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Learning: Definition and Nature of Learning
Learning: Definition and Nature of Learning
1.LEARNING IS A CHANGE IN BEHAVIOR FOR BETTER OR FOR WORSE. Unfortunately, not all learning is
adaptive or beneficial to the person. An individual can also learn negative or undesirable behavior which
can cause maladjustment. For example, smoking or taking drugs.
2. IT IS A CHANGE THAT TAKES PLACE THROUGH EXPERIENCE. Experience includes repetition, practices,
or training. By specifying that learning must be due to experience, we discount changes in behavior that
are due to drugs, maturation or illness.
3. THE CHANGE MUST BE RELATIVELY PERMANENT. We could determine this by checking if such
behavior persists for a long time. As a result of the individual’s learning, he may become adjusted or
maladjusted since learning can be either positive or negative in effect on the learner. At best learning
should help a person change for the better. The goal of every learner should be to acquire
manifestations of behavior that will enhance his personality.
B. OPERANT CONDITIONING
Operant Conditioning (or instrument conditioning) is a form of learning in which the
consequences of behavior produce changes in the probability of the behavior’s occurrence. B.F.
Skinner described the behavior of the organism as operant: the behavior operates on the
environment, and the environment in turn operates on the organism.
The experiments of E.L. Thorndike established the power of consequences in determining
voluntary behavior. Law of Effect is Thorndike’s concept that behaviors followed by positive
outcomes are strengthened, whereas behaviors followed by negative outcomes are weakened.
TERMINOLOGIES OF OPERANT CONDITIONING
1. POSITIVE REINFORCEMENT- the process that increases the frequency of a behavior by
providing a rewarding stimulus.
2. NEGATIVE REINFORCEMENT- the process that increases he frequency of a behavior by
removing of an aversive (unpleasant) stimulus.
3. PRIMARY REINFORCEMENT-the use of positive reinforcers that are innately satisfying; that is
they do not take any learning on the organism’s part to make them pleasurable such as
food, water, or sexual satisfaction.
4. SECONDARY REINFORCEMENT- the use of positive reinforcers that acquire their value
through experience, such as getting a pat on the back, praise or an eye contact.
5. GENERALIZATION-(in operant conditioning) giving the same response to similar stimuli. For
example, a student who has great success in dating people who dress neatly and not such
good results with those who dress sloppily, subsequently seeks to date with people dress
neatly, the neater the better, and avoid sloppy dressers, especially the sloppiest.
6. DISCRIMINATION-(in operant conditioning) responding to stimuli that signal whether a
behavior will or will not be reinforced For example, street signs like “Enter at your own risk”
and “Please walk this way” are discriminative stimuli. The first suggests that the
consequences may not be positive’ the other indicates a reward for doing so.
7. EXTINCTION- (in operant conditioning) becomes less likely to perform previously reinforced
behavior when it is no longer reinforced. For example, when bonuses were given, the
worker’s productivity was above quota; once the bonus was removed, the performance
decreased.
8. PUNISHMENT- a consequence that decreases the likelihood a behavior will occur. For
example, a child plays with an attractive matchbox and gets burned (punished) by a lit
matchstick, and therefore in the future the child will likely t play the matches. (Punishment
is not to be confused with negative reinforcement, in which a response increases because of
its consequences).
9. SHAPING- a procedure in which reinforcement is delivered for successive approximations of
the desired response. For example, if you want to shape the child to make his bed, you
begin by reinforcing when he gets the first step of the task. Over time you would stop
reinforcing that first level of behavior and only reinforce when he gets into each of the
series of successive steps, leading to the final goal response.
C. COGNITIVE LEARNING
Cognitive Psychologists study internal mental processes including thinking, or cognitive processes.
Cognitive Psychologists think of the learner as an information processing system. They are interested on
how we acquire information about our world and process that information to store it to our memories.
The most influential among the cognitive psychologists were Wolfgang Kohler and Edward C. Tolman.
D. INSIGHT LEARNING
The term “insight” was used by the Gestalt psychologist Wolfgang Kohler, to describe problem
solving by grasping relations, especially if the solution is arrived at suddenly. According to Kohler,
learning is not merely the forming of stimulus-response bonds but it is a total reaction in a total
situation. Kohler called insight a sudden recognition of the nature of a problem and its correct solution.
Insight learning is a form of problem solving in which the organism develops a sudden insight,
understanding of a problem’s solution.
E. OBSERVATIONAL LEARNING
Observational learning, also called imitation or modeling, is learning that occurs when a person observes
and imitates someone’s behavior. Albert Bandura considers modeling to be an important
demonstration of the role of cognition in learning. Bandura’s social learning theory proposes that
people learn various behaviors by observing others who serve as models. Bandura describes four main
processes that are involved in observation learning:
1. ATTENTION- in order to reproduce a model’s actions, we must first attend to what the
model is saying or doing.
2. RETENTION- we must code the information and keep it in memory so that it can be
retrieved.
3. PRODUCTION-we must be able to put into practice what was observed. People might attend
to a model and code in memory what they have seen, but imitations in motor development
might make it difficult for them to reproduce the model’s action (for instance, e wouldn’t be
able to imitate someone riding a bike if we were paralyzed)
4. REINFORCEMENT-on many occasions we may attend to what a model says or does, retain
the information on memory, and possess the motor capabilities to perform the action, but
we might fail to repeat the behavior because of inadequate reinforcement.
LEARNING STYLES
Learning styles is the way a person processes, internalizes, and studies new and challenging
materials. The cornerstone of this theory is that most people can learn, and each individual has his own
unique ways of mastering new and difficult subject matter. For young children, a big challenge is
learning to read and, for some of them, that challenge is a grueling ordeal if the way they are taught
does not match the way they learn.
Complex and encompasses 5 strands of 21 elements that affect each individual’s learning. Some of these
elements are biological and others are developmental.
1.ENVIRONMENTAL- the environmental strand refers to the elements; lighting, sound, temperature, and
seating arrangement. For example, some people need to study in a cool and quite room, and others
cannot focus unless they have music playing and it is warm (sound and temperature elements).
2. EMOTIONAL- this strand includes the following elements: motivation, persistence, responsibility and
structure. For example, some people must compete a project before they start a new one, and others
work best when working with colleagues (learning alone or with peers element).
4. PHYSIOLOGICAL- the elements in this strand are: perceptual (auditory, visual, tactual and kinesthetic),
time of day energy levels, intake (eating or not while studying) and mobility (sitting still or moving
around). For example, many people refer to themselves as night owls and early birds because they
function best at night or in the morning (time-of-day element).
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