Lurk

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 1

LURK

A lurk is a psion who has honed their mental


talents to a deadly focus. With their extraordinary
ability to perceive an enemy�s weakness, a lurk can
take advantage of the slightest distraction to make
vicious thrusts with their chosen weapon.
A lurk uses its arsenal of psionic powers to
become a very effective killer, hindering their
enemies and delivering lethal attacks.

PSIONICS
When you reach 3rd level, you augment your
martial prowess with the ability to use psionic
powers. See the Psionic Disciplinessection of the
general rules of using powers.
Talents.You learn the far handtalent and one
additional talent of your choice. You learn an
additional talent of your choice at 7th level.
Psi Points.The Lurk Psionics table shows how
many psi points you have to use your discipline
effects. The table also shows your psi limit. You
regain all expended psi points when you finish a
long rest.
Disciplines Known.You know two disciplines of
your choice, which must be from the Awakened
Mind and Knife discipline lists.
The Disciplines Known column of the Psychic
Warrior Psionics table shows when you learn
more disciplines. Each of these disciplines must
be an Awakened Mind or Knife discipline
You must be at least 13th level to learn a greater
discipline.
In addition, whenever you gain a level in this
class, you can replace one discipline you know
with a different one of your choice. You can replace
a lesser discipline with a greater discipline, but
only if you are at least 13th level.
Psionics Ability.Intelligence is your psionic
ability for your psionic disciplines. You use your
Intelligence modifier when setting the saving
throw DC for a psionic discipline or when making
an attack roll with one.
Discipline save DC = 8 + yo

You might also like