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Meaningful Educational Activities and Cognitive Tools Might Improve Students
Meaningful Educational Activities and Cognitive Tools Might Improve Students
teaching-learning process and encourage their reflections on the concepts and relations to be
investigated. It is claimed that usage of manipulatives not only increase students' conceptual
understanding and problem solving skills but also promotes their positive attitudes towards
mathematics since they supposedly provide "concrete experiences" that focus attention and increase
motivation. A concrete experience in mathematics context is defined not by its physical or real-world
characteristics but rather by how meaningful connections it could make with other mathematical ideas
and situations. For instance, a student might create the meaning of the concept "four" by building a
representation of the number and connecting it with either real or pictured blocks. Computer
manipulatives, also called virtual manipulatives, may provide interactive environments where students
could pose and solve their own problems to form connections between mathematical concepts and
operations, and get immediate feedback about their actions. Hence, it is necessary to design specific
math manipulatives focussing at different mathematical concepts. Virtual manipulatives might also
provide further advantages over physical manipulatives by eliminating some of the constraints they
impose on the task. In this paper, virtual manipulatives in mathematics education will be introduced,
their main characteristics will be explained and the implications of the usage of virtual manipulatives in
mathematics classrooms will be thoroughly discussed.
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The current approach to learning math in Singapore primary schools is
through the math model method. Under this approach, students are required
to draw math models that illustrate the questions. For lower primary students,
modeling might seem unnecessary but the skills being mastered will come in
handy at upper primary level where problem sums becoming more
challenging. To give your lower primary child a head start, this article will
show you some techniques for math modeling.
1. Background on math model method
This methodology was created by a Singaporean teacher called Hector Chee.
Due to its practicality, the method was soon taught in all schools, starting from
Primary One. This new method presented a challenge to parents who might
have been taught using algebra or other math methods. As a result, many
could not help their children to develop the right math model techniques for
the different kinds of math problem sums.
2. Main concepts in Singapore math model method
In the math model method, there are basically 2 concepts that form the
foundation for all further iterations.
2.1 The part whole concept
In this concept, the child starts with understanding the relationship between
parts. Once understood, they can represent these relationships using
rectangular blocks to model math questions.
Let’s look at one example to better understand how the part whole concept
works. In the image below, the child starts off learning how to add the
individual balls to understand a simple addition question of 3 +2 =5. At this
stage, it is important to use real images such as the balls to let the child
connect the dots.
Once the child has understood the above, we can take out the balls and uses
blocks as representations. Below is how the image can be drawn. Once the
kid accepts the blocks as representations, he or she will be in a good position
to understand further abstraction.
After the above, we can go one step further to visualize the question in even
more abstract terms. Here, we don’t need the individual blocks. Instead, just a
visual distinction between 3 and 2 is enough to represent the relationship
between the blocks.
In summary, this technique uses the relationship of the parts to let children
learn about the whole.
2.2 The change concept
The change concept helps children to understand the concepts of adding and
subtracting. Let’s take a look at an example of subtraction. In the example
below, we are teaching a child how to subtract 1 from 3 i.e. 3-1=2. Again, we
start off the math model by using realistic objects.
Once the child is similar with subtracting, we can proceed to using a more
abstract representation. In this step, we replace the objects with blocks.
In the final step, replace the individual blocks with larger blocks. This sets the
foundation of all future problems where a child can just use the bigger blocks
to present items that can be added or subtracted.
This will help your child to see what is the change answer to the problem sum
questions.
3. Applying math models to learning fractions, ratios
and decimals
Now that you are familiar with the basic math models, I will show you how you
can use them in solving different types of math problems.
3.1 Fractions
Fractions can be represented using the part whole concept. F0r the purpose
of illustration, let’s solve the following problem sum on fractions.
“Peter is selling pencils. He sold 3/5 of them in the morning and 1/4 of the
remainder in the afternoon. If Peter sold 200 more pencils in the morning than
in the afternoon, how many pencils did Peter have in the beginning?”
To solve this problem sum, we will use the part whole concept to draw the
following math model. First, draw 5 equal blocks and shade 3 of them to
represent 3/5.
Step 3: Shade the block that represent the difference in money between the 2 girls
The question tells us that the black shaded block = difference between 2 girls’
money = $15. In other words, we know now that 1/2 block = $15. Therefore, 1
block = $30. This can be seen from the image below.