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1 2 3 4 5

NAME

number

Standin:____________________

What to discuss.

1. Why form a team?


- Practice makes perfect

2. , position.
a. Communication
1. Language to use=

b. Position task review


c. Lane stage

d. items
EARLY GAME
no.1 , and 2

No.3

durable items.

e. MAXIMIZING SKILLS
- Communication is the key

f. Objectives
1. Ancient/throne
2. Towers
a. Ganking =is the act of actively moving around the map in order to kill an enemy hero
b. 5-man push= the team is ready to initiate or counter initiation of team fights.
c. Rat =A strategy in which heroes avoid 5-man teamfights, and focus on pushing other lanes instead.
g. TEAM FIGHTS
TEAM MOTTO

THE ONE WHO ATTACKS AN


INSTANT QUICKER THAN THE
OTHER WILL WIN THE
MATCH/TEAM FIGHTS

STANDARD DUTIES DURING TEAM FIGHTS


1 2 3 4 5
- Damage - Damage - Initiator/ Disable, saving no.1 or 2 Disable, saving no.1 or 2
- - - Tanker Ensures that 1 &2 can hit Ensures that 1 &2 can hit
- /counter freely, freely,
- Crowd control(CC) Sacrifice life if necessary Sacrifice life if necessary

1. NO HESITATION TO INITIATE FIGHTS


2. Initiate fights or counter

No,1 and no.2 single target preferably no.1 or no.2 enemy.

No. 3 counter initiator/initiator


No.4 and no.5 = warding , making sure that 1 and 2 will live longer

3. Retreating fights
Ready to counter when enemy ulti’s are in cool down .

4. KEY+
COMMUNICATION
PLANNING GOOD STRATEGIES
PROPER EXECUTION
h. DECISSION MAKING/STRATEGIES
1. NORMALLY POSITION 5 IS IN CHARGE OF PLANNING/ORGINIZING STRATEGIES FROM START TO END GAME.
2. PREFERABLY SHARED WITH THE TEAM AND COLLECTIVE.

i. Game outcome
- Game results success or failed
No blame game, learn from it.
- Discuss the mistakes

j. First Team Practice Objectives


1. Team play, GALAWAN
EARLY GAME TO LATE GAME
2. Rotation
3. COMMUNICATION
4. END GAME LESS THAN 30 MINUTES.

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