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Getting through University

Entering the Games Industry


A Quick Update

2009

2010

Studies
September 2010

University
During University
(On top of the standard Curriculum)

● Studies. (Traditional, Digital)

● Experiments (Traditional Sculpting, 2D animation, 3D sculpting)

● Teaching others (Weekly photoshop / drawing classes)

● Working for others (Commissions / client work)

● Active on communities (such as Deviantart, Conceptart.org)


(Level Up! + Artstation more current alternatives)

● Online classes / Mentor assistant. (The Rydan Workshop, CGMA +


Titus Lunter private)
● Internships (Disney Interactive (application) & Supermassive
Games)
After University

Portfolio 2014 Portfolio 2019


Or Files at:
C:\Users\Jack\Desktop\CO
MPANION_HUB\2014_portf
olio
Thank You
Q&A
Is it difficult to get into this industry?

How did I get my job at Rebellion and what is the interview process like?
What made me stand out from other applicants?

Have you ever had creative block and how did you deal with it?
Do you ever doubt your skills / talent and how do you over come that?

What different grades do you need?

How do you cope with deadlines and how often does a difficult one appear?

How long have I been working as a concept artist?

Is it very time consuming to be in the concept art part of games design?

How much money do I make from one concept piece?

Do you get the games you work on for free?


And can we have a code for a game you have worked on?

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