Professional Documents
Culture Documents
Warheads Issue 2
Warheads Issue 2
contents
New Rules 10
Vespers Day 22
Joust a Plaisance 35
Melee a Pied 40
Beasts of Venery 50
Reference Section 62
ditorial
Hello history fans! Welcome to another
episode of Warheads: Medieval. Last issue
left things on a bit of a cliffhanger, with
Sir Robert languishing in the dungeons
of Sir Beauregards Castle Sudemarche, suffering
the nefarious ministrations of Brother Oswald and
Toland. We pick up the story some time later, with Sir
Hugo pondering how to get his father back. The chance
presents itself at a grand winter tournament attended
by the king himself.
In this issue youll get to take part in tournament events like archery contests and
single combat. There are new rules to learn and new characters to add to your
parties, and above all theres going to be a massive battle at the end of it! And as
if that wasnt enough, youll also get to go on a royal hunt, pitting yourself against
such wily natural adversaries as boars, the Great Hart of Dunswold, and (ahem)
bunny rabbits.Oh, and this time the ante is upped as far as fighting goes. From
now on, characters stepping on to the field of combat may never return...
Second revision. 2010
3
hree months had troughs, byres had to be mucked
passed since the out, and a cooks work was never
abduction of Sir done.
Robert by Gui le Penhaligon, Friar John and Sir
B@tards spies, Hugo sat together in Sir Hugos
and a pall of despair hung private chamber, with the young
over Deangard since. Sir Hugo man sullenly picking over a break
had taken over the running of the fast of white bread, stewed fish
estate in his fathers absence, and wine.
with the assistance of Friar John It isnt good for the humours, this
and the experienced Sir Penhali morning feasting. One should be
gon. Penhaligon scarcely left Sir starved until noon to cleanse the
Hugos side these days, feeling earthly carriage, remarked the
a terrible burden of responsibility priest.
since Sir Robert vanished follow Well, its a little bit different for
ing a visit to his estate. Outside, those of us of noble mien, broth
snow clung to the palisade and er, said Penhaligon good na
the battlements like heavy icing turedly. But nothing more lavish
on a cake, and robins pierced the than a nice bit of white loaf and a
thick, frozen air with their clear, lump of hard cheese, what? Sets
liquid song. The rhythms of castle a body up for the rigors of the day,
life continued unabated even in what?
the midst of winter. Falcons had to Never mind, said Hugo, and
be flown, ice had to be broken in absentmindedly pushed away his
the wells and in the beasts water trencher. Im not hungry anyway.
The trencher was a slab of hard
baked bread that acted as a sighed Hugo. There has been no
plate for Hugos fish stew. As news, no ransom demands, no
was customary after the meal the attacks against us, and yet we all
trencher, soaked and softened know in our hearts who it is that is
by the sauces and fats, would be responsible for this calumny.
fed to the dogs. In some castles I fear you are being toyed with Sir
trenchers were fed to the poor, but Hugo, said Friar John. It is true,
thankfully there was no need for I believe, that Gui le Bâtard is be
such appalling charity at Dean hind your fathers disappearance,
gard, in spite of Guis destruction but his silence on the matter tells
of half the harvest earlier in the me he is attempting to draw you
year. Canute, the terrier that had out, to engage you on his terms.
arrived with Friar John, skulked Then let it be so! cried Hugo.
nearer, licking his chops. Hugos I tire of this. It wears me. If he
bratchets (scent hounds) stirred wants this damned pile of planks
on the other side of the chamber, he can have it, just so long as he
sensing the interloper was about returns father to me!
to gain an uncommonly fine prize. Sir Penhaligon blew out his
Oh friends, what am I to do? cheeks and looked a trifle embar
rassed by this display of emotion.
I say, steady on old chap
he parted to admit two unlikely
ventured. characters. A pair of rawboned
What Sir Penhaligon means to yet effeminate young men minced
say, Sir Hugo, is that you cannot into the chamber, dressed in
afford to let Gui take your spirit scarlet tights, shoes that tapered
from you. You have what he wants to curling points, and tabards
more than anything else in the displaying two lioncels Or, pas
world: the estate of Deangard. sant guardant, on a field of gules
I suppose youre right, brother. (meaning in heraldic terms that
Take heart, young knight. How the tabards were red, and they
ever dark the hour, you retain the featured a device of two golden
advantage over your foe. Do not lions, walking along and watching
cast that aside. Remain vigilant, you, the viewer). They had clearly
wait for him to make his move, just arrived at the keep, for their
and then respond in accordance faces were pale from the cold
with the situation. Anything else and scarlet points flushed on their
would be a leap of illjudged faith. cheeks and the tips of their noses.
Yes but for how long
A waft of clammy air, redolent of
Sir Hugo was cut off as a knock horses and perfume, blew in with
on the chamber door interrupted them. Behind them, one of Hugos
his flow. guards raised his eyes
Come in. heavenwards.
The doors swung inwards and two
guards, clad in studded leather
hauberks and wielding halberds,
One of the apparitions produced culminate in a grand melee a pied
a trumpet and blew a couple of on Christmas Eve, followed by
notes as if to underline the bi feasting on Christmas Day.
zarreness of the situation. The With a flourish, the messenger
other flamboyantly whipped out a rolled up the scroll and bowed low
scroll and unfurled it. He began in as he backed out of the door to
a high clear voice. the accompaniment of more toot
To Sir Penhaligon of Dunswold. ing, courtesy of the trumpeter.
King William the Second of Eng Eh, what? said Sir Penhaligon.
land and Normandy, liberator Yes, I absolutely second that,
of Cumberland, scourge of the Penhaligon. What? said Sir
Danes, and repulser of the Scots, Hugo.
requires the use of his royal Friar John glanced over his
chases in the estate of Dunswold shoulder to make sure they were
for the annual Boxing Day hunts. gone before he continued in a low
For the week leading up to the voice.
hunt, Sir Penhaligon is charged
with providing the royal entourage
with entertainments in the form of
games and displays of arms, to
Of course, you gentlemen will friends with whom; I have a tour
be unfamiliar with the changes in nament and a hunt to
fashion at the court in London. organise, and only two weeks to
Hang me if I couldnt tell whether do it. Ill take my leave from you
those were lads or maidens! gentlemen now, cheerio.
blustered Sir Penhaligon. He turned and toppled straight
You see, said Friar John deli over a darting bratchet, keeling
cately. According to a young sideways like a poleaxed bear.
deacon called Orderic Vitalis, who Aaugh! he wailed almost mourn
I met at Worcester last year, King fully as he went down.
William Rufus is a notorious friend After the guards had helped the
of St. Dorothys. disoriented Sir Penhaligon out
Hugo nodded sagely as he placed of the door, somehow clutch
his trencher on the floor, and ing Hugos abandoned goblet of
Canute was on it like a shot. On breakfast wine, Friar John sud
the other side of the room, the denly thumped the table.
brachets roused. Thats it, he said excitedly, his
Havent a blasted clue what you eyes darting as his mind raced.
mean, huffed Penhaligon as he Whats it? Where? cried Hugo,
slid back his chair and eased him no longer keeping up with any of
self upright. Besides, I havent this.
got time to be going over whos
We can use this tournament to week, hell just as likely hand over
challenge Gui, and it will be on Deangard to Gui to teach you a
neutral terms in front of the King, lesson for being insolent.
so he doesnt have the upper Now dont look at me like that,
hand. If we do well in the tourna and dont take on so. It isnt my
ment, the king may grant us a view and I dont like it any more
boon, so you can name that boon than you do that the rule of law
as the return of your father. has come to this. But, it has, and
Cant we just ask the king for that this is the path God has set for us.
anyway? I mean in the interests of If we are to navigate it well, we
justice and all. must use the brains he gave us.
Young man, you have much to Very well, Friar John, said Hugo
learn about courtly protocol and resolutely. You can issue the
diplomacy. The king is here for his challenge to Gui to meet us in the
entertainment, not to administer Tourney at Dunswold.
justice. If you bother him with af
fairs of law during the Christmas
ew Rules
In addition to the basic rules you learned in the First
issue of Warheads, youll need to know this lot in
order to play the encounters
included in this issue.
Repair and Maintenance Skills
As you know, some of your characters have repair and maintenance skills on their rosters. Well,
from now on you can use those skills in anger. To mend damaged weapons and armour use the
following rules:
♦ Repair is used to fix damaged items with less than 50% of their condition remaining
♦ Maintenance is for fixing cosmetic damage where the item has 50% or more of its condition
remaining
You can make one attempt to mend each damaged item. Each successful dice roll restores 1
point of condition to the item.
♦ Only one repair attempt can be made on an item, so if there is more than one character that
can repair something, you must decide which one repairs the item
Critical Damage and Healing
From now on, getting injured in combat can be a big deal. Injuries
that characters receive may prevent them taking part in future
encounters, as they need time to convalesce. They may end up
permanently crippled, or even die. There are, fortunately, cures
and surgery available either by paying a specialist, or you can use
characters in your party who have healing skill to tend to
casualties.
Critical Damage
When a model receives wounds that incapacitate it, work out exactly what the characters wounds
value is (i.e. into negative numbers if the character takes enough damage to take their wounds
below 0).
♦ For example, Norman Scum is in a fight and has 2 wounds remaining. Sir Penhaligon smites
him causing 4 points of damage. Norman is incapacitated and his wounds value is now 2
From now on the following rules apply to models that are incapacitated:
♦ If the character is Sir Hugo or Gui, remove the model from play and take no further action.
These two are protected from the effects of critical damage by their destinies
10
For everyone else the following applies:
♦ If the characters wounds value is 0 after it is incapacitated, remove the model from play and
take no further action. It will make a full recovery in time for the next encounter
♦ If the characters wounds value is 6 or worse after being incapacitated, Im afraid the dam
age is fatal. That character has shuffled off the mortal coil. It is removed from play altogether.
You may distribute its belongings amongst the remaining party members after the battle
♦ If the characters wounds value is between 1 and 5 after being incapacitated, do the
following:
Your opponent consults the critical damage table that refers to your models wounds level
(youll find these tables in the reference section at the back)
The table tells you how many encounters your character has to miss while it recovers from
the battle. Note this in the status column on your party roster
The critical table has three columns, corresponding to the type of damage met out by your
opponents weapon (this information is on the weapon profile in the reference section).
Your opponent rolls 1 die and reads out the result from the relevant column. Permission to
gloat is granted
If you have suffered any permanent injuries (if your wounds level was 4 or 5 this will be
the case), make a note of this on your party roster, and apply any effects to the character
roster where necessary
Heres what a critical table looks like (in this example, the victims wounds have dropped to 2):
WOUNDS VALUE 2 miss two encounters
Die Roll Sharp Things Pointy Things Clumpy Things
Youve suffered a The wound makes a hole You dislocated your kneecap
deep slash to the clean through the top of when you fell in the battle.
1
thigh but there is no your thigh, but no serious It pops back in later, but its
permanent harm harm is suffered bloody sore for a while
Lose a toe from a Your foot is pinned to the A broken toe puts you out of
2
low and vicious cut ground by a low strike commission for a while
The wound goes right
The wound has
through your forearm, The knuckles of your fist are
3 bitten deep into the
thankfully avoiding bones, badly crushed
flesh of your forearm
blood vessels and sinews
Your pinkie finger The wound penetrates
Your wrist is broken by the
4 has been cut off at deep into the muscle of
blow
the second knuckle your shoulder
The wound is in the
Youve been
hollow between your
viciously cut across
shoulder, collar bone and Your opponent has cracked
5 the stomach. The
chest, but luckily for you, one of your ribs
wound is big, but its
the top of your lung isnt
not deep
punctured
The wound leaves Youve been got in the
you with a scar that open mouth, through your
A broken jaw leaves you eat
6 parts your eyebrow cheek. A nasty, painful in
ing through a straw for weeks
and traces a line jury for sure, but one with
down your cheek no permanent effects
11
Further injury rules are:
♦ Characters injured by an unarmed human opponent use the clumpy things column of the
critical table to determine their injuries
Injuries caused by other unarmed creatures will be specified on the description of the
creature
♦ When a limb is injured, we dont distinguish between left and right, we just assume that you
arent unlucky enough to get both arms or both legs permanently injured, so subsequent
injuries with permanent effect are applied to the same limb
♦ If you suffer the same injury a second time, ignore any permanent effects of the result, you
just have to miss the number of encounters listed (subject to the usual rules for healing)
♦ If you suffer a second wound to the same location that is more severe than the first, the ef
fects are not cumulative (e.g. if you received a wound that causes you to limp, and then sub
sequently lose the leg, only the second result applies: amputation cures limps). Injuries that
affect other stats or body parts are cumulative
♦ If the handler of a pack beast is injured then the beast must miss the same number of turns
♦ If the handler is killed, so is the beast
Healing
There are various ways that you can reduce the number of encounters a character has to miss.
Some characters naturally heal faster, but for the most part, medical attention, prayer and magic
will be the way to do it. See the skills reference section for more information on abilities that
reduce healing time.
♦ Only one healing attempt may be made on a character between encounters, so if your party
has more than one character with the healing skill, you must decide who makes the attempt
he Dunswold Tourney
This takes place over three days, leading up to Christ
mas feasting, and culminates in a mighty scufFle, the
melee a pied, between the retinues of Sir Hugo and Gui.
Dunswold Tourney Traders
You can visit any of the traders stalls that have sprung up behind the pavilions at any time. The
following shops and services are available.
You can visit the traders as many times as you like between sessions and before the tournament
starts.
Armourer
At the armourer you can buy new armour and shields, sell your old armour or shields or get dam
aged armour or shields repaired. You can also purchase armourers kits and leatherworking kits.
Costs are as follows:
♦ The armourer can automatically repair damage to any armour or shield at a cost of 5 silver
per point
♦ You can sell old armour to the armourer at the following rates:
50% of sale value for armour in top condition
33% of sale value for armour with any cosmetic damage (i.e. between 50% and 99% of top
condition)
25% of sale value for damaged items
♦ Broken armour can be sold as scrap for a price of 5 silver
12
Item Prot Initiative Resistance Stat Cost Cond.
Light Armour 2 2 Agility 80 15
Medium Armour 3 3 Body 110 20
Heavy Armour* 4 4 Body 150 25
Shield 2 2 As per armour worn 50 15
*Heavy Armour reduces the wearers movement rate by 25%
Weaponsmith
At the weaponsmith you can buy new weapons and ammunition for ranged weapons, sell your old
weapons or get damaged weapons repaired. You can also purchase weaponsmiths kits, bowyers
kits and fletchers kits. Costs are as follows:
♦ The weaponsmith can automatically repair damage to any weapon at a cost of 3 silver per
point
♦ You can sell old weapons to the weaponsmith at the following rates:
50% of sale value for weapons in top condition
33% of sale value for weapons with any cosmetic damage (i.e. between 50% and 99% of
top condition)
25% of sale value for damaged items
♦ Broken weapons can be sold as scrap for a price of 1 silver
13
Critical
Item Range Dam Initiative Skill Cost Cond.
Table
Hand Weap
Dagger 2 1 +2 Pointy Things 30 10
ons/ Throwing
Sword Touch 2 +1 Sharp Things Hand Weapons 50 10
Hand Weap
Axe 4 3 0 Sharp Things 50 10
ons/ Throwing
Clumpy
Mace Touch 2 0 Hand Weapons 30 10
Things
Clumpy Hand Weap
Hammer 4 3 1 40 10
Things ons/ Throwing
Quarter
Touch 3 +1 Pointy Things Pole Arms 60 10
pike
Pole Arms/
Spear 10 2 +2 Pointy Things 25 5
Throwing
Quarter Clumpy
Touch 1 +2 Pole Arms 30 10
staff Things
Halberd Touch 3 +1 Sharp Things Pole Arms 60 10
Bill Hook Touch 2 +1 Pointy Things Pole Arms 30 5
Greats Two Handed
Touch 4 2 Sharp Things 80 15
word Weapons
Great Two Handed
Touch 5 3 Sharp Things 80 15
Axe Weapons
Great Clumpy Two Handed
Touch 6 4 80 15
Hammer Things Weapons
Morn Clumpy
Touch 3 0 Flail Weapons 50 10
ingstar Things
2
Clumpy
Handed Touch 6 2 Flail Weapons 100 15
Things
Flail
Lance* Touch 6 +3 Pointy Things Jousting 50 5
Staff Clumpy Slingshot\ Pole
18 1 +2 50 10
Sling Things Arms
Sling Clumpy
12 1 NA Slingshot 15 10
shot Things
Long
24 2 NA Pointy Things Archery 50 10
bow
Cross
18 3 NA Pointy Things Archery 50 10
bow
*The lance for sale here is the real thing, capped with a spear tip for war. It isnt for use in the
tournament. Lances can only be used when the model charges into melee. If they remain in base
contact with enemy models on subsequent turns, or an enemy charges the model rather than
viceversa, the lance cannot be used.
14
Item Power Skills Effect Cost Uses
Weaponsmiths Maintenance Used to fix damage on all
2 50 10
Kit Repair melee weapons
Maintenance Used to fix damage on
Bowyers Kit 2 50 10
Repair longbows and crossbows
Used to make arrows and
Fletchers Kit 2 Fletching 50 10
quarrels
Quiver: 6 Arrows NA NA Ammunition for longbow 12 6
Box: 6 Quarrels NA NA Ammunition for crossbow 12 6
Same stats as a dagger,
but may only be used for
Bandolier: 6
1 Throwing throwing. Like all throwing 60 6
Throwing Knives
weapons, they can be
recovered afterwards
Bag: 12 Sling Ammunition for staff sling
NA NA 12 12
Bullets and slingshot
15
Herbalist
At the herbalist you can pay to have injured characters patched up so they can continue compet
ing in the tournament, as well as purchase healers kits and magical potions. The costs are as
follows:
♦ To fully heal a character that is missing encounters due to injuries costs 50 silver per encoun
ter they must miss
Tonic counters are placed with the character and can be used at any time during the encounter to
increase the relevant stat by the amount of counters spent. You do not need to spend them all at
once.
♦ A character may only use one tonic per encounter
♦ Unused counters are lost at the end of the encounter
16
Priests
Friar John and Brother Oswald may not directly take part in any of the
events except the grand melee on Day 3. However, they may attend one
event during each of the days sessions (see later) and use one of their
prayers once to assist or upset the competitor of their choice.
Tourney Days
For the purposes of healing and carrying out between encounter actions,
each tournament day counts as a single encounter.
Neutral Characters
In all of the day 1 and 2 events, there are characters participating who
arent members of Hugo or Guis party. In some cases you can recruit
these characters to your party, but others are purely here for the tourna
ment. The rules for using these characters are as follows:
♦ You can use any models from your collection to represent these char
acters, just pick a model you think is appropriate for the characte
♦ If the character is engaged in a one on one contest against one of
your characters (e.g. a joust or a single combat), your opponent
plays that character
♦ If the character is engaged in a one on one bout against another
neutral character, each player picks a character and rolls dice
for them
♦ If the character is part of a general elimination round (e.g. an archery
contest), anyone can roll the dice for that character, arrange it how
ever best suits you
Competing with yourself
It is entirely possible that during the course of the
tournament, situations will arise when characters
you control directly compete against each other
in a oneonone bout (e.g. Sir Hugo may joust
against Sir Penhaligon). When this
happens, the player who owns the
characters may choose which model
he or she plays, and their opponent
takes the part of the other contestant.
♦ While playing someone elses
character like this you may not
use up their limited use items
(e.g. healing potions, elixirs, etc.)
17
he twentysecond cottages beyond the walls. It was
of December had made of pavilions overlooking a
arrived, bringing broad, flat meadow where the
Vespers Day to entertainments and displays took
Dunswold. Banners and pen place, and behind the pavilions
noncels snapped and thrummed were candystriped tents and the
along the battlements of Pen leather awnings of traders stalls,
haligons stone keep, and the selling everything from repairs
murmur of lutes, drums, rebecs, and remedies to relics and rings.
crumhorns and trumpets could There had already been two days
be discerned from over a mile of carousing, acrobatics and fal
away. Though the hour was early, conry displays and the audience
a festival atmosphere surrounded were ready for some more serious
the castle. Outside the bailey of games.
Dunswold, a temporary
town had sprung up,
engulfing the huddle of
ui stalked through the muddy paths between the
stalls, deep in thought. He was dressed in black velvet
trimmed with sable, and he fretted about the mud getting
spattered on the noir suede of his shoes. Gui reflected on
the Mummers Play he had seen the previous evening, in which Saint
George defeated the Turkish Knight. But who am I? he wondered.
George or the Turk? He had a romantic enough ideal to regard him
self as the misunderstood hero, but in
his rational mind he knew he was the
aggressor. So be it! If Im to be
cast as the villain, then never let it
be said that I assumed the mantle
halfheartedly.
Gui snapped out of his reverie, as
he turned the corner and almost
bumped into someone coming the
other way. For a moment the two
simply boggled at one another.
There was Sir Hugo, munching
on a pie bought from one of the the previous days entertainments;
vendors. He stopped chewing to a juggler. Bold as brass, she
stare, pie poised in front of his stood some distance away from
chin. Gui and Hugo, in the area behind
So! cried Gui regaining his the pavilions. With one hand on
composure, and whipped out his her hip, she expertly twirled their
dagger. daggers in the air with the other.
If you want to have a knife fight She was drawing a crowd of on
here, like drunken brigands, then lookers, and some nearby guards
bring it! answered Hugo, casting craned their necks to see what the
his pie into the mud and whipping commotion was.
his own dagger from his belt. Zis is hardly the field of honour
At that precise moment a blur of gentlemen, she smirked. There
colours and limbs darted like a will be plenty of time for zis tomor
kingfisher between the two men, row and ze next day, no?
leaving them both emptyhanded I say, give me back my bally dag
and agape. ger! protested Hugo.
It was one of the tumblers from “Excusè moi, I’m sure.”
In a movement too fast for the eye and started to back away from
to follow, she snatched the each other, towards their respec
daggers from air and cast them tive daggers.
out to either side. The daggers I know you have my father, you
thudded into the beams support dog. Im going to beat you into the
ing either end of the pavilion. She dirt and force you to yield him as
executed a languid backflip that the kings favour for my victory,
culminated in an ironic bow. said Hugo by way of a parting
Je suis Mistral. I am at the serv shot.
ice of whichever of you Not just your father, little brother,
wins the most contests. answered Gui with a crooked grin.
Then with a wink she Melee a Pied.
was off, cartwheeling He imparted meaning to these fi
between the thrilled, ap nal words by deliberately drawing
plauding onlookers. his index finger across his adams
Hugo and Gui looked at apple.
each other with a mixture
of horror and surprise, then
simultaneously shrugged
he Dunswold Tourney: Vespers Day
The First day of the tournament is a warm up during
which commoners and squires in the knights retinues can
have a go for the entertainment of the nobs. Although
not the main event, there are prizes to be won. There is also an op
portunity for the knights to acquire the favours of ladies (ooer!)
on the First day.
Acquiring Favours
While the squires and commoners put on their displays of prowess, the knights and other serious
competitors like Gui can try out their charms on the assembled aristocratic ladies. The following
characters are eligible for this:
♦ Sir Hugo
♦ Sir Penhaligon
♦ Sir Beauregard the Black
♦ Gui le Bâtard
If the gentleman manages to find favour with a lady, she will present him with a token. Tokens are
items of the ladies garments, such as detachable sleeves, or ribbons of chiffon from their hats or
girdles. The knight ties the token around his arm, or adds it to the panache of his helmet to bring
him luck and strength in the tournament.
Each of the characters named above may attempt the following test once:
♦ Resistance 5 personality test with no modifiers to the dice rolls
22
The results for the test are as follows:
No of
Favour Effect
Successes
0 None NA
1 Ribbon Adds +1 DAM for the duration of the tourney
2 Ladys Veil Adds +1 PROT for the duration of the tourney
Adds +1 Body for the duration of the tourney (this may take
3+ Ladys Sleeve
body above 6)
23
The Contests
The Vespers Day contests are open to the following characters to enter:
♦ Eck
♦ Captain Jenkins
♦ Glynn the Bow
♦ Mold
♦ Norman Scum
♦ Jack Shady
There are two sessions, a morning session and an afternoon session:
♦ You may enter one character from your party, per event
♦ A character cannot enter more than one event during the same session
The morning session is made up of displays of marksmanship with various ranged weapons. In all
cases the sessions consist of elimination rounds in which the lowest scoring contestants are out.
Points are scored according the number of successes a model rolls on its shooting test. Rather
than using their own equipment, all contestants must use what is provided.
♦ Natural 6s count as double successes
♦ Natural 1s count as a failure that cancels out 1 success (including those generated by natural
6s)
♦ In each round, each contestant gets three shots to score points
♦ After each round, the lowest scoring contestant is eliminated. This continues until a winner is
determined
In the event of ties for either winning or being eliminated, carry out three shot tiebreakers
between the models involved until you get a result
Contestants shoot at butts (quiet at the back), which are raised earthwork mounds with cloth tar
gets hung on to them. The closer a contestant gets to the centre of a target, the more points they
score, as follows:
♦ Standard ranged combat rules apply No of Area of the
♦ The archery butt constitutes a PROT 5 Points
Successes Target
target
♦ Use the score sheets in the reference sec 1 or less Missed the target 0
tion to record the results of each bout 0 White ring 2
1 Black ring 4
After each round, providing it is within range
for the weapon used in the contest, move on 2 Blue ring 6
to the next target range (unless a winner has
3 Red ring 8
already been determined). Targets are set up
at the following ranges: 4+ Gold ring 10
♦ 6 inches
♦ 12 inches
♦ 18 inches
♦ 24 inches
24
Set up the playing area as shown here:
Shooters deploy along the bottom edge of the map.
If no winner has been determined by the time the contestants get to the 24 inch range target,
remain there until someone wins.
Key to the Map
Model Starting Position Target
25
The morning session consists of:
Archery
In the archery contest everyone uses standard longbows. The following neutral contestants have
entered:
Contestant 1 Contestant 2 Contestant 3
Name Robin Reynard Owain
Agility 4 4 3
Skills Archery 4 Archery 4 Archery 3
The prize for the archery contest is 100 silver.
Spear Throwing
In the spear throwing contest everyone uses standard spears. The following neutral contestants
have entered:
Contestant 1 Contestant 2 Contestant 3
Name Tostig Will Fuller
Agility 4 3 3
Skills Throwing 3 Throwing 4 Throwing 2
The prize for the spear throwing contest is 50 silver.
Knife Throwing
In the knife throwing contest everyone uses standard throwing knives. The following neutral con
testants have entered:
Mistral
Stand clear or I will hurt you
Mistral is a skilled tumbler from Gascony. She seeks glory
through joining the entourage of the mightiest knight at the
tournament. Her ways seem unladylike and fey to the some
what stuffy knights of old, with her constant juggling, backflips
and other unnatural gymnastic manoeuvres. Furthermore, she
is blessed with a sharp tongue and a lack of
respect for authority. In battle she uses her jug
gling accoutrements as weapons in a baffling
blur of swings, thrusts and throws calculated to
unbalance opponents.
♦ Mistral offers to join the team that won the
most points
♦ She does so at the start of day three in
time for the melee a pied
26
Slingshot
In the slingshot contest everyone uses standard slingshots. The following neutral contestants
have entered:
The prize for the slingshot contest is 50 silver.
The afternoon session is a display of martial prowess, where men at arms, squires and other
hopefuls can show what theyre made of in hand to hand combat. The structure of these battles is
as follows:
♦ In the first round, all contestants fight each other once
Use the score sheets in the reference section to record the results of each bout
3 points are scored for a win
1 point is scored for a draw
0 points are scored for losing
The four highest scoring contestants go through to the second round
♦ In the second round repeat the process of round 1
The two highest scoring contestants go through to the final
♦ Round three is the final, the winner of this takes the prize
Players can yield at the beginning of any combat round, before any dice are rolled. They automati
cally lose the bout.
Blunted, lighter weapons are being used in this contest, so all critical damage is taken from the
clumpy things column of the table. Because the weapons have been rendered less lethal, take 3
points off any critical damage that occurs (e.g. if a model is smote with a mighty wallop that takes
it to 4 wounds, this actually counts as 1 for critical damage, so use the 1 critical table to deter
mine the damage done).
In the event of a character having to drop out of the contest due to injury when they would have
gone through to another round, you can pay the herbalist to tend this character so it can continue.
If you cant pay, then you cant play.
♦ If only one character makes it through to the final because an opponent drops out due to
injury, that character wins by default
♦ If, heaven forbid, no one makes it through to the final, the contest is void and no one wins the
purse
27
he morning Vespers nobles went to the great hall,
events were con while everyone else went to their
cluded and the prize respective tents or purchased
giving ceremony had savouries from the vendors.
been conducted by the host, A group of young men, whod
Sir Penhaligon. Everyone arrived with the intention of earn
agreed that it had been a splen ing squire service, hung about at
did display before dispersing to the front of a tent, drinking beer
their respective quarters for lunch, from wooden mugs. Some of
enthusiasts comparing the score them would be competing in the
sheets they had filled in through single combat and staff fighting
out the morning, and reminiscing bouts later in the afternoon. One
over the acts that had generated bright eyed young hopeful was
the numbers. There was drama the centre of attention, the others
in these dry statistics for those crowding around to observe him
who knew how to read them. The at work. Henry had travelled from
Gloucester for this, not
as far as many had
travelled, particu
larly those in the
Kings entourage, but his passion back, which bore a device that
for all things knightly surpassed showed a fish leaping straight up
that of anyone here. out of the water.
Go on mate, theres another Ah, now thats called Haurient. It
one. Whats that one then? said means the fish is depicted verti
Squire Scrote, egging him on, with cally with its head towards the top
a hand around his shoulders. of the shield.
They were testing Henrys knowl Haurient, haurient. Okay, here
edge of heraldry by having him comes another. Whatll this be
explain what the devices on pass then?
ing knights shields meant. At that As Henry eagerly
time heraldry was a nascent art scanned the crowd,
form, but fans of the knights like waiting for the knight to
Henry soaked up all the informa pass so he could display
tion they could about these noble his knowledge, Scrote
men of action and battle, and their turned to the younger,
strange symbolism. and somewhat impres
The knight in question had an sionable lads behind
uncovered shield slung over his him. He silently made
complex gestures, hooking his of looking over his shoulder.
thumbs next to his belt and thrust Hmm? said Henry turning to
ing his hands down to his knees look.
whilst furiously nodding and wink The rest of the crew had lined up
ing. with their backs to Henry, bent
Sir Hugo sauntered past and gave over and dropped their trousers.
the squires a wave, before con Oh look, cried Scrote. Its a
tinuing on his way. row of derrieres rampant. These
Now that shield had a stag ram blokes are in a reverse haurient
pant on it. attitude!
Very good mate, youre a won One of the crew of mooning
der you are. Somebody should fellows topped off the scene by
write all this stuff down. Oh, wait letting off a great, quacking guff.
a minute, whats that behind us? The colour drained from poor
said Scrote, making a pantomime Henrys face and his nostrils
flared with suppressed humiliation
and rage. Scrote bent
double, pointing at him
and laughing so hard that his face At that point Gui stalked over to
turned purple. Squire Scrote.
You beasts! You Philistines! Can I have a word with you?
spluttered Henry, and spun smart
ly on his heel and stormed out of A short while later Sir Hugo
the tent. tracked Henry down.
Behind him the wouldbe squires I saw what happened back
wrestled their breeches back there.
on while Scrote rocked back on They are pigs; well the ringleader
his heels, smirking from earto is a pig anyway. The others are
ear, with tears rolling down his sheep.
creased face. A fair analysis I reckon. Theres
Wenkaaah! he shouted at the certainly no excuse for rudeness
retreating Henry. and bullying. How would you like
Oo, oo. Look at me. Im haurient. to be my squire?
For the afternoon session, set up a fighting area as shown on this map:
Each weapon rack contains the following items:
♦ 3xSword ♦ 2xQuarterpike
♦ 3xAxe ♦ 2xHalberd
♦ 2xSpear ♦ 1xGreatsword
Damaged or broken items from the racks are replaced between each round.
The afternoon session consists of:
Single Combat
During the single combat, contestants wear their own armour, and they can select up to two items
from the weapon racks shown on the map:
♦ If youre playing as a neutral character, you can choose its equipment loadout
♦ Characters deploy front and centre, touching the weapon rack on the controlling players side
of the map
32
♦ During a single combat you may not Also joining in are Squire
throw anything at your opponent Scrote and Henry of
♦ You may break from combat to change Gloucester, who can be
weapons, according to the added to Guis and Hugos
rules of the tournament, your opponent parties respectively. You can
may not pursue you if you find rosters for them in the
decide to do so reference section.
The following neutral contestants have The prize for the single
entered: combat is 300 silver.
Contestant 1
Name Gaston
Body 3
Agility 3
Armour Medium
Hand Weapons 2
Skills
Dual Wield 3
33
Squire Scrote
Blimey! Youre so bleedin ugly the midwife
slapped your old dear when you came aht
Squire Scrote hails from Essex. As a squire his
skillset is somewhat lacking, given his natural
predisposition to idleness and insolence. How
ever, he is sharp as a tack and has a smart
mouth that can devastate the sensibilities of
more virtuous folk. This is particularly useful on
the battlefield, where his spicy badinage can
be used to good effect in destroying the morale
of the enemy.
♦ Squire Scrote may join Guis party at the
start of this event
Henry
I say, is that surcoat pattern vair, or counter
vair?
Henry is classically educated, meaning hes
good at sports and fighting, and can speak
French at court, but he isnt especially gifted
at critical thinking. Hes also obsessed with the
devices, badges and mottoes of the knight
hood. Although heraldry isnt a formally recog
nised art yet, Henry is an early proponent of
the study. In battle he is a stoic and competent
fighter.
♦ Henry may join Sir Hugos party at the
start of this event
34
Staff Fighting
During the staff fighting contestants wear their own armour, and are supplied with standard quar
terstaffs.
♦ Damaged or broken staffs are replaced between rounds
♦ If a staff breaks during a round, according to the rules of the tournament, the fight stops and
the user is given a replacement
The following neutral contestants have entered:
The prize for the staff fighting is 200 silver.
he Dunswold Tourney:
Joust a Plaisance
The second day of the tournament is for the joust a plaisance,
or jousting elimination rounds, and single combat between the
knights. Although the jousters of the eleventh century did not
have the socketed lances of the high medieval period, they werent
maniacs, and the tips were blunt.
The Contests
The Joust a Plaisance contests are open to the following characters to enter:
♦ Sir Hugo
♦ Sir Penhaligon
♦ Gui le Bâtard
♦ Sir Beauregard the Black
As per the Vespers Day events, you can enter one character from your party in each event (this
can be the same character if you wish, as there are only two events, one in the morning and one
in the afternoon).
NB: For the purposes of the tournament, although Sir Hugo and Gui cannot be injured according
to the critical damage rules, if they suffer enough wounds to go below zero they must miss events
just like everyone else unless they can get healed.
35
Mounts
Sir Hugo and Gui le Bâtard have each taken their prized destriers along to the tournament.
Destriers are medieval horses, generally stallions, bred for their strength and stamina and trained
to deal with battle. Sir Hugos destrier is called Lampos, and Guis mount is named Abastor.
The following neutral contestants have entered both events:
If any of these characters suffer critical damage during the first event, they will pay the healer from
their own funds to be made ready for the next.
36
During the single combat event, the player in control of the character can decide what weapons
he takes from the rack at the start of the bout.
The morning session consists of:
Joust
The rules for the joust have more in common with the ranged combat contests from Vespers Day
than the hand to hand combat contests. Set up the tilt as shown in the map below:
37
The rules of the joust are:
♦ The tilt rails shown in the centre of the map measure 36 inches
♦ The knights deploy at opposite ends of the tilt, on opposite sides
♦ A mounted knights normal move rate is 8 inches. With the armoured knight on the back the
horse can achieve a lumbering charge rate of 12 inches.
♦ Natural 6s count as double successes
♦ Natural 1s count as a failure that cancels out 1 success (including those generated by
natural 6s)
♦ Each contestant rides three times against each of their opponents. Resolve the three tilts, as
they are called, before moving on to the next pairing
♦ Apply damage as usual, but remember, these are blunt lances, so any critical damage is
rolled on the clumpy things table
If a contestant is incapacitated during a round, his opponent gets 10 points for each tilt re
maining in the round (e.g. Sir Penhaligon knocks Sir Baliol off in the second tilt and inca
pacitates him. Sir Penhaligon and Sir Baliol both get whatever points they scored for the
second tilt. Sir Baliol cant compete in the third tilt as hes injured, so Penhaligon gets 10
points and Baliol nothing)
♦ Use the score sheet in the reference section to record results
♦ Points are scored for how well you hit your opponent. This is based on the number of suc
cesses you get on the dice roll
The jousting takes place over a series of elimination rounds, as follows:
♦ After everyone has had three tilts against each opponent, the four highest scoring knights go
through to the next round (just like the single combats)
If one or more of the highest scoring knights happen to have been incapacitated, they can
pay the healer to patch them up for the next round
If they cant or wont pay, their place goes to the next highest scoring knight, and so on
♦ Repeat the process for the next round and the two highest scoring knights go through to the
final
♦ The highest scoring knight in the final takes the prize
38
The prize for winning the joust is The Helm of the Righteous. This artefact is worn as part of any
suit of heavy armour (replacing the helm that comes with the suit). The helm has the following
abilities:
♦ +2 resistance to any skill or ability that an opponent uses to reduce your morale (e.g. Taunt
skill)
♦ +1 PROT
♦ The helm itself cannot be broken, so if the armour is broken, you can keep the helm and add it
to a new suit of heavy armour
♦ Value: The helm on its own is worth 150 silver
The afternoon session consists of:
Single Combat
The rules for knights single combat are the same as the rules for the Vespers single combat. The
difference is the weapon racks, which are larger and stocked with a greater variety of arms as
follows:
♦ 3xSword ♦ 2xHalberd
♦ 3xAxe ♦ 1xGreatsword
♦ 3xMace ♦ 1xGreat Axe
♦ 3xHammer ♦ 1xGreat Hammer
♦ 2xSpear ♦ 2xMorning Star
♦ 2xQuarterpike ♦ 1xFlail
The prize for the single combat is the sword Beorteck, said to have been crafted by Weyland
himself for an AngloSaxon king of yore. Beorteck has the following stats:
♦ Once per encounter, as an action, the wielder can use the sword to perform the prayer
Blinded By the Light with +3 power
♦ DAM: 3
♦ I: +1
♦ Condition: 15
♦ Value: 250 silver
39
he Dunswold Tourney: Melee a Pied
This is the Final day of the tournament and it is when
the grand melee a pied, or battle on foot, takes place.
This contest is between the knights and retinues of Sir
Hugo and Gui le B@tard. Weapons are real and there is the very
real possibility of injury in this particularly bitter grudge match.
The Contest
Set up the battlefield with the banner dead centre of the field as shown on the map below:
40
Characters
The contest is open to all the characters in Sir Hugo and Guis parties.
Each player rolls a die prior to placing models. Whoever rolls the lowest
must place their model first, up to 6 inches on to the tabletop from their
edge of the map, then their opponent places one. Alternate like this until no
models remain.
Sir Hugos Party
Sir Hugos player should deploy Hugo and 7 other characters of his or her
choice.
Guis Party
Guis player should deploy Gui and 7 other characters of his or her choice.
Rules
The rules of the contest are as follows:
♦ The object of the match is to carry the banner into your opponents
territory
♦ Models use their own equipment
♦ Ranged weapons are banned
♦ A model that is in base contact with the banner can pick it up
They may not pick up the banner if they are in base contact with an
enemy model
While carrying the banner, place it next to the model and move it
with the model
The model can only move at a maximum speed of their normal
move rate
They cannot wield anything else while carrying the banner, and if
attacked, count as being unarmed
They can drop the banner at the start of any action. If this happens,
leave they banner where it was dropped
If a model is incapacitated while carrying the banner, leave it on the
spot the model fell
A model can hand the banner to a friendly character as an action, if
they are in base contact with that model
♦ The game is won if one of the following conditions are met
Everyone on one side is incapacitated
One side carries the banner off the table edge that their opponent
deployed on
41
inally the Melee a tion on their horns. To the Kings
Pied was over and right hand side, a stern looking
the weary combat and rather jowly cleric got to his
ants that could feet.
still stand slumped to the Out on the battlefield, an aide
ground and sat looking up at whispered to Hugo, Thats Ran
the pavilion as they caught ulph Flambard, the Bishop of
their breath. Durham and Chief Justiciar of
Even as leeches ran to and fro to England.
tend to the injured on the field of The two young champions will
the Melee a Pied, the kings her approach the pavilion. The king
alds blew a rousing call to atten
wishes to address you both, the open hands. The king got to his
archbishop announced airily. feet.
On different parts of the battle Boys! he bellowed in his most
field, Gui and Sir Hugo rose stiffly commanding tone, then more
from the grass and approached gently. Stop it and come here this
the kings pavilion, eying one instant.
another beneath beetling brows The pair immediately ceased
as they converged. About twenty their scuffle and continued their
yards from the pavilion Gui progress, staring at the ground in
dropped back a step and surrepti chagrin until they arrived before
tiously clipped Hugos heel with the monarch.
his toe, causing him to stumble William the Second, William
slightly, but he managed to remain Rufus as he was also known, was
upright. Hugo stopped and turned a fascinatingly grotesque man.
to fix Gui with a glare, breath Here was the tyrant responsible
ing heavily. Gui stopped too and for a slew of crippling new taxes
raised an eyebrow, mockingly and the disintegration of justice
extending his arm to indicate that throughout the land, yet his grip
Hugo should proceed ahead of on the reins of power ensured the
him. The crowd murmured. Hugo success of all his military adven
lashed out and the two stood face tures and the defeat of a number
to face for a moment, frantically of uprisings and coups throughout
slapping at one another with their his reign. He also had a mania
for hunting and games that was As its Christmas, and you both
remarkable even for the time. put on such a splendid show
None could honestly say in their here he fixed them with a twin
hearts that William presented a kling leer that caused them both
regal figure, but his presence was to shuffle uncomfortably from side
powerful and potent. He was short to side. Rarely have I seen such
and thickset, with a protruding pot passion in a game. Anyway, I am
belly, and a florid complexion that feeling generous, and since you
had earned him the epithet Rufus. have both impressed me so much,
He wore his wispy blond hair long you can both have a favour. So,
and parted in the centre, and was what is it to be?
attired in the height of fashion: Sire, blurted Gui first, eager to
scarlet tights and tunic over which seal the deal in case the strange
he had a long, deep purple, open king changed his mind. It is my
fronted gown. He was doused in wish to become a full knight and
perfume. However, the most star to claim my ancestral manor of
tling thing about the king were his Deangard.
eyes, one clear blue, the other a My king, I must protest
began
translucent hazel, both were filled Sir Hugo, his face white with out
with a kaleidoscope of glittering rage. He was silenced by the king
flecks and shards. raising a hand.
Boys, boys, boys, you are so Now, play nice Gui. I know about
precious. So different and yet so your little dispute with Hugo, said
alike, you are like night and day to William. You shall be knighted,
me. one favour is quite enough. As to
Gui and Hugo stood shoulder to the other matter, it is for you to
shoulder, their chins held high. settle with the other parties in
Their eyes darted sideways glanc volved. The law has no stance on
es at each other when the king this matter, so knightly virtue and
started speaking, neither sure of might shall decide, but not this
where this was going. At least week, because its Christmas and
their personal enmity seemed I want goodwill to all men, on pain
real, but this was pretty surreal. of death. Now Hugo, what do you
Now, the prize for the melee a wish for?
pied was for me to grant a favour.
Thank you sire, said Hugo, do table for all involved if things said
ing his best to ignore the kings in haste here should later prove
horrifically selfindulgent beam false.
ing. I have reason to believe my Oh very well then, sulked Gui.
father is being held prisoner at He can have the useless old
Castle Sudemarche, and would coot.
ask that you order his immediate There, thats better, said the
release, please. king. We can all have a pleasant
No he isnt! cried Gui. Hes ly Christmas now that thats all set
ing! tled. Kneel down Gui, its time for
Heavens above, you fellows you to receive your prize.
really know how to bring down a
party, chided the king, rolling his
eyes and sighing exaggeratedly.
Now Gui, is Hugos father really
at Sudemarche? If we check on
this matter it could become regret
The prize for the melee a pied was to ask the king for a favour. However, as he is feeling espe
cially magnanimous in light of the splendid entertainments provided, he has decided to grant
both participants their wishes:
♦ Sir Hugo secures the release of his father without any ransoms
♦ Gui is knighted by the king himself
The matter is closed there, and the king will not enter into any debates or negotiations regard
ing the rightful owners of Deangard or any other hostages.
t the crack of dawn freezing, dewy moisture encrust
on the twenty ing the ends of branches with
sixth, the staff of semiliquid ice, like damp sea salt.
Dunswold were out Jake, the warrener, had already
and about making prepara been up for hours, wrangling
tions for the days big hunt. conies. Those who would be hunt
It promised to be a frightening and ing with birds of prey took special
mysterious hunt, for a heavy fog interest in his preparations.
blanketed the woods, its
Beaky Muldoon leaned over the puffing out its feathers, then franti
palings of the warren, squinting cally beating its wings in an at
to see what Jake was up to in tempt to take off. Unable to do so,
the poor light and mist. A hulking, it gaped at Beaky before darting a
threadbare griffon vulture griped peck towards the vulturers good
on his arm, which was stretched eye. With its snake like neck, the
along the fence to take the weight vultures reach and speed were
off. Beaky winced and tried to impressive.
turn it into a smile as the warrener Jake shook his head and contin
glared up at him. The vulture ued his work. Rabbits were every
wasnt wearing a hood. where in the enclosure, bouncing
I hope youve got control of that around his feet, and every now
thing, said Jake. and again, hed quickly seize one
Dddont you wworry about dat and stuff it into a wriggling sack.
sir. Pperfectly under cccontrol. So wwwhat are dose wee fellas
Ssit still ybastard! anyway? Theyre like llleverets?
As if in response, the vulture
bated on his arm, slowly
raising its wings and
asked Beaky when the vulture strike. It grabbed his ear with its
calmed down. sharp beak and chaos ensued.
They are coney, grunted Carl, a As Beaky turned the air blue and
taciturn Dane who had just ar clubbed at the bird with his fist, its
rived to also watch the warrener jesses came loose. In an instant
at work. the vulture was in the warren
Ssso not yyoung hares den? sending the rabbits scattering to
Nej. They are different creature. the edges in panic.
They are the coney, their young You stupid bloody idiot! roared
are the rabbit. Nobles bring here Jake, and ran forward to try and
to hunt. This was a positive dia shoo the vulture out of the warren.
tribe for Carl. Carl acted with alacrity. He vault
Beaky waxed thoughtful for a ed over the fence and grasped
moment, dropping his guard and the trailing jesses. The vulture
giving the vulture a window to went mental, twisting and thrash
ing as it tried to escape, but Carl
expertly shortened the jesses and
folded the birds head under his
arm before it harmed itself.
The vulture calmed down long
enough for Carl to acquire a sack Carl looked incredibly exasper
from the warrener to put over its ated.
head. I keep telling you people. I am
Beaky was quietly furious that austringer. I fly the goshawk. No
hed once again been shown up, falcons. Sheesh, he said while
but he didnt blame the bird. He shaking his head at Beaky.
had a strange dependence on There is your falcon, Carl said
the creature, even affection for it, sarcastically as he drew level with
despite his lack of mastery over it. Beaky and transferred the jesses
So are yyyou some kind of fu of the now quiescent vulture to the
fufalconer? asked Beaky. Irishman.
Beaky narrowed his eyes at Carls
back as he stalked off.
easts of Venery
On Boxing Day, those knights and retainers sufFiciently
recovered from the tournament are invited to take
part in a hunt through the royal chases of Dunswold.
Sir Penhaligons staff Flush game towards the hunters, who wait
with spears, bows and falcons. There are to be prizes given out for
the best catches of the day.
Set up your tabletop as shown here. Each side should measure 48 inches.
As you can see, the tabletop is divided into a series of tracks, each approximately 6 inches
across. As animals move down these tracks, hunters armed with spears can attack them as they
pass by.
50
Key to the Map
Tree Bush Model Starting Quarry Starting
Position Position
Characters
This event is open to all characters except pack beasts. There are also two new characters that
can be added to your parties. Each player can pick up to 8 characters from his or her party to
participate in the hunt. Each player rolls a die prior to placing models. Whoever rolls the lowest
must place their model first, then their opponent places one. The rules for placing characters are
as follows:
♦ The map has positions marked on it where characters can stand, like so:
♦ Once a character is in position, it may not move again for the duration of
the hunt
The exception to this rule is Canute, who can run about, chasing rabbits
♦ Bushes and trees block LOS, but:
Characters can look around the trunks of trees they are in base contact with in order to
take aim, or see what is coming
Characters can see over the tops of bushes they are in base contact with
Carl the Austringer
I am Austringer, not falconer!
Carl is a tall, rugged Dane who has devoted
his life to the flying of shortwinged hawks.
This technically makes him an austringer,
not a falconer, and woe betide anyone
who makes that error in his presence,
for although he is normally quiet and
aloof, Carl is a terrible stickler on this
point. He has come to seek employment
after his former master died heirless and the
estate was broken up. In battle he uses his
beloved Goshawk, Valkyrie, to demoralise and
unbalance opponents*.
♦ Carl may join Sir Hugos party at the start
of this event
*Full rules for the use of raptors in battle will
be included in the next issue of Warheads. For
the time being theyre specifically for hunting
rabbits.
51
Beaky Muldoon
Jaysus, will yeyeye sit sstill, ye bbbloody
bugger!
Beaky Muldoon is an Irish
vulturer. This is a unique
position that has been
totally made up because
Beakys former master thought it
would be hilarious to put a nerv
ous Irish peasant in charge of an
illtempered Griffon Vulture called
Susan. This has caused Beakys
pronounced stammer and collec
tion of scars. Hes looking for new
employment since being sacked,
on account of the joke getting old.
In battle* the vulture is pretty much
the boss in the relationship, with
Beaky generally making up the
commands to match the creatures
behaviour.
♦ Beaky may join Guis party at the start of
this event
Remember the forest is divided into a series of
Rules of The Hunt tracks, with the ones in the middle marked 16?
The rules are as follows: Well, now each player rolls a die to determine
the creatures starting position:
The Quarry
There are three types of quarry that may ♦ After you have rolled the die, place the
appear at the beginning of each turn, as the creature on the table edge at its assigned
beaters flush the animals towards where the spot
hunters wait in ambush. At the beginning of If both players roll the same spot, thats
each turn, each player should roll a die on the fine, put the creatures next each other
following table: ♦ If there arent enough creature models
available (i.e. the available model(s) is
already in play), nothing is forthcoming
Die Roll Creature
this turn
1 Rabbit ♦ If a creature is caught or killed, remove
2 Rabbit the model from play and record who
caught it on the score sheet. The model
3 Rabbit is now available for placement in subse
4 Wild Boar quent turns
♦ If a creature escapes, remove it from play
5 Wild Boar ♦ The game ends when The Great Hart is
6 The Great Hart slain or escapes
52
Moving Creatures The Great Hart
Each turn, a player may move a creature on The great hart can be shot with arrows or
the board instead of activating one of his or her speared. It has the following stats:
own models. The rules are as follows:
♦ Resistance 8
♦ All creatures move 10 inches per turn ♦ Evade 2
♦ The creature must move forward its full ♦ Dodge 2
movement rate. They must go around ♦ 7 Wounds
trees, but they can go through bushes, as
follows: To attack it with a spear, make your pole arms
Rabbit: No penalty for moving through test and refer to the following table:
bushes
Wild Boar: Bushes count as difficult ter No of Successes Effect
rain (half movement rate)
Knocked down
Great Hart: If the great hart has enough
and trampled by
movement rate to clear a bush and any
the hart. Suffer 13
models behind it, it will leap over the
1 or less wounds (roll a die
bush, otherwise it has to go around
12=1 wound, 23=2
♦ A creature can switch to the track to the
wounds, 46=3
left or right of where it is
wounds
♦ If a creature (except a rabbit) passes a
model with a spear on its track, it must 0 Knocked down
stop to resolve the hunters attempt to Cause wounds to
spear it. See the rules below for more the Hart equal to the
information 1+
number of successes
♦ Place an activation counter on a creature you scored
after you have moved it
♦ A creature may not exit the tabletop to the The hart ignores any character not armed with
left or right a spear and moves around them.
♦ A creature escapes if it manages to exit
the tabletop along the bottom edge
Each creature has its own rules for interacting
with the hunters, as follows. In all of the follow
ing cases these rules apply to tests:
♦ Die rolls of natural 6 count as double
successes
♦ Die rolls of natural 1 count as failures that
cancel out one success (including those
generated by natural 6s)
♦ A character knocked down by a beast
gets a knocked down counter placed on it.
This means they must spend their next
action getting up (remove the counter
after doing so and replace with an
activation counter)
♦ A character with either a knocked down
or an activation counter on it is ignored by
creatures that pass it
♦ If the creature is still alive after interacting
with the hunter, it may complete its move
53
Wild Boar Rabbits
Wild boars can be shot with arrows or speared. Rabbits can be shot with arrows, caught by
They have the following stats: falcons, or caught by Canute the terrier. The
rabbit has the following stats:
♦ Resistance 9
♦ Evade 1 ♦ Resistance 6 (to anything that can harm
♦ Dodge 1 it, i.e. falconry test, shot at with an arrow,
♦ 5 Wounds attacked by a terrier)
♦ Evade Skill 4
To attack one with a spear, make your pole ♦ Dodge 2
arms test and refer to the following table:
Different characters have different roles on the
No of Successes Effect hunt.
Knocked down and
gored. Roll a die
Falconers
1 or less Carl the Austringer and Beaky Muldoon can
and take that many
only go after rabbits with their respective rap
wounds
tors. Each character gets a falconry token, like
0 Knocked down so:
Cause wounds to
the boar equal to the
1+
number of successes
you scored
Boars will attack anything in their way. Charac
ters not armed with spears must dodge boars
as they come through. This is a test using their
Agility core stat, and the resistance is 4. They
may add their dodge skill to the dice rolls, and
refer to the following table:
No of Successes Effect
Knocked down and
gored. Roll a die
1 or less
and take that many
wounds
0 Knocked down
1+ Successfully dodged
54
♦ As an action you may cast the bird off Canute
towards a rabbit. Place your falconry Canute can chase rabbits
token anywhere within a 6 inch radius.
You may not attack a rabbit on the same ♦ If he gets to base contact with a rabbit
turn you cast off and scores more successes than failures
♦ On subsequent turns the bird can move from an attack, he catches the rabbit (this
up to 12 inches includes attacks that take place within
It can fly over the tops of bushes, but bushes)
must go around trees ♦ He returns the rabbit to the nearest
If it comes in base contact with a rabbit friendly model by moving to base contact
it can attack it with that model, then hes ready to go
It cant attack rabbits that are in bushes again
♦ To attack a rabbit you must make a
falconry test (see the skills section) when Everyone Else
the falconry token is in base contact with The following rules apply to any other
the rabbit. If you score more successes characters who enter:
than failures your bird has caught the
rabbit ♦ You may choose one of the following
Both Susan and Valkyrie are Power 3 weapons
birds for the purposes of the test table Spear
♦ Next turn the bird can return with the prey. Longbow & quiver of 6 arrows
The bird can move 6 inches per turn when ♦ Character may not wear any armour on
it is carrying prey the hunt
♦ Carl and Beaky may not wear any armour
on the hunt and may not use any weap
ons other than their birds Prizes
Awards for the hunt are as follows:
♦ 50 silver for the most rabbits caught
♦ 75 silver for the most boars caught
♦ 75 silver for the Great Hart
In the event of any ties, the pot is shared
equally between the relevant characters
55
ess than a week on a field of sable, of course. The
later and old Kings entourage were next to
father time go and they represented a flood
stepped aside as out of the estate, with the last of
the New Years stork swept the independents and the trad
in with its bundle. 1097 AD had ers and mummers following suit.
arrived, leaving the Penhaligon Sir Hugos faction remained for
estate with a big cleanup task and a few days more, to help clean
a whopping bill for the entertain up the mess and celebrate New
ments. The respective factions Years Eve with their neighbours,
had departed in dribs and drabs, and then they too hit the road for
returning to their various places Deangard.
of origin. First a trickle of inde Sir Hugos party arrived back at
pendents, then Sir Guis faction the motte and bailey in the dark of
had left after Gui had spent some the evening, with Hugo in sombre
time designing his new coat of and reflective mood. He asked
armsa dragon rampant gules the staff if there had been any
word of his father. Not yet. Hugo Gui, is that you my boy? asked
retired to his chamber with heavy the rider in a frail, querulous
shoulders, his fathers goblet and voice. It was his father, Sir Robert.
a skin of wine. Then the alarm bell Hugo was struck as if with a
started clanging vigorously. Some paralysis, and he could only
one in the guard tower had seen watch as his staff got the man
something. down from the horse and bundled
In his haste, Hugo knocked over him inside, all the while a look of
the goblet, sending a red tide dismay creeping slowly across his
racing across the mahogany stupefied face.
table. He ignored it and ran for Pinned to the old mans breast
the door. He arrived at the gate was an elegantly penned note:
to find guards hauling it open to
admit a rider. The horse ambled One useless old coot, as ordered.
along unhurriedly, and the figure
on its back was curiously stiff and Happy New Year,
swaying. He was tied upright in
the saddle. Sir Gui
he injuries to Sir hand, dabbing ointment on Sir
Roberts body were Roberts scabbed over wounds.
extensive, though Sir Robert weakly shooed him off.
mostly treatable. Ah, Hugo my boy, how splendid
He had many scars and welts to see you. Is Gui around?
to remember his time at What are you talking about fa
Sudemarche by. The most seri ther? That monster tortured you!
ous physical injuries he had sus How can you be asking for him?
tained would leave him partially The leech leaned in and placed a
blinded in one eye and he would hand on Hugos arm.
forever after have to walk with the Ive seen this sort of thing before
assistance of a stick. But it wasnt with prisoners, said the physi
the physical injuries that were of cian. They identify with their
paramount concern to his son. captors. Perhaps he should speak
Hugo was by his side when Sir with a priest.
Robert awoke, after fainting dead Now Hugo, dont be jealous of
away while being carried into the your big brother, piped up Sir
keep. There was also a leech on Robert. After all, one day hell
inherit all of this.
haracter Rosters
The following characters are available to join the parties of
Sir Hugo and Gui.
Neutral Characters
Neutral character may join either party. Circumstances of joining are detailed in the relevant
encounter section.
10 Silver
In battle Mistral uses her 12 juggling items: If Mistral causes critical damage with
♦ Juggling items can be thrown and have a range of 6 inches a juggling item roll a die to determine
♦ Because of her unusual style, she doesnt get to add a run which critical table to use:
up to this like normal throwing weapons 12. Sharp Things
♦ Thrown items count as dropped items 34. Pointy Things
♦ As long as she has at least two items in play her melee 56. Clumpy Things
combat style is dual wield
♦ Juggling items are +2 initiative and use Agility as the core stat.
59
Sir Hugos Party
The following characters may join Sir Hugos party:
10 Silver
10 Silver
60
Gui le Bat@rds Party
The following characters may join Guis party:
10 Silver
10 Silver
61
eference Section
Here are the score sheets to use on Vespers Day and in
the Joust. If an event runs over youll have to continue
on another sheet.
62
Permission to photocopy these sheets is granted for noncommercial purposes
63
64
Permission to photocopy these sheets is granted for noncommercial purposes
65
Permission to photocopy these sheets is granted for noncommercial purposes
66
Skills
Descriptions for all the skills you need to play this issues adventure.
Die Roll
Skill Effect Power Resistance Usage Range
ModiFier
Each success
rolled puts 4 if the target
During Encoun
a distraction is in melee
ters. Target must
counter on
have LOS to the
a single en After 2 inches,
Distraction Agility + Tools Mind + Tools user. Remove any 8
emy model. A 2 for ever 2
unused counters
counter can be inches up to
at the end of the
spent to reduce the maximum
turn
the targets range
PROT by 1
If more suc
During Encounters
cesses than
Personality + Target evade and
Falconry* failures are Target PROT NA
Bird Value skill Between Encoun
scored, the
ters
rabbit is caught
*These rules only apply to hunting rabbits in the scenario in this issue. Further rules for using
falcons in combat to appear in next issue.
Critical Damage Tables
WOUNDS VALUE 1 miss one encounter
Die
Sharp Things Pointy Things Clumpy Things
Roll
The point pierces the meat of your
A nasty cut on your leg will require You sprained your ankle when you went
1 calf, but whilst painful, the injury is
stitches down in the battle
superficial
You have suffered a superficial
You are stuck in the shoulder, but
3 but nasty, ragged tear across the The impact dislocates your shoulder
you will soon make a full recovery
back of your hand
A slash across the side stings You receive a small puncture wound
The blow to your midriff has left you
5 your ribs, but doesnt enter your to the abdomen that bleeds a lot, but
with internal bruising
body isnt deep
The attack glances along your
A deep cut across your forehead cheekbone and you narrowly avoid Youre left with a bad concussion and a
6
will leave an interesting scar being skewered right through the cracked cheekbone following the fight
middle of the face
67
WOUNDS VALUE 2 miss two encounters
Die
Sharp Things Pointy Things Clumpy Things
Roll
The wound goes right through your
The wound has bitten deep into The knuckles of your fist are badly
3 forearm, thankfully avoiding bones,
the flesh of your forearm crushed
blood vessels and sinews
Your pinkie finger has been cut off The wound penetrates deep into the
4 Your wrist is broken by the blow
at the second knuckle muscle of your shoulder
The wound is in the hollow between
Youve been viciously cut across
your shoulder, collar bone and Your opponent has cracked one of
5 the stomach. The wound is big,
chest, but luckily for you, the top of your ribs
but its not deep
your lung isnt punctured
Youve been got in the open mouth,
The wound leaves you with a
through your cheek. A nasty, painful A broken jaw leaves you eating through
6 scar that parts your eyebrow and
injury for sure, but one with no a straw for weeks
traces a line down your cheek
permanent effects
WOUNDS VALUE 3 miss three encounters
Die
Sharp Things Pointy Things Clumpy Things
Roll
A chunk of flesh is carved from
You have been grievously pranged
your calf, but fortunately it is only Your opponent broke your ankle when
2 in the rump. Fortunately, the injury
muscle that is damaged and not he felled you
threatens merely dignity and not life
bone or sinew
Your wrist is slashed and you lose The wound bites to the bone of your
3 a lot of blood before the flow is upper arm, going clean through your Your wrist is broken in the assault
staunched biceps. Not very humerus
You are pierced through the armpit.
The meaty part of your forearm is Your upper arm is cleanly broken by the
4 Its painful, but fortunately no vital
brutally hacked to the bone blow, but you make a full recovery
structures are harmed
You suffer a deep gash along the You are stuck right in the sternum,
A broken collar bone is the painful
5 side. Its a bloody injury, but not but the breastbone holds, protecting
outcome of your encounter
life threatening your heart
A gouge is taken out of your
You have been taken through the A hairline fracture of the skull renders
scalp, exposing bone beneath, but
6 throat. Miraculously no major blood you unconscious for days. Its touch
the skull is not damaged, so you
vessels or structures are harmed and go for a while.
make a full recovery
68
WOUNDS VALUE 4 miss four encounters and suffer a permanent injury
Die
Sharp Things Pointy Things Clumpy Things
Roll
You have lost several toes in the The wound penetrates to your hip
Your shin is broken by the blow. You
fracas. You are left with a slight joint. You are left with a slight limp
1 are left with a slight limp that reduces
limp that reduces your movement that reduces your movement rates
your movement rates by a quarter
rates by a quarter by a quarter
The cut slices you to the bone,
Your knee joint is pierced, injuring
just above the knee, damaging the The arch of your foot is completely
the cruciate ligaments. You are left
2 tendon there. You are left with a broken. You are left with a limp that
with a limp that reduces your move
limp that reduces your movement reduces your movement rates by a third
ment rates by a third
rates by a third
Your hand is transfixed, breaking
You have lost two fingers. From A fractured radius leaves your arm stiff
the phalanges. From now on if you
now on if you use 2H weapons, and painful. From now on if you use 2H
3 use 2H weapons, pole arms or dual
pole arms or dual wield, dam is 1, weapons, pole arms or dual wield, dam
wield, dam is 1, and shields are
and shields are prot 1 is 1, and shields are prot 1
prot 1
Damage to your shoulder joint
Your hand has been chopped off
leaves it stiff and unresponsive. Your thumb is completely crushed. You
at the wrist. You cannot use a
4 You cannot use a shield, dual wield, cannot use a shield, dual wield, or use
shield, dual wield, or use any item
or use any item that requires two any item that requires two hands
that requires two hands
hands
The injury to your abdomen
A deep chest wound leaves you A crushing blow to your back leaves
leaves you permanently ill. Your
5 sickly and drawn. Your wounds stat you with chronic pain. Your wounds stat
wounds stat is permanently
is permanently reduced by 1 is permanently reduced by 1
reduced by 1
The attack removes part of your
The injury just fails to penetrate The impact dislodges part of your
ear. The scars are neither charac
your skull. Though not fatal, lasting retina, resulting in partial loss of vision.
6 terful, nor terrifying: merely ugly.
damage is done. Suffer a 1 modifier Suffer a 1 modifier to all ranged com
Suffer a 1 modifier to all tests
to all tests involving Mind bat attack rolls
involving Personality
WOUNDS VALUE 5 miss five encounters and suffer a permanent injury
Die
Sharp Things Pointy Things Clumpy Things
Roll
Ouch! Right in the Achilles tendon,
Hes only gone and chopped your The blow has torn away your kneecap,
leaving you with a permanent limp.
bleedin leg off! From now on all of leaving the leg unable to bend properly.
From now on all of your movement
1 your movement actions are limited From now on all of your movement
actions are limited to normal move
to normal move rate, and you may actions are limited to normal move rate,
rate, and you may not move and
not move and shoot. Peggy and you may not move and shoot
shoot
The wound has left you with a
Perforated vitals mean your consti The injury has left you with broken ribs
nasty hernia that will trouble you
5 tution isnt what it used to be. Lose 1 that never quite set properly. Lose 1
for the rest of your days. Lose 1
point of Body, sieve features point of Body
point of Body
69
70
Coming Soone
Issue: The Thirde
Calamity has befallen the estate of Deangard! Sir Robert
has lost his marbles and dastardly Gui is taking full
advantage of the situation. Sir Hugo takes off on a quest
to Find a way to ease the old mans addled pate, with Gui
in hot pursuit. In the wild woods they run into bandits and
strange and awful monsters.
Competition Time
Here hare, here
Every issue were giving away some fabulous prizes to eagle eyedreaders that can spot the
elusive hare! First prize is a boxed set of miniatures of your choice and the next issue of
Warheads: Medieval Tales, and five runners up will win copies of the next magazine.
To be in with a chance of winning, email us with the page number you saw the hare on and your name
and address at hareiam@warheadsthegame.com or fill in the competition form on the website.
Good luck!
The closing date for entries is 30/09/2010.
Each of these boxed sets of
Warheads: Medieval Tales miniatures
contains Finely detailed 28mm scale
wargaming models.
Miniatures come unpainted and are
cast in white metal.
Issue 2 20102