Education in The New Millennium: The Case For Design-Based Learning

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54 Education in the New

Millennium: The Case for


Design-Based Learning
Hyun-Kyung Lee and Mark Breitenberg

Abstract

This article focuses on current examples of project education based on creative and applied learning.
or design-based learning at the secondary school The exemplar communities chosen for onsite
level in the context of the increasing importance research are the education department of the
of creativity and innovative thinking in the twenty- Cooper-Hewitt National Design Museum in New
first century. The authors argue that students York City and the Art Center College of Design in
today learn more effectively in pedagogical prac- Pasadena, California, USA.
tices that emphasise holistic thinking, active learn-
ing, visual media and problem-solving.
Design-based learning presents new ways for
realising long-term goals and learning outcomes.
The purpose of this article is to investigate best
practices of design education in the community
and to propose instructional resource examples
on design to K-12 school teachers. This article
points out the importance of systemised process
for the work of design-based teachers and learn-
ers, addresses the study of design as a subject of
investigation and a mode of inquiry that engages
a variety of student learning styles and makes
direct connections between subjects and prob-
lem-solving in daily life.
Our belief is that the case studies explored in
this article represent the seeds of a new model of

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Introduction Clearly we are living in a paradigm shift that will 55
The larger context for looking at new develop- continue to challenge the validity of traditional Hyun-Kyung Lee and
ments in project-based or design-based learning secondary and university pedagogical assump- Mark Breitenberg

involves the growing international interest in tions and methods. Our belief is that the case
creativity and innovation, in both its cultural and studies explored in this article represent the
economic forms. Bruce Nussbaum, writing for seeds of a new model of education based on
Business Week, believes we have entered a creative and applied learning.
‘creativity economy’ in the USA, following in
historical succession our agriculture, industrial Conceptual framework (epistemological shift)
and information-based economies (Nussbaum The authors suggest that project or design-based
2004). Daniel Pink’s argument in the Harvard learning is more consistent with and appropriate
Business Review that ‘the MFA has replaced the to how students learn today. This belief is most
MBA’ caused a stir several years ago in both the fundamentally a consequence of the fact that
design and business education communities. He college-age students, and those younger, are the
argued that the fundamental skills and cognitive first generation to be born in the digital age. In
processes of the designer – holistic thinking, Multimodal Discourse: the Modes and Media of
empathy, imagination, creativity, visualising prob- Contemporary Communication, Gunther Kress
lems and solutions – have become more impor- (Kress & Van Leeuwen 2002) argues that we are
tant in business than the traditional analytic skills undergoing an epistemological shift from a mono-
taught in MBA programmes. Pink developed this modal and linear system dominated by the book
thesis in his widely read book, A Whole New and writing, to a multimodal system characterised
Mind (Pink 2005). by the spatial organisation of different modes,
One of the most remarkable statistics in prominently the image, but also music, writing
support of this transformation is China’s creation and aural language. Kress appropriates ‘design’ in
of over 1,000 new design schools in the past 10 the broadest sense to describe the emergent
years alone. Beyond the remarkable growth of its multimodal model: here, meaning is communi-
manufacturing base in the past few decades, cated through ‘assemblage’, through the relation-
China’s leadership clearly anticipates that innova- ships among different media and discourses.
tion and creative thinking will be the keys to Very few secondary schools have fully under-
economic success in the future. In addition to stood the consequences of this shift: it means
China, the development of design education as that visual learning, spatial and holistic thinking,
part of a national policy is particularly strong in the need to work simultaneously in different
other Asian countries such as Korea, Singapore media, and (most critically) the importance of
and Japan. This is partly attributable to the reali- active learning over passive learning, are funda-
sation that the traditional ways of learning in mental to the learning and cognitive processes of
many Asian countries – imitation, repetition, students today. Pedagogical methods that do not
memorisation and a rather absolute deference to acknowledge and incorporate this shift will not
the authority of the teacher, at least by Western succeed in educating students today or in the
standards – do not foster the kind of creative future. The project or design-based approaches
thinking that these countries see as critical to to learning cited in this article all work to recog-
their economic future. Mayor of Seoul, Sae-Hoon nise and utilise the epistemological shift Kress
Oh recently became the first municipal leader to (Kress & Van Leeuwen 2002) describes.
appoint a Chief Design Officer to his cabinet.
Next year, the Ministry of Education in Singapore The phenomenon of design education
will open not only a new design university, but The most obvious place for such integration is in
even more importantly, the first design-based teaching methods courses (Davis et al. 1997).
learning programme for secondary education The first US university design and education
sponsored created by government initiative. Master’s degree programme began in 1995 at

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56 California State Polytechnic University at Pomona. students see the potential to mould their own
Hyun-Kyung Lee and Doreen Nelson, with a joint teaching appoint- futures through the introduction of design
Mark Breitenberg ment in the College of Education and Environ- concepts and processes in high school, the
mental Design, launched a Master of Arts potential for improving the quality of both life and
programme in education, focusing on design and education through schools of design seems very
creativity. California Polytechnic State University promising.
Dean of Education and Integrative Studies Sheila Christine Smith from her interview (Smith
McCoy and others believe design education actu- 2006) and the book by Davis et al. (1997) insisted
ally improves teachers’ understanding of discipli- that when students are engaged in the process
nary content and, in doing so, prepares them for of designing, they are learning to observe, iden-
interdisciplinary teaching (Davis et al. 1997). tify needs, seek and frame problems, work
One of the participants in the teaching meth- collaboratively, explore solutions, weigh alterna-
ods course, who is a director of education depart- tives, and communicate their ideas verbally and
ment of a design museum, was interviewed visually. The design process includes periods for
about the phenomenon of design education. Her self-assessment, critiques of works in progress,
name has been altered to protect the anonymity revisions and opportunities for reflection (Davis et
of the participants. According to Christine: al. 1997). The direction for young schools of
design is usually to teach ‘through design’ (using
High schools that offer an academic emphasis in design to support learning in other areas) rather
architecture and design are starting to appear in than ‘about design’ (approaching design as a
cities across the United States. Schools of fine art cluster of autonomous disciplines), although the
have been common since the magnet school latter is an important goal in many programmes.
concept was introduced several decades ago,
but the appearance of schools of design is a rela- Case 1: Types of educational programmes
tively recent phenomenon. Why start a school of and their characteristics
design? It may be that the importance of design in School programmes demonstrate the potential
enhancing economic growth and quality of life is for design to enhance teaching and learning
beginning to enter the public consciousness. across the K-12 curricula and throughout the
Cover stories about design have begun appearing community (Davis & Moore 1992). According to
in the popular press, major corporations like Apple the interview with Smith (2006), the Cooper-
and MTV are leveraging innovative design to Hewitt National Design Museum’s dynamic
create hugely successful products and ad educational programmes provide insights into
campaigns, and business consultants from Tom the ways in which design shapes our lives every
Peters to Daniel Pink have included chapters in day, encouraging us to understand how design
their recent books about the relevance of design can be used to shape a better world. The exem-
for success in business today. (Smith 2006) plar community chosen for onsite research was
the education department of the Cooper-Hewitt
Rayala (2005) has noted that Miami’s Design and National Design Museum in New York City. Justi-
Architecture Senior High School (DASH), at 15 fying why the authors use the Cooper-Hewitt as
years old, and Philadelphia’s Charter High School an exemplar, on metropolitan and national levels,
for Architecture and Design (CHAD), at six, are it champions itself as the only museum in the
the oldest schools of their kind in the country. USA devoted solely to design (Bloemink &
New Design High in Manhattan (2003) and Cunningham 2004). The reputation of the
Williamsburg High School for Architecture and museum is one of the reasons it was chosen as
Design in Brooklyn (2004) were launched most the focus of the study. The department provides
recently, and design education advocates in quality programmes that engage school audi-
Chicago and Cincinnati are currently deciding ences in the design process – developing such
whether to start similar schools. As more skills as active observation, critical discussion,

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© 2010 The Authors. Journal compilation © 2010 NSEAD/Blackwell Publishing Ltd
strategies for visual communication and critique. the characteristics of that place which make it 57
The main purpose of these programmes is to important in their memory. Hyun-Kyung Lee and
connect the school curriculum beyond the class- Mark Breitenberg

room. Programmes such as the Summer Design • Learning to See Slideshow – Participants are
Institute and a City of Neighborhoods programme introduced to the ‘elements of form’ that make
may have become models for design education up the language of design, and are asked to
in schools and communities across the USA (Lee consider the choices that designers and
2009). Below the authors describe the two communities make and how these choices are
programmes that we referenced above, using reflected in the architecture, urban planning
descriptions from the Cooper-Hewitt’s education and landscaping of a place.
brochures (Education Department 2006).
• Walking Tour Objectives and Orientation –
A City of Neighborhoods Participants break into teams to become
A City of Neighborhoods is a community-based oriented to the walking tour objectives. Team
design education and advocacy programme for members assign roles and familiarise them-
youth, educators, designers and civic leaders selves with equipment, materials and maps.
working with young people developed by the
Cooper-Hewitt. Its mission is to foster civic • Neighborhood Exploration/Walking Tour and
engagement, recognisng the right of all citizens, Lunch – Participants are asked to use all five
especially young people, to be involved in the senses and the elements of form from the
design of their neighbourhoods. The programme morning’s slideshow to discover the character
applies design education to a neighbourhood of the neighbourhood. Participants record the
context, providing access to primary resources design and architectural elements that give the
(architecture, streetscapes, maps, and historic neighbourhood its unique sense of place by:
and cultural materials) in order to explore a neigh- taking Polaroids, answering prompt questions,
bourhood’s past, analyse its present, and plan for collecting artefacts, making texture rubbings,
its future. conducting interviews.
A City of Neighborhoods was created by archi-
tects and designers and modelled on their own • Sensory Collage – What was your experience of
experiences with the design process. The this place? Using the information and resources
programme mirrors the stages in the design proc- collected and experienced in the walk, partici-
ess, supported by a variety of community- and pants organise their findings into a visual pres-
project-based strategies. The following three entation to share with the rest of the group.
stages of the workshop form the necessary steps
in translating the design process into successful 2. Understanding Change Over Time – Analysing
civic action. Some of the activities that may be historical maps and photographs, presentations
included in any workshop are described below. by guest speakers, discussions involving commu-
nity panels, and researching literature and written
1. Learning to See – Identifying and describing materials.
the ‘experience of place’ using a visual vocabu-
lary, walking tours, sketching, photography, writ- • Historic Layering Activity – Knowing a neigh-
ing and activities for synthesising sensory impres- bourhood’s past is critical to understanding its
sions. present. Participants are asked to consider
what the past and present forces of change
• Place Memory Activity – Participants create a have been. Using maps, narratives, municipal
representation of a powerful memory of a records and photographs, they add another
place. Participants introduce themselves using layer of historical context to the neighbourhood
this description/story, showing and describing collage.

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58 • Using Historic Photographs – Writing from • Designing an Action Plan – Develop activities
Hyun-Kyung Lee and historic photographs allows time for reflection for integration into home communities or
Mark Breitenberg on how everyday life in the neighbourhood has curricula with clear learning objectives, defined
changed over time. It also allows for imagining resources and activities appropriate for young
alternative living conditions. When considering people. Develop strategies for implementation
life in the past, participants gain perspective, and assessment methods. Create projects that
clarity and insight that inform their knowledge can build on partnerships between teachers,
of the current situation. youth providers, architects, planners, preserva-
tionists and other community contacts.
• Neighbourhood Panel Discussion – While meet-
ing with representatives from community • The goal of A City of Neighborhoods workshop
groups, participants assess the importance of (Education Department 2006) is to help partici-
perspective on a community’s evolution. pants develop strategies and designs to take
back to their schools, community groups, and
• Defining Design Criteria Discussion – Examin- other institutions. These designs will reflect
ing current social, economic and environmental each participant’s unique situation, and engage
issues, participants begin to formulate design and empower community members to advo-
solutions for the neighbourhood. Teams form cate for their needs and aspirations.
around common concerns and project param-
eters are discussed. The Summer Design Institute
For one week every summer at the Cooper-Hewitt,
3. Designing for Change – Using information educators and designers are invited to join an inter-
gathered about the past and present to develop national roster of renowned designers and design
proposals for the future by brainstorming ideas, educators as they share strategies for engaging
interviewing community members, analysing K-12 students in the design process. The Summer
project sites, sketching designs, building models, Design Institute (SDI) features workshops, master
presenting and critiquing proposals, and planning classes, studio visits, and keynote presentations
for future community action. that connect the school curriculum beyond the
classroom (Education Department 2006).
• Brainstorming and Sketching Activity – Teams Smith (2006) explained that the theme of the
focus on a site or topic of concern, and brain- SDI is always ‘Best Practices in Design Educa-
storm ideas, go back to their site for sketching, tion’, and sub-themes included the built environ-
interviews and observing behaviours, sketch ment, technology and innovation, working with
ideas and plans on base map, Start Building! adolescent audiences and experiences from the
Participants build 3-D models of their ideas for classroom. Participants at the institute learn ways
positive community change. to promote innovation, critical thinking, visual
literacy and problem-solving across the K-12
• Team Presentations of Models and Plans – Each curriculum. They share activities for engaging K-
team presents and explains its project to a jury, 12 students in the design process. They work
to be followed by critique, discussions and with advisors to develop action plans and strate-
evaluations by the group and community gies for classroom implementation and alterna-
members. The ultimate goal is to author a tive assessment methods. Most importantly, they
community-based project that participants can experience how architectural, environmental,
continue to advocate and act upon after the product, graphic and media design can enhance
workshop, as well as feel confident sharing the teaching of mathematics, science, environ-
with youth, in and outside of the classroom. mental studies, language arts, history and art.

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Case 2: Types of educational programmes professional careers – they are in effect working 59
and their characteristics as professional designers do while still in school. Hyun-Kyung Lee and
In our research at the Art Center College of Design But as a form of pedagogy, we have found that Mark Breitenberg

in Pasadena, California, one of the leading design the skills, knowledge and processes of design
schools in the world, as well as at peer schools in are mastered more successfully in this project-
the USA and around the world, it is apparent that based approach.
the strategies of project- or design-based learning
are also more consistent with the cognitive proc- Conclusion
esses we attribute to students of the millennial We make design decisions that reflect our
generation and younger. In other words, these personal, social, political, aesthetic and economic
new forms of learning are a better fit with the way desires. As such, they reflect our ideas and ideals,
high school and college students today receive and our compromises. The purpose of design
and process information, and are thus likely to education is to provide a framework for teaching
produce higher success rates. The year-old young people the skills they need to become
Design High School in Los Angeles already active participants in planning and shaping their
reports significantly higher attendance rates than world. In looking at the design of cities, students
the Los Angeles Unified School District average. explore the social, physical and cultural environ-
The premise of Art Center’s design pedagogy ments that shape human behaviour. In analysing
is learning through problem-solving. Even many visual communication, students decode mean-
of the foundational skills, such as drawing and ing in the relationship between word and image.
visual form, are taught not just as skills in them- Such assignments integrate skills in the language
selves but as ways to conceptualise and commu- arts, art, history and technology. While active
nicate ideas in a particular medium. For example, involvement in the design process usually char-
a first-term course called ‘Design I’ is devoted to acterises most design-based learning, these
the elements of visual form in two dimensions: reflective activities are also the foundation for
colour, line, scale and so on. Students are asked developing discriminating consumers who make
to demonstrate what they have learned by creat- critical choices in their adult lives.
ing a book, album cover or game (the choice is Ultimately, such examples of programmes,
theirs) that shows the principles of the class at the Summer Design Institute and A City of Neigh-
work. In this example, the problem to be solved is borhoods, enable the general public, educators
how formal principles can be applied in, for exam- and youth audiences to understand better design
ple, a deck of playing cards to express the and its influence on our lives through its
student’s concepts. At most design schools, the programmes and courses. The quality
assignment for a similar level foundation course programmes may engage school audiences in
is simply to create a notebook of independent the design process – developing such skills as
sketches; the Art Center assignment is unique in active observation, critical discussion, strategies
asking for a coherent project to show these basic for visual communication and critique. K-12 class-
skills. As students advance through the curricu- room teachers will take the design lessons into
lum, the project-based learning classes take on their classroom to enhance the study of other
increasingly complex problems. By the final two disciplines, such as history, language arts, and
terms, students work primarily in collaborative science, ultimately increasing academic perform-
studios that are designed to respond to problems ance and connecting school curriculum to real-
or design ‘briefs’ introduced from outside the life issues and experiences. The knowledge
college by major international companies. Or, in acquired through this article may be incorporated
the case of the Advertising department, students into the development of design education.
will work in a studio called ‘The Agency’ with real- Design education needs supports by strategic
world clients. Of course an important advantage investments in networking, preservice training,
of this approach is to prepare students for their and resource dissemination and further research.

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© 2010 The Authors. Journal compilation © 2010 NSEAD/Blackwell Publishing Ltd
60 When they are integrated, design will have a posi- Rayala, M. (2005) Design and architecture high
Hyun-Kyung Lee and tive, catalytic influence on students learning in school, Cooper-Hewitt, National Design Journal,
Mark Breitenberg schools and communities. Design educators Vol. 1, No. 2, pp. 24–7
need to approach learners as active, and adapt
Smith, C. (2006) Personal communication,
the design process to the world by forming and
17 July
reforming categories and structures that work to
explain the phenomenal world and allow the
learner to interact with it effectively.

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Davis, M. & Moore, R. (1992) Education through


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University

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Education Programs in the Cooper-Hewitt.
[Brochure]. New York City, NY: Education
Department

Kress, G. R. & Van Leeuwen, T. (2002)


Multimodal Discourse: The Modes and Media
of Contemporary Communication. London:
Edward Arnold

Lee, H. (2009) Design Museum Management:


Examining the Structure and Policies of the
Cooper-Hewitt National Design Museum with
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Vdm Verlag

Nussbaum, B. (2004) The power of design,


Business Week, 17 May, pp. 86–92.

Pink, D. H. (2005) A Whole New Mind: Why


Right-Brainers Will Rule the Future. New York:
Riverhead

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© 2010 The Authors. Journal compilation © 2010 NSEAD/Blackwell Publishing Ltd
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