Wilson's article discusses how exposure to violence in media can lead to increased aggression in children. Children now spend six hours a day watching television, which prominently features cartoon and action shows containing violence. As a result, children are exposed to around 5,000 acts of violence per year. Older teens are also increasingly listening to rap/hip hop music that frequently discusses violence and gun use. Additionally, popular violent video games are desensitizing children and training them for violence from a young age. The exposure to these violent images and messages as children develop can lead to lasting effects by normalizing violence and linking it to their childhood.
Wilson's article discusses how exposure to violence in media can lead to increased aggression in children. Children now spend six hours a day watching television, which prominently features cartoon and action shows containing violence. As a result, children are exposed to around 5,000 acts of violence per year. Older teens are also increasingly listening to rap/hip hop music that frequently discusses violence and gun use. Additionally, popular violent video games are desensitizing children and training them for violence from a young age. The exposure to these violent images and messages as children develop can lead to lasting effects by normalizing violence and linking it to their childhood.
Wilson's article discusses how exposure to violence in media can lead to increased aggression in children. Children now spend six hours a day watching television, which prominently features cartoon and action shows containing violence. As a result, children are exposed to around 5,000 acts of violence per year. Older teens are also increasingly listening to rap/hip hop music that frequently discusses violence and gun use. Additionally, popular violent video games are desensitizing children and training them for violence from a young age. The exposure to these violent images and messages as children develop can lead to lasting effects by normalizing violence and linking it to their childhood.
Wilson's article discusses how exposure to violence in media can lead to increased aggression in children. Children now spend six hours a day watching television, which prominently features cartoon and action shows containing violence. As a result, children are exposed to around 5,000 acts of violence per year. Older teens are also increasingly listening to rap/hip hop music that frequently discusses violence and gun use. Additionally, popular violent video games are desensitizing children and training them for violence from a young age. The exposure to these violent images and messages as children develop can lead to lasting effects by normalizing violence and linking it to their childhood.
The correlation of exposure to violence in childhood with aggression in adulthood is directly
related. In today’s world, children spend six hours a day surrounded by media with a prominence in television. The shows that children are watching (with the exception of PBS television) have prominent cartoon and action violence. These superhero and slapstick shows are appealing to the younger ages because the characters are relatable in age and characteristics. Since the shows are becoming more prominent in children’s lives and frequently appear in their day to day activities, children today are exposed to 5,000 acts of violence a year. This is the same for children’s movies because there is a greater desire to see these movies on the big screen. These movies have similar characteristics to television shows, and therefore have the same impact. With the increase of technology, movies are increasing in violence and gore, and the older age group of teens are drawn to it after growing up seeing violence in television. Additionally, teens are listening to the rap/ hip hop genre of music whose lyrics discuss violence and gun use frequently. This negatively helps with a violence issue because kids want to emulate the people they look up to which are frequently stars on the radio or television. Unfortunately, these artists have a responsibility to be role models for the youth, and their image of violence and gun violence will be replicated/ encouraged in the eyes of the youth. Especially considering that kids 8-14 years old are playing violent video games such as Call of Duty, they are already experiencing gun violence and are becoming too comfortable with the weapon. These video games continue being produced because profits increase even though there are multiple records showing they encourage violence in kids especially boys. The biggest issue with these games is the desensitization that results. Because kids are not effected by killing another with a weapon anymore, crime does increase as a result from that. I feel it is almost like training for it. Wilson follows this data with reasons for why adding media violence into children’s lives can lead to aggression. First, there can be predisposed characteristics to aggression in the kids and the media instigates those characteristics to rise. Secondly, as the brain develops it develops with the violent images. Those images are linked to their childhood, and there is almost a need to pursue it in adult life because the image of consequence is rarely shown in cartoons and other kid’s shows. The images linked with childhood comes from television, movies, music, video games, true. However, there are images that relate to the violence in media that the kids make for themselves. Children blend the line between reality and fantasy they use their imagination to “fight off crime and evil” which they get from their favorite shows. The use of violent acts can begin there at five years old to twelve years old. Wilson writes this article with a call for more research in this field, less produce of violent images and messages, and a better understanding of desensitization because that is a main cause for the appeal to violent acts.