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PSIONIC DISCIPLINES

Psionic disciplines are the heart of a mystic�s craft.


They are the mental exercises and psychic
formulae used to forge inner will into tangible
effects.
Disciplines were each discovered by different
orders and tend to reflect their creators� ethos and
specialties. However, a mystic may learn any
discipline regardless of its associated order.
USING A DISCIPLINE
Each discipline has a number of ways you can use
it, all contained in its description. The discipline
specifies the type of action and number of psi
points needed to use its effect options. It also
details whether you must concentrate on its
effects, how many targets it affects, what saving
throws it requires, and so on.
You may only use each option from one of your
disciplines once per turn, but may use different
options normally.
The following sections go into more detail on
using a discipline.
PSYCHIC FOCUS
The Psychic Focus section of a discipline
describes the benefit you gain when you choose
that discipline for your psychic focus.
EFFECT O PTIONS AND PSI POINTS
A discipline provides different options for how to
use it with your psi points. Each effect option has a
name, and the psi point cost of that option appears
in parentheses after its name. You must spend that
number of psi points to use that option, while
abiding by your psi limit. If you don�t have enough
psi points left, or the cost is above your psi limit,
you can�t use the option.
Some options show a range of psi points, rather
than a specific cost. To use that option, you must
spend a number of points within that point range,
still abiding by your psi limit.
Each option notes specific information about its
effect, including the action required to use it (if
any), its range, and whether it requires
concentration. If an option doesn�t state that it is
used as an action, a bonus action, or a reaction,
using it requires no action.
Effects with a cost of 9 and higher are
particularly taxing to use. You can use psi points
to activate options with a cost of 9, 10, 11, and 12-13
once per long rest. This is noted with a �T� after
the option�s psi point cost.
COMPONENTS
Disciplines don�t require the components that
many spells require. Using a discipline requires no
spoken words, gestures, or materials. The power of
psionics comes from the mind.
DURATION
An option in a discipline specifies how long its
effect lasts.
Instantaneous.If no duration is specified, the
effect of an option is instantaneous.
Concentration.Some effect options require
concentration. This requirement is noted with a
�C� after the option�s psi point cost.
Concentrating on a discipline follows the same
rules as concentrating on a spell. This rule means
you can�t concentrate on a spell and a discipline at
the same time, nor can you concentrate on two
disciplines at the same time.
TARGETS AND AREAS OF EFFECT
Psionic disciplines use the same rules as spells for
determining targets and areas of effect. See
chapter 10, �Spellcasting,� of the Player�s
Handbook.
SAVING THROWS AND ATTACK ROLLS
If a discipline requires a saving throw, it specifies
the type of save and the results of a successful or
failed saving throw. The DC is determined by your
psionic ability.
Some disciplines require you to make an attack
roll to determine whether the discipline�s effect
hits its target. The attack roll uses your psionic
ability.
COMBINING PSIONIC EFFECTS
The effects of different psionic disciplines add
together while the durations of those disciplines
overlap. Likewise, different options from a single
psionic discipline combine if they are active at the
same time. However, a specific option from a
psionic discipline doesn�t combine with itself if
that option is used multiple times. Instead, the
most potent effect - usually dependent on how

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