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SOLDADO DA ❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Nível:

XP:
FORTUNA
❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ (Next level at
7+level)

Nome: _______________________________________ Look


O Soldado da Fortuna serviu em uma das muitas forças militares da Era do
Éter, trabalhando em conflitos grandes e pequenos, e possui habilidades EYES: Smouldering, Warm, Searing, or ________________________
táticas e um respeitável repertório de talentos de combate. Endurecido VOICE: Crackling, Whispering, Roaring, or _____________________
mentalmente e fisicamente por anos de serviço, o Soldado da Fortuna é altamente MOOD: Imperious, Manic, Barely-Hidden Rage or _______________
habilidoso em combate e ainda tem o benfício da experiência de liderança para BODY: Strange Brands, Ritual Scars, Perfect Skin, or _____________
tirar os SteamHuntez de uma enrascada!

Motivação Assign to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9(+0), 8(-1)

Escolha uma.
BRUTALIDA
❏ Guardião
Arrisca a vida para proteger aqueles mais fracos que você.
DE INT
❏ Lorde das Batalhas Strength: Weak ❏ -1 Intelligence: Stunned ❏ -1
Prove-se a si mesmo contra um oponente valoroso.
❏ Campeão
Escolha a honra ao invés do ganho pessoal. DEX WIS
❏ Dexterity: Shaky ❏ -1 Wisdom: Confused ❏ -1
______________________________________
______________________________________
CON CHA
Movimentos Iniciais Constitution: Sick ❏ -1 Charisma: Scarred ❏ -1

Táticas de Combate
Quando você Estudar uma Situação durante um combate,
role+BRUTALIDADE ao invés de + HP Max: HP:
Max HP = 4 + Constitution
Fighting Fire with Fire
When you take damage, and that damage is odd (after armor) the flames
within you come to your aid. Roll 1d4 and pick one.
● Add that many uses to your Burning Brand
Damage: D8 Armor:
● Take the result forward to conjure your Burning Brand
● Subtract the result from the damage just dealt to you
+
Tags:
Zuko Style
When you bend a flame to your will, roll+CON. On a 10+ it does as you
command, taking the shape and movement you desire for as long as it has Race
fuel on which to burn. On a 7-9 the effect is short-lived, lasting only a ❏ Human
moment. When you Make Camp next to a large, open flame, regain all of
Give Me Fire, Give Me Fuel your HP.
When you gaze intensely into someone's eyes, you may ask their player “what ❏ Salamander
fuels the flames of your desire?” they’ll answer with the truth, even if the Non-magical heat and fire cannot harm you.
character does not know or would otherwise keep this hidden.

Hand Crafted ______________________________________
You may use your hands in place of tools and fire to craft metal objects. ______________________________________
Mundane weapons, armor, and metal jewelry can all be formed from their raw
components. You may unmake these things, as well, but to do so without time
and safety might require that you Defy Danger first. Bonds Fill in the names of your companions in at
least one
____________ has felt the hellish touch of fire, now they know
my strength.
I will teach ____________ the true meaning of sacrifice.
I cast something into the fire for ____________ and still owe
them their due.
Gear Coin: ___ Load: ___ / ___
You start with: (Your Load is 9+STR)
No weapon and need no armor but the flames the burn within you. You
begin with a symbol of your sacrifices past,
Adventuring Gear (5 uses, 1 weight) Uses left: ❏ ❏ ❏ ❏ ❏
1 healing potion. Then choose two:
❏ Dungeon Rations (5 uses, 1 weight)
❏ 1 Healing Potion (0 weight)
❏ 10 coins Ammo: ❏❏❏❏❏❏❏❏❏❏❏❏

Advanced Moves (Level 2+)


❏ Lore of Flames ❏ Moth to the Flame
When you stare into a source of fire, looking for answers, roll+WIS On a When you tempt a weak mind with your inner fire, roll+CHA. On a 10+
hit, the GM will tell you something new and interesting about the current their will is suppressed, they’ll follow you and do as you desire, so long as
situation. On a 10+, the GM will give you good detail. On a 7–9, the GM nothing startles or surprises them. On a 7-9, the effect is only strong
will give you an impression. If you already know all there is to know, the enough to distract or confuse them. On a miss, they become agitated and
GM will tell you that. upset, your fire having sparked their hidden desires.
❏ Twice as Bright, Half as Long ❏ Firesuit
When you channel the flames of fate, you may treat a missed roll as a 7-9 The heat of your powers keeps you protected, you get 2 armor.
or a 7-9 result as a 10+. This may be a roll you or another character has
made. Tell the GM something you’ve lost; an emotion, a memory or some ❏ From Hell’s Heart
innate piece of your being. You may not use this move again until you Whenever you summon fire with any of your moves, you can replace it
sacrifice a victory to the flames of fate, treat any roll of 10+ as a miss. with the black fires of hell itself. This fire does not burn with heat and
ignores armor, scorching the soul itself. Those creatures without souls
❏ This Killing Fire cannot be harmed by this type of flame.
Your Burning Brand grows stronger. Choose and additional tag, even on a
miss, and add the following tags to your options: messy, forceful, reach, ❏ The Enkindler
far. When you bolster the courage of others roll+CHA. On a 10+ they shake off
all fear and doubt, becoming brave in an instant. On a 7- 9, this effect is
❏ Light a Fire Under Them fleeting, they realize its superficiality and resort to cowardice after a
When you introduce a new idea to an NPC, roll+CHA. On a 10+ They moment or two.
believe the idea to be their own and take to it with fervor. On a 7-9, Their
passion fades after a day or two. On a miss, they respond negatively, ❏ Phoenix Rising
speaking out against the idea. You are like the phoenix, burning itself in its nest, only to rise again from its
own ashes. When you die in blaze of glory, take +1 forward on your Last
❏ Ogdru Jahad Breath.
Gain the Wizard move Ritual. When you draw on a place of powerful heat
or flame, tell the GM what you wish to achieve. The GM will always tell
you what you have to sacrifice to gain the effect you desire.

Advanced Moves (Level 6+)


❏ Burning Ring of Fire ❏ Firewall
When you fuse a willing person’s soul to yours, roll+CHA. On a hit you are Replaces: Firesuit
bound together, able to sense the location and emotional state of each The heat of your powers have increased, and thus so has their protection.
other at any distance. On a 7-9, the connection is unstable and When you wear no armor or shield, you get 3 armor.
dangerous, you share debilities taken. On a miss, the branding is rejected
and you both are stunned. This fusion, once performed, cannot be ❏ Brought Enough for Everyone
undone by mortal means. Requires: This Killing Fire
Gain an extra use of your Burning Brand and add the following tag to your
❏ Fanning the Flames options: explosive.
Requires: Light a Fire Under Them
You may apply the effects of Light a Fire Under Them move to a group of ❏ Flames in Your Eyes
people - a dozen or so - all at once. When you enter combat, roll+CHA. On a 10+, hold 2. On a 7-9, hold 1.
Spend hold to make eye contact with an NPC present, who freezes or
❏ Watch the World Burn flinches and can’t act until you break it off. On a miss, your enemies
When you open a channel to the burning planes and call a firestorm, tell immediately identify you as their biggest threat.
the GM what you’re sacrificing and roll+CON. The sky opens up and fire
pours like rain in an area proportional to your sacrifice. Everyone and ❏ Scrying Flames
everything in the area takes damage as appropriate. On a 10+ you can When you have something closely connected with another person (one of
extinguish the storm with a little effort. On a 7-9 the fires rage out of their possessions, a piece of their body, etc), throw it into the flames. You
control, spreading and gusting where they are carried by wind and may aid, interfere, or study them closely, wherever they might actually be
weather. On a miss, something cruel, intelligent and hungry comes with at the time.
the storm.

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