attributed to each order. Awakened (Lesser) Conquering Mind Deceive Senses Intellect Fortress Mind Vault Psionic Restoration Third Eye Awakened (Greater) Alter Perceptions Astral Manipulation Clairsentience Metapsionics Mindbender Mind over Emotion Psionic Assault Telepathy Immortal (Lesser) Celerity Force Bulwark Iron Durability Psionic Weapon Immortal (Greater) Adaptive Body Body of Wind Chronokinesis Metamorphosis Wrathful Assault 16 Invisible Hand (Lesser) Bend Energy Crystalline Manifestations Kinetic Manipulation Photokinesis Telekinetics Touch of the Void Invisible Hand (Greater) Acrikinesis Cryokinesis Electrokinesis Legacy of the Void Metacreativity Psychokinesis Psychoportation Pyrokinesis Shape Matter Knife (Lesser) Alacrity Displacement Mental Veil Psionic Throw Knife (Greater) Aspect of the Beast Elemental Weapon Few against Many Predation Soul Affinity DISCIPLINE DESCRIPTIONS The following disciplines are presented in alphabetical order. ACRIKINESIS Greaterdiscipline (Invisible Hand) Using your psionic power, you manifest and manipulate acid, using it to melt your enemies. Psychic Focus.While focused on this discipline, whenever you deal acid damage to an object, you can add your Intelligence modifier to that damage. In addition, acid damage that you take is reduced by 3. Corrode (2).When you deal acid damage with a discipline effect or talent, you can cause one creature damaged by the power to slowly melt. The target takes an additional 1d6 acid damage immediately, and 1d6 acid damage at the end of its next two turns. Corrosive Aura (9,C,T).As an action, you surround yourself with a corrosive aura, damaging all who come near. When the aura appears, each creature within 5 feet of you must make a Dexterity saving throw. On a failed save, a creature takes 4d8 acid damage, or half as much damage on a successful save. The aura persists for 1 minute, and deals 4d8 acid damage to each creature that ends its turn within 5 feet of you. A creature takes the same damage when it enters the aura for the first time on its turn. Acid Breath(11, T).As an action, your mouth spews forth vitriolic acid in a line of 100 feet long and 5 feet wide in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 11d8 acid damage on a failed save, or half as much damage on a successful one. ADAPTIVE BODY Greaterdiscipline (Immortal) You can alter your body to withstand punishing environments. Psychic Focus.While focused on this discipline, you don�t need to eat, sleep, or breathe. Energy Adaptation (5, C).As an action, you touch a creature and give it resistance to acid, cold, fire, lightning, or thunder damage for up to 1 hour. Energy Immunity (7, C).As an action, you touch a creature and give it immunity to acid, cold, fire, lightning, or thunder damage for up to 1 hour.