This document provides specifications for a vehicle, including its armor, crew, movement, electronic, production, and weapons systems data. The vehicle has a base armor of 10, takes light damage from hits over 10 but below 20, heavy damage from hits over 20 but below 30, and is destroyed by hits over 30. It has primary, secondary, and auxiliary movement modes.
This document provides specifications for a vehicle, including its armor, crew, movement, electronic, production, and weapons systems data. The vehicle has a base armor of 10, takes light damage from hits over 10 but below 20, heavy damage from hits over 20 but below 30, and is destroyed by hits over 30. It has primary, secondary, and auxiliary movement modes.
This document provides specifications for a vehicle, including its armor, crew, movement, electronic, production, and weapons systems data. The vehicle has a base armor of 10, takes light damage from hits over 10 but below 20, heavy damage from hits over 20 but below 30, and is destroyed by hits over 30. It has primary, secondary, and auxiliary movement modes.
0 HULL DATA Size: Default Size: Stacking Size: 10 Armor: Light Damage (> Base Armor, -1 BA per hit): Heavy Damage (> Base Armor x2, -2 BA per hit): 20 Overkill (> Base Armor x3, vehicle destroyed): MOVEMENT DATA 30 Movement Mode Combat Speed Top Speed Maneuver Primary: 40 Secondary: SPECIFICATIONS Auxiliary: Type: Deployment Range: Reaction Mass: Manufacturer: ELECTRONIC PRODUCTION DATA Armor Material: DATA Threat Value: Cost: Armor Thickness: Weight: Sen: Offensive: Defensive: Miscellaneous: Length: Height: Com: Production Type: Lemon Dice: Maximum Speed: FC: Powerplant: Horsepower:
PERKS AND FLAWS
Name Rating Game Effect AUX
WEAPONS AND SYSTEMS
Qty Name Arc Acc DM S M L EX RoF Ammo Special Notes Damage Effects