GLOBAL International Trade Game PDF

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Republic of the Philippines

PANGASINAN STATE UNIVERSITY


LINGAYEN CAMPUS
Lingayen, Pangasinan

GLOBAL
INTERNATIONAL TRADING CARD GAME

N
IA AM ORT

AS
ER H
IC
A
EUROPE

AMERICA
SOUTH

JAMESON N. ESTRADA
O

A CE
RIC AN Pangasinan State University
AF IA

www.psuecon.com
GLOBAL International Trading Card Game 2

DESCRIPTION OF THE GAME

The GLOBAL International Trading Game is a fun and challenging card game that is played using
specially printed deck of cards consisting of country cards and international trade concept
cards by two to five players. The game drew inspiration from several games such as Poker,
Tong-its and UNO. The game is used as an instructional material in the subject –
Contemporary World. It is designed to help the students build a higher plane of awareness on
countries, global economy, globalization, and international trade. Furthermore, it is created to
provide students a way of enhancing their developing their analytical and logical
thinking skills as game requires negotiation, strategy, counting and probability, and
decision-making.

PLAYER COMPOSITION AND PLAYING TIME

The game can be played by 2 to 5 players. Ideally the game is played by 4 players. Set-up time
only takes 1 – 2 minutes. The playing time is about 10 – 30 minutes.

OBJECTIVE OF THE GAME

The goal of the game is to be the first player to discard all cards on hand as quickly as possible.
The player who gets rid of all the cards at the end of the gameplay wins the game.

GAME EQUIPMENT

The GLOBAL card game consists of a table and a deck of 90 cards.

PLAYING CARDS COMPOSITION

The deck of playing cards consists of 90 cards which include 60 country cards and 40
international trade concept cards. Below shows the face of each card.

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 3

Board Matrix of country cards contains the following:

EXPORT
COUNTRY CONTINENT VALUE CAPITAL CURRENCY GDP IMPORT
CHINA Asia 15 Beijing Yuan 13.46 T 2.16 T 1.73 T
JAPAN Asia 14 Tokyo Yen 5.07 T 68 B 625 B
SOUTH KOREA Asia 13 Seoul Won 1.66 T 577 458 B
Sing.
SINGAPORE Asia 12 Singapore Dollar 346 B 373 B 327 B
TAIWAN Asia 11 Taipe Dollar 603 B 345 B 273 B
UNITED ARAB
EMIRATES Asia 10 Abu Dhabi Dirham 433 B 315 B 241 B
INDIA Asia 9 New Delhi Rupee 2.69 T 303 B 427 B
SAUDI ARABIA Asia 8 Riyadh Riyal 770 B 231 B 139 B
THAILAND Asia 7 Bangkok Rupee 490 B 228 B 190 B
VIETNAM Asia 6 Hanoi Dong 241 B 214 B 211 B
MALAYSIA Asia 5 Kuala Lumpur Ringgit 347 B 188 B 163 B
INDONESIA Asia 4 Jakarta Rupiah 1T 168 B 150 B
TURKEY Asia 3 Ankara Lira 714 B 157 B 197 B
PHILIPPINES Asia 2 Manila Peso 332 B 63 B 93 B
ISRAEL Asia 1 Jerusalem Shekel 366 B 61 B 67 B
GERMANY Europe 15 Berlin Euro 4.03 T 1.4 T 1.1 T
FRANCE Europe 14 Paris Euro 2.79 T 552 B 625 B
NETHERLANDS Europe 13 Amsterdam Euro 910 B 526 B 435 B
ITALY Europe 12 Rome Euro 2.09 T 499 B 427 B
UNITED
KINGDOM Europe 11 London Pound 2.81 T 436 B 603 B
RUSSIA Europe 10 Moscow Ruble 1.58 T 336 B 213 B
SWITZERLAND Europe 9 Bern Franc 709 B 336 B 287 B
BELGIUM Europe 8 Brussels Euro 536 B 309 B 306 B
SPAIN Europe 7 Madrid Euro 1.44 T 301 B 333 B
IRELAND Europe 6 Dublin Euro 366 B 225 B 96 B
POLAND Europe 5 Warsaw Zloty 549 B 221 B 222 B
SWEDEN Europe 4 Stockholm Krona 555 B 170 B 155 B
AUSTRIA Europe 3 Vienna Euro 459 B 162 B 168 B
CZECH
REPUBLIC Europe 2 Prague Koruna 244 B 157 B 147 B
DENMARK Europe 1 Copenhagen Euro 355 B 113 B 95 B
UNITED North Washington
STATES America 15 D.C US Dollar 20.5 B 1.58 T 2.35 T
North
CANADA America 14 Ottawa Can. Dollar 1.73 T 433 B 444 B
North Canadian
MEXICO America 13 Mexico City Dollar 1.2 T 407 B 417 B
South
BRAZIL America 12 Brasilia Real 1.91 T 217 B 152 B
North
PUERTO RICO America 11 San Juan U.S Dollar 105 B 73 B 49 B

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 4

South Chilean
CHILE America 10 Santiago peso 300 B 65 B 59 B
South Argentine
ARGENTINA America 9 Buenos Aires Peso 475 B 60 B 61 B
South
PERU America 8 Lima Sol 229 B 42 B 39 B
South Colombian
COLOMBIA America 7 Bogota peso 337 B 34 B 47 B
South
VENEZUELA America 6 Caracas Bolivar 96 B 29 B 18 B
South
ECUADOR America 5 Quito US Dollars 107 B 19 B 19 B
South
PARAGUAY America 4 Asuncion Guarani 41.9 B 11 B 10.4 B
South
COSTA RICA America 3 San Jose Colon 60.9 B 11 B 15.5 B
North Guatemala
GUATEMALA America 2 City Quetzal 79 B 10.5 B 17 B
DOMINICAN North Santo Dominican
REPUBLIC America 1 Domingo Peso 81 B 10.3 B 19 B
Africa/ Australian
AUSTRALIA Oceania 15 Canberra dollar 1.43 T 225 B 215 B
SOUTH AFRICA Africa/ 14 Capetown Rand 377 B 78 B 80 B
NIGERIA Oceania 13 Abuja Naira 397 B 40.8 B 35 B
Africa/ New
Zealand
dollar
NEW ZEALAND 12 Wellington (NZD) 206 B 37.3 B 39 B
ANGOLA Oceania 11 Luanda Kwanza 115 B 33.8 B 23 B
ALGERIA Africa/ 10 Algiers Dinar 188 B 33.2 B 50 B
Oceania Pound
EGYPT 9 Cairo (EGP) 249 B 25.9 B 53 B
Africa/ Dirham
MOROCCO 8 Rabat (MAD) 118 B 24.6 B 44 B
Oceania Dinar
LIBYA 7 Tripoli (LYD) 43.2 B 19.7 B 12.7 B
Africa/ Dinar
TUNISIA 6 Tunis (TND) 41.7 B 14.2 B 23 B
GHANA Oceania 5 Accra Cedi 51.8 B 13.8 B 12.6 B
PAPUA NEW Africa/
GUINEA 4 Port Moresby Kina 20.8 B 9.52 B 1.8 B
Oceania Franc
CONGO 3 Tunis (CDF) 42.7 B 8.6 B 3.52 B
ZAMBIA Africa/ 2 Lusaka Kwacha 25.8 B 8.11 B 7.33 B
BOTSWANA Oceania 1 Gaborone Pula 19 B 7.58 B 6B

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 5

Board Matrix of International Trade concept cards contains the following:

INTERNATIONAL TRADE COLOR FUNCTION


CONCEPT CARDS TYPE QUANTITY
Violet Highest valued trade volume
ASIA 1 amounting to $4 trillion dollars
Violet 1 Highest valued trade volume
EUROPE amounting to $3 trillion dollars
AMERICA Violet 1 Highest valued trade volume
amounting to $2 trillion dollars
AFRICA AND OCENIA Violet 1 Highest valued trade volume
amounting to $1 trillion dollars
INTERNATIONAL TRADE Black 4 Serves as a wild card (Joker) and
thereby allowed to represent other
existing country cards to be used
only for card combinations including
pair, trio, quartet or five-card hand.
EXPORT (1 CARD) Black 1 The player returns 1 card to the top
draw file
EXPORT (2 CARDS) Black 1 The player returns 2 cards to the top
draw file
Black 1 The player returns 3 cards to the top
EXPORT (3 CARDS) draw file
Black 1 The player draws 1 card from the top
draw pile. If the draw pile is
discarded, the player draws from
IMPORT (1 CARD) other chosen player.
Black 1 The player draws 2 cards from the
top draw pile. The player draws 1
IMPORT (2 CARDS) card from the top draw pile
Black 1 The player draws 3 cards from the
top draw pile. The player draws 1
IMPORT (3 CARDS) card from the top draw pile
Black 1 This card can be used to stop the
current turn and switches the
continent to other by dropping any
GLOBALIZATION country card of choice
FOREIGN EXCHANGE (1 Black 1 The player exchanges or trades off 1
CARD) card from the preferred opponent
FOREIGN EXCHANGE (2 Black 1 The player exchanges or trades off 2
CARDS) cards from the preferred opponent
FOREIGN EXCHANGE (3 Black 1 The player exchanges or trades off 3
CARDS) cards from the preferred opponent
Black 1 The player can forego 1 card and
DUMPING (1 CARD) give it to another player
Black 1 The player can forego 2 cards and
DUMPING (2 CARDS) give them to another player/s
Black 1 The player can forego 3 cards and
DUMPING (3 CARDS) give them to another player/s

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 6

Black 1 The country card can increase its


TRADE SURPLUS (1 export value by $1 billion. The ceiling
BILLION) increase is at $15 billion
TRADE SURPLUS (2 Black 1 The country card can increase its
BILLION) export value by $2 billion. The ceiling
increase is at $15 billion
TRADE SURPLUS (3 Black 1 The country card can increase its
BILLION) export value by $3 billion. The ceiling
increase is at $15 billion
TRADE DEFICIT (2 BILLION) Black 1 The player may reduce the export
value of opponent’s country card by
$2 billion
TRADE DEFICIT (3 BILLION) Black 1 The player may reduce the export
value of opponent’s country card by
$3 billion
FINANCIAL CRISIS (1 Black 2 The player can grant this to another
TURN) player thereby skipping or missing
the latter’s turn once
Black 1 The player can grant this to another
FINANCIAL CRISIS (2 player thereby skipping or missing
TURNS) the latter’s turn twice

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 7

CARDS’ ILLUSTRATION
CHINA JAPAN SOUTH KOREA SINGAPORE

TAIWAN UNITED ARAB INDIA SAUDI ARABIA


EMIRATES

THAILAND VIETNAM MALAYSIA INDONESIA

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 8

TURKEY PHILIPPINES ISRAEL GERMANY

FRANCE NETHERLANDS ITALY UNITED KINGDOM

RUSSIA SWITZERLAND BELGIUM SPAIN

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 9

IRELAND POLAND SWEDEN AUSTRIA

CZECH REPUBLIC DENMARK UNITED STATES CANADA

MEXICO BRAZIL PUERTO RICO CHILE

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 10

ARGENTINA PERU COLOMBIA VENEZUELA

ECUADOR PARAGUAY COSTA RICA GUATEMALA

DOMINICAN REPUBLIC AUSTRALIA SOUTH AFRICA NIGERIA

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 11

NEW ZEALAND ANGOLA ALGERIA EGYPT

MOROCCO LIBYA TUNISIA GHANA

PAPUA NEW GUINEA CONGO ZAMBIA BOTSWANA

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 12

ASIA (4 Trillion) EUROPE (3 Trillion) AMERICA (2 Trillion) AFRICA AND OCEANIA


(1 Trillion)

INTERNATIONAL INTERNATIONAL INTERNATIONAL INTERNATIONAL


TRADE TRADE TRADE TRADE

EXPORT (1 CARD) EXPORT ( 2 CARDS) EXPORT ( 3 CARDS) IMPORT ( 1 CARD)

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 13

IMPORT (2 CARDS) IMPORT ( 3 CARDS) GLOBALIZATION GLOBALIZATION

FOREIGN EXCHANGE FOREIGN EXCHANGE FOREIGN EXCHANGE DUMPING


(1 CARD) (2 CARDS) (2 MILLION) (1 CARD)

DUMPING DUMPING TRADE SURPLUS TRADE SURPLUS


(2 CARDS) (3 CARDS) (1 BILLION) (2 BILLION)

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 14

TRADE DEFICIT TRADE DEFICIT TRADE DEFICIT FINANCIAL CRISIS


(3 BILLION) (2 BILLION) (3 BILLION) (1 TURN)

FINANCIAL CRISIS FINANCIAL CRISIS


(1 TURN) (2 TURNS)

GAMEPLAY
1. The deck consists of 90 cards, of which there are 15 cards of each country card (Asia,
Europe, America and Africa/Oceania). Each country is ranked/valued from lowest to
highest where $1 billion is the lowest and $15 billion is the highest based on the value of
export. The deck also contains four continent cards with corresponding value of exports.
In addition, the deck consists of international trade concept cards including
globalization, international trade, export, import, trade surplus, trade deficit, dumping,
foreign exchange and financial crisis.
2. The player will shuffle the cards and deal them evenly to the players. In a gameplay with
four players, the dealer shuffles the deck and then deals one card at a time clockwise
until each player receives evenly 14 cards. In games with three players, 48 cards may be

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL International Trading Card Game 15

dealt (16 cards per player) while 60 cards may be dealt (12 cards each) in games with
five players.
3. The suit order of country cards from highest to lowest is Asia (yellow-cards), Europe
(blue-cards), America (red-cards), and Africa/Ocenia (green-cards) where $15-billion
export valued country - China is the highest and $1-billion valued country - Botswana
is the lowest. Though, the highest valued export cards are the Continents (violet-cards
is with $4 trillion being the highest and $1 trillion being the lowest.
4. The game begins when the player holding the lowest valued exporting country
(Botswana) depending upon the suit order being played, plays that card or a valid card
suit combination. The card combination should be placed faced up in the center of the
table. Play then proceeds clockwise. The next player must play a higher combination of
the same value of country cards, use an international trade concept card (once or twice),
or pass. Once a player passes, he cannot return until a new round has started. If all
players pass, the person who last puts down a card combination starts a new round by
playing any card or valid suit combination.
5. In a four-player gameplay, shuffled 34 cards are left to be drawn by players in every turn.
Before the player discards a country card or concept card, he will draw one card from the
deck in each turn or round.
6. The player may use and discard partially or fully concept cards in hand at any time if he
controls the round. However, in the case the player does not have a country card to
discard in his turn, he can opt to use once or twice international trade concept cards. The
following are the international trade concept cards that can be used in play: International
trade cost (serves as a wild card (Joker) and thereby allowed to represent other existing
country cards to be used only for card combinations); export (player returns 1, 2, or 3
cards); import (player draws 1, 2, or 3 cards from draw file); globalization (player stops
the current turn and switches the continent to another by dropping any country card of
choice; foreign exchange (player exchanges or trades off 1, 2, or 3 cards from the
preferred opponent); dumping (player can forego 1, 2, or 3 cards and give it to another
player/s); trade surplus (increases the export value of a country card by $1,2, or 3 billion);
trade deficit (player reduces the export value of opponent’s country card by $2 or $3
billion); and financial crisis (player chooses an opponent to skip or miss turn by once or
7. Card combinations that can be used in play include pair, trio, quartet and five-card hand.
A pair is a two-equally valued card in which between pairs of the same rank, the pair with
the higher suit wins. Three of a kind is a three-equally valued card combination. Five-
card combination follows the poker hand rankings including Royal flush (ten to ace with
the same suits), Straight flush (any straight cards with the same suit), Four of a kind (plus
an additional card/a Kicker) Full House (any three cards of the same number with any
two cards of the same number), Flush (same suit) , Straight (any straight cards). Likewise,
a combination can only be beaten by a better or higher combination with the same
number of country cards. A pair card can be beaten only by a pair card, a trio by a trio, a
quartet by a quartet and a five-card hand by a five-card hand.
8. Players are given the discretion to check and know the number of playable cards each
player has in hand at any rate and the player must answer honestly when asked.
9. The first player to get rid of all his cards wins, and gameplay stops at this point. Another
variation of the game is that game play continues until only one player still has cards in
hand.
10. Officially, the game involves three rounds of gameplays. Game scoring involves
acquisition of penalty points and award points. At the end of the gameplay, the number
of unplayable cards left in each player is summed up corresponding to their penalty
(negative) points while the player who wins the round earns 150 points. The accumulated
points earned by each player are calculated and the player with the highest points is
declared as the winner.

PANGASINAN STATE UNIVERSITY www.psuecon.com


GLOBAL INTERNATIONAL TRADE CARD GAME
N
IA AM ORT

AS
ER H
IC
A
EUROPE

AMERICA
SOUTH
O
A CE
RI C AN
AF IA

FREE
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© BA Economics Program
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Lingayen Campus
PANGASINAN STATE UNIVERSITY

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