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Balance Improvement After Physical Therapy Training Using Specially Developed Serious Games For Cerebral Palsy Children: Preliminary Results
Balance Improvement After Physical Therapy Training Using Specially Developed Serious Games For Cerebral Palsy Children: Preliminary Results
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ISSN 0963-8288 print/ISSN 1464-5165 online
RESEARCH PAPER
Abstract Keywords
Purpose: Cerebral palsy (CP) leads to various clinical signs mainly induced by muscle spasticity Cerebral palsy, exercise, motor control, new
and muscle weakness. Among these ones impaired balance and posture are very common. technology, posture, rehabilitation
Traditional physical therapy exercise programs are focusing on this aspect, but it is difficult to
motivate patients to regularly perform these exercises, especially at home without therapist History
supervision. Specially developed serious games (SG) could therefore be an interesting option to
motivate children to perform specific exercise for balance improvement. Method: Ten CP Received 27 October 2014
children participated in this study. Patients received four sessions of SG included into Revised 18 May 2015
conventional therapy (1 session of 30 min a week during 4 weeks). Trunk control and balance Accepted 13 July 2015
For personal use only.
were assessed using Trunk Control Motor Scale (TCMS) before and after interventions. Results: Published online 3 August 2015
Children presented a significant improvement in TCMS global score after interventions [37.6
(8.7) and 39.6 (9.5) before and after interventions, respectively, p ¼ 0.04]. Conclusion: SG could
therefore be an interesting option to integrate in the conventional treatment of CP children.
Figure 1. Specially developed games. (A) Flight simulator (lateral translation of CoP), (B) hit the boxes (lateral translation of CoP), (C) follow me
Disabil Rehabil Downloaded from informahealthcare.com by Emory University on 08/08/15
(oblique translation of CoP), (D) balls (lateral translation of CoP) and (E) wipe out (translation in all directions of CoP).
training was performed in sitting position. TCMS is subdivided not adapted at all for disabled patients. Eight studies [16–22] were
into three categories: static sitting balance, dynamic sitting found in the literature based on the use of Nintendo Wii FitÔ in
balance and dynamic reaching. The total maximal score is 58 the treatment of CP children with a variable amount of sessions
points for healthy subjects, 20 points for static sitting, 28 points (between 1 and 24) making comparison difficult. The outcomes of
for dynamic sitting and 10 point for dynamic reaching. these studies (balance scale and score, GMFCS, initial physical
Wilcoxon signed-rank test was computed to compare scores. activity level, patient improvement) are very variable between
Statistical analysis was conducted using Matlab (MathWorks, these studies. However, there are fewer papers studying the use of
Natick, MA). specially developed games for CP children. To the best of the
authors’ knowledge, only one study has tested an intensive
Results program of specially developed games (5 consecutive days of
training, 90 min a day) with CP children classified GMFCS I. The
For personal use only.
Results of the TCMS and statistics before and after interventions authors observed significant improvement in mobility and func-
are presented in Table 1 (complete results for each items are tion and these results were maintained 1 month after the
presented in Supplementary material). intervention [23] (note only four subjects were included in this
Significant improvements were found for static sitting study, making generalization of the conclusions difficult).
[increase of 4.5% (0.9 points of 20) after intervention, This study included a limited amount of patients (10) and a
p ¼ 0.031] and for total score [increase of 3.5% (2 points of 58) relatively small amount of sessions (four sessions of 30 min).
after intervention, p ¼ 0.047]. Neither difference was found for Despite this, patients showed improvements in their TCMS score.
dynamic sitting (p ¼ 0.156) nor for dynamic reaching (p ¼ 1). It must be emphasized that it is difficult to state if the observed
changes are due to the games or due to the increase of training
Discussion (i.e. 2 h of supplementary training in this study). However, the
patients who took part to this study are following intensive PT
The first aim of this study was to see if it is possible to integrate
training for many years during their childhood like most CP
specially developed balance games into conventional PT treat-
children [24]. Therefore, one can conclude that the addition of
ment of CP children. All 10 children who participated in this
rehabilitation games within their usual PT program allowed to
study had 100% attendance for the 4-week period. Compared to
improve their TCMS score. Nevertheless we can estimate that due
conventional PT patients prefer doing games (increase of 1 point
to the fact that those patients are going through an intensive
of 10 of a Visual Analog Scale). This study indicates that these
rehabilitation program during their childhood the observed
games can be used in physical rehabilitation of CP children with
evolution is not only due to the increase of training during the
GMFCS levels I–III.
4 weeks.
We observed a statistical significant overall change of two
Future work is needed in order to evaluate the potential of this
points (3.5%) on the TCMS following the 4-week training period.
new approach. A lot of questions are yet to be answered: what
The TCMS is separated into three different subcategories: we
type of patients (e.g. hemiplegic and diplegic) will benefit most
observed significant changes (increase of 5%) only in the static
from this support? Are the games more effective when they are
sitting subsection although the games required dynamic control of
played standing or sitting? What is the best frequency and
duration of the session? What is the best use of the WBB (some
potential uses are presented in Figure 2)? Could the games be
Table 1. Mean (SD) TCMS before and after intervention for the three counter-productive if the exercises are not performed in the right
categories and the total score. way? Are there any adverse effects for those patients (e.g. risk of
fall, seizure, epilepsy)?, etc. Standardized protocols are needed to
TCMS Before After p Value explore this new field because currently it is impossible to
compare studies because the methodologies and the interventions
Static sitting (/20) 16.8 (3.4) 17.7 (3.4) 0.031
are totally different making any interpretation difficult [25]. These
Dynamic sitting (/28) 12 (6.2) 13 (6.9) 0.156
Dynamic reaching (/10) 8.8 (1.3) 8.9 (1.3) 1 further studies must focused on clinical evolution [16–22], the
Total (/58) 37.6 (8.7) 39.6 (9.6) 0.047 number and duration of session but also on short- and long-term
motivation [6–8] and on users’ (patients, physiotherapists, doc-
p Values are the results of Wilcoxon signed-rank test. tors) acceptance [26].
4 B. Bonnechère et al. Disabil Rehabil, Early Online: 1–4