter this room through a door marked "MALE PER. SONNEL ONLY" They place their street clothes in baskets that are. stored in room U43 by Louise. A sectet trapdoor in the bathroom stall ‘opens onto a spiral staircase that leads down to room Lad ‘42. FEMALE EMPLOYEE DRESSING ROOM Female employees enter this 100m through a door marked "FEMALE. ‘PERSONNEL ONLY" They place ‘their street clothes in baskets that are stored in room UA8 by Louise. A sectot trapdoor in the bathroom stall ‘opens onto a spiral staircase that leads down to room 133. U43. BASKET STORAGE Employees hand baskets from rooms UAl and U42 across a counter- top to Louise, who exchanges the baskets for claim checks. Agents may find both men's and women’ clothing hhore, but they probably do not find a uniform or swimsuit. Employees retrieve their clothes by presenting thoir claim check to Louise. There is ‘2.28% chance that Louise recognize ‘an imposter, since she deals with the same people on a daily basis. Other wise, she assumes the imposter is a ‘new employee, U44, MEN'S LOCKER ROOM ‘A quarter releases a key from a ‘numbered locker where one can store his belongings. Any locker that doesn't have a key is locked (/27) ‘and contains men's clothing. The key ‘must be replaced in the lock to open, the locker. Ten porcent of the lockors are locked at any one time. U4S. WOMEN’S LOCKER ROOM ‘This room is the same as room U44, ‘oxcopt that the lockers contain wom. ‘clothes. U48. MASSAGE ROOM, ‘The staff massour Lance) gives mastages underneath a heat lamp in this room. He expects a $5-10 tip for bis work U47. MASSAGE ROOM ‘This room is the same as room U46, ‘except that itis staffed by Emil, a 1048-49, SHOWERS, Each of the 10 thower heads in these rooms can be separately con- ‘tolled by hot and cold valve han- dies. US0-51, SAUNAS Along all four walls of each of those rooms are redwood benches for lounging. A stack of a dozen folded towels is outside the door to each oom. The controls to the saunas are also outside the rooms and can be sat up to 180 degrees Fabronhoit. The sauna temportue ig curently ot ‘at 120 degrees. The door to the sau- nas cannot be locked, but agents may lean a chair against the door Jnob from the outside (/38). The door dose not have a window and the oom is net soundproc!. Compute damage for any agent trapped in a sauna by rounding the time spent in the sauna to the closest quarter hour, Next, multiply each quarter hour ‘spent in the sauna by the tempera ‘ure setting, Divide this result by the agent's Willpower. The result repre sents the total amount of damage sustained by the agent US2. INDOOR POOL ‘The swimming pool is surrounded on three sides by large insulating windows. During the day Biff can be found sitting in a chair near the diving boards. A one-way locked door (/20) leads to area U31. Anyone backstage at the disco can pass into area US2 but the reverse is not az easy, 153, TABLE TENNIS ROOM: Three ping-pong tables stand ready lor use in this area ‘US4. GYMNASIUM A basketball court dominates this ‘gym. A hoop stands at each end af the court; a basketball rests at mid- court. There is no seating area avail: able for spectators USS. GENERAL EXERCISE ROOM Weightlifting and body building equipment fill this room. The foot ie padded for floor exercises and mar- Hal arts training. US6. AUXILIARY GYMNASIUM A volleyball net is suspended ‘across this small gym, A ballets ‘against a net support pole. No seat: ing is available in this room, US7. EQUIPMENT STORAGE Heidi, a leisure services director, can be jound here during the day drossed in foncing garb. She loans ‘out any of the sports aquipment stored here for 2 hours ata time ‘There are extra basketballs, voley- bells, nets, paddles, cues, bats, wick: ts, floor mats, and foils. Heidi will bbe happy to give directions to any ‘Ace of Clubs activity area. I pressed fr information about the previous fencing instructor (Arnie), she says that he just dissppeared, but she would be happy to give lessons. She fs very proud of her fencing prowess ‘and, ifan agent brags about his fencing abilities, she challenges that agent fo a match on the spot. Who: ‘over has the lower Coordination backed up against @ wall, and the match ends, Heidi acke questions during her foil maneuvers to terrorize or dazzle her opponent. Fencing without @ mack causos 2 points of damage. Fencing without a jacket causes } point of damage, Both leisure services directors (Hope and Heidi) have keys to this oom, and they lock the door when- fever they Jeave (-/25). US8. HANDBALL COURTS ‘Those rooms are weed on a first ‘come, frst serve basis and double as racquetball courts. Equipment for ‘ther sport can be found at the gift ‘shop (room U19). US9. POOL EQUIPMENT STOR. AGE This locked (-/25), airtight room is full of chlorine gas. If anyone opens the door, roll d% and compare the result to the Surprise Value of every person (agent or NPC) within 10 feet || of the door. Ifthe percentage total is Jess than or equal to a person's Sur price Value, the person gels a whiff of the gas and escapes its effect (if he closes the door and steps away). I the dico roll is greater than a por- son's Surprise Value, the person is ‘caught in the cloud and suifers the same offect as two doses of iritant ison. Add the affect of one extra Irzitant poison dose for each full ‘minute the person breathes the chlo. rine gas, ‘Tho gas appears as a heavy yellow cloud and tumbles out the door until it eventually rolls out along the ‘ground. If agents do not close the door immediately, the gas affects everyone within a 25-ot radius from the door. Effcts of the gas last 5 ‘more minutes after the agents clase the door ‘The chlorine spill appears to he accidental. A container of bugspray {oll into a container of dry algaccide compound. The mixture of the two ‘compounds caused the deadly chlo tine to be released. The chlorine gas dissipates within an hour if the door is left open, Club personnel cordon off the area once the sta! i informed cof the spill. ‘The room contains pool skimmers and vacuums used in cleaning the pools. A large tank and a boiler located here heat the swimming pools, An agent having an AOK over 78 in Hydraulic Engineering could ‘manipulate both the pump and heat controls. One set of controle raises the temperature of the water 5 degrees. The other set of controls drains the pools in 24 hours. It takes 24 hours to fill the pools, but they cannot be overilled. Both pools are Controlled separately. The Ace of Clubs fountain can be turned off or drained using the pump and controls {n this room. Biff and Gay each camry keys to this room around their necks, U60. OUTDOOR POOL, Beside this heated outdoor pocl is @ lifeguard (Gay), several lounge cchairs, umbrella tables, and a motor- ized minibar. Dawn, a barmaid, operates the minibas, driving it ‘around the outdoor activities area, ‘She mixes any kind of drink, and ‘charges $6 for alcoholic drinks, $2 for nonalcoholic drinks, Agents may ccharge drinks to their room account by showing Dawn a auite key. The minibar is a modified electric golf ‘cart that must be connected over night to an electric current. It can attain speeds up to 15 m.p.h, on flat terrain. Dawn carries $167 in the ‘minibar tl. U61. HOUSEKEEPING SUP. PLIES Stacked on shelves in these rooms are sets of bed linen, blankets, and pillow cases. Hand and hath towels are stored here beside extza bath ‘ats, sanitized glasses, and small ‘bars of soap. Theso rooms are locked ((/20) most of the time, although all 5 housekeepers (Gladys, Ida, Myrna, near, and Otis) cary keys for the lock U62. SERVICE SINK ‘Underneath these sinks are con- tainers of toxic cleaning solvents and. cleansing compounds, Each of the six containers holds the equivalent of 110 doces of convulsionary oF iri tant poison, A mop, a broom, a vac- tuum, a brush, a box of rags, and 12 light bulbs are also near the sinks, U63. ICE AND VENDING ‘MACHINES: Ice can be scooped from the icema: kes, Soft drinks, fruit juices, coffee, soups, cocoa, candy bars, gum, and cigarettes are available from the five vending machines placed here. Each locked (-/28) machine contains 2410 dollars in change, The hotel manager hhas the machine keys hanging Dbohind the main desk. 102-134, 196-147, 148-150, 152.159, 155-164. GUEST SUITES With some exceptions (noted below), all of these suites are the samo. Refer to the Suite Diagram (p. 14), which may be used as a playing aid with 25mm miniatures, Types of furniture included and theiz place ‘ment is noted on the Suite Diagram Each sulte is fully carpeted and richly furnished. Suites facing the Outside of the main lodge have large plate glass windows covered by thick curtains, All suites have locking doors (20) and security chains -/ 20) ‘One chair in every suite is bugged. The bution-sized microphone is ue ally well-disguised (45/33). There is ‘2 33% chance that the bug does not ‘work, Bach bug picks up conversa ton at 20 feet and whispering at 5 feet. The frequency of each bug different. This variation allows Neil ‘in room 151 to tune in om any room he wishes by using an all-wave radio receiver and scanner. Other receiver scanners pick up the microphone bugs, but those scanners do not know which frequencies go to which rooms, Ua room's bug is working, there is @ ‘2% chance that Neil is listening in fon any given room, 151. GUEST SUITE ‘The physical make-up of this suite the same as all of the other guest ‘suites in the Ace of Clube, However, Neilis seated at the dining table listening to his scanner, Itanyone knocks on the door to this suite, Neil ‘asks, "Who is there?” Ifthe visitor ‘answers, Neil then asks, "How has lady luck beon treating you lately?” The proper response is to state a pphraso using the word “trump.” If the proper response is given, Nell picks up his Ingram M-10 submachine gun from the table and answers the doce. agents try to break the door down, or if agents respond to the password ‘improperly, Neil reaches for his sub> machine gun, takes detensive cover, and blasts any intruders who enter through the door. The door is always locked. Nell isa ruthless man who zealizes that the failure of Operation Lady Luck would cost him his lie, He fights to the death, ‘Taylor is in the back bedroom, strapped down to the bed. He has been drugged with a massive dose of depressants. It takes 1 hour for Taylor to regain his sonses. If ho is eaved and is not harmed, he ie able to recall very litle. Taylor dos know that TRUMP has infiltrated the club, Dbut he doesn't know who in the club belongs to which organization. He believes that all ofthe instructors’ deaths were TRUMP* work. The longer agents talk to Taylor, the more they realize that ho requires hospital: {ization because of exhauation and detoxification side-effects agents soarch the room, they find eight vials of clear liquid (depres- sants) and a plastic bag half full of isposable syringes. Li | MAIN LODGE - LOWER LEVEL ENCOUNTERS (Use Lower Level Map, inside file cover) ‘Descriptions ofall areas on the lower level are given in this section. Details about some aroas have been lelt out s0 that you may provide your ‘own information and clues for the ‘agents. Rooms L1-27, L291, L857, 14584 belong to the HEADQUAR- ‘TERS of EDUCATION AGAINST REVOLUTION, TERRORISM, and ‘SEDITION (HEARTS) LI. RECEPTION AREA receptionist (Ken) sits bohind desk at the end of a 10footlong, 5- {oot-wide hallway. The narrow hall- way is actually @ metal detector and walk-through fluororcope tunnel that scans all persons who approach tho racoptioniat's desk. ‘One inch of armor plate lines the desk, which contains a telephone, a ‘metal detection signal light, and @ fluoroscope video moniter. It any agent is canying a weapon mado of ferrous metal, the metal detector goes off, and the agent is asked to leave the weapon with the reception. Ist, Alter agents have handed over any detected weapons, they are ‘aked to identify themselves and state their purpose. IF agents fail to give up weapons, or if they show signs of aggression, the receptionist posses a silent alarm button bonoath his desktop. This signal calls in secu- uily reinforcements from throughout the club and electromagnatically Jocks all doors (:/35) on the lower level. The receptionist is armed with four sleeping gae capsules that he simultaneously drops and tosses in order to knock out everyone in the area. The gas also affects the recep- onist. the receptionist hears a gunshot or explosion in the surrounding area, orif he detects a blaze, he presses the silent alarm. The receptionist reacts in the same manner if he rocoives a phone call about any such incident anywhere in the main lodge ‘Thee security guard reinforcements use a master key to move from room fo room until the infiltrator or blaze is fencountered. Once the problem is ‘dented, the guards try to arrest ‘any infltratore,or control any blaze with firefighting equipment, It is ‘unlikely that a fire would spread from ‘the main lodige's lower level to its upper level. L2, SOCIAL STUDIES OFFICE Ta this room, papers dealing with world political nd economic situa. tione are scattered across two docks Agente having an AOK of 75 or higher in Economics, Geograpby, Law, Literature, Political Seience, eligion, Social Studies, or World History recognize thatthe informa: tion in their particular AOKS is authentic and current. The agents ao realize that the world news hos fan Eastern bloc slant tit, and has red belore reaching this phone sits on each desk, ‘Other papers indicate that Ric, the social in nto, werk ere ‘with someone else. ‘9, ADMINISTRATIVE OFFICE Alex, the school's administrator, works here behind a I-inch plate ‘metal reinforced desk. A telephone sits on Alex's desk, An agent having ‘an AOK of 75 or higher in the areas listed under area L2 (social studies office) i able to understand the papers on this desk. The classifi ‘papers are current world political ‘and economic status reports from. ‘western espionage sources. It is obvi- ‘ous to agents who have the proper AOK values that Alex is censoring ‘world reports before passing them on to Rich. Alex carries a mm Luger () in a shoulder holster and defends himself from any unknown or unwanted person who enters his office. He carries five keys, One isto the records room (area L6); the rest fit his file cabinets in that room. L4. GENERAL OFFICE ‘This room contains standard ollice ‘machines, supplies, and furniture LS. COPYING MACHINE ROOM [No copies of correspondence can bbe found here. However, an agent having an AOK of 75 or higher in ‘Mechanical Engineering may dis cover that inside one of the four ‘machines is an electrostatically charged belt used in making copies. ‘This belt retains an electrostatic charge of an original until 100 origi- nals are run through the machine ‘The bolt is then recharged. Recent mages are directives from TRUMP telling about Operation Lady Luck (add details as you see fit). A cabinet in the room contains a ream of copy ‘paper and a liter of indelible carbon- carrying copy fluid. L6, RECORDS ROOM Inside this locked (-/20) room are {four locked (60/30) and alarm-wired file cabinets. Complete personnel files forall employees at the resort fare kept in these cabinets. The alarm fa loud loghorn that, when tripped, alerts everyone on the lower level. ‘The foghorn is on the wall above the file cabinets L7. BUSINESS EDUCATION OFFICE Vonnie, the business instructor, ‘works here during the day planning her curriculum for next week. Sho ‘announces visitors to Alex in the ‘administrative office (area 19) before allowing them to enter. ‘18. WOMEN’S RESTROOM: ‘The door to this rom is marked “Queens.” 18. MEN'S RESTROOM ‘The door to this room is marked “Kings” 110. TYPEWRITING POOL Four electric typewriters sit at typing stations in this room. A ream cf typing paper is kept at each sta- tio, LIL. CONFERENCE ROOM Five tables and thirty chairs lace ‘an empty podium and blackboard in this room, 12. REPAIR ROOM Stacked on tabletops beside ‘wrenches, screwdrivers, piers, and Iubricants are a broken typewalter, a keyless adding machine, and a jammed desktop copier. 113. OFFICE PRACTICE Various office machines imported fom all over the world crowd this room. Paper and supplies are availa ble near each machine so that machines can be used for practice Keypunches, calculators, sharpeners, staplors, various dispensers, comput rized word processing systems, and ‘even a telephone switchboard con. | £19, CLASSROOM. Sere All classrooms have five rows of L14, BUSINESS MACHINES four chairs that face a podium, a Virioua brotsege bcioer blackboard, ond a retractable pro: ‘imported from all over the world are. Jection screen. peers nade venting machines deo gemee’”” | 120. MEETING ROOM typesetters, and composers. Various ‘This room is the same as the con- ‘supplies are stacked beside each ference room (area L11), except that machine. this room has only one door. L15, INDIVIDUAL OFFICES 21. CONFERENCE READING Each office contains a desk, a ROOM iene arate ee mma aear as die Soret ie laser eae | ae eee eee Danaea | Seen es peideety ceric || peemeeenre ae ed (2m) tis acc | Sesaeonge See Spells Elena bet pcre, | See ees ene oe shan retscs Bevaare Coan eae aes Lise) Geny, Graphic Ate ee ae eae | ee LESH) eth eae ArH asleep during the day on one of the fies lepoisvigtelone zed || gation nesters ee aie oat ee PE es Sera tures at an Exhibition.” sd aay sot Elling Sains 122, PAINTING AND DRAWING {150 Domine, brary PANN Tita) Fiske peal Amid easels and palettes of oil 18 Doc, Chemisty Peheerier tr meio eee eeiverna cesar ALL Jody Ube thick globs of fast-drying acrylic 115} Ted, Electronics paints. An agent having a 75 or ernie eit | Senntecherre nan EAR Came, Ballaten en btary | het A Cafes Foe te Sole Ls enoty Sane urineeianinonas 2 ee Pipeal sais, card is in the envelope, If agents Use) ompy confiscate the message, an agent having a Knowledge valuo of 75 or higher is able to solve the simple substitution code in 5 minutes. The ‘message says, "Trump has played its latest card; Hearts lost, Lady Luck hhas been too kind to Tramp. Send ‘help so Ican better the odds and stay in the game." Jess is hesitant to talk, but he eventually explains his susp clons concerning TRUMP. He uses a palette knife (01-19, HWV 5) to dofend himeelt 123, ARTS CLASSROOM Long heavy tables and folding chairs face an easel, blackboard, projection screen, and podium in this room. Hundreds of sketches decorate the walls. All the pinned-up portraits tare graded and of equal quality Portraits of security guards, the house detective, and the HEARTS administrator are displayed on the ‘east wall. A sketch of Taylor, as well as sketches of other employees, tain ‘e05, and guests all appear on the ‘wost wall. There is a 75% chance that agents recognize their own por- traits hanging on the west wall 116, MEETING ROOM ‘This room contains 20 folding chairs with armrest desk surfaces, A | blackboard and a xetractable projec: tion screen are mounted on the south wall L17, TEACHERS’ WORKROOM This room has four chaits, « table, and shelves. Amid stacks of various ‘magazines and reference books are ashtzeys and styrofoam coffee cups. ‘On the shelves are boxes of paper, rubber bands, paperclips, chalk, pens, file folders, and notebooks. L18. TEACHERS’ LOUNGE Surrounding a colfee table in the Conter of the room aze sofas and overstuffed chairs. A pot of cold coffee sits on the table beside a stack of styrofoam cup. 24. ART ROOM STORAGE. Paints, stretched canvesses, brushes, lammable paint thinner, pencils, pens, charcoal, chalk, scratchboard, paper, and colored. ‘inks for calligraphy are all stacked hare on shelves. 125. GRAPHIC ARTS AREA IM agents enter this room during the day, they find Genya sitting at an electronic phototypesetter, entering the message, "TRUMP has infilrated HEARTS at the Ace of Clubs. Signed: GR, Electronics Signals Specialist, ‘S47 Zebra” onto a diskette. When ‘agents enter the room, they surprise Genya, who attacks with scissors (C8I6), She runs toward the agents, yelling, "Tl get rid of you, TRUMPY” Any agent having a Charm value ‘above 75 is able to convince Genya that the agents do not work for ‘TRUMP, ‘Agents having an AOK of 75 or higher in Education recognize the ‘computer signature code as an ‘agency code. Genya assists the ‘agents if they ask her to join the ‘group. "The rest ofthe room is filled with collators, drying racks, staplers, punches, a paper cutter, and an electrostatic copier. 126. PRESS ROOM A large offset press is unually chug ‘ing in this room, drowning out most sounds in this room and room L28. 127. PAPER STORAGE Cardboard boxes full of multt= colored paper and posterboard line the shelves inthis room. Also in the room are I-pint cans of sif printers’ ink in many colors. Two gallons of flammable cleaning solvent and a box of greaey rags sit in one comer of ‘the room, 128, ELEVATOR ‘When the elevator is on this level, the interior light is on and the door is unlocked. Ifthe elevator is entered, the door must be closed and the light ccord pulled belore the light goes out. ‘The floor then starts to ise. If agents Teave the door open or the light on, the elevator does not rise to the upper lavel, The elevator rides on a large hydraulic cylinder; the pumps ‘and hydraulic lines are located in the floor beneath the elevator on the lower level. ‘large arrow opposite the elevator ‘door points to the left and bears the ‘words, "Welcome to Alice's Wonder. Tana” 129, PHOTOGRAPHIC STUDIO (One lage process camera pene- trates through the wall ofthis room {nto room 180. An arclight plate burning machine, 2 light table, a film cabinet, and two copy stands each holding a 35mm SLR camera fill the reat of this room. Ruth, the photogra: pher, has booby-trapped the door (30/5) to photograph anyone who ‘enters the room. The reculting flash temporarily blinds whoever comes through the docr frst. Reduce Coor dination for the blinded person by. 28% for 1 full minute afterward. The bbooby-trap is meant to be a joke. If ‘agents show aggression, Ruth tries to defend herself by throwing a pair of scissors (-8/-6) and screaming for help. 130, DEVELOPING ROOM ‘Three light switches (normal white, ambor, or red sale light) are mounted ‘on the wall of this room. Beside the film end of the process camera from room L29 isa long sink that holds ‘pans of developing chemical, a ‘wash, and a fixing solution. None of these fluids is flammable, but treat ‘each as an asthonic or deliriant poi- fon If ingested. A rope of clips hangs from one wall to the other. A tele photo closeup of the house detective shaking hands with Alex at the main gate socurity hut hangs among pho- tos of socurity guards. The photos hhave been developed and are not damaged if the normal white light or ‘amber light is turned on. Agents aze not able to find the negatives. 31, PHOTOGRAPHIC SUP. PLIES Stored here inside a metal cabinot ‘are 20 cameras imported from all ‘over the world, Proper film has been Inserted in each of them. Print paper, Slashbulbe, flash units, carrying cases, telephoto lenses, and batteries {ill the rest of the cabinet, ‘An agent having an AOK of 50 or ‘higher in Photography is able to load film and take proper pictures using ‘any camera selected. Extra film is ‘stored in a relrigerator next to the metal cabinet, Ifthe agent's AOK in Photography is over 75, that agent can develop and print a roll of film in fan hour er more in room L80. 82a, HEATING EQUIPMENT ‘TRANSFER ROOM Ast of metal spiral stairs links this ‘chamber to room U32 on the upper level. Cable, pipes, and tubing cross this room and lead into room L9Zb. 2b. HEATING EQUIPMENT ROOM A large boiler and a pump stand in this room, The pump forces hot water through pipes, which heat ait. The hhot air ducts heat the main lodge. Five gallons of {uel oil remain in tho boiler H ignited, the fumes explode with a force equivalent fo 10 sticks of dynamite. There is a 33% chance that, ifthe fumes are ignited, a blaze ‘erupts, billowing thick black smoke ut of om L82b. ‘The boiler does not operate unless ‘activated in the control room (area 1U32) on the upper level. Heat ducts lead to z00m 1394 on the lover level, ‘where the heat can be blown through the air conditioning ductwork. L33a. AIR CONDITIONING UNIT Asot of spiral stairs leads to room 1U39 on the upper level. This room ‘contains a large pump that is cur- rently operating. The pump can be turned off in the control room (area 'U99), The pump sounds like a con- stantly filling bathtub, as gravity pls cold water down from the rool. top cooling towers via room USS, Cool air is blown through the ducts inside the main lodge. Hot air is returned. The hot air warms water, which is then pumped back to the roof to be cooled. None of the multi ple air ducts is large enough to crawl Brough. Smoke detectors are placed ‘throughout the air conditioning ducts in the upper and lower levels of the ‘main lodge. If any foreign substance is introduced into the duct system, the air conditioning blower fans shut down automatically for 30 minutes and an alarm sounds. This also occurs if any substance is introduced Into the system when itis being used to heat the main lodge. This emer- ‘gency salety system cannot be bypassed and is designed to protect, ‘the indoor environment. 133b. SPIRAL STAIRCASE A spiral staircase in this room, ddesconds from the restroom in room UA2. K door stands in the south wall ofthis room. Spare heating and air conditioning parts are kept here, L394, TRANSFORMER ROOM Ingulated cable and two large electric transformers fill this hum: ‘ming room. Any agent who severs a cable that doos not have at least a hhalfinch of insulation risks a 50% chance of electrocution (consult the Execution Table in the TOP SECRET rule book, p. 47). A large, Soot by ‘Hoot plywood panel witing diagram is mounted against one wall. This ppanel is actually a secret door. There fsa 10% chance that agents find st by accident, and a 25% chance that they find it if they are actively searching for a secret door. The door swivels open into a wide hallway lactose from the reception area (ates Li), ‘A wooden staircase descends into thie room from room U4. An unlocked door stands in the south ‘wall ofthis room, leading into room Lata 135, MODELING AND CRAFT STUDIO Potters wheols and plastic bags holding wet clay are scattered among handmade pots and ceramic dishyrare in this room. Veronica is here working on a wire armature of a standing figure, but she sets it aside if agents enter the room. She asks if sho can help with anything, and she olfers to teach the agents sculpting. ‘Agents who closely examine the figure notice two antennae leads sticking out from it. The sculpture ‘whon finished, will contain a list ing device, and will be placed in an olfice or public place. If agents ques: tion Veronica about the sculpture, she says that sho makes these all the time for Neil, who works in room 151 for Taylor, 136. CRAFTROOM STORAGE Large blocks of wood, carving tools, indelible glazes, Kiln cones, wire, lead strips, stained glass, mac- ame yarn, various types of leather, ‘and carving knives (4/-6) are all stored here. An agent having an ‘AOK of 75 or higher in Arts & Crafts i able to identify and properly use all materials and tools in this 100m, 197. KILN ROOM This area contains thrve gas-fired kilns. There is only 8 10% chance ‘that something is being fired when ‘agents enter. The three kiln exhaust stacks join near the coiling, and the single stack extends into the inciner- ator room (U29) on the upper level ‘The kilns are cool 90% of the time. eS oN 198, ALICE'S WONDERLAND Agonts find 2-12 patrons here chugging coins into slot machines or gambling at one of the tables, no matter what time it is. Five aut of the ‘nine casino pereonnel are usually on duty during any particular hour. The personnels names are: Babs, Blan- che, Candy, Donny, Lolly, Nicky, Rex, Homero, and Rudy. Roulette, blackjack, baccarat, poker, craps, and lotto are ala ble here for one's gambling enjoy ‘ment, Mirrors line each wal ofthis room, except for the north wall (restrooms L8 and 19). Thore is a {$100,000 house limit on any wager ile 138, BAR & GRILL Fast food and drinks are available here for casino patrons. The area has tbeon stocked with a full wot bar and microwave ovens. Tex works here and keeps a 9mm Luger stashed in the cash drawer, His till contains $264. ‘Kis works at this window during the day; Michaelis here at night Either one exchanges cash for chips land vice versa. Chips come in $1, $5, $10, $20, $50 and $100 denomi- nations. “Alice's Wonderland” is piinted on each chip, The glase sepa- rating the cashier from the patron is standard bulletproof and is pierced bby a metal voice screen. A trough used for passing contents back and forth runs underneath the glass. The cashier has $18,379 in the till. Al. SECURITY GALLERY ‘The mirrored walls surrounding ‘Alice's Wonderland are actually two ‘way mirrors. Security personnel can see through the walls into the casino, George (daytime only) or Joan (nigh time only) patrols this corridor, koop- ing a watch on the patrons and looking for anything that might mean trouble. There is 2 80% base chance that these security quarde notice a problem out on the floor. You should modify this base to zellect the type of problem or circumstances surround: ing an event. Each guard carries a loaded 9mm Luger (, gas mask, and hhandeulls. Anyone could easily shat ter the two-way mirrors with a bullet or fist, but security guards would rather walk through the secret doors Agents have a 10% chance of detect: ing the secret doots from the casino side, but the doors can only be: ‘opened from the gallery side. Agonts ‘must actively search to detect the secret doors; of course, such actions would attract attention on the other Side of the mirrors 142, SECURITY OFFICE This neerly barren room has a single desk, telephone, and two olfice chairs. Troublemakers are arrested, handeulfed, and brought haere to be questioned. If security deems them to be dangerous, th prioomers are silenced with a dove of depressant, and are carted away fom the club grounds by garbage truck. Ifthe prisoners do not appear to be dangerous, they are turned over to law enforcement official: ‘outside the club and are asked not to return. H security decides a prisoner Is indeed dangerous, the prisoner is terminated. 143, CASINO OFFICE ‘Tony, the casino manages, lives here in order to quard the locked and ‘alarmed safe (30/60). He carries a ‘Gmm Luger at all times and looks his door (30/25) at night. I'the alarm is not properly deactivated, a foahom sounds, attracting security guards to the lower level. The safe contains $201,949 in assorted bills L44a. LODGE STORAGE Extra tables, chairs, tablecloths, napkins, beds, blankets, pillows, and some furniture in disrepaiz are kept here. Everything is stacked precat\ uly, and there is a 25% chance that ifan agent touches anything, the resulting avalanche causes 1 point of damage to the agent and makes a lot ‘of noise, The door leading into room 84 is nat locked, ‘A path of sorts has been carved through the debris inthis zoom. The path leads back to a shelf loaded down with cleaning supplies, which stands against the west wall of the oom. Agents have a 25% chance of discovering that the shelf is actually ‘a secret door If agents push the cabinet to the leit, the cabinet rolls ‘easily aside. A passageway opens up, leading into room LAAb, Lé4b, SPIRAL STAIRCASE A metal spiral staircase descends {nto this room from the restroom in room U4l. An unlocked door stands in the north wall of this room. The room containg lengthe of steel and copper tubing, and other various ‘electrical and plumbing supplies. 145, ELECTRICITY AND ELEC- TRONICS LABORATORY Radios, oscilloscopes, tape recorders, microphones, and tele: ‘phones are strewn on worktables throughout this room. Soldering quns and electric wires run across teble- tops, and speakers hum with static Pulses. Tad isin the room, using a hot soldering gun to repair a miniature spike mike. The soldering gun (HWV 30) leaves a brand if it touches flesh, Ted eyes intruders suspiciously, but does not bother them unless they try totake a piace of electronic gear from the room, 146, TESTING BOOTH ‘The copper mesh lining of these rooms keeps transmissions from pass- ing out of or into the rooms. The booths are used to isolate and test signalling equipment by preventing outside electromagnetic interference. 47. PHYSICS LAB Judy, the physicist, is busy here ‘among scales, rules, inclined planes, and electromagnets. She picks up a long narrow metal box if anyone ‘approaches. If any agent is carrying ferrous metal (which is contained in ‘most guns), the box begins ticking like 2 geiger counter or timer. Ifthe agonts stay at least 20 foot away, the box does not tick IfJudy detects any metal, or if agents show any aggres- sion, Judy picks up what appeats to bbe a battery-operated horn, It is actually an ultrasonic bombarder. ‘The device fits into Judy's hand, and has a range of 20 feet, The ultrasonic ‘waves given off by the horn expand ina cone, ending at 20 foet in a 3 {oot diameter area. The hom can burst for up to 2 minutes before the power in the battery is used up. For every 5 seconds the weapon is aimed at a person's hoad, the victim takes 1410 points of damage leading toward unconsciousness. Once the victim is unconscious, the 1d10 ‘points of damage lead to death. The Victims suffer extreme pain in the ‘ears and sinuses and automatically try to protect thmeelves by covering ‘their ears, This action reduces Coor. dination by 50% unless the victim's Willpower is over 100, In such cases, Coordination is only reduced by 25%, Alter 2 minutes of continuous bombardment, the weapon is useless. ‘Tho bombarder can be used against multiple targets, but 5 seconds of the 2 minutes is wasted each time the ‘weapon is shifted to a new target ‘Ultrasonic Bombarder (experimental weapon): PWV -21; PBO, $2 (imited to range of 20 feet); WS S) RATE 1; AMMO 120; COST 5,000; DECP None; HWV 6 ‘Tho dovice also shatters flat glass and kills small animals immediately. 148, SOUNDPROOF BOOTH ‘Sound-absorbent materials line the walls, ceiling, and floor of this cham bor. The room is also very well-insu lated for temperature. Once the doors are sealed, no sound leaves or tenters the room. The doors lock from the outside (730). Agents inside the booth become aware of the sound of their own heartbeat, The zoom is used to measure specific noise levels cof special devices. Security may also oop troublemakers here until further help arrives, or until someone decides what to do with them, 143, DARKROOM A*DARKROOM" sign is posted on the outer wall boride a revolving door. There are no light switches or light sources in the room. Spark and luorescont tests take place in here Currently, there is nothing in the 150. PREPARATION AREA & PHYSICS STORES Physics tools, machines, and sup- plies are stacked on shelves here. Agents may find the following items hhere: wire, batteries, low-level radio- ‘active isotopes, physical models, generators, thermometers, calorime- ters, scales, telescopes, lensas, and springs. An agent having an AOK of 178 ot higher in Physica is able to ‘identify and operate all equipment in this room and the lab (area LA7). 151. CHEMISTRY LABORATORY Doc works here amid countertops ol fragile glassware and rubber tub- ing. He is adding dark brown crystals toa retort ful of clear liquid, which is boiling over a bunsen burner If ‘agents do not interrupt him, Doc continues his work, waits a few ‘moments, and then turns of! the ‘bumer. He pours the now brown fluid into a beaker and drinks it. Agents hhaving an AOK of 25 or higher in Home Economics recognize the bit- fertasting solution as instant coffee. ‘No other operations are currently underway in the lab, except for a copper water distiller working in one sink. A tube of tap water enters one ‘end, and drops of distilled water fall into a graduated cylinder at the far end, ‘Agents having a 75 or higher in CChomistry should be able to racag- nize and operate the equipment in the lab. They should also be able to mix, soparate, and analyze simple ‘compounds in this well-stocked room. Four spigots on each table control the flow of 02, CO2, methane, and a ‘vacuum. The oxygen supports com: bbustion but is not flammable by itsolf. The methane can easily be ignited and can be used as an explo- sive. An open flame ot spark ignites methane in a normal atmouphere. Four liters of methane equal 1 ounce cof plastic explosive. Turning the ‘methane spigot on full fills the room with 3,000 lites of methane in 10, hhours. In 1 hour, the resultant explo- sion would be equivalent to 75 ‘ounces of plastic explosive, The range of an ignited spigat reaches ‘out to moter when turned up full ‘The 3,000-liter supply tanks for the 02, CO2, and methane are buried in ‘concrete beneath the chemistry lab flcor. The vacuum pump is located in the chemistry preparation & storage 00m (L82), A shower and eye wash stand in the corner opposite the door to the lab. 152. CHEMISTRY PREPARA. TION & STORAGE ROOM ‘Name the chemical and itis proba- bly stored here in some quantity of less tham a liter. Agents can find acids, bases, elements, simplo com- pounds, and indicators. Some of the principal chemicals stocked here include ethyl alcohol, ammonia, bicarbonate of soda, ether, formalde hhyde, table salt, and sand, Instru- ments include funnels, burners, Durettes, crucibles, distillers, pestles, ‘mortars, bottle, zetorts, beakers, and test tubes, Thore are also pH meters, thermometers, boxes of glass tubing, pilos of filter paper, metal clamps, and bars useiul for setting up conti twous chemical reactions, A vecuum pump in the corner automatically tums on when line pressure drops, which occurs when vacuum epigots fre turned on. A L-liter moisture trap bottle separates the pump from the incoming vacuum line, 153. PHYSIOLOGY LABORA. TORY Frank sits ata table in this room, looking through a microscope at what appears to be chemically treated blood smoars, He does not even look up if agents enter the room quietly. H agents question Frank ‘about the smears, he answers that the blood is from Jake, the scuba instructor. Ho was just curious if the blood contained anything interest. ing. He has already determined that Jake's death was accidental, since he hhad large amounts of alcobol in hie blood and was widely rumored to be fan alcoholic. Blood samples from ‘Amie end Tarry showed traces of a depressant, and Frank suspects foul play. Frank shares all post-mortem findings with the agents. He carries 14 keys on a belt loop key chain. The keys fit all ofthe faculty office doors LS4, MORGUE, ‘This chilly chamber has four sows of lockers stacked three high. The ‘00m is locked (/25), and three of the | lockers are marked and locked (-/38). Frank possesses the necessary num- bored keys. The bodies of Jake and ‘Arnie aro in two of the center look. cere, and the body of Terry iain one of the lower lockers. The bodies are boing kept until the next of kin are notified. Taylor must formulate acceptable explanations bofore the bodies can be released. This practice is common becauso the men died the line of espionage, Body damage reflects the various causes of death: Take drowned, Amie sullored a sub- ural hematoma alter being struck by debris from 3 nearby explosion, and Terry died of multiple trouma resulting from falling from a clit holding a drawn sword. The locker temperatures are controlled by a thermostat currently set at 35 degrees Fahrenheit. They can be heated up to 72 degrees, but stored bodies deteriorate faster at tempera. tures higher than 35, LSS. MEDICAL PREPARATION & STORAGE An agent having an AOK of 75 or higher in Medicine/Physiology is able to identity and operate all equipment stored here. Microscopes, dissection ‘kits, forceps, hypodermic needles, scalpels (-4/6), stethoscopes, and other supplies are kept here. One to six doses of each of nearly every kind ‘of poison, medicine, stimulant, nar- colic, sedative, analgesic, anes- thetic, antiseptic, antibiotic, laxative, and antacid are kept inside 4 locked (-/50) medicine cabinet Frank has the key to this cabinet in his lab coat pocket, which hangs on ‘a hook in the comer. an ‘LS8. READING ROOM Crowded into this library are many rows of bookshelves and a fow study cartels. The books aro in many of the ‘world’s major languages, and cover ‘every AOK listed in the TOP SECRET lle book (p. 7), The shelves are bolted to the floor and cannot be ‘toppled 87. LIBRARY CLASSROOM: ‘This room has 40 desk chairs with armrests. The chaits face a projec: tion screen and blackboard. Agonts ‘can tell from the clustered chairs that students often study here. A secret door disguised as a bookcase con- ‘ects this room to the cave (area 85) 158. CONFERENCE ROOM Although a sign on the door reads “CONFERENCE ROOM,’ the tables are covered with recently bound book, and books that still neod to be bound. Two knives -2/-13) lie among stacked and glued pages. A pint of liguid adhesive sits near a ruler, stapler, and glue brush. 158, AUDIO-VISUAL EOUIP. ‘MENT ‘An agent having an AOK of 65 or higher in Arts & Cratts or Education is able to identity and operate the devices stored here. Movie projec- tors, slide projectors, tape recorders, ‘phonograph, laminator, lettering devices, and necessary supplies line the shelves ofthis room. Rolls of plastic lamination and wax screen rmazkers are also stacked against one wall, 180, PERIODICAL COLLECTION During the day, the librarian Dor- sine) is here, sorting foreign newspa: ets and magazines into their proper Stacks. HEANTS subscribes to most ‘major national and foreign newspa- ‘pers and periodicals. Dozrine asks ‘agents if she can help find anything for them, but she becomes vehe- mently upset if the agents don't prop- erly check out library materials. If agents make loud noises or mess up the library, she calls security on the telephone. 181, WORK ROOM Although the sign on the door reads "BINDERY” this zoom contains 20 chairs that face a blackboard and ‘rojection screen, 182, SHOOTING RANGE A countertop and a welllocked door (10/35) marked "ARSENAL are all agents see in this room, The alarm. ‘on the locked docr is silent, but noti- fies both the house detective and security when someone breaks into the arsenal. A prerecorded telephone message tells the location of the break-in, Carmen carries the key to the door, But she is not currently available. A second door marked “INDOOR RANGE" is not locked. Six ‘pairs of ear protectors hang on a Ihook beside this door. Agents who properly woar the protectors reduce ‘heir hoaring range by 50% 1183. ARSENAL Behind this locked door (10/35) are six of each gua listed on p. 21-22 of the rulo book (a-ee), except foro. Fifty rounds ofthe proper ammuni- tion are stacked beside each gun. If agents activate the silent alarm, the ‘house detective (Curtis) is alerted. He then alerts security. Six each of ‘other weapons (if-uu) are also in the 64. INDOOR RANGE ‘The fing line is divided by bullet- proof metal wali into six stations Bicdimiy lit tagets hang 280 lot fwoy. Th targets eppeat as human Silhouotes; coring areas axe marked in white Se loaded 30 caliber John ton soaeautomatic nile (o) rest on tate inthe firing stations. ‘Wandering aimlessly in the dork- nom behind th targes is Carmen, the ballistics instractor Roll d%e 25% chance she ying fget number 3, and & 178% chance she spe oat rom behind target number 3 and staggers toward th firing line. I she stays bbind the paper targe, sho i truck bby any bellet that ats the target. Tiyounded, Carmen crashes through the paper and falls onthe foo nto the view of the agents. Rll once for teach shol agent ice atthe tara Carmen does nol cry out or make 6 noise even if she i wounded because she has been drugged witha depree ant, "The drug inher voins athe same as that found in Arnie and Tocry. The stioct wear olf in 30 minutes. Sho ‘ras supposed tobe another “acc Gent shot by her own stsdents Carmen became sorare ofthe piat to kal er after she discovered THUMP was executing Operation Lady Luck TRUMP neoded her out of the way 80 they could put their own instructor in charge of target practice. After the drug wears off, she tells agents about ‘TRUMP's plan and offers to help in any way she can. She wants Neil for hhoreell since he isthe one responsible for having her drugged. Carmen has the key to the arsenal (azes L69) in hher pocket, She is also an excellent shot with any firearm. ‘165. THE CAVE ‘This area is accessible through secret doors in two hallways, one Tibrary classtoom, and room 001. The drainage systems from both swim- ‘ming pools and the fountain on the ‘upper level run through this area and ‘conttect to the pool equipment room ‘pumps. The pipes run overhead from ‘one drain to ancther, and eventually, the drained water is pumped into the underground sewage system beyond the pool equipment room pumps. ‘These 6nch-diameter drain pipes are alvays full of water and run along the ceilings of these 20-foot- wide maintenance corridors. The maintenance corridors connect the drain areas directly beneath the fountain and pools. Ifa drain area ceiling or a drain pipe should be punctured, thousands of gallons of water pour down into the "cave" Tho fountain floods the floors to a depth. of 3 inches, Each pool contributes 12 {inches of chlorinated water to the cave floors. If agents leave any con- necting doors open, other lower level ‘reas are flooded, 66-67. SUPPLIES & SINKS 68. ICE AND VENDING MACHINES ‘This area is the same as area U63. ROOMS 001.039, 041-053, 055- 064. STAFF SUITES ‘Stall suites aze the same as the ‘guest suites on the upper level, ‘oxcopt that there are no windows ‘The door to room 007 is booby- tapped (45/75) with 20 ounces of plastique. A sign on the door reads, “WARNING! DO NOT ENTER. ROOM CONTAINS HAZARDOUS MATERIALS, DANGEROUS AREA!" 7605X001501 Re eee {lh 46363107 61 oan 9134 AM 43, 1983, ACE OF CLUBS ERATE CODE NAME: TRUMP ADMINISTRATOR MISSION FILE TS 006 by Werle M, Rasmussen An adventure for the TOP SECRET® Gane from TSR, Ine. You’re staying at a luxurious resort in an elegant country setting, But this is hardly a vacation, The Ace of Clubs resort i6 actually the hone of a Western spy school, and all is not well. Instructors are dying mysteriously, and the club’s administrator has called you in to answer sone questions: What caused the untimely deaths? Has the resort been infiltrated? And mest important, Wall you survive the investigation? The stakes are already high, and not all the cards have been dealt. TSR ne Er " er Le Foe 6 sidigha hesarveg. The wa, amen has Ute Genova, PrmtgsimmeUSia. |” Canange Ct4AD wassiar ‘es Kino

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