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Intersport en Sportreport 01 2019
Intersport en Sportreport 01 2019
SPORTS REPORT
2018 Focus: eSports
“Sport makes me
71%
How physically active are people in Germany? We ask ourselves this question every day at
INTERSPORT. We want to inspire our customers with the best brands, the best advice and the
Scientifically sound
The INTERSPORT Sports Report was also published in Austria, the Czech Republic,
Hungary and Slovakia at the same time the results were posted in Germany. Collectively,
this representative trend study reflects the exercise and sports-related wishes, habits and
preferences of 118 million people.
� 20%
say, “Active sport has
no place in my life.”
21%
say, “Active sport is
a necessary evil for
me.”
16%
say, “Active sport
shapes my life and
I never want to be
without it.”
Question: How would you best describe your relationship to sports and exercise?
less often
once a
month
several
times a
month
13%
3%
9%
19%
once a week
35%
5
several
times a
week
14–19 year-olds: 20–29 year-olds: 30–39 year-olds: 40–49 year-olds: 50–59 year-olds: 60–69 year-olds:
2018 SPORTS REPORT 6 Question: How often do you exercise or engage in sports? 7 2018 SPORTS REPORT
The top sports / active pursuits by ranking
Question: What type of physical activity do you engage in at least occasionally? || Baseline: Engage in this sport at least once || multiple choices allowed
ENTHUSIASTS!
2018 SPORTS REPORT 10 Question: Why do you (regularly) pursue exercise through sports? || Baseline: Engage in sports or exercise at least once a month 11 2018 SPORTS REPORT
5
The majority of Germans
prefers to exercise evenings
17% 12% 3%
Early morning (5–9 AM) Noon (12–2 PM) At night (9 PM–5 AM)
Question: How many hours a day, week, month or year do you invest in sports activities?
2018 SPORTS REPORT 12 Baseline: Engage in sports or exercise at least once a month Question: At what time of the day do you generally exercise / engage in sports? || Baseline: Engage in sports or exercise at least once a month 13 2018 SPORTS REPORT
69%
Alone or with others?
21 % 52 %
of Germans tend to
PREFER SPORTS
of respondents exercise alone.
tend to exercise
ACTIVITIES
with others.
27 %
of respondents
exercise alone and
with others in equal
measure.
OUTDOORS
2018 SPORTS REPORT 14 Question: Do you generally tend to exercise / engage in sports alone or with others? || Baseline: Engage in sports or Question: Where do you usually exercise / engage in sports? || Baseline: Engage in sports or exercise at least once a month 15 2018 SPORTS REPORT
exercise at least once a month
COULD’VE, SHOULD’VE, WOULD‘VE
WHAT WOULD GET COUCH POTATOES GOING?
28 % 27 % If my
27%
health
If I were would
of non-athletes seek 27 %
out like-minded people
If friends
of respondents are
would take part
in sports.
couch potatoes.
28 %
63% of the interviewed couch potatoes say,
“I don’t exercise or engage in sports because
I have no-one to join me.”
23 %
Nothing could
motivate me to
take part in
sports. If I had more
time / liberty
to do so.
Question: Why don’t you exercise / engage in sports (more often)? || Baseline: Exercise less than once a month Question: What would motivate you to exercise / engage in sports (more often)? || Baseline: Exercise less than once a month ||
2018 SPORTS REPORT 16 Question: How often do you exercise or engage in sports? Multiple choices allowed 17 2018 SPORTS REPORT
Better together:
family fitness
69%
of German parents
46%
engage in sports to
motivate their children be with the family.
to exercise.
Question: To what extent do you agree to the following statements about intergenerational sports, sporting goals and health?
Question: Why do you (regularly) pursue exercise through sports? || Baseline: Engage in sports or exercise at least once a month
40.3%
to stay healthy/fit
62.5%
for the joy of movement
30.6% 55.6%
or get healthier/ for the friends they play
good coaches sports with
fitter
40% 37.6%
to relieve stress /relax
sports facilities are
nearby
2018 SPORTS REPORT 20 Question: To what extent do you agree to the following statements about intergenerational sports, sporting goals and health?
90% BELIEVE CHILDREN SHOULD
GET A LOT MORE ACTIVE IN SPORTS
21 2018 SPORTS REPORT
2018 SPORTS REPORT 22
How Germans
shop
The perfect
sporting goods
shop
�
A sporting goods shop is
perfect for the customer
if it has...
85%
84%
...a wide range of
products
82%
...high-quality
products
Question: To what extent are the following criteria important to you when you frequent a sports retailer?
87%
...the right products
85%
...a friendly sales
staff
83%
23
23
89%
...good value for the
money
...low prices
Sports
enthusiasts
For their children
they spend another 42% 58%
204 €
spend around buy sporting goods buy sporting goods
299 €
mainly in online mainly in brick-and-
shops. mortar shops.
Question: Please tell us how much money you spend each month on sports activities (for your children) in the following Question: How do you generally go about buying sports gear?
2018 SPORTS REPORT 24 categories. || Baseline: Children under 18 living at home 25 2018 SPORTS REPORT
Focus:
eSports
BELIEVE
THE
HYPE?
If the hype is anything to go by, eSports competitions are the hottest thing in sports these
days. They have certainly touched off a heated debate. Despite their growing popularity,
traditionalists cast doubts on their credibility as a “real” sports. eSports players are
often labelled with clichéd stereotypes: They are lazy, uneducated loners; out-of-shape
couch potatoes that spend too much time in dark rooms. Some say eSports are a threat to
traditional sports.
As an emissary of every form of sport, INTERSPORT wants to take a closer look at the
trend with this eSports Special: Are traditional and digital sports really at odds with
one another? What touch-points are there between the two? How do eSports players
experience their sporting activity; what drives them to play? INTERSPORT dug deep into
the lives of real eSports players, comparing them with traditional athletes and recreational
gamers. This search yielded some intriguing insights as to the accuracy of preconceived
notions about eSports players.
27 Focus: eSports
5
Hype here & the struggle for recognition there
25%
eSports have yet to be recognised BUT THERE IS POTENTIAL
as a “real” sport.
of men already equate
30%
women agree (10.2 %).
%
“real” sport on par
with traditional sports.
of the core target group
(14–29 year-olds) already
equate eSports with
Nonetheless, 17.8% tend to traditional sports.
acknowledge eSports as a “real” sport.
Question: Do you see eSports as a “real” sport that can be equated with traditional sports? 29 Focus: eSports
Interest is growing. Gaming is established.
1 in 5 people show interest in eSports. Digital games are a fixture of everyday life.
38%
1 in men 3
show interest
in eSports, but just
5
1 person in play video or computer games
for more than 10 hours a week.
has watched an
1 in 8 women. eSports event
on TV or even
live.
to traditional sports!”
impact their
traditional
68.8%
sports pursuits.
engage more
in traditional
In reality:
sports / exercise
since taking up
Question: Would you say that eSports have an influence on the way you engage in traditional sports? || Baseline: Engage in sports or exercise at least once a month
33 Focus: eSports
79% 77%
Prejudice #2:
“eSports players are
loners.” believe eSports help them get to know see eSports as time spent
people from all over the world. with friends.
In reality:
Question: Why do you engage in physical activity or sports in your spare time? [...] In your spare time, are you more likely to
Focus: eSports
play a team sport or engage in a solitary sport? /[...] Why do you play computer or video games in your spare time? /[...] | Baseline: Play computer or video
games at least once a month 35
80%
Prejudice #3: Just under
Question: Why do you play computer or video games in your spare time? \[...] | Baseline: Play computer or video games at least once a month
37 Focus: eSports
Prejudice #4:
“eSports player lack discipline.”
68%
associate eSports with competitive aspects
such as performance and success.
51%
For
In reality:
45%
For
eSports players are a very ambitious group of people,
who strive for maximum success, fame & recognition.
41 Focus: eSports
Breakdown by samples
1st wave: 2nd wave:
ABOUT THE SURVEY
Timeline:
1st wave: 07/08/2018 – 16/08/2018
2nd wave: 03/12/2018 – 10/12/2018 50.6% 49.4% 50.4% 49.6%
(Focus: eSports)
14–19 7.6% 7.4% 7.2% 8.1% 8.1% 8% 14–19
Population:
Persons from Germany 14 to 69 20–29 17.1% 16.9% 16.6% 17.2% 16.9% 16.6% 20–29
years of age 30–39 16.4% 16.3% 16.2% 16.8% 16.6% 16.5% 30–39
Method: 40–49 22.9% 22.5% 22.2% 23.1% 22.9% 22.7% 40–49
Computer assisted web interviews
(CAWI)
50–59 20.2% 20.7% 21.2% 20.2% 20.3% 20.4% 50–59
60–69 15.8% 16.2% 16.6% 14.7% 12.2% 15.8% 60–69
Sample size:
1st wave: n = 1,038 net interviews Sample Sample
(core target group) Total Total
2nd wave: n = 1,503 net interviews
(core target group)
n = 1,038 n = 1,503
Random selection by quotas
Survey conducted by:
Marketagent.com,
Mag. Ingrid Fischer
SPORT TO THE PEOPLE