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Theoritical Framework
Theoritical Framework
2 Theoretical Framework
context of a pretended reality in which the participant(s) try to achieve at least one arbitrary,
The theory of games is constantly argued. The debate is the strongest when discussing
video games in particular. This field of entertainment, which is rapidly pioneering new ways of
entertaining people, often lacks a clear common language when discussing video games in a
professional context. Game industry professionals struggle to debate and communicate ideas,
even more so with clients, publishers and marketers from different fields. This is partly because
game design is a relatively new field of science and it has not been on the focus of much
research. A game designer’s main goal is to entertain the player, all other motivations are
secondary. As this project brings in a learning aspect to the game, entertainment value is bound
to suffer. Flow is experienced when perceived opportunities for action are in balance with the
actor’s(player’s) perceived skills. Entertaining games always maintain a good flow by balancing
Adams, E. 2010 stated that two game design rules are critical for a successful game:
“You are not your player and the player is not your opponent.” The first one requires you to
imagine what it is like to be your player, even if that person is someone very different from you.
The latter one reminds you about the responsibility to entertain and that there are many ways to
entertain a player.
1.3 Conceptual Framework
INPUT
INPUT PROCESS OUTPUT
Figure 1.1
RESEARCH PARADIGM
The research paradigm consists of Input, Process, and Output pertaining in our study.
The Input consists of data or requirements that can be process or preliminary ideas and concepts
on what and how our study will come out. In our study it is necessary to know what the tools are
and software required to developing the “D’ Isekai Adventure: An Android Application”. During
the Process, the first thing to consider is the availability of the software for the preparation in
The goal of this study is to develop an Android Game Application and make it effective
in the users and the students for them to feel their enjoyments which might carried from the use
Figure 1.1 shows the project plan. The input section includes the knowledge
animation and 2D modeling. The software requirements are Unity Game Engine and Adobe
Photoshop. The hardware requirements are Laptop (Intel core i3/i5, 4 GB ram) and Android
Smartphone that has an android version 4.0 and up. The process section includes the
Development Process. First are the requirements analysis, design, implementation and testing.
The design and development under this are the research materials. Testing; under this are system
testing, and system modification. The output is the project itself, “D’ Isekai Adventure”: An
This project study will focus on designing a game application using UNITY Game Developer.
The game application will be having some features in the following statements;
1. Scoring features allows viewing the score of the hits of the character and level per
level data in a way that it is being target by the character as they targeted the object.
2. Game category selection allows the user to choose and view the game how is it being
3. Appearance/Lifestyle and fashion allows the user to change the outfit of the character
4. Level up game features game covers a level by level game features that allows the
The game application only runs on mobile devices that have an Android version of 4.0 and up.
The game can be played offline. It can be played in 2D only. The limitation of the game
based system.
1. Android- an open-source operating system used for smartphones and tablet computers.
2. Player- The one who controls/plays the game and accesses the settings of the “D’ Isekai
Adventure”
3. Mobile Device - The tool needed to run the project. Many of these share common
features, such as touch screen interfaces with color displays, linking to email and desktop
5. Graphics- are visual images or designs on some surface, such as a wall, canvas,
6. Mobile Technology- was the main requirement of this application because it is made for
8. Android Technology- was used in this project because the application was made for
9. Obstacle of the game- with the use of the player’s skill and race through various levels
while avoiding obstacles. Throughout our lives we have many obstacles and we use our
10. Game level- is a section or part of a game. Most games are so large that they are broken
up into levels, so only one portion of the game needs to load at one time. To complete
a game level, a gamer usually needs to meet specific goals or perform a specific task to
The researchers aim to develop the “D’ Isekai Adventure” apps to provide
For the Students and the Users, this shall be able to address the enjoyment and
being stress relievers of the users by playing the android game “D’ Isekai Adventure”.
For the School of Engineering, this shall serve as the reference of the students of
the School of Engineering in developing an android application that help them to develop
For the Future Developers, this study aims to provide researchers a background
how important an android application for the modern world. This shall address as the
reference of other upcoming program developer of android system. The future developers
is another beneficiary of this project would be the future researchers who may conduct a
study that is related to the said application are interested in developing mobile
applications.
Statement of the Problem