Psionic disciplines are the heart of a mystic�s craft.
They are the mental exercises and psychic formulae used to forge inner will into tangible effects. Disciplines were each discovered by different orders and tend to reflect their creators� ethos and specialties. However, a mystic may learn any discipline regardless of its associated order. USING A DISCIPLINE Each discipline has a number of ways you can use it, all contained in its description. The discipline specifies the type of action and number of psi points needed to use its effect options. It also details whether you must concentrate on its effects, how many targets it affects, what saving throws it requires, and so on. You may only use each option from one of your disciplines once per turn, but may use different options normally. The following sections go into more detail on using a discipline. PSYCHIC FOCUS The Psychic Focus section of a discipline describes the benefit you gain when you choose that discipline for your psychic focus. EFFECT O PTIONS AND PSI POINTS A discipline provides different options for how to use it with your psi points. Each effect option has a name, and the psi point cost of that option appears in parentheses after its name. You must spend that number of psi points to use that option, while abiding by your psi limit. If you don�t have enough psi points left, or the cost is above your psi limit, you can�t use the option. Some options show a range of psi points, rather than a specific cost. To use that option, you must spend a number of points within that point range, still abiding by your psi limit. Each option notes specific information about its effect, including the action required to use it (if any), its range, and whether it requires concentration. If an option doesn�t state that it is used as an action, a bonus action, or a reaction, using it requires no action. Effects with a cost of 9 and higher are particularly taxing to use. You can use psi points to activate options with a cost of 9, 10, 11, and 12-13 once per long rest. This is noted with a �T� after the option�s psi point cost. COMPONENTS Disciplines don�t require the components that many spells require. Using a discipline requires no spoken words, gestures, or materials. The power of psionics comes from the mind. DURATION An option in a discipline specifies how long its effect lasts. Instantaneous.If no duration is specified, the effect of an option is instantaneous. Concentration.Some effect options require concentration. This requirement is noted with a �C� after the option�s psi point cost. Concentrating on a discipline follows the same rules as concentrating on a spell. This rule means you can�t concentrate on a spell and a discipline at the same time, nor can you concentrate on two disciplines at the same time. TARGETS AND AREAS OF EFFECT Psionic disciplines use the same rules as spells for determining targets and areas of effect. See chapter 10, �Spellcasting,� of the Player�s Handbook. SAVING THROWS AND ATTACK ROLLS If a discipline requires a saving throw, it specifies the type of save and the results of a successful or failed saving throw. The DC is determined by your psionic ability. Some disciplines require you to make an attack roll to determine whether the discipline�s effect hits its target. The attack roll uses your psionic ability. COMBINING PSIONIC EFFECTS The effects of different psionic disciplines add together while the durations of those disciplines overlap. Likewise, different options from a single psionic discipline combine if they are active at the same time. However, a specific option from a psionic discipline doesn�t combine with itself if that option is used multiple times. Instead, the most potent effect - usually dependent on how