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eSports Community Hub Application

A Thesis
Presented to the Faculty of
Information and Communications Technology Program
STI College of Davao

In Partial Fulfilment
of the Requirements for the Degree
Bachelor of Science in Information Technology

Christian Jay Corbita


Rich Psalm Lopez
Cris P. Santibañez
Pearl Joy Yerro
INTRODUCTION

Over recent years, the eSports phenomenon has grown in players and audience, so we make an
eSport gaming hub of certain eSports events. Conceiving eSports gaming as Gaming Hub that
updates the gamers. This article stands on the idea that eSports gaming could be considered a sport
and it examines some reasons on that regard. First of all, the piece will elucidate what the eGames
involves and if there are reasons to consider the claim that it can be an actual eGame esports.
Secondly, it will address the distinctive features that the Community eSports hub as a sport may
have. Thirdly, it wants to explore and explain an example like advertisement and some videos
example just like FPS, MOBA and some eGames. And finally, it will introduce and briefly discuss
some sports issues this new sports would encounter in the near future and which might derive into
policy matters.

Background of the Study

eSports community hub is a source for what's new and popular on the eGames. It is also the single
most entertaining place on the internet and organized collection of links where registered
community members can submit content, such as egames or directly links, making essentially an
online bulletin board system. Registered users can then vote submissions up or down to organize
the posts and determine their position on the site's.

Overview of the current state of the study


General Objective

 To develop a web based application to make the players of the certain online game post
some information regarding to upcoming events or patches.

Specific Objectives

 To updates the users what's new in the eSports community hub


 To display registered users their eSports games
 To understands and entertains the users about what eSports

Scope and Limitations of the Study

Scope

 The system will assist user’s needs of the specific thread (Topic).
 It allows members to ignore and hide posts of other members that they do not want to see
or have a problem with.
 The system will have a public or private messaging.
 User can upload and download files and post or share their desired members

Limitations

 The system will assist user’s needs of the specific thread.


 It allows members to ignore and hide posts of other members.
 Phrase indexing allows members to find more relevant threads.

LITERATURE REVIEW

Review of related literature, studies or systems

This Esports Community Hub for gamers is a web for updating and downloading their desire
online games. The system is developed which mainly focuses on basic operations in a Esports
Community Hub like adding new online games and links of the games to download for free,
searching what’s new and the user can comment their reports.

Local Literature
According to the research conducted by Zhang (2007) and Zhuo (2007) on online game addiction,
the physical symptoms of Internet and online game addiction were were cervical spondylosis,
neurasthenia and insomnia. Cervical spondylosis is a spinal injury caused by having the same
sitting position for hours while playing games. On the other hand, Neurasthenia is a psychological
disorder marked especially by easy fatigability and often by lack of motivation, feelings of
inadequacy, and psychosomatic symptoms. It results from when players engage in hours and hours
of game playing with no virtually sleep intervals in between. This causes sleep sensitivity and
disorders which induce addicted players to wake up several times during the night and as such this
leads them suffering from insomnia which can cause mental anxiety and eventually result in
nervous breakdowns and general tiredness.

In cebu, online game addiction is also becoming an issue. In one of the episodes of I-Witness, Kara
David was able to interview youngsters namely Doc, Mark and Ice who resort to illegal activities
just to fund their addiction to online gaming. Doc, Mark and Ice are part of a young generation
spending a lot of their time on computer games. Some of them undergo illegal activities to fund
their vices and they can go on gaming for 24-hours without any sleep. 22-year-old Doc is a
scavenger and vagrant, but once he gets his money out of collecting garbage, he goes to his favorite
Internet shop to play. Mark, 20, is an out of school youth. He lost his investment money and stole
from his mother to pay for his Internet rentals. Fourteen-year-old Ice says he gets his money from
homosexuals in exchange for sexual favors.
In one of the article of PhilStar which is “Battle on Vs Kids’ online games addiction”, Samuel
Pagdilao (Police Criminal Investigation and Detection Group (CIDG) director Chief
Superintendent) stressed the need for measures to protect children from being hooked on online
computer games. He said many children spend hours in a computer shop playing online games.

https://onlinegameaddiction.wordpress.com/2016/04/03/review-of-related-literature-2/

Foreign Literature

Online games have both positive and negative effects on people, especially students.
One of the negatives is this. Many cases among students are addiction. And this addiction
may lead to worse problems. The students might steal money.
They may become lazy when it comes to studying and prefer playing the whole day long.
Some may even skip school in order to have more playing time. Addicted gamers spend so much
time playing that their personal relationships get neglected and sometimes disappear altogether.
Among addicted gamers who are married, up to 50 percent report a strain in their marriage as a
result of their addiction. Addicted gamers also neglect the responsibilities of everyday life such as
school and work.

https://www.coursehero.com/file/13510864/Chapters-2-3/
METHODOLOGY

Methodology
Hardware/Software

This consists of the hardware and software components of a computer that are required to install
in order to use the system in an organized of way.

Hardware
Laptop – Also known as netbook are portable computers that you can take with you and use in
different environments. The laptop is the main device that the proponents used for documentation.
Processor: Intel® Core ™ i3-7130U CPU @ 2.70GHz
RAM: 4.00 GB
Computer – is a machine or device that performs processes, calculations and operations based on
instructions provided by a software or hardware program. The computer is the main device that
the proponents use for coding or developing of the system.
Processor: AMD Athlon™ II X2 245 Processor (2CPUs), ~2.9GHz
RAM: 4.00Gb
Flash Drive – can store important files and data backups, carry favorite settings or applications,
run diagnostics to troubleshoot computer problems or launch an OS from a bootable USB. This
device is the most important thing to the proponents for it is the main source of everything that we
do step by step process.

Software
Browser - is an application program that provides a way to look at and interest with all the
information on the World Wide Web. In this software the proponents use the browser for searching
ideas through internet that is related to the proponents proposed system.

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