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KRON 2018 Rule Book v.0.0
KRON 2018 Rule Book v.0.0
1. Only participants or observers with ID cards are allowed to enter the competition
area.
2. STRICTLY prohibited to bringing food / drink in the competition area.
3. Participant / observer are sugested to bring own jacket to the competition area,
because the room temperature is very cold.
4. Have to bring own battery for robot which rent from committee or have your own by
using AERO AA and AAA battery type as Exclusive battery partner.
5. Participants MUST bring along all necessary items (laptops, batteries, robotics parts).
6. STRICTLY prohibited to exchange media transfer such as external hard disk, flashdisk,
etc.
7. Participant are not allowed to out from competition area while competition is in
progress.
8. Participants queue number will be moved to the bottom if has called 3x not present in
the competition area.
9. General robot specification are limited to:
a. 1 kg weight
b. Maximum dimension 20cm (length) x 20cm (width) x 20cm (height)
c. Shall not use rechargeable battery.
d. There are exceptions on IoT, Humanoid Mission, Creative, Theater, Coding Mission
Category (please refer to each rule details).
10. Can share the same robot for the same institution/school.
11. Competition with OPEN level category mean there’s no difference of junior and senior
level.
12. In the event of category level with less than 10 teams the committee reserves the right
to combine the level become open level or you can change to another game category.
13. All categories of this competition are:
a. TEAM, with maximum 2 participants for Brickspeed, Kinder Mission, Road
Challenge, 2 On 2 Soccer, Sumo, Humanoid Rescue, Maze Solving, Iot Game
Categories.
b. Creative category: TEAM with minimum 2, maximum 5 participants.
c. Theater category: TEAM with minimum 3, maximum 10 participants.
14. If there are participants / team will join 4 game category or more, they have to choose
at least one to creative or theater category.
15. There are 2 time session category:
a. Session A: 09.00 – 12.00
b. Session B: 13.00 – 16.00
16. Participants have to choose which 2 maximum category at one of the session (ex:
participant join 2 category on session A). It is not recommended to join more than 3
categories in 1 session, except theater and creative in session B.
17. Observer are NOT ALLOWED to have direct communication with the participants
during the competition. If they have any urgent request, kindly approach our staff.
18. Participants should take care of personal belongings as the organizer will NOT BE
RESPONSIBLE for any losses.
19. As the venue is a public location, students are reminded to observe their behaviors at
all times.
20. Please DO NOT DAMAGE the venue properties. The organizer will not be liable for any
damages and serious action will be taken.
21. In the event of any disagreement or misunderstanding, the judges’ decision will be
final.
22. If there are any changes to the rules and regulations, it will be announced to all
participants 7 days before the competition starts. The judges will have full
authority to explain and enforce the rules for all the competition.
23. Prior to the start of the competition, all robots will undergo an inspection. If the robots
do not meet the requirements, participants will be given a grace time of
15 mins to modify their robots, otherwise the participants will be disqualified.
24. If the robots encounter any technical difficulty before the start of the match, they will
be given 1 mins to do the changes to the robot.
25. Participants are not allowed to touch their robots and/or remote controls during the
competition unless instructed by the judges.
26. Any act of cheating and non-compliance with the rules (disturbing the Remote Signal
/ RF / Bluetooh frequency) will be IMMEDIATELY DISQUALIFIED and BLACKLISTED
from the ROCI & International Competition Event.
Game Levels
Levels
A TK / Kindergarten
Junior B SD 1 s.d 2 / Primary
C SD 3 s.d 6 / Primary
Senior SMP – SMA / Secondary
Open There’s no age limitation
Game Categories
JUNIOR
CATEGORIES LEVEL SENIOR OPEN
A B C
Kinder Mission ✓ ✓ ✓ - -
Brickspeed ✓ ✓ ✓ ✓ -
Marine Transporter - - ✓ ✓ -
Soccer Cup ✓ ✓ ✓ -
Push - push Sumo - ✓ ✓ -
Creative MRT Robot - ✓ ✓ -
Creative Open Robot - ✓ ✓ ✓
Humanoid Mission - - ✓ -
Robot Theatre - ✓ ✓ -
IoT Games - - ✓ -
Coding Mission MRT Robot - ✓ ✓ -
Coding Mission Open Robot - - - ✓
Drone Coding Mission - - ✓ ✓ -
Brick Speed
- Junior A
- Junior B
Level
- Junior C
- Senior
Team Individual
- Beginner & Junior: MRT Story, Exciting Kit
Robot
- Senior: MRT Shooting Tank Kit
Misssion Construct a robot shape with fastest time
Game Method Mission completion and Time record
1.0. Objective
Brickspeed is a game that requires teamwork to construct a bricks set become an
animal robot shape that has been determined by the jury. This game test student ability
to construct a robot with high stability skill as possible. The fastest team who have
construct the brick will be the winner.
1.0. Objective
Participants are required to solve some simple mathematics calculation and move the
correct answer cube to the answer area with their own robot. They must try as fast as
possible to do the calculation and move the answer cube to the answer area in the time
given. Points will be given only for the correct answer.
1.0. Objective
To promote team work and test student ability to construct a robot with high
stability and controlling skill to play soccer game.
4.6. Disqualification
1. Touching the robots while the match is in progress.
2. Robot does not comply with the size restrictions.
5.0. Game Field
1.0. Objective
Push-push Sumo is a game that test and challenge the participant’s ability to construct
and programmed a remote controlled / autonomously wheeled robot to pass through the
runway and push opponent out of the game field (white colour).
4.6. Disqualification
A team shall be disqualified if it commits any of the following during the match:
a. Robot does not comply with the size restrictions.
b. Not attempting to engage the opponent robot as soon as the match starts.
c. Touching the robot while the match is in progress.
d. A stalemate of more than 5 seconds.
e. Unable to enter the playfield (white colour) in 10 seconds.
6.0. Game Field
1.0. Objective
The goal of this game is to test student’s ability to program the robot to save and
preserve the remaining nature and also to save the survivors. This also will test the
student’s decision making as to save which one first the forest or the survivors.
2. Penalties
Placing the survivor at any affected area of the forest will receive a penalty
which is the deduction of 15 points.
3. Disqualification
a. Touching the robot or the item in the arena while the match is in progress.
b. Robot does not comply with the size restriction.
c. A stalemate of more than 10s.
d. The robot moves out of the line for more than 10s.
1.0. Objective
Provide a platform for student to showcase their creativity, innovative and
programming skills. They are required to work together as a team to design a robot based
on the given theme. Besides, they will also need to present and demonstrate their robot
creation well to convince and impress the judges.
4.2. Competition
1. During the preparation time of robot, judges can interview the participants
randomly. Participant should answer the question sincerely as this is part of the
evaluation.
2. The question is related to the construction of the robot.
3. There are 2 round of assessment.
a. Round 1: participants should presenting their robot. After that, judges will
challenge participants to modify their mechanical (hardware) part or code
programming (software) depend on judges request. Each team will be
given 10 minutes to prepare their modified robot on ROUND 2.
b. Round 2: Participant should showing their modified robot.
You are strongly recommended to study what the themes above mean at
http://www.un.org/sustainabledevelopment/sustainable-development-goals/
4.6. Disqualificaton
A team shall be disqualified if it commits any of the following during the match :
1. Use the electronics part that are not authorized.
2. Touching or damaging other participants’ robot, laptops, or belongings.
3. Not obeying the instruction given by judges.
IoT Games
Level Senior
Team 2 participants per team
Robot Open Robot Kit
Misssion Arrange several block become a word.
Game Method Mission completion and Time record
1.0. Description
IoT Games is a competition that applies the concept of the Internet of Thing, in which
all the data exchange that occurs during the competition between the robot with the
laptop (machine to machine) involves the Internet as a medium of data communication.
There will be 2 participants in each team who will work together to complete a mission,
which is to compose a blocks in accordance with the question. In addition, participants
are required to answer a question given by the jury for robots and laptops to connect into
a network that has been determined.
STUDENT A
RFID
STUDENT B D1 mini
Reader
Dashboard Server Wemos
LED 1
LED 2
Smartphone
Arduino Uno
2.0. Objective
Participants are required to build a robot that supports the IoT concept, besides that
participants are challenged to simple programming skill to control the robot.
Furthermore, the robot must arrange several blocks become a word.
1.0. Objective
The contestant should to demonstrate people & robot that performs interesting tasks
for applications, such as in entertainment, domestic chores, industry etc.
2.4 m
2.4 m
1. There is no specific flooring material of the contest arena. The flooring will very much
depend on the available contest site. However, if there is a special requirement such
as carpet, the contestants will have to provide for it
2. The boundary for the arena will be black or white depending on the floor.
*This rule was adapted from SRG (Singapore Robotics Game) 2017.
Marine Transporter
- Junior (C)
Level
- Senior
Team 2 persons / team
MRT & HUNA educational robot
kit (not include My Robot Time
Robot
Toy series and MRT Soccer
Robot )
Mission Require participants to use
remote control robot to transport
the marine creature to a safer
environment and to clean the oil
barrel & oil dump spilt in the
ocean. Promote teamwork.
Game Method Mission completion
1.0. Objective
The goal of this game is to test student ability to construct and control a robot to
transport the marine creature to a safer environment and to clean the oil barrel & oil
dump split in the ocean.
2. Penalties
a. If the items are accident/purposely put into the wrong area for example
(putting marine creatures to the recycle bin or putting oil barrel into clean
sea) 10 points will be deducted strictly!
b. For Robot Base 1, Oil Barrel sent to Base 2 area before all fish has been cleared,
each barrel will be deducted 10 points.
c. For Robot Base 2, Oil Barrel sent into recycle bin before all fish has been cleared,
each barrel will be deducted 10 points.
d. No points awarded if the sorbents are not properly placed on the oil split area.
3. Disqualification
a. Touching the robot or the item in the arena while the match is in progress.
b. A stalemate of more than 10 seconds.
c. Robot does not comply with the size restriction.
Marine Task
Sorbents
Creatures Oil Barrel Into Completed Total Time
TEAM Placed on the Penalty Ranking
Transported Recycle Bin and Back to Points Taken (s)
Oil Split Area
Safely Base Area
A 60 60 15 0 135 170 1
B 60 50 0 0 110 180 3
C 60 60 15 15 120 170 2
Fish
Sorbents
1.0. Objective
To fly and perform as possible in the flying circuit. Take-off from the runway and
landing on the runway.
1.0. Objective
To test students’ skill in constructing and controlling of high stability Humanoid to
complete the mission.
3.4.2. Aelos
<Under development, soon to be update>
3.4.3. Rero
<Under development, soon to be update>
• Mission 2 : Robot needs to use hand to carry the props and cross the
red line to designated area. Successfully completed mission will be
awarded 20 points.
• Mission 3 : The robot needs to use a foot to kick the soccer ball(2 balls)
into the slot. The ball successfully enters into any slot will gain 10 points
each.
• Mission 5 : Robot can only walk through the two steps staircase (walk
up stairs – 5 points, walk down stairs – 5 points) and then walk through
the Z- type route to reach the end (10 points).
• If the participant unable to complete mission 2, 4, 5, Allow to reattempt
with referee approval. Maximum 2 attempts.
• Robot moves out of game field, referee is responsible to put it back in
the game field.
• If foul during the match, no points will be given even the robot stops at
the END POINT.
Name Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Total Time (Sec) Ranking
A 20 20 20 20 20 100 90 2
B 20 20 20 0 15 75 92 3
C 20 20 20 20 20 100 85 1
3.5.2. Aelos
<Under development, soon to be update>
3.5.3. Rero
<Under development, soon to be update>
4.0. Game Field
4.1. Line Core m
4.2. Aelos
4.3. Rero
<Under development, soon to be update>
Registration Fee
Participant
❖ IDR. 390.000 / 1 Games / participants.
❖ IDR. 490.000 / 3 Games / participants.
❖ IDR. 590.000 / 5 Games / participants.
Observer/Teacher
❖ IDR. 290.000 / observer or teacher