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Effects of Mobile Legends Towards Academic Performance of Senior High School Students at Urdaneta City National High School
Effects of Mobile Legends Towards Academic Performance of Senior High School Students at Urdaneta City National High School
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In Partial Fulfilment of
Requirements of the Subject
Research in Daily Life 2
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Researchers:
Mikhael Mendoza
Vince libaste
Henry Lucena
Ed Jacinto
Dan Lantano
Alona Dumangas
Audrey Guillermo
Francis Sermese
Jerken Mapanao
Jollyjohn Ramirez
Janmark Trinidad
Fernan Reasonda
Kerby nazarro
CHAPTER I
INTRODUCTION
This chapter will provide the readers a glance of the entire contents of this
research work and how the researchers will solve the problem.
Today, mobile phones have changed our way of life or how we live, it allowed us
do the impossible; like talking to our friends and relatives all around the world in
just a few taps. Mobile phones clearly made things easier, even when playing
games. Before mobile phones came, the gaming platforms were not as portable
making someone play only at home or at certain places where their gaming
platforms are placed. But as the widespread of mobile phones began, playing
games have been a lot easier; this caused excessive playing and led to addiction
to some people. It is true that mobile phones can help students in studies but
Most of the students become addicted to mobile phones and are fond
playing games, chatting with their friends and watching movies and other stuff. If
students are busy keeping their eyes on their mobile phones at all times they
won’t get time for studying which would lead to poor grades. When you hear
about the effect of mobile games you tend to think about the negative effects
first. Like the fact they are causing addiction, in behavior and in their health. The
addiction to the rivalry and excitements of the games make them the most
reach a higher level of the game, they immersed in the game so much that they
developing too fast. Because of technology, new things were created that made
our life easier, comfortable and handy at most of the time. It has become
developer is Moonton Technology Co. Ltd and shanghai mulong network and
technology Co.,ltd. July 11, 2016. Mobile legend bang bang is a game designed
which only for phone, this game has two opposing teams to defend the fort so as
Besides, mobile legend is very popular and in demand from various circles
from teenagers to adults. This game is very popular in Asian as many as ten
million accounts are known to have downloaded this game on the Google Play
getting involved with too much playing of mobile games Thus, research focuses
These are the reasons why the researchers will conduct such study to
This study will focus on determining the effects of mobile legends towards
a. age
b. sex
c. strand and
d. income of parents
a. performance
b. written works
c. quarterly assessment
4. What plan of action will help the students address the effects of Mobile
Legends?
The primary concern of this study is to know the effects of Mobile Legends
researchers conducted this study during the 1st semester of S.Y. 2019-2020.
A questionnaire will be used to determine the effects of mobile legends. The
primary respondents of this study are the selected General Academic Strand
The researcher believed that this research will be significant for the following:
Faculty. The result of the study will serve as a guide or that will serve as a
Teachers. The result of this study aims to help the SHS teachers to
Readers. The information presented will enable them to know how mobile
legends affects the academic performance. they will be able to see the benefits
and advantage/disadvantage.
Students. This will benefit them in knowing the positive and negative
Parents. The result of the study will help the parents in determining what
might be the effects of playing mobile legends a\or any other games like it to the
information for future researchers who will engage in similar studies and Include
other variables which are not within the scope of the study
Definition of Terms
Player. Is a person who plays a game or a sport. In this study, players are
this study, Mobile Legends is the game where we correlate the academic
Leisure. Time when you are not working, when you can do whatever you
want to do. In this study, it refers to the freedom to play of the respondents.
each other. In this study it refers to the race of the respondents to higher levels of
the game or to be more advanced than the others, being one of the reasons of
videogame addiction.
this study, it was used to describe how the respondents become too focused and