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[Engine.

PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=60.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
; --- General bindings
Bindings=(Name="Fire",Command="Button bFire | StartFire |
OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease
StopAltFire")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0
AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0
AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0
AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0
AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0
AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="LeftMouseButton",Command="Fire")
Bindings=(Name="RightMouseButton",Command="AltFire")
Bindings=(Name="LeftControl",Command="Jump")
Bindings=(Name="SpaceBar",Command="Jump")
Bindings=(Name="BackSpace",Command="Jump")
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease
ShowMenu")
Bindings=(Name="E",Command="Use")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease
ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="Y",Command="TeamTalk")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
Bindings=(Name="F1",Command="viewmode wireframe",
bIgnoreShift=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F4",Command="viewmode detaillighting")
Bindings=(Name="F5",Command="viewmode shadercomplexity")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER
SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
Bindings=(Command="RECOMPILESHADERS
CHANGED",Name=Period,Control=True,Shift=True)
; --- Camera binds
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
; --- XBox Bindings
Bindings=(Name="XboxTypeS_X",Command="Use")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Bindings=(Name="XboxTypeS_Back",Command="")
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMo
de")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8
DeadZone=0.2")
; trigger deadzones roughly correspond to
XINPUT_GAMEPAD_TRIGGER_THRESHOLD / 255
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis
aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis
aRightAnalogTrigger Speed=1.0 DeadZone=0.11")

Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee |
OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee |
OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease
NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1
DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe
DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY
DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease
StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTrackin
g")
Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimit
ive -1")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrim
itive 1")

Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX
Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY
Speed=1.0")

Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)

[GameFramework.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0
AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shif
t=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease
NormalSpeed",Control=False,Shift=False,Alt=False)
;XBox Bindings
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCam
era")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8
DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease
NormalSpeed")

[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT
COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT
MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT
FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK
FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
; Bindings=(Command="POLY SELECT MATCHING
GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY
INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING
TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT
SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH
ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM
DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB
SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN
ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN
PREVIOUS",Name=Underscore,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL
FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
;Bindings=(Command="ACTOR
SYNCBROWSERTEXTURE",Name=,Control=,Shift=,Alt=)
Bindings=(Command="ACTOR
SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
;Bindings=(Command="ACTOR
SYNCBROWSERMATERIALINSTANCE",Name=,Control=,Shift=,Alt=)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB
SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB
SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR
LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR
UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shi
ft=True)
Bindings=(Command="RECOMPILESHADERS
CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True,
Control=True)

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION
REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tab
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the
game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player
view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName>
(Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll
<ClassName> <PropertyName> (Display property values for instances
of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAl
lState <ClassName> (Display state names for all instances of
classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear
(Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="DisplayProperty",Desc="DisplayPr
operty <PawnClass> <PropertyName> <optional extra PropertyNames>
(Display the current value of a property on a TgPawn)")
ManualAutoCompleteList=(Command="DisplayPhase",Desc="DisplayPhase
(Display the current phase that the current game mode is in)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc=
"FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll
<ClassName> <PropertyName> <Name=ObjectInstanceName>
<OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS>
<DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState
<ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List
<Class=ClassName> <Type=MetaClass> <Outer=OuterObject>
<Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj
ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes
(Shows all classes)")
ManualAutoCompleteList=(Command="Obj
Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists
referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor
<Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault
<Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject
<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg
<Class/ObjectName> (Reloads config variables for the specified
object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc
<Class/ObjectName> (Reloads localized variables for the specified
object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName>
<PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS
(Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP
(Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show
COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER
(Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS
(Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG
(Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show
LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS
(Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show
POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show
SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN
(Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES
(Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES
(Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag
to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show
flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows
FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT
(Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS
(Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME
(Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY
(Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat
XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS
(Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat
STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat
STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed
texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat
COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat
PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST
Groups/Sets/Group (List groups of stats, saved sets, or specific
stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures
(Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingIntera
ctions",Desc="ListUncachedStaticLightingInteractions (Lists all
uncached static lighting interactions, which causes Lighting
needs to be rebuilt messages)")
#placed here so we can type res<tab> to restartlevel as we often
do that
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel
(restarts the level)")
#from UnAudio.cpp
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds
(Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List
the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoun
dClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundM
odes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListA
udioComponents (Dumps a detailed list of all AudioComponent
objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSo
undDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue
(Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWa
ve")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode
<ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="Disa
bleLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQ
Filter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDr
yAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReve
rb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoun
dState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySo
undClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="
Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="E
nables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="T
oggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles
display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="ShowDebug
CONTROLLERINPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat
SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat
SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS
<?> <sort=distance|class|name|waves|default> <-debug> <off>
(Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMO
VIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVI
ECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets
a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops
the periodic MemLeakCheck that was started via
DoMemLeakChecking")
ManualAutoCompleteList=(Command="TOGGLEHAVOKVISUALDEBUG",Desc="En
ables havok visual debugger") ;BME: Runtime toggle for havok
debugger

[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true

[Engine.UIDataStore_InputAlias]
; The following are for example purposes only - in your game's
DefaultInput.ini, you should use a ! at the top of the section to
clear these entries
InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(B
uttonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFont
MarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarku
pString="GAMEPAD_PS3"))
InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(Bu
ttonFontMarkupString="X BUTTON"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKe
yData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupStr
ing="LEFT SHOULDER"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputK
eyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupS
tring="RIGHT SHOULDER"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyDa
ta=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyDa
ta=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyDa
ta=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(Inpu
tKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X
BUTTON"))
InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(Inpu
tKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y
BUTTON"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyDat
a=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"
))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData
=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyD
ata=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKe
yData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(Input
KeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(Inp
utKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGED
OWN"))
;
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKe
yData=(InputKeyName=""),ButtonFontMarkupString="")) @todo
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKey
Data=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupStrin
g="LEFT TRIGGER"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKe
yData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LE
FT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputK
eyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="
RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKe
yData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupS
tring="CLICK LEFT STICK"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputK
eyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarku
pString="CLICK RIGHT STICK"))

[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK

[Scaleform.GamepadMouse]
X=None
Y=None

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