Name Points M F/A S D A R C Might Race/Type/# of Companies
High Elf Stormcaller 100 - 6/- - - - 1 6 1 Elf / Hero A High Elf Stormcaller is a Command Company Upgrade available to formations of High Elf Regiments, High Elf Archer Regiments, High Elf Cohorts and High Elf Knight Regiments Magical Powers: A High Elf Stormcaller has a Mastery Level of 1 and knows all the Spells of Command
Name Points M F/A S D A R C Might Race/Type/# of Companies
High Elf Knight Regiment 60 12” 6/3+ 3 6 4 2 5 - Rare / Elf / Cavalry / 1-6 High Elf Captain - 7/3+ - - - 2 6 2 Elf / Hero Wargear: Hand weapons, heavy armor, glaives and lances. They may take shields (increasing their defense to 6(7) ) or longbows for +5pts per company Command: High Elf Commander 50pts Banner Bearer 35pts High Elf Hornblower 15pts Special Rules: Pathfinders (Master), Terror, Expert Riders
Name Points M F/A S D A R C Might Race/Type/# of Companies
Lindir, Elf of Rivendell 100 - 6/- - - - 2 6 2 Elf / Epic Hero RACE TYPE M F S D A R C Mt Epic Actions: Epic Strike, Epic Channelling, Epic Defence Magic: Lindir knows all the Spells of the Wilderness and the Spells of Command. He has a Mastery level of 1. Special Rules Wise Counsel, Pathfinders (Master), Terror Wise Counsel: If Elrond is within 6” of Lindir, Elrond may expend a single point of Might per turn and re-roll a single failed Focus roll per turn.
Name Points M F/A S D A R C Might Race/Type/# of Companies
Rivendell Knight Regiment 70 12” 6/- 3 6 4 2 5 - Common / Elf / Cavalry / 1-6 Knight Commander - 7/- - - - 2 6 2 Hero / Elf Wargear: Each company has hand weapons, heavy armour, lances and longbows. The entire formation may be given shields – increasing each company’s Defence to 6(7) – for +5 points per company. Command: The first company purchased is automatically the command company. The command company may have the following options: Knight Commander 50 pts Banner Bearer 35 pts High Elf Stormcaller 100pts (See another thread) Elven Hornblower 15 pts Special Rules: Expert Riders, Pathfinders (Mountains), Terror
Name Points M F/A S D A R C Might Race/Type/# of Companies
Tauriel 105pts - 6/3+ - - - 3 6 3 Elf / Epic Hero Tauriel Elf Hero – Epic Actions: Epic Strike, Epic Rage, Epic Duel Special Rules: Terror, Pathfinders (Master), Blade Mistress Blade Mistress: In combat, Tauriel’s company may make additional D3 attacks per company engaged with her own bar the first one i.e. if there is one company engaged, she makes no additional attacks, if there are three companies, she makes two additional D3 attacks.
Name Points M F/A S D A R C Might Race/Type/# of Companies
Mirkwood Ranger Warband 50 8” 5/2+ 3 4 8 1 5 – Rare / Elf / Infantry / 1-6 Name Race Type Move F S D A R C Mt Ranger Captain Elf – 6/- - - - 2 6 2 Elf / Hero Wargear: Each company has hand weapons, leather armour and longbows. Command: The first company purchased is automatically the command company and may take the following options: Mirkwood Ranger Captain 50pts Elf Hornblower 15pts Special Rules: Terror, Pathfinders (Master), Knife Fighters, Ambushers Knife Fighters: For each enemy company engaged with a formation of Mirkwood Rangers, each company of the formation increases its attacks by 1, to a maximum of 4 per company.
Name Points M F/A S D A R C Might Race/Type/# of Companies
Palace Guard Regiment 55 8” 6/3+ 3 5(7) 8 1 5 – Rare / Elf / Infantry / 1-6 Guard Captain Elf Infantry – 7/- - - - 2 6 2 Elf / Hero Wargear: Each company has hand weapons, heavy armour and shields. They may take pikes for +5pts per company. Command: The first company purchased is automatically the command company and may take the following options: Palace Guard Captain 50pts Banner Bearer 35pts Elf Hornblower 15pts Special Rules: Terror, Pathfinders (Master), King’s Guard King’s Guard: Formations of Palace Guards within 6” of Thranduil receive a +1 bonus to their Strength value.