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The Ninth Age - Daemon - Legions - 0 11 1 PDF
The Ninth Age - Daemon - Legions - 0 11 1 PDF
The 9 Age
th
Daemon Legions
Army Rules
Version 0.11.1 Beta
Rules changes between versions are colour coded in green. See change log at end of document.
1
Daemonic Army Rules
Mark Restrictions
In addition to the normal army restrictions, units with a Daemonic Mark other than True Chaos are subject to the
following additional rules:
These restrictions are lifted for units that share the same Mark as their general. Armies lead by True Chaos Mark
Generals are not subject to these restrictions.
● All Core units and Harbinger characters gain their Mark’s Minor Aspect for free.
● All Standard Bearers with Daemonic Mark: Wrath add +1 to channel attempts in the opponent’s magic phase.
Standards with the Mark of Wrath may dispel as level 1 Wizards, including Aided Dispel.
count as a Wizard
Apprentice for dispelling purposes.
● Many Special and Rare units may now be upgraded with their Mark’s Minor Aspect.
2
Army Special Rules
Daemonic Marks
Models in a Daemon Legion army may bear certain unholy marks that denote their allegiance. Certain models may
freely choose their Marks and other models may come with a Mark by default. All models in a unit share the same Mark
and characters may only join units that bear their Mark. The Daemonic Mark confers the following properties:
Change The bearer may gain one of the following bonus effects: Flaming Attacks, Divine Attacks or Hellfire,
which affects both close combat attacks and shooting attacks. The effect must be chosen
at the start of
each combat phase and before shooting with a unit. Every model in a unit must choose the same
bonus effect. Special Attacks such as Stomps or Impact Hits are not affected. Characters with the
Daemonic Mark (Change) that are Wizards do not get the above effect, instead they add a +1
modifier to their casting roll.
Lust The bearer gains Armour Piercing (1), or may increase its existing Armour Piercing by 1.
Pestilence Enemy units in base contact with these models receive a -1 modifier to their Weapon Skill when they
attack. This is increased to a -2 modifier to their Weapon Skill if the model attacking is in a unit in
base contact with two or more units with the Daemonic Mark (Pestilence). This cannot reduce
Weapon Skill below 1.
Wrath The bearer gains +1 Strength during first round of combat. Special Attacks such as Stomps or Impact
Hits are not affected.
Daemonic Instability
In addition to the normal Daemonic Instability special rule, units may only benefit from Hold Your Ground and Inspiring
Presence granted by a model with the same Daemonic Mark as themselves, or by models with the Daemonic Mark (True
Chaos).
Elusive
Units with this rule may declare a Flee charge reaction despite being Immune to Psychology. This ability cannot be used
if the unit is joined by a character who does not share this rule.
Trail of Mucus
Enemy units cannot claim Flank or Rear combat resolution bonuses against a unit containing models with this special
rule.
3
Aspects
Units which bear a Daemonic Mark other than True Chaos may receive additional bonuses called Aspects . Characters
who benefit from an Aspect grant their effects to any units they join. Therefore, every model in a unit share the same
Aspects at any given moment. The model may only take Aspects corresponding to its’ own mark.
Far Seeing (- / 15 pts) - Minor Aspect Clawed Caress (15 pts) - Minor Aspect
The model gains an additional 6" range on all shooting The model gains Armour Piercing (1), which is cumulative
attacks that use Ballistic Skill. with other Armour Piercing values.
4
Armoury
Blood Swords
Close Combat Weapon. Type: Hand Weapon. Models armed with a Blood Sword gain Lethal Strike.
Hell Blades
Close Combat Weapon. Type: Hand Weapon. Models armed with a Hell Blade always strike with Strength 5 in Close
Combat. This value cannot be modified in any way.
Barbed Claws
Close Combat Weapon. Type: Hand weapon. Models armed with Barbed Claws gain +1 to wound in close combat.
Firebolts:
Shooting Weapon. Range 24", Strength 3, Quick to Fire
A unit with at least three full ranks may shoot with Strength 4 and Range 18" which cannot be increased in any way.
A unit with at least four full ranks may shoot with Strength 5 and Range 12" which cannot be increased in any way.
5
Daemonic Items
Daemon Legion armies possess their own version Magical Items called Daemonic Items. Daemonic Items follow the
same core rules as Magical Items with the exception that items restricted to the bearers of certain Marks may be
repeated within an army. As an exception, Magical Standards may be taken from the pool of Common Magical Items in
the Core Rulebook. Any other other Magical Items in a Daemon Legion army must be taken from the list below.
Daemonic Weapons
Eternal Sword (50 / 35 pts)
Type: Hand Weapon. Bearer gains+1 to their Weapon Aether Wand (40/ 15 pts ) - Mark of Change Only
Skill, Initiative, Strength, and Attacks in Close Combat. Type: Hand Weapon. Every time the bearer successfully
casts or dispels a spell, roll a D6. On a 5+ the bearer gains
Mortal Blade (40 / 30 pts) a counter. At the start of any Close Combat phase the
Type: Hand Weapon. Attacks made with this weapon bearer can remove any number of counters to gain +1
have Multiple Wounds (2). Attack or +1 Strength for each counter removed until the
end of the phase.
Soul Drinker (
50/
25pts)
Soul Harvest Type: Hand Weapon. When the bearer has Heart Seeker (20 /10 pts)
caused 6 or more unsaved wounds with this weapon Type: Hand Weapon. Bearer can reroll any 1s to hit in
(excluding Breath Weapon wounds), it gains a Breath close combat.
Weapon (Strength 4). Use of this Breath Weapon resets
the wounds counter and the process can start again. Blade of Grief (20 pts)
Each Breath Weapon gained this way is a separate one, Type: Hand Weapon. The bearer causes Fear and gains
so it can be used more than once per battle
. Divine Attacks
.
Daemonic Talismans
Mantle of Wrath (50 pts) - Mark of
Wrath only Veil of Shadows (35 pts)
Bearer has Innate Defence (5+). In addition, all Magical Bearer and his unit gain the Hard Target and Magical
Weapons wielded by enemy models in base contact Resistance (1).
count as their mundane equivalent.
Blissful Bindings
(35 pts) - Mark of
Lust
only
Nauseating Aura (50 pts) - Mark of
Pestilence
only Enemy models in base contact with the bearer must
Enemy units in base contact with the bearer have halve their Weapon Skill and Initiative, rounding up.
Initiative 1
in the Close Combat phase .
Portal Gem (20 pts)
Shackles of Reality
(35 pts) All friendly units within 6” of the bearer suffer one
Bearer has Regeneration (4+). wound less from failed Daemonic Instability tests.
Brass Collar
(35 pts) - Mark of
Wrath
only Weaver’s Eye
(10 pts)
Bearer has Magic Resistance (3). One Use Only. Bearer may reroll one failed Ward Save.
6
Daemonic Enchanted Items
Blazing Wings (35 pts) - Harbinger with Mark of Token of the Dark Gods (25 pts)
Change only The effect depends on the Mark of the Bearer:
The bearer gains Fly (8).
Change : The bearer may cast Wave of Transformation
Fickle Charm (35 pts) - Mark of
Change only from the Path of Change
as a Bound Spell with Power
The bearer may reroll a single D6 on two separate Level 3.
occasions throughout the game. This can be any dice to
be chosen from either a Magic Dice, Spell Effects, To Lust
: The bearer may cast Frenzied Hysteria from the
Wound, To Hit, Saves, Charge Distance, Pursue Distance, Path of Lust
as a Bound Spell with Power Level 3.
or one of the dice for a Leadership test.
Pestilence: The bearer may cast Breath of Corruption
Hellish Crown (25 pts) from the
Path of Diseaseas a Bound Spell with Power
The bearer gains +1 Leadership. Level 3.
Horn of Damnation (25 pts) Wrath : One use only. The player may choose to
Enemy units in base contact with the bearer must reroll activate this trinket instead making a Dispel roll, in
successful Leadership tests. which case the Wizard casting the spell cannot cast
the same spell during the next Game Turn.
Black Orb (25 pts)
All enemy wizards attempting to cast spells from the
Path of Light suffer a -2 penalty to their casting roll. Elixir of Souls
(15 pts)
One Use Only. May be activated at the start of the Player
Turn. The bearer gains +2 Movement.
7
Army List
LORDS
Weaver of Change
490
pts
single model
M WS BS S T W I A Ld
Special Rules
:
Fly (8)
Magic:
Level 3 Wizard Master.
Generate spells from the
Path of Change or Alchemy
Prince of Lust
410
pts
single model
M WS BS S T W I A Ld
Magic:
Level 1 Wizard Apprentice
.
Generate spells from
the Path of Lust or Shadow
8
Father of Pestilence
4
55
pts
single model
M WS BS S T W I A Ld
Magic:
Level 1 Wizard Apprentice .
Generate spells from
the Path of Pestilence or Death
Scourge of Wrath
4
20
pts
single model
M WS BS S T W I A Ld
Special Rules
:
Fly (8), Magic Resistance (2)
9
Daemon Prince
250 pts
single model
M WS BS S T W I A Ld
Magic:
If upgraded to a Wizard, the available Paths of Magic depend on
the Mark of the Character. A Prince with Mark of Wrath cannot
be upgraded to a Wizard.
10
HEROES
Harbinger of Lust
95 pts
single model
M WS BS S T W I A Ld
Magic:
If upgraded to a Wizard
,
uses spells from the Path of Lust or
Shadow
11
Harbinger of Pestilence
95 pts
single model
M WS BS S T W I A Ld
Magic:
If upgraded to a Wizard
,
uses spells from the Path of Disease or
Death
Harbinger of Wrath
95 pts
single model
M WS BS S T W I A Ld
Special Rules
:
Magic Resistance (1)
12
CORE
Horrors
70 pts
10
models, may add up to
30
models 7 pts/model
M WS BS S T W I A Ld
Magic:
Wizard Conclave
(Path of Change: Blue Fire, Pink Fire)
Sirens
90 pts
10
models, may add up to
30
models 9 pts/model
M WS BS S T W I A Ld
13
Tallymen
120 pts
10
models, may add up to
20
models 12 pts/model
M WS BS S T W I A Ld
Slaughterers
120 pts
10
models, may add up to
20
models 12 pts/model
M WS BS S T W I A Ld
14
SPECIAL
Igniters
150 pts
4
models, may add up to
2
models 43 pts/model
M WS BS S T W I A Ld
Special Rules
:
Skirmishers
Sky Serpents
130 pts
3
models, may add up to
3models 43 pts/model
M WS BS S T W I A Ld
Special Rules
:
Fly (9), Skirmishers
Slashing:
A unit of Sky Serpents may inflict one
Special Attack per turn. Nominate one enemy unit
which the Sky Serpents moved over during the
player’s Remaining Moves sub phase. The target
suffers D3 Strength 4 hits for each Sky Serpent in
the unit.
15
Mounted Sirens
85 pts
5
models, may add up to
10
models 15 pts/model
M WS BS S T W I A Ld
Rider 6 5 4 3 3 1 5 2 7
Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base
Alliance: Options: pts
Daemonic Mark
(Lust) May take (one choice only)
Barbed Claws 2 / model
Armour:
Mount’s Protection (6+) Elusive special rule 10
May take a minor Aspect(Monotheist Army only) 2 / model
Daemon Special Rules
: May upgrade one model to each of the following:
Daemonic Instability, Otherworldly
Champion 10
Special Rules
: Musician 10
Fast Cavalry, Poisoned Attacks (Steed of Lust only) Standard Bearer 10
- may take a Magical Standard up to 25
Siren Chariot
95 pts
single model
M WS BS S T W I A Ld
Chariot - - - 5 4 4 - - -
Mounted Siren (2) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base
Alliance: Options: pts
Daemonic Mark
(Lust) May take a minor Aspect(Monotheist Army only) 5
Armour:
Mount’s Protection (6+)
Weapons
:
Barbed Claws (Mounted Sirens only)
Special Rules
:
Scythes, Poisoned Attacks (Steed of Lust only)
Clawed Fiends
100 pts
2
models, may add up to
4models 50 pts / model
M WS BS S T W I A Ld
16
Pestilent Beasts
140 pts
2
models, may add up to
4
models 70 pts/model
M WS BS S T W I A Ld
Special Rules
:
Fear, Poisoned Attacks, Regeneration (4+), Trail of
Mucus
Plaguelings
70 pts
2
models, may add up to
8
models 30 pts/model
M WS BS S T W I A Ld
Special Rules
:
Scouts, Poisoned Attacks
Slime Explosion: In close combat, after all attacks have been made, choose a unit that has inflicted a wound on a model
of a Plaguelings unit this phase. That unit suffers D3 hits for each Plaguelings model removed from play during this
close combat phase. These hits have the Toxic Attack special rule.
17
Hellhounds
130 pts
5
models, may add up to
10
models 23 pts/model
M WS BS S T W I A Ld
Special Rules
:
Magic Resistance (3)
Crusher Cavalry
1
70
pts
3
models, may add up to
3models
60
pts/model
M WS BS S T W I A Ld
Rider 5 5 2 4 3 1 4 2 7
Crusher 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base
Alliance: Options: pts
Daemonic Mark
(Wrath) May gain Innate Defence (4+) 20 / model
May replace Blood Swords with Hell Blades 3 / model
Weapons
: May take a minor Aspect (Monotheist Army only) 5/ model
Blood Swords (Riders only) May upgrade one model to each of the following:
Champion 10
Armour:
Musician 10
Mount’s Protection (6+)
,
Innate Defence (6+)
Standard Bearer 10
- may take a Magical Standard up to 50
Daemon Special Rules
:
Daemonic Instability, Otherworldly
Special Rules
:
Fear, Magic Resistance (1)
Furies
70 pts
5
models, may add up to
10
models 10 pts/model
M WS BS S T W I A Ld
Special Rules
:
Fly (10), Skirmishers
18
RARE
Blazing Chariot
135 pts
single model
M WS BS S T W I A Ld
Chariot - - - 4 4 4 - - -
Exalted Igniter (1) - 4 4 4 - - 4 3 7
Sky Serpent (2) 1 3 - 4 - - 4 3 7 Chariot 50x100mm base
Alliance: Options: pts
Daemonic Mark
(Change) May take a minor Aspect (Monotheist Army only) 10
Armour:
Mount’s Protection (6+)
Special Rules
:
Fly (9)
Weapons:
Searing Firestorm :This weapon can be fired in two ways;
- As a
Bolt Thrower Artillery Weapon with
Range 36”, Strength 4+D3*, Multiple Wounds (D3), Armour Piercing (6)
- As a
Volley Gun Artillery Weapon with
Range 30", Multiple Shots(6), Strength 2+D3*
*Roll once per shooting phase (after hits have been scored) and apply this strength for all shots
19
Shrine of Temptation
210 pts
single model
M WS BS S T W I A Ld
Chariot - - - 5 4 8 - - -
Temptress (1) - 5 5 3 - - 5 4 7
Mounted Siren (3) - 5 4 3 - - 5 2 7
Steed of Lust (4) 10 3 - 3 - - 5 1 7 Chariot 100x150mm base
Alliance: Options: pts
Daemonic Mark
(Lust) Temptress may take a Lash of Lust 20
May take a minor Aspect (Monotheist Army only) 15
Weapons
:
Barbed Claws (Mounted Siren and Temptress only)
Armour:
Mount’s Protection (6+)
Special Rules
:
Impact Hits (2D6), Scythes, Poisoned Attacks
(Steed of Lust only)
Aura of Esctasy :
All friendly models with the Mark of Lust in the same close combat as the model with this rule
(including itself) gain Lightning Reflexes.
Carnal Chariot
110 pts
single model
M WS BS S T W I A Ld
Chariot - - - 4 4 4 - - -
Oracle(1) - 5 4 3 - - 5 4 7
Mounted Siren (2) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 100x50mm base
Alliance: Options:
Daemonic mark
(Lust) May take a minor Aspect (Monotheist Army only) 10 / model
Weapons
:
Barbed Claws (Mounted Sirens and Oracle only)
Armour:
Mount’s Protection (6+)
Special Rules
:
Scythes, Poisoned Attacks (Steed of Lust only),
Soulreaper:
The Impact Hits inflicted by a Carnal Chariot gain Armour Piercing (6) and the Oracle gets +1 Attack for
each unsaved wound caused by the chariot’s Impact Hits. These attacks are lost at the end of the phase.
20
Blight Flies
185 pts
3
models, may add up to
3
models 65 pts/model
M WS BS S T W I A Ld
Rider 4 3 4 4 4 1 2 1 7
Blight Fly 1 4 - 5 5 3 2 3 - Monstrous Cavalry 50x75mm base
Alliance: Options: pts
Daemonic Mark
(Pestilence) May take a minor Aspect (Monotheist Army only) 5 / model
May upgrade one model to each of the following:
Armour: Champion 10
Mount’s Protection (6+) Musician 10
Standard Bearer 10
Daemon Special Rules
:
Daemonic Instability, Otherworldly - may take a Magical Standard up to 25
Special Rules
:
Fear, Poisoned Attacks, Fly (6),
Hard Target
Blood Chariot
165 pts
single model
M WS BS S T W I A Ld
Chariot - - - 5 5 4 - - -
Slaughterer (2) - 5 3 4 - - 4 1 7
Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base
Alliance: Options: pts
Daemonic Mark
(Wrath) May take a minor Aspect (Monotheist Army only) 10
Weapons
:
Blood Swords (Slaughterers only)
Armour:
Mount’s Protection (6+)
,
Innate Defence (4+)
Special Rules
:
Magic Resistance (1), Scythes
Must chose one artillery weapon
Incinerator
(free) Brass Cannon (free)
May only be taken if General has the Mark of Wrath
Model equipped with an Inferno gain Fireborn. This is a
Flame Thrower Artillery Weapon with This is a
Cannon (D6”) Artillery Weapon with
Range 8”, Strength 5, Multiple Wounds (D3), Flaming Range 48”, Strength 10, Armour Piercing (2), Multiple
Attacks. Wounds (Ordnance), Flaming Attacks
21
Altar of Slaughter
195 pts
single model
M WS BS S T W I A Ld
Altar of Blood - - - 5 6 4 - - -
Doombringer (1) - 5 3 4 - - 4 2 7
Slaughterer (2) - 5 3 4 - - 4 1 7
Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base
Alliance: Options: pts
Daemonic Mark
(Wrath) In a Monotheist Army may take a minor Aspect 15
Weapons
:
Blood Swords (Doombringer and Slaughterers
only)
Armour:
Mount’s Protection (6+),
Innate Defence (4+)
Special Rules
:
Magic Resistance (2), Scythes
Blood Feast: At the end of the Initiative step in which an Altar of Slaughter inflicted the first unsaved wound during a
battle, all units with the Mark of Wrath within 12” gain Frenzy.
22
Daemon Engine
220 pts
single model
M WS BS S T W I A Ld
Special Rules
:
Crush Attack
Must take one of the following:
Hellish Reaper
(free) Hellish Breath (40 pts)
This is a
Volley Gun Artillery Weapon with This a
Flame Thrower Artillery Weapon with
Range 12", Strength 4, Armour Piercing (3), Range 8”, Strength 5, Flaming Attacks. Ignore the -1
Multiple Shots (2D6) modifier on misfire table
23
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Disc of Change
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+)
Special Rules
:
Fly (9)
Blazing Chariot
M WS BS S T W I A Ld
Chariot - - - 4 4 4 - - -
Sky Serpent (2) 1 3 - 4 - - 4 3 7 Chariot 50x100mm base
Alliance:
Daemonic Mark
(Change)
Armour:
Mount’s Protection (6+)
Weapons:
Searing Firestorm (see Blazing Chariot entry in
rare section)
Special Rules
:
Fly (9)
24
Steed of Lust
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+)
Special Rules
:
Fast Cavalry, Elusive, Poisoned Attacks
Siren Chariot
M WS BS S T W I A Ld
Chariot - - - 5 4 4 - - -
Mounted Siren (1) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base
Alliance:
Daemonic Mark
(Lust)
Armour:
Mount’s Protection (6+)
Weapons
:
Barbed Claws (Mounted Siren only)
Special Rules
:
Free Reform, Poisoned Attacks (Steed of Lust only),
Scythes
25
Pestilent Palanquin
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+)
Special Rules
:
Poisoned Attacks
Blight Fly
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+)
Special Rules
:
Fear, Fly (6), Poisoned Attacks,
Hard Target
Crusher
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+)
Special Rules
:
Fear
26
Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
L Weaver of Change 8 6 6 6 6 6 6 5 9 S Mounted Siren - 5 4 3 3 1 5 2 7
Prince of Lust 10 9 6 6 6 6 10 6 9 - Steed of Lust 10 3 - 3 - - 5 1 -
Father of Pestilence 6 6 3 6 7 7 4 5 9
Scourge of Wrath 8 10 10 6 6 6 9 6 9 MONSTROUS CAVALRY
Harbinger of Wrath 5 7 2 5 4 2 6 3 8
CHARIOTS M WS BS S T W I A Ld
MONSTERS M WS BS S T W I A Ld
R Daemon Engine 8 3 4 6 7 6 3 4 7
27
Monotheist’s Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHANGE M WS BS S T W I A Ld PESTILENCE M WS BS S T W I A Ld
L Weaver of Change 8 6 6 6 6 6 6 5 9 L Father of Pestilence 6 6 3 6 7 7 4 5 9
H Harbinger of Change 4 3 4 3 3 2 3 2 8 H Harbinger of Pestilence 4 5 5 5 5 2 4 3 8
C Horror 4 3 3 3 3 1 3 1 7 C Tallymen 4 3 3 4 4 1 2 1 7
S Igniter 6 3 4 4 3 2 4 2 7 S Pestilent Beast 6 3 - 4 5 4 2 4 7
Sky Serpent 1 3 - 4 4 2 4 3 7 Plagueling 4 3 3 2 1 4 2 4 7
R Blazing Chariot - - - 4 4 4 - - - R Blight Fly Rider 4 3 4 4 4 1 2 1 7
- Ignitier (1) - 4 4 4 - - 4 3 7 - Blight Fly 1 4 3 5 5 3 2 3 7
- Sky Serpent (2) 1 3 - 4 - - 4 3 7 M Pestilent Palanquin 4 3 3 3 3 3 3 6 7
M Disc of change 1 3 - 4 4 1 4 3 7 Blight Fly 1 4 3 5 5 3 2 3 7
LUST M WS BS S T W I A Ld WRATH M WS BS S T W I A Ld
L Prince of Lust 10 9 6 6 6 6 10 6 9 L Scourge of Wrath 8 10 10 6 6 6 9 6 9
H Harbinger of Lust 6 7 5 4 3 2 7 4 8 H Harbinger of Wrath 5 7 2 5 4 2 6 3 8
C Siren 6 5 4 3 3 1 5 1 7 C Slaughterer 5 5 2 4 3 1 4 1 7
S Clawed Fiend 10 5 - 4 4 3 5 3 7 S Hellhound 8 5 - 4 4 2 4 2 7
Mounted Siren - 5 4 3 3 1 5 2 7 Crusher Cavalry Rider 5 5 3 4 3 1 5 2 7
- Steed of Lust 10 3 - 3 - - 5 1 - - Crusher 7 5 3 5 4 3 2 3 7
Siren Chariot - - - 5 4 4 - - - R Blood Chariot - - - 5 5 4 - - -
- Mounted Siren (2)[1] - 5 4 3 - - 5 2 7 - Slaughterer(2) - 5 3 4 - - 4 1 7
- Steed of Lust (2) 10 3 - 3 - - 5 1 - - Crusher(1) 7 5 - 5 - - 2 3 -
R Shrine of Temptation - - - 4 4 8 - - - Altar of Slaughter - - - 5 6 4 - - -
- Temptress (1)[0] - 5 5 3 - - 5 4 7 - Doombringer (1) - 5 3 4 - - 4 2 7
- Mounted Siren (3) - 5 4 3 - - 5 2 7 - Slaughterer (2) - 5 3 4 - - 4 1 7
- Steed of Lust (4) 10 3 - 3 - - 5 1 - - Crusher(1) 7 5 - 5 - - 2 3 -
Carnal Chariot - - - 4 4 4 - * - M Crusher 7 5 3 5 4 3 2 3 7
- Oracle (1) - 5 4 3 - - 5 * 7
- Mounted Siren (2) - 5 4 3 - - 5 2 7 TRUE CHAOS M WS BS S T W I A Ld
28
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
common Firebolts (normal) 24 3 - - -
(if 3+ ranks) 18 4 - - -
(if 4+ ranks) 12 5 - - -
Igniter Firestorm - 18 4 D6 - -
Blazing Chariot Searing Firestorm(1) Bolt Thrower 36 4+D3 - D3 6
Searing Firestorm (2) Volley Gun 30 2+D3 6 - -
Blood Chariot Incinerator Flame Thrower 8 5 - D3 -
Brass Cannon Cannon (D6”) 48 10 - Ordnance 2
Daemon Engine Hellish Reaper Volley Gun 12 4 2D6 - 3
Hellish Breath Flame Thrower 8 5 - - -
Hellish Bombard Catapult (3”) 12-60 3[9] - [Ordnance] -
Hellish Bolt Bolt Thrower 48 6 - D3 6
CHANGE LOG
v0.9.1
Minor Aspect: Felon Grace, clarification
Slashing:clarification
Shrine of Temptation basesize
Soul-Harvest: changed from auto regain wound to a roll of 3+
Only units with Mark of Wrath can channel add to aided dispel in a army with one Mark on all units.
Hunter Chariot special rules
Beasts of pestilence points (this was a type)
Harbinger of lust, can no longer mount Shrine of Temptation
v0.10.0
Less Monotheist bonuses and only free for core and Harbingers, some other units can buy the upgrade
Aspects now cost for polytheist Harbingers, lesser cost on most GD
Power vortex increase in points
Flares of Change: lost Multiple Shots and boosted strength can not be boosted in range.
Rewording/change of some Magic Items, one removed, one new
Greater Daemons increase in base cost, harbingers cheaper in base cost but has to pay for Aspect in poly army
Core unit access to magic banner
Horrors: increase in pts for larger and shooting units
Sirens: increase in pts, +1A optional bonus replaced with option for AHW
Igniters: Toughness decrease, WS increase, increase in pts
Sky Serpents: Fly move decrease, slashing special attack, increase in pts
Hunter Chariot: Elusive special rule removed, increase in pts
Doombringers: points cost increase, 50 pts magic banner, cheaper Hell Blades
Blazing Chariot: Fly move decrease
Shrine of Temptation: increase in pts
Blight Flies: Blurry instead of Skirmish
Blood Chariot: Increase in base points, Cannon free with Wrath General
Blight Fly mount: Blurry added
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v0.11.0
Magic levels
Rewording of Monothiest Wrath Banners bonus.
Greater daemon points cost
Mark of Change cost for Daemon Prince
Soul-Harvest: new rules
Dark Breath daemonic weapon replaced with Staff of Something Tricky daemonic weapon
Flaming Strike daemonic weapon replaced with Heartseeker daemonic weapon
Extended Reach daemonic weapon reworded
Unholy Trinity daemonic weapon reworded
Clogging aura daemonic talisman reworded (works only in Close combat)
Minor aspect cost for Beasts of Pestilence
Doombringers: base cost, additional models cost, minor aspect cost
Magic Items, Magic and Armour renamed to Magical Items, Weapon and Armour
Blurry renamed to Hard Target
Holy Attacks renamed to Divine Attacks
Mark of change (response to new magic rules)
mark of pestilence (“typo” from proofreading)
v0.11.1
Updated Reference sheet to new names
Moving Veil of Shadows from Daemonic Enchanted Items to Daemonic Talismans
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