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The Problem and Its Scope Rationale
The Problem and Its Scope Rationale
The Problem and Its Scope Rationale
INTRODUCTION
Rationale
Being a technology-dependent country, the rise of the internet use has led to many changes in our
daily lives. And this rise has not been made up only through the social networking sites such as Facebook,
Twitter, Instagram, YouTube or any other but mostly, of Online games. Online game refers to any game
that a person plays through the use of internet over a computer network; this is played by multiple players
in different scopes around the world. Particularly, online games are computer software programs that can
be used without the limit of time and is free. And these games were often written in Java languages
The popularity of online gaming has spread at an increasing rate since its introduction. However,
given the increasing number of studies on the phenomenon of problematic gaming, there have been
growing concerns about negative consequences for a small minority. These gamers spend more time with
gaming than planned while ignoring other important activities causing negative effects on their
performance, social relationships, and withdrawal symptoms. There are different names present regarding
this phenomenon in scientific literature. The phenomenon is referred to as addiction, problematic use,
excessive game use or engagement. However, all these authors – irrespective of the name – agree in that
there exists an excessive form of online gaming that shows a problematic pattern and that is related to
behavioural addictions. The present authors propose to use the name problematic gaming. This term
describes both the epitome of the phenomenon (i.e., that the behavior is not only excessive but gaming-
related problems are also expected to be present), while avoiding the notion of dependency (as the exact
definition and diagnostic criteria have not yet been clarified or agreed).
Nowadays, people see online games having a good impact for students and kids considering it as
an effective mind exercise. This also shapes a student’s ability to think and react faster as they do in
gaming. A research shows that a child playing online games becomes more active and can change your
brain to be smarter [C. Shawn Green 2019]. Online gaming plays a major role for a teen’s involvement to
modernization and preparation for the 21st century. However, we should not lose sight of the negative
impacts it may bring to us. Online gaming is one of the most blamed issues by the media why teenagers
today becomes violent and commit extreme anti-social behaviour which they probably adapt from the things
The concerns appear to be grounded as a growing number of studies indicate that Internet gaming
addiction is associated with various negative consequences. The psychological consequences include the
following: sacrificing real-life relationships, other pastime activities, sleep, work, education, socializing, and
relationships, obsession with gaming and a lack of real-life relationships, lack of attention, aggression and
hostility, stress, dysfunctional coping, worse academic achievement, problems with verbal memory, and low
well-being and high loneliness. Moreover, psychosomatic consequences have been found in a number of
studies. These included problems with sleeping, seizures, and psychosomatic challenges. This long list
indicates that Internet gaming problems must be taken seriously as they can affect the individual negatively
in a variety of ways.
The respondents of our study are the grade 11 Senior High School students of the Lipata National
High School. They are the ones who have enough knowledge to answer the problems posed in our study.
Theoretical background
An explicit statement of conceptual assumptions permits the reader to evaluate them critically. The
conceptual framework connects the researcher to existing knowledge. Articulating the conceptual
assumptions of a research study forces you to address questions of why and how.
As the years past, many of the things today were invented by most of the talented and smartest
persons we ever known. Internet was its example, and within it we also have the online games which
widens and played by the adolescents, but together with the fun and fulfilling moments while playing
computer games was its benefits and hindrances. About half of all adolescents are gaming for two or more
hours per day, expending more time at home and less out socializing. There are well-documented risk to
social development, physiology, sleep, mental health and school performance. The lack of social skills
where an adolescent doesn’t have the proper manner in socializing with others and the different possible
health problems such as: worsening of blurred eye sight and improper way of gaining weight, there are just
few examples of bad effects of online gaming. Online games can be harmful if your child is unable or
unwilling to participate in any interests or extracurricular activities other than gaming. These days The rate
of technological advancement is increasing with time, society is looking to create and develop easier ways
to live and lengthen their lives. The internet is a massive source of information that millions of people use
Technological advances have provided educational institutions the capability to explore various
online teaching strategies such as digital games in the classroom. Though games can be used to engage
various learning styles and behaviors, the platform is mainly practiced at the secondary educational grade
level with traditional-aged students. Little research literature exists that explores the influence of digital