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HeraldsofRuinv4.0.1Cover Shooting
HeraldsofRuinv4.0.1Cover Shooting
THE GOD
DAMN
COVER
PAGE
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
Heralds of Ruin Kill Team is an unofficial expansion to Warhammer 40,000 that allows
you to fight more intimate, more narrative driven games of Warhammer 40,000. Instead
of fighting across vast battlefields controlling armies of hundreds of troops, you take control
of a small task force with a handful of warriors.
DISCLAIMER
This is not a Games Workshop product and is intended as a non-profit, unofficial fan-made expansion to
Warhammer 40,000: The Rules. Photos in Heralds of Ruin documents were provided by the Heralds of Ruin
community. Original artwork by Ivonne van Blerk. All rights and trademarks to all respective owners are
reserved.
Heraldsofruin.com/forum
Heralds-of-ruin.blogspot.com
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
GENERAL RULES
A Team Of Heroes The Rout Test
All models in a Kill Team act independently, and are A player must make a Rout test at the start of their
classed as single model units in all respects, unless the turn if their team is one or more Rout Thresholds
have the Squad special rule (see Special Rules later) higher than their opponent’s (see below).
Models as Wargear
Models purchased as wargear such as Fenrisian
wolves, Tau commander's drones, chaos hounds
etc. do not form a squad with the buyer. They
follow the A Team Of Heroes rule as normal and do
not count towards your team's Model Allowance or
Rout Tests.
They must deploy using the same deployment
method as the model that purchased them, but do
not need to deploy in unit coherency.
When playing in a campaign, these models are
counted as wargear in all respects.
Wargear models that do not have a unit profile,
such as the Watcher In The Dark or Crouchling,
follow their rules as normal.
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
THE
MOVEMENT
PHASE
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
Real Terrain
A Kill Team battlefield should use a lot of terrain. Ruined doors. For windows, shell holes, narrow passageways
temples, hive cities, dense forests - all should include a etc., consider the model in question. Are they extremely
good amount of all kinds of terrain including ruins, buildings flexible? Do they have bulky and unyielding equipment or
and lots of scatter terrain. The board should be cinematic bar-bending strength? Be generous! If it could
and evocative, and present some tactical challenges! conceivably fit through the space, it can pass through,
Heralds of Ruin replaces the rules for Difficult Terrain and following the rules for Difficult Terrain where appropriate.
Buildings (see below) and uses the following amendments.
Hiding
Walls and Doors Sometimes it may be in a unit’s best interests to hide! A
Instead of using the normal rules where models can move unit may hide if it is at least 50% obscured from all
freely through walls and other solid obstacles, use common enemy units at the end of its movement phase. Declare
sense. Models can’t move freely through walls, but can that the unit is hiding during the movement phase and
through doors, assuming closed doors can be opened. mark it with a Hidden counter. A unit may not hide within
12” of an enemy unit.
Difficult Terrain If an enemy unit moves within 12” or so that the hiding
Instead of rolling for Difficult Terrain, count the distance
unit is no longer at least 50% obscured, the unit is no
moved by a model through Difficult Terrain as double,
longer hidden.
rounding up to the nearest inch. For instance, a Tactical
Marine moving 3” entirely through difficult terrain counts as
While hidden, a model cannot be charged or targeted by
moving 6” and so may not normally move further in that
enemy units’ shooting attacks or psychic powers, even
Phase.
those that do not require line of sight. They can still be hit
Models with the Move Through Cover special rule ignore
accidentally by weapons or effects that scatter. Hidden
the effects of Difficult Terrain as usual.
units cannot take any voluntary action until the start of
Sometimes a model’s move will be split between open
their next turn, at which point their hidden counter is
ground and difficult terrain. In these cases, only double the
removed.
distance that the model actually moves through the difficult
terrain!
Hidden units in control of an objective still count as
This rule also applies to Run moves, and when charging.
controlling it.
Charge distances are not reduced by 2” as in Warhammer
40,000, but must take into account the double distance for
any difficult terrain crossed.
In addition, models may vault over obstacles, window
ledges etc. that are less than 1” high without affecting their
movement.
Buildings
To emphasise the “real terrain” aspect of Heralds of Ruin,
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
THE
PSYCHIC
PHASE
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
SHOOTING
PHASE
BIG
HEADER
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion
if a scatter roll would take a blast marker’s centre point covered by the template suffer a S3 AP- hit, except the
“through” a wall or comparable immovable object, it model firing the weapon as they have already taken the
detonates on contact. Resolve the weapon’s effects from brunt of the explosion!
that point. The portion of a blast that crosses and lies
beyond the line of a wall is lost.
A unit with a Residual Damage counter must take an A unit whose Opus entry states it is equipped with
Initiative test at the start of their turn. If the test is passed, grenades or has the ability to buy grenades may buy
remove the counter. If failed, the unit takes a single AP- extras. A unit may only buy grenades if it is equipped
hit at the Strength of the weapon which caused the with them already or if its Opus entry explicitly states that
counter to be gained, and the counter remains. it may do so.
A unit that starts its turn in base contact with a unit with a
Residual Damage counter must pass an Initiative test or
gain a counter itself. They may not try to remove the
counter during the same turn.
Version control
4.0.0
Optional section to include injury and other rout methods proposed by group
4.0.1
Assisted climbing changed to spotter. Spotter gives +2i to climbing units within 1”. Squads can’t benefit
from spotter but get +1i when climbing.
Heralds of Ruin Kill Team: The Unofficial Warhammer 40,000 Expansion