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Infinite Heaven features

========================

YouTube playlist demonstrating many features


[url=https://www.youtube.com/playlist?
list=PLSKlVTXYh6F_fmq0u9UmN2XTnfdfcHKJF]https://www.youtube.com/playlist?
list=PLSKlVTXYh6F_fmq0u9UmN2XTnfdfcHKJF[/url]

All options in Infinite Heaven start set to game defaults and can be adjusted in
the Infinite Heaven menus.

Discrete features
=================

Disables self on FOB


FOB mode automatically uses defaults/unmodified, this does not affect saved
settings on return.

Abort to ACC from title continue


At the title screen hold down ESCAPE for 1.5 seconds, the KJP logo will flash,
clicking Continue will load ACC instead of continuing mission.

Manually trigger Skulls attack on Quarantine platform.


After you have captured some Skulls attack them in their cages to trigger an
attack.

Equip 'NONE' for primary and secondary via the normal mission prep equipment select
screen.
The entries will show as a white square with '---' as the text. WARNING: Do not
equip these on FOB as there is an equipment check.

Manually trigger Skulls attack on Quarantine platform.


After you have captures some Skulls attack the in their cages to trigger an attack.

Toggle Disable pull-out in support heli.


Pressing <Change Stance> while support heli will toggle Disable pull-out. If
changing from pull-out to pull-out disabled you'll still have to exit and enter the
heli, but while pull-out is disabled pressing it will cause heli to pull-out.

Manually trigger open heli door at mission start.


Pressing <Change Stance> while support heli at mission start. Mostly useful with
the 'Mission start time till open door' so you can control how long you stay
sitting in heli on mission start.

Pause and restart cutscenes.


Pressing <Quick dive> when a cutscene is playing will toggle pause/resume. Pressing
<Reload> will restart the cutscene.

Quick menu commands.


(Must be enabled via option in IH system menu, or by editing InfQuickMenuDefs.lua)
Shortcut key combinations to activate IH features. See Infinite Heaven readme or
InfQuickMenuDefs.lua in mod folder.

Settings save file.


IH writes its settings to ih_save.lua in the MGS_TPPmodsaves folder.
While the file is editable, editing an inMission save is likely to cause issues.

Profiles.
Editable lists of options as an alternative to using the in game IH menu, see
the \mod\profiles folder in your MGS_TPP game folder.

Reload lua scripts in MGS_TPP without exiting game.


Hold <Stance>,<Action>,<Ready weapon>,<Binoculars> (Can also use the
loadExternalModules command in the Debug menu)

New sideops for Mother Base.


Adds 3 new animal capture sideops for Mother Base. Make sure you've cleared the
target training sidops for the clusters or they may not show.

IHExt overlay
IHExt is an overlay app that Infinite Heaven can launch to act as the menu when
MGSV is in Borderless Fullscreen mode.
The normal IH activation and navigation of the menu remains the same, but if you
alt-tab to the overlay you can use mouse and keyboard to more quickly navigate and
change settings. It can also display more descriptive help text for the current
option. Can also search by selecting the menu line below the menu list, typing
something and pressing enter.
Enable via the IH System menu.
Source can be found at https://github.com/TinManTex/IHExt/

Menu, Options and Settings


==========================

Basic terms used in the Infinite Heaven menu:


[Option] : [Setting(s)]

Safe-space menu
---------------
1: IH system menu
2: Camera menu
3: Cutscenes menu
4: Debug menu
5: Enemy Prep menu
6: Enemy phases menu
7: Enemy reinforcements menu
8: Events menu
9: Mother Base menu
10: Patrols and deployments menu
11: Player restrictions menu
12: Player settings menu
13: Progression menu
14: Side ops menu
15: Soldier parameters menu
16: Support heli menu
17: Time scale menu

IH system menu
--------------
1: Enable IHExt : Off, On
IHExt is a windows program that acts as an gui overlay if MGSV is running in
Windowed Borderless.
2: Enable help text (IHExt) : Off, On
Shows help text in IHExt for some options.
3: Give IHExt focus : 0-1
4: Select profile : <Profile name>
Selects a profile from MGS_TPP\mod\profiles folder. Press the &ltAction&gt button
to apply the settings of the selected profile.
5: Set profile options to game defaults : 0-1
Sets the options described in the selected profile to their default setting.
6: Save to UserSaved profile : 0-1
Saves current IH settings to UserSaved profile at MGS_TPP\profiles\UserSaved.lua.
7: Enable Quick Menu : Off, On
Shortcut key combinations to activate IH features. See Infinite Heaven readme or
InfQuickMenuDefs.lua in mod folder.
8: Start offline : Off, On
Start the game in offline mode, this also removes the connect option from the pause
menu.
9: Skip startup logos : Off, On
Stops the konami/kjp/fox/nvidia logos from showing.
10: Load addon mission :
11: Include addon missions in completion percentage : Off, On
12: Reset all IH settings : 0-1

Camera menu
- Lets you move a detached camera, use the main movement stick/keys in combination
with other keys/buttons to adjust camera settings, including Zoom, aperture, focus
distance.
-----------
1: Adjust-cam [Mode] : Off, On
Move cam with normal move keys
&ltDash&gt(Shift or Left stick click) to move up

&ltSwitch zoom&gt(Middle mouse or Right stick click) to move down

Hold the following and move left stick up/down to increase/decrease the settings:

&ltFire&gt - Zoom/focal length

&ltReload&gt - Aperture (DOF)

&ltStance&gt - Focus distance (DOF)

&ltAction&gt - Cam move speed

&ltReady weapon&gt - Camera orbit distance

Or hold &ltBinocular&gt and press the above to reset that setting.

Hold &ltBinocular&gt and press &ltDash&gt to move free cam position to the player
position
2: Camera mode : Default, Free cam
3: Warp body to FreeCam position : 0-1
4: Cam speed scale : 0.01-10
5: Disable mode text feedback : Off, On
6: Set stage position to camera : 0-1
7: Show freecam position : 0-1
8: PlayCam menu

PlayCam menu
- An alternate camera than the one used by freecam. WARNING: is sometimes unstable
and may crash the game.
------------
1: Start PlayCam : 0-1
Starts PlayCam with current settings. Changing any setting also automatically
starts the PlayCam.
2: Stop PlayCam : 0-1
3: Camera target : Player
Selects game object for camerat to target. You can add more game objects via the
Objects menu in the main Mission menu.
4: Focal length : 0.1-10000
DOF variable
5: Focus distance : 0.1-30
DOF variable
6: Apeture : 0.001-100
DOF variable
7: Follow Position : Off, On
Follows position of Camera target. Overrides Follow Rotation.
8: Follow Rotation : Off, On
Follows rotation of Camera target.
9: Target offset X : -1000-1000
Adjusts X axis of camera target
10: Target offset Y : -1000-1000
Adjusts Y axis of camera target
11: Target offset Z : -1000-1000
Adjusts Z axis of camera target
12: Position offset X : -1000-1000
Adjusts X axis of camera position
13: Position offset Y : -1000-1000
Adjusts Y axis of camera position
14: Position offset Z : -1000-1000
Adjusts Z axis of camera position
15: Follow time : 0-10000
Time in seconds before camera follow turns off. See Follow Position and Follow
Rotation.
16: Follow delay time : 0-1
Delay before camera follows. Acts more like interpolation time than one-off. See
Follow Position and Follow Rotation.
17: Time till end : 0-10000
Time in seconds before PlayCam turns off. Set to high number if you don't want it
to end.
18: Fit on camera : Off, On
Unknown
19: Fit start time : 0-1000
For Fit on camera.
20: Fit interp time : 0-5
Interpolation time for Fit on camera.
21: Fit diff focal length : 0-100
Fit diff focal length
22: Call Se of Camera Interp : Off, On
Unknown
23: Use last selected index : Off, On
Unknown
24: Collision check : Off, On
Checks between camera and target and moves camera in if there is something in the
way.

Cutscenes menu
--------------
1: Use selected soldier in all cutscenes and missions : Off, On
2: MB cutscene play mode : Default, Play selected, Cutscenes disabled
Forces or Disables cutscenes that trigger under certain circumstances on returning
to Mother Base
3: Select MB cutscene (REQ: Play selected) : <Cutscene ids>
4: Force allow actions : Off, On
Prevents disabling of player actions during cutscene, but most cutscenes require
the Disable cutscene camera mod from the IH files page.
5: Override time : Cutscene default, Current, Custom
6: Hour : 0-23
7: Minute : 0-59
8: Override weather : Cutscene default, Current, Sunny, Cloudy, Rainy, Sandstorm,
Foggy, Pouring

Debug menu
----------
1: Debug IH mode : Off, On
Switches on logging messages to ih_log.txt (at the cost of longer load times) and
enables the announce-log during loading.
2: debugMessages : Off, On
Logs game message system, requires Debug IH mode to be on.
3: debugFlow : Off, On
Logs some script execution flow, requires Debug IH mode to be on.
4: debugOnUpdate : Off, On
5: Reload IH modules : 0-1
6: copyLogToPrev : 0-1
7: printPressedButtons : Off, On
8: Show freecam position : 0-1
9: Show position : 0-1
10: Show missionCode : 0-1
11: Show game language code : 0-1
12: appearanceDebugMenu
13: Disable game over : Off, On
14: Disable out of bounds checks : Off, On
15: Disable mission intro credits : Off, On
16: manualMissionCode :

appearanceDebugMenu
-------------------
1: faceFovaDirect : 0-1000
2: faceDecoFovaDirect : 0-1000
3: hairFovaDirect : 0-1000
4: hairDecoFovaDirect : 0-1000
5: playerTypeDirect : SNAKE, AVATAR, DD_MALE, DD_FEMALE
6: playerPartsTypeDirect : 0-100
7: playerCamoTypeDirect : 0-1000
8: playerFaceIdDirect : 0-730
9: playerFaceEquipIdDirect : 0-100
10: Print face info : 0-1
11: Print appearance info : 0-1
12: faceFova : Only for DD soldiers
13: faceDecoFova : Only for DD soldiers
14: hairFova : Only for DD soldiers
15: hairDecoFova : Only for DD soldiers
16: faceFovaUnknown1 : 0-50
17: faceFovaUnknown2 : 0-1
18: faceFovaUnknown3 : 0-4
19: faceFovaUnknown4 : 0-4
20: faceFovaUnknown5 : 0-1
21: faceFovaUnknown6 : 0-3
22: faceFovaUnknown7 : 0-303
23: faceFovaUnknown8 : 0-303
24: faceFovaUnknown9 : 0-303
25: faceFovaUnknown10 : 0-3
26: Form Variation menu

Form Variation menu


- Form Variation support for player models (requires model swap to support it), the
fova system is how the game shows and hides sub-models.
-------------------
1: Use selected fova : Off, On
2: <Character model description> : <Fova selection>
3: Print current body info : 0-1

Enemy Prep menu


- Ways to modify the Enemy preparedness system that equips the enemy in response to
your actions.
---------------
1: Free roam prep mode : Enemy prep levels, Custom prep, Prep levels + Custom
overrides
Enemy prep levels - the normal games enemy prep levels, Custom prep - uses all the
settings in the Custom prep menu, Prep levels + Custom overrides - overrides the
Enemy prep levels config with any Custom prep settings that aren't set to their
default setting.
2: Missions prep mode : Enemy prep levels, Custom prep, Prep levels + Custom
overrides
3: Mother base prep mode : Off, FOB style, Enemy prep levels, Custom prep, Prep
levels + Custom overrides
4: Custom prep menu
5: Prep system menu
6: Custom soldier equip menu
7: Custom soldier type in Free roam : NONE
Override the soldier type of enemy soldiers in Free Roam
8: Reset enemy preparedness levels : 0-1
Resets enemy prep levels to 0
9: Print enemy prep levels : 0-1
10: Random CP subtype in free roam : Off, On
Randomizes the CP subtype - PF types in middle Affrica, urban vs general camo types
in Afghanistan
11: Random CP subtype in missions : Off, On
Randomizes the CP subtype - PF types in middle Affrica, urban vs general camo types
in Afghanistan
12: IH interrogation in free roam : Off, On
Adds some interrogations to soldiers: Travel plan of foot patrol, Location of wild
card soldier, Location of walker gear. Inter CP quest: Sets up pairs of soldiers in
different cps, interrogating one will give CP of other, interrogating him will give
a reward of unprocessed resources (around a couple of containers worth) or a skull
soldier/parasite on the next extraction (reaching checkpoint etc)

Custom prep menu


- Lets you set the individual values that go into an enemy prep configuration (does
not use the enemy prep levels), a random value between MIN and MAX for each setting
is chosen on mission start. The order of items in the menu is generally order the
equipment is allocated to each soldier in a CP.
----------------
1: Print example current config (look in iDroid Log>All tab) : 0-1
2: Weapon deployment
3: Armor deployment
4: Headgear deployment
5: CP deterrent deployment
6: Soldier abilities
7: Weapon strength menu
8: CP equip strength menu
9: Reinforce calls min : 1-99
Number of reinforcement calls a CP has.
10: Reinforce calls max : 1-99
Number of reinforcement calls a CP has.
11: Vehicle reinforcement level min : NONE, SUPER_REINFORCE, BLACK_SUPER_REINFORCE
12: Vehicle reinforcement level max : NONE, SUPER_REINFORCE, BLACK_SUPER_REINFORCE
13: Ignore combat-deploy supply blocks min : Off, On
Ignores the current results of the Combat Deployment/Dispatch/'cut off the supply'
missions that affect enemy prep.
14: Ignore combat-deploy supply blocks max : Off, On

Weapon deployment
-----------------
1: SNIPER_MIN : 0-100%
2: SNIPER_MAX : 0-100%
3: MISSILE_MIN : 0-100%
4: MISSILE_MAX : 0-100%
5: MG_MIN : 0-100%
6: MG_MAX : 0-100%
7: SHOTGUN_MIN : 0-100%
8: SHOTGUN_MAX : 0-100%
9: SMG_MIN : 0-100%
10: SMG_MAX : 0-100%
11: ASSAULT_MIN : 0-100%
12: ASSAULT_MAX : 0-100%
13: GUN_LIGHT_MIN : 0-100%
14: GUN_LIGHT_MAX : 0-100%

Armor deployment
----------------
1: ARMOR_MIN : 0-100%
2: ARMOR_MAX : 0-100%
3: SOFT_ARMOR_MIN : 0-100%
4: SOFT_ARMOR_MAX : 0-100%
5: SHIELD_MIN : 0-100%
6: SHIELD_MAX : 0-100%

Headgear deployment
-------------------
1: HELMET_MIN : 0-100%
2: HELMET_MAX : 0-100%
3: NVG_MIN : 0-100%
4: NVG_MAX : 0-100%
5: GAS_MASK_MIN : 0-100%
6: GAS_MASK_MAX : 0-100%

CP deterrent deployment
-----------------------
1: DECOY_MIN : 0-100%
2: DECOY_MAX : 0-100%
3: MINE_MIN : 0-100%
4: MINE_MAX : 0-100%
5: CAMERA_MIN : 0-100%
6: CAMERA_MAX : 0-100%

Soldier abilities
-----------------
1: STEALTH_MIN : NONE, LOW, HIGH, SPECIAL
Adjusts enemy soldiers notice,cure,reflex and speed ablilities.
2: STEALTH_MAX : NONE, LOW, HIGH, SPECIAL
3: COMBAT_MIN : NONE, LOW, HIGH, SPECIAL
Adjusts enemy soldiers shot,grenade,reload,hp and speed abilities.
4: COMBAT_MAX : NONE, LOW, HIGH, SPECIAL
5: HOLDUP_MIN : NONE, LOW, HIGH, SPECIAL
6: HOLDUP_MAX : NONE, LOW, HIGH, SPECIAL
7: FULTON_MIN : NONE, LOW, HIGH, SPECIAL
8: FULTON_MAX : NONE, LOW, HIGH, SPECIAL

Weapon strength menu


- Whether to deploy the stronger weapon class for the weapon type
--------------------
1: STRONG_WEAPON_MIN : Off, On
2: STRONG_WEAPON_MAX : Off, On
3: STRONG_SNIPER_MIN : Off, On
4: STRONG_SNIPER_MAX : Off, On
5: STRONG_MISSILE_MIN : Off, On
6: STRONG_MISSILE_MAX : Off, On

CP equip strength menu


----------------------
1: ACTIVE_DECOY_MIN : Off, On
2: ACTIVE_DECOY_MAX : Off, On
3: GUN_CAMERA_MIN : Off, On
4: GUN_CAMERA_MAX : Off, On

Prep system menu


----------------
1: Resupply in #missions : 0-10
The number of missions the enemy dispatch/resupply with unlock after your last
successful dispatch mission for that type.
2: Apply enemy prep to guard posts : Off, On
3: Apply enemy prep to patrol soldiers : Off, On
4: Allow heavy armor in free roam (may have issues) : Off, On
5: Allow heavy armor in all missions (may have issues) : Off, On
6: Disable weapon restrictions in certain missions : Off, On
Missions 2, 12, 13, 16, 26, 31 normally prevent the application of shields,
missiles, shotguns and MGs to the general CP enemy prep (though some may have
custom enemy prep).
7: Allow Enemy Prep change from free roam : Off, On
By default enemy prep only changes in response to actual missions, this option
allows enemy prep changes to be applied after leaving Free roam (but not via abort)
8: Enemy prep decrease on long MB visit : Off, On
Spend a number of game days (break out that cigar) during a mother base visit and
enemy prep levels will decrease on leaving. Currently reduces after 3 days
(stacking), reduces the same as chicken hat
9: Allow helmet and NVG or Gas mask combo : Off, On
10: Ballance heavy armor and head gear distribution : Off, On
Adjusts application percentages of the normally mutally exclusive options of heavy
armor and the different headgear pieces, not nessesary if Allow helmet and NVG or
Gas mask combo option is on
11: Allow missile combo with other weapons : Off, On
In the default game soldiers with missiles only have SMGs, this allows them to have
MGs, shotguns or assault rifles assigned to them.
12: Mg vs Shotgun variation : Off, On
In the default game the enemy prep config chooses randomly either MG or Shotguns
which is applied for all CPs in the whole mission. This setting allows mixed MGs
and Shotguns (but still with the enemy prep total) and also applies them per CP.
13: Balance small CPs : Off, On
Adds limits and some randomisation to small cp/lrrps enemy prep application
14: Disable convert armor to shield (if armor off) : Off, On
Where heavy armor is disabled (free roam by default) the normal game converts armor
to shields in addition to the normal shield application, this often leads to it
feeling like there's just too many.
15: Randomize minefield mine types : Off, On
Randomizes the types of mines within a minfield from the default anti-personel mine
to gas, anti-tank, electromagnetic. While the placing the mines may not be ideal
for the minetype, it does enable OSP of items that would be impossible to get
otherwise.
16: Enable additional minefields : Off, On
In the game many bases have several mine fields but by default only one is enabled
at a time, this option lets you enable all of them. Still relies on enemy prep
level to be high enough for minefields to be enabled.

Custom soldier equip menu


- Allow soldiers to have equipment from other locations/types, including DD
equipment usually only used on FOB. Soldiers are assigned a random weapon of the
type the prep system assigns them, so you'll see more weapon variation
-------------------------
1: Enemy use custom equip table in free roam : Off, On
2: Enemy use custom equip table in missions : Off, On
3: MB staff use custom equip table : Off, On
4: Weapon stengths : NORMAL, STRONG, Combined
The game weapon tables have Normal and Strong lists that the Enemy prep system will
pick from, this setting allows you to select either, or combine them.
5: Include Soviet weapons : Off, On
6: Include PF weapons : Off, On
7: Include XOF weapons : Off, On
8: Include DD weapons : Off, On
Add the DD weapons table that's usually used for FOB, the following grade and
developed settings control how this table is built
9: DD weapons grade MIN : 1-15
A grade will be chosen between MIN and MAX at mission start. Note: Equip grade 3 is
the minimum grade that has all types of weapons.
10: DD weapons grade MAX : 1-15
11: Allow undeveloped DD weapons : Off, On
Whether to limit the selection to equipment you have developed or allow all
equipment. Restriction does not apply to Enemies using DD weapons.
12: DD equipment non-lethal : Off, On

Enemy phases menu


- Adjust minimum and maximum alert phase for enemy Command Posts
-----------------
1: Enable phase modifications : Off, On
The Minimum, Maximum, and Don't downgrade phase settings are applied on at every
update tick according to the Phase update rate and random variation settings
2: Minimum phase : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
PHASE_SNEAK - not alert, PHASE_CAUTION - alert, PHASE_EVASION - one step down from
combat alert, PHASE_ALERT - combat alert
3: Maximum phase : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
4: Don't downgrade phase : Off, On
5: Phase mod update rate (seconds) : 1-255
Rate that the CPs phase is adjusted to the minimum and maxium settings.
6: Phase mod random variation : 0-255
Random variation of update rate
7: Alert phase on vehicle attack : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION,
PHASE_ALERT
Does not require phase modifications setting to be enabled. The enemy reactions to
heavy vehicle attack in the default game are lacking, you can kill someone and
they'll act as if it's an unsourced attack. This option changes phase of soldiers
command post on damaging the soldier. Setting it to ALERT recommended.
8: Print phase changes : Off, On
Displays when phase changes.

Enemy reinforcements menu


-------------------------
1: Vehicle reinforcements : Off, Enemy Prep, Force Prep
In the normal game vehicle reinforcments through this system is only used for two
missions, this enables it for more. Only heli will appear in free roam, vehicles
depend on mission.
2: Force enable enemy heli reinforce (disable heli sideops) : Off, On
3: Force reinforce request for heli : Off, On
4: Disable reinforce heli pull-out : Off, On
5: Soldier reinforce with all vehicle reinforce types : Off, On
Allows an extra set of reinforce soldiers with all vehicle reinforce types instead
of just Wheeled Armored Vehicles.

Events menu
-----------
1: Trigger random IH event : 0-1
Events are temporary combinations of IH settings for free roam and mother base.
Free roam events (can stack):
Crashland: Starts you on foot in at a random start point and randomly selects OSP
options - cleared primary, secondary, back weapons, items, support items.
Lost-coms: Disables most mother base support menus and disables all heli landing
zones except from main bases/towns.
Hunted: Sets the enemy to combat alert every 15-45 seconds (this also sets the
player spotted position right on you), and also disables heli landing zones in a 2k
radius from your start position, so you'll have to travel if you want to 'get out'.

MB events (only one active):


DD Training wargame,
Soviet attack,
Rogue Coyote attack,
XOF attack,
DD Infection outbreak,
Zombie Obliteration (non DD)
2: Free roam event random trigger chance : 0-100%
Chance to randomly trigger an IH event on starting Free roam. (See 'Trigger random
IH event')
3: MB event random trigger chance : 0-100%
Chance to randomly trigger an IH event on returning to MB. (See 'Trigger random IH
event')
4: Allow Hunted event : Off, On
5: Allow Crashland event : Off, On
6: Allow Lost Coms event : Off, On
7: Enable Skull attacks in Free roam : Off, On
Skulls attack at a random time (in minutes) between Skull attack min and Skull
attack max settings.
8: Allow armor skulls : Off, On
9: Allow mist skulls : Off, On
10: Allow sniper skulls : Off, On
11: Skull attack min (minutes) : 0-180
12: Skull attack max (minutes) : 0-180
13: Weather on Skull attack : None, Parasite fog, Random

Mother Base menu


----------------
1: Mother base prep mode : Off, FOB style, Enemy prep levels, Custom prep, Prep
levels + Custom overrides
2: Custom soldier equip menu
3: MB Equip Range Type (MB Prep mode FOB only) : Short-range, Medium-range, Long-
range, Random range
4: DD Suit : NONE
5: DD Suit female : NONE
6: DD Head gear : Off, Current prep
7: NPC support heli patrols in MB : 0-3
Spawns some npc support helis that roam around mother base.
8: Attack heli patrols in MB : No helis, 1 heli, 2 helis, 3 helis, 4 helis, Enemy
prep
Spawns some npc attack helis that roam around mother base.
9: Attack heli class : Default, Black, Red, All one random type, Each heli random
type, Enemy prep
10: Walker gears in MB : Off, On
11: Walker gears type : Soviet, Rogue Coyote, CFA, ZRS, Diamond Dogs, Hueys
Prototype (texture issues), All one random type, Each gear random type
12: Walker gears weapons : Even split of weapons, Minigun, Missiles, All one random
type, Each gear random type
13: Repopulate plants and diamonds : Off, On
Regenerates plants on Zoo platform and diamonds on Mother base over time.
14: Enemy prep decrease on long MB visit : Off, On
Spend a number of game days (break out that cigar) during a mother base visit and
enemy prep levels will decrease on leaving. Currently reduces after 3 days
(stacking), reduces the same as chicken hat
15: Enable all buddies : Off, On
Does not clear D-Horse and D-Walker if set from deploy screen and returning to
mother base, they may however spawn inside building geometry, use the call menu to
have them respawn near. Also allows buddies on the Zoo platform, now you can take
D-Dog or D-Horse to visit some animals.
16: More soldiers on MB plats : Off, On
Increases soldiers on platforms from 4 soldiers to 9.
17: Force enable Quaranine platform soldiers : Off, On
Normally game the Qurantine platform soldiers are disabled once you capture Skulls.
This option re-enables them.
18: Soldiers move between platforms : Off, On
Soldiers will periodically move between platforms (only within the same cluster).
19: Staff menu
20: Show characters menu
21: Show assets menu
22: Allow lethal actions : Off, On
Enables lethal weapons and actions on Mother Base. You will still get a game over
if you kill staff.
23: Women in Enemy Invasion mode : 0-100%
24: Mother Base War Games : Off, DD Training, Enemy Invasion, DD Infection, Zombie
Obliteration (non DD)

Staff menu
----------
1: Add player staff to MB priority : 0-1
Add the last sortie selected DD member to the Mother Base priority staff list to
have them appear on MB
2: Remove player staff to MB priority : 0-1
Removes the last sortie selected DD member to the Mother Base priority staff list
3: Clear MB staff priority list : 0-1
Clears MB staff priority list entirely
4: Female staff selection : Default, None, All available, Half
By default the game tries to assign a minimum of 2 females per cluster from the
females assigned to the clusters section, All available and Half will select
females first when trying to populate a MB section, None will prevent any females
from showing on mother base
5: Staff-wide morale boost for good visit : Off, On
Gives a staff-wide morale boost on having a number of soldiers salute (most of a
cluster), visiting a number of clusters (with at least one salute on each), or
staying in base a number of game days (break out that cigar). Must leave the base
via heli for it to apply.

Show characters menu


--------------------
1: Enable Ocelot : Off, On
Enables Ocelot to roam the command platform.
2: Puppy DDog : Off, Missing eye, Normal eyes
Note: The training side-op on the command platform will be disabled while this is
active.
3: Show Code Talker : Off, On
4: Show Eli : Off, On
5: Show Huey : Off, On
Shows Huey in BattleGear hangar and in cutscenes even before he's arrived or after
he's left story-wise.
6: Additional NPCs : Off, On
Adds different NPCs standing around mother base, including ground crew, researchers
and Miller.
7: Enable Birds : Off, On
8: Reset Paz state to beginning : 0-1
9: Return Quiet after mission 45 : 0-1
Instantly return Quiet, runs same code as the Reunion mission 11 replay.
10: showQuietReunionMissionCount : 0-1

Show assets menu


----------------
1: Show Big Boss posters : Off, On
2: Show nuke elimination monument : Off, On
3: Show Sahelanthropus : Off, On
4: Show ships : Off, On
5: Enable asset alarms : Off, On
Enables anti fulton theft alarms on containers and AA guns. Only partially working,
will only trigger alarm once.
6: Enable IR sensors : Off, On
Enable IR sensor gates. Only partially working, will only trigger alarm once, and
will only show one or no beam.
7: Hide containers : Off, On
8: Hide AA cannons : Off, On
9: Hide AA gatlings : Off, On
10: Hide turret machineguns : Off, On
11: Hide mortars : Off, On
12: Unlock goal doors : Off, On
13: Force BattleGear built level : 0-5
Changes the build state of BattleGear in it's hangar, 0 is use the regular story
progression.

Patrols and deployments menu


----------------------------
1: Foot patrols in free roam : Off, On
Foot patrols will travel between random CPs and will cross the field to get there.
2: Wildcard soldiers Free roam : Off, On
Changes a few soldiers throughout the CPs to have unique models and high end
weapons, also includes women soldiers.
3: Attack heli patrols in free roam : No helis, 1 heli, 2 helis, 3 helis, 4 helis,
Enemy prep
Allows multiple enemy helicopters that travel between larger CPs. Due to
limitations their current position will not be saved/restored so may
'dissapear/appear' on reload.
4: Attack heli patrols in MB : No helis, 1 heli, 2 helis, 3 helis, 4 helis, Enemy
prep
Spawns some npc attack helis that roam around mother base.
5: Attack heli class : Default, Black, Red, All one random type, Each heli random
type, Enemy prep
6: Walker gears in free roam : Off, On
Adds a Walker gear to each main base.
7: Walker gears in MB : Off, On
8: Vehicle patrols in free roam : Game default - trucks only, All of one type, Each
vehicle differing type
Replaces the patrolling trucks in free roam with other vehicles, picked randomly
from enabled types.
9: Vehicle patrol class : Default, Dark grey, Red, All one random type, Each
vehicle random type, Enemy prep
10: Allow jeeps : Off, On
11: Allow trucks : Off, On
12: Allow wheeled armored vehicles : Off, On
13: Allow heavy wheeled armored vehicles : Off, On
14: Allow tanks : Off, On
15: Equipment on trucks : Off, On
Puts a random piece of equipment on the back of patrol trucks.

Player restrictions menu


- Settings to customize the game challenge, including subsistence and OSP.
------------------------
1: Disable support heli attack : Off, On
Stops support heli from engaging targets.
2: Disable fulton action : Off, On
3: Force subsistence suit (Olive Drab, no headgear) : Off, On
4: Set hand type to default : Off, On
5: Disable abort mission from pause menu : Off, On
6: Disable retry on mission fail : Off, On
7: Game over on combat alert : Off, On
8: Disable Intel team enemy spotting : Off, On
Stops the Intel teams enemy spotting audio notification and indication on the
idroid map.
9: Disable Intel team herb spotting (requires game restart) : Off, On
Stops the Intel teams plant spotting audio notification and indication on the
idroid map. Since the variable is only read once on game startup this setting
requires a game restart before it will activate/deactivate.
10: Keep equipment Free<>Mission : Off, On
Prevents equipment and weapons being reset when going between free-roam and
missions.
11: Marking display menu
12: Mission-prep restrictions menu
13: Disable mission support-menus menu
14: Item level menu
15: Hand abilities levels menu
16: Fulton levels menu
17: Fulton success menu
18: OSP menu

Marking display menu


- Toggles for marking in main view. Does not effect marking on iDroid map
--------------------
1: Disable head markers : Off, On
Disables markers above soldiers and objects
2: Disable Xray marking : Off, On
Disables the 'X-ray' effect of marked soldiers. Note: Buddies that mark still cause
the effect.
3: Disable world markers : Off, On
Disables objective and placed markers

Mission-prep restrictions menu


- Only affects the mission-prep screen, not the in-mission equivalents.
------------------------------
1: Disable select-sortie time : Off, On
Only allows ASAP at mission prep
2: Disable select-buddy : Off, On
Prevents use of buddies during mission prep.
3: Disable select vehicle : Off, On
Disallows at mission prep.
4: Enable mission prep to MB : Off, On

Disable mission support-menus menu


- Disables mission support menus in iDroid
----------------------------------
1: Disable Supply drop support-menu : Off, On
2: Disable Buddies support-menu : Off, On
3: Disable Attack support-menu : Off, On
4: Disable Heli attack support-menu : Off, On
5: Disable Support-menu : Off, On

Item level menu


---------------
1: Int-Scope level : Don't override, Grade 1, Grade 2, Grade 3, Grade 4
2: IDroid level : Don't override, Grade 1, Grade 2, Grade 3, Grade 4

Hand abilities levels menu


--------------------------
1: Sonar level : Don't override, Disable, Grade 2, Grade 3, Grade 4
2: Mobility level : Don't override, Disable, Grade 2, Grade 3, Grade 4
3: Precision level : Don't override, Disable, Grade 2, Grade 3, Grade 4
4: Medical level : Don't override, Disable, Grade 2, Grade 3, Grade 4

Fulton levels menu


------------------
1: Fulton Level : Don't override, Grade 1, Grade 2, Grade 3, Grade 4
2: Wormhole Level : Don't override, Disable, Enable

Fulton success menu


- Adjust the success rate of fultoning
-------------------
1: Disable MB fulton support : Off, On
Disregards the success bonus from mother base support section, in the base game
this is mostly used to counter weather penalty.
2: Disable MB fulton medical : Off, On
Disregards the success bonus from mother base medical section, in the base game
this used to counter injured target penalty
3: Target dying penalty : 0-100
4: Target sleeping penalty : 0-100
5: Target holdup penalty : 0-100
6: Dont apply MB medical bonus to sleeping/fainted target : Off, On
Lets you balance sleeping penalty separately from dying while keeping mb medical
bonus.
7: Hostage handling : Default, Must extract (0%)
8: Print fulton success bonus : 0-1

OSP menu
- Allows you to enter a mission with primary, secondary, back weapons set to none,
individually settable. Separate from subsistence mode (but subsistence uses it).
LEGACY You should set equip none via mission prep instead.
--------
1: Primary weapon OSP : Use selected weapon, Clear weapon
2: Secondary weapon OSP : Use selected weapon, Clear weapon
3: Back Weapon OSP : Use selected weapon, Clear weapon
4: Items OSP : Off, On
5: Support items OSP : Off, On

Player settings menu


--------------------
1: Player life scale : 0-650%
2: Subtract demon points : 0-1
Subtracts 999999 points from demon score
3: Add demon points : 0-1
Adds 999999 points to demon score
4: Use selected soldier in all cutscenes and missions : Off, On
5: Appearance menu

Appearance menu
---------------
1: Player type : SNAKE, AVATAR, DD_MALE, DD_FEMALE, OCELOT, QUIET
Change main player type. WARNING: Ocelot and Quiet player types have side effect
when used due to trying to work around them being restricted to FOB. The Pause menu
will be disabled and the game may hit an infinite load if you complete a mission
while they are used. Use nexusmods.com/metalgearsolidvtpp/mods/518 by BobDoleOwndU
to fix sound issues with using these player types.
2: Suit type : <Suits for player type>
3: Camo type : <Camos for player type>
4: Headgear : <Headgear for DD type>
5: Filter faces : Show all, Headgear (cosmetic), Unique, Head fova mods
6: Face : <Face Id for player type and face filter>
7: Print face info : 0-1
8: Print appearance info : 0-1
9: Form Variation menu

Progression menu
----------------
1: Resource scale menu
2: Repopulate music tape radios : Off, On
3: Unlock playable avatar : 0-1
Unlock avatar before mission 46
4: Unlock weapon customization : 0-1
Unlock without having to complete legendary gunsmith missions
5: Reset Paz state to beginning : 0-1
6: Return Quiet after mission 45 : 0-1
Instantly return Quiet, runs same code as the Reunion mission 11 replay.
7: showQuietReunionMissionCount : 0-1

Resource scale menu


-------------------
1: Enable resource amount scales : Off, On
Enables the resource scale options that scale the amount of resources when gathered
(material case resources, containers, diamonds, plants)
2: Material case scale : 10-1000%
3: Plant scale : 10-1000%
4: Poster scale : 10-1000%
5: Diamond scale : 10-1000%
6: Container scale : 10-1000%

Side ops menu


-------------
1: Reroll sideops selection : 0-1
2: Open specific sideop # : 0-157
3: Unlock Sideops mode : Off, Force Replayable, Force Open
Lets you force story and one-time sideops to be replayable, and open sideops before
the usual progression.
4: Sideop selection mode : Default (first found), Random, Story/unique, Extract
interpreter, Secure blueprint, Extract highly-skilled soldier, Prisoner extraction,
Capture animals, Extract wandering Mother Base soldier, Unlucky Dog, Eliminate
heavy infantry, Mine clearing, Eliminate armored vehicle unit, Extract legendary
gunsmith, Eliminate tank unit, Eliminate wandering puppets, Addon sideop
Sideops are broken into areas to stop overlap, this setting lets you control the
choice of sideop within the area. Random - picks a random sideop for the sideop
area, the other modes choose a random sideop of the specic sideop category. Also
see the Sideops category filter menu.
5: Sideops category filter menu
6: Show all open sideops : Off, On
Shows all open sideops in sideop list, this mostly affects open but not yet
completed sideops from hiding others. There is however a limit of 192 entries for
the sideop list, so some will be randomly dropped from the list.
7: Force enable enemy heli reinforce (disable heli sideops) : Off, On
8: Include add-on sideops in completion percentage : Off, On

Sideops category filter menu


- Filters selection of sideops per category, Sideop selection mode will override
this.
----------------------------
1: Story/unique : Off, On
2: Extract interpreter : Off, On
3: Secure blueprint : Off, On
4: Extract highly-skilled soldier : Off, On
5: Prisoner extraction : Off, On
6: Capture animals : Off, On
7: Extract wandering Mother Base soldier : Off, On
8: Unlucky Dog : Off, On
9: Eliminate heavy infantry : Off, On
10: Mine clearing : Off, On
11: Eliminate the armored vehicle unit : Off, On
12: Extract the Legendary Gunsmith : Off, On
13: Eliminate tank unit : Off, On
14: Eliminate wandering puppets : Off, On
15: Target practice : Off, On

Soldier parameters menu


-----------------------
1: Enable soldier parameter settings : Off, On
Turn this on to enable the following enemy param options, turn this off if you have
another mod that modifies Soldier2ParameterTables.lua (ie Hardcore mod).
2: Soldier life scale : 0-900%
0% will kill off all enemies
3: Soldier sight scale : 0-400%
A rough scale over all the soldier sight distances, except for night sight
distance, use the command 'Print sight param table (look in iDroid Log&gtAll tab)'
to see exact values.
4: Soldier night sight scale : 0-400%
5: Soldier hearing distance scale : 0-400%
6: Soldier item drop chance : 0-100%
Chance soldier will drop an item when eliminated.
7: Print health param table (look in iDroid Log>All tab) : 0-1
8: Print sight param table (look in iDroid Log>All tab) : 0-1
9: Print hearing distance table (look in iDroid Log>All tab) : 0-1

Support heli menu


-----------------
1: Disable support heli attack : Off, On
Stops support heli from engaging targets.
2: Set heli invincible : Off, On
3: Force searchlight : Default, Off, On
4: Disable pull-out : Off, On
Prevents heli from leaving when you jump on-board, so you can use the gun from a
stationary position, or just change your mind and jump out again. Press
&ltSTANCE&gt while in the heli to get it to pull-out again (or use menu). NOTE:
Disable pull-out will prevent the mother base helitaxi selection menu, press
&ltSTANCE&gt to re-enable or use the mod menu.
5: Set LZ wait height : 5-50
Set the height at which the heli hovers in wait mode (not landing mode).
6: Mission start time till open door : 0-120
Time from mission start to you opening the door to sit on the side. You can set
this lower or 0 to do it immediately, or longer to ride the heli in first person.
Press &ltSTANCE&gt to manually open the door.
7: Disable landing zones : Off, Assault, Regular
Disables Assault Landing Zones (those usually in the center of a base that the
support heli will circle before landing), or all LZs but Assault LZs
8: Start free roam on foot : Off, All but assault LZs, All LZs
9: Start missions on foot : Off, All but assault LZs, All LZs
10: Start Mother base on foot : Off, All but assault LZs, All LZs

Time scale menu


---------------
1: Toggle TSM : 0-1
Lets you manually toggle Time scale mode that's usually used for Reflex/CQC.
2: TSM length (seconds) : 0-1000
The time in seconds of the TSM
3: TSM world time scale : 0-100
Time scale of the world, including soldiers/vehicles during TSM
4: TSM player time scale : 0-100
Time scale of the player during TSM
5: No screen effect : Off, On
Does not apply the dust and blur effect while TSM is active.
6: Clock time scale : 1-10000
Changes the time scale of the day/night/weather system. Does not change the speed
of soldiers like the cigar does. Lower for closer to real time, higher for faster.
7: Set clock time : 00

===============

In-mission menu
---------------
1: Support heli to marker : 0-1
Sends Support heli to Landing Zone closest to the last placed user marker while
riding it.
2: Force exit helicopter : 0-1
Lets you exit the helicopter while riding it, mind the fall.
3: Drop current equip : 0-1
4: Warp [Mode] : Off, On
Essentially no-clip mode (for those that remember what that means). It teleports
your player a small distance each update of which warp direction button you press
or hold. Will move you through walls/geometry. The menu navigation/dpad/arrow keys
will warp you in that direction, &ltSTANCE&gt will warp you down and &ltCALL&gt
will warp you up.
5: Appearance menu
6: Buddy menu
7: Camera menu
8: Debug stuff menu
9: Enemy phases menu
10: MB Ocean menu
11: Markers menu
12: Misc menu
13: Motions menu
14: Objects menu
15: Positions menu
16: Routes menu
17: Staff menu
18: Support heli menu
19: Time scale menu
20: User marker menu
21: Weather menu

Appearance menu
---------------
1: Player type : SNAKE, AVATAR, DD_MALE, DD_FEMALE, OCELOT, QUIET
Change main player type. WARNING: Ocelot and Quiet player types have side effect
when used due to trying to work around them being restricted to FOB. The Pause menu
will be disabled and the game may hit an infinite load if you complete a mission
while they are used. Use nexusmods.com/metalgearsolidvtpp/mods/518 by BobDoleOwndU
to fix sound issues with using these player types.
2: Suit type : <Suits for player type>
3: Camo type : <Camos for player type>
4: Headgear : <Headgear for DD type>
5: Filter faces : Show all, Headgear (cosmetic), Unique, Head fova mods
6: Face : <Face Id for player type and face filter>
7: Print face info : 0-1
8: Print appearance info : 0-1
9: Form Variation menu

Form Variation menu


- Form Variation support for player models (requires model swap to support it), the
fova system is how the game shows and hides sub-models.
-------------------
1: Use selected fova : Off, On
2: <Character model description> : <Fova selection>
3: Print current body info : 0-1

Buddy menu
----------
1: Buddy Equipment : No buddy set
Buddy equiment is changed to selected setting when &ltAction&gt is pressed.
2: Quiet move to last marker : 0-1
Sets a position similar to the Quiet attack positions, but can be nearly anywhere.
Quiet will still abort from that position if it's too close to enemies.
3: Quiets MB radio track (0=Auto) : 0-31
Changes the music track of the radio played in Quiets cell on the medical platform
in mother base.

Camera menu
- Lets you move a detached camera, use the main movement stick/keys in combination
with other keys/buttons to adjust camera settings, including Zoom, aperture, focus
distance.
-----------
1: Adjust-cam [Mode] : Off, On
Move cam with normal move keys
&ltDash&gt(Shift or Left stick click) to move up

&ltSwitch zoom&gt(Middle mouse or Right stick click) to move down

Hold the following and move left stick up/down to increase/decrease the settings:

&ltFire&gt - Zoom/focal length

&ltReload&gt - Aperture (DOF)

&ltStance&gt - Focus distance (DOF)

&ltAction&gt - Cam move speed

&ltReady weapon&gt - Camera orbit distance

Or hold &ltBinocular&gt and press the above to reset that setting.

Hold &ltBinocular&gt and press &ltDash&gt to move free cam position to the player
position
2: Camera mode : Default, Free cam
3: Warp body to FreeCam position : 0-1
4: Cam speed scale : 0.01-10
5: Disable mode text feedback : Off, On
6: Set stage position to camera : 0-1
7: Show freecam position : 0-1
8: PlayCam menu

PlayCam menu
- An alternate camera than the one used by freecam. WARNING: is sometimes unstable
and may crash the game.
------------
1: Start PlayCam : 0-1
Starts PlayCam with current settings. Changing any setting also automatically
starts the PlayCam.
2: Stop PlayCam : 0-1
3: Camera target : Player
Selects game object for camerat to target. You can add more game objects via the
Objects menu in the main Mission menu.
4: Focal length : 0.1-10000
DOF variable
5: Focus distance : 0.1-30
DOF variable
6: Apeture : 0.001-100
DOF variable
7: Follow Position : Off, On
Follows position of Camera target. Overrides Follow Rotation.
8: Follow Rotation : Off, On
Follows rotation of Camera target.
9: Target offset X : -1000-1000
Adjusts X axis of camera target
10: Target offset Y : -1000-1000
Adjusts Y axis of camera target
11: Target offset Z : -1000-1000
Adjusts Z axis of camera target
12: Position offset X : -1000-1000
Adjusts X axis of camera position
13: Position offset Y : -1000-1000
Adjusts Y axis of camera position
14: Position offset Z : -1000-1000
Adjusts Z axis of camera position
15: Follow time : 0-10000
Time in seconds before camera follow turns off. See Follow Position and Follow
Rotation.
16: Follow delay time : 0-1
Delay before camera follows. Acts more like interpolation time than one-off. See
Follow Position and Follow Rotation.
17: Time till end : 0-10000
Time in seconds before PlayCam turns off. Set to high number if you don't want it
to end.
18: Fit on camera : Off, On
Unknown
19: Fit start time : 0-1000
For Fit on camera.
20: Fit interp time : 0-5
Interpolation time for Fit on camera.
21: Fit diff focal length : 0-100
Fit diff focal length
22: Call Se of Camera Interp : Off, On
Unknown
23: Use last selected index : Off, On
Unknown
24: Collision check : Off, On
Checks between camera and target and moves camera in if there is something in the
way.

Debug stuff menu


----------------
1: Debug IH mode : Off, On
Switches on logging messages to ih_log.txt (at the cost of longer load times) and
enables the announce-log during loading.
2: debugMessages : Off, On
Logs game message system, requires Debug IH mode to be on.
3: debugFlow : Off, On
Logs some script execution flow, requires Debug IH mode to be on.
4: debugOnUpdate : Off, On
5: Reload IH modules : 0-1
6: copyLogToPrev : 0-1
7: selectedCp : no cp for setting
8: setSelectedCpToMarkerObjectCp : 0-1
9: setSelectedCpToMarkerClosestCp : 0-1
10: dEBUG_PrintCpPowerSettings : 0-1
11: dEBUG_PrintPowersCount : 0-1
12: dEBUG_PrintReinforceVars : 0-1
13: dEBUG_PrintSoldierDefine : 0-1
14: dEBUG_ShowRevengeConfig : 0-1
15: appearanceDebugMenu
16: appearanceDebugMenu
17: printPressedButtons : Off, On
18: printOnBlockChange : Off, On
19: Disable game over : Off, On
20: Disable out of bounds checks : Off, On
21: setAllFriendly : 0-1
22: setAllZombie : 0-1
23: dEBUG_ToggleParasiteEvent : 0-1
24: resetStageBlockPosition : 0-1
25: setStageBlockPositionToMarkerClosest : 0-1
26: Set stage position to camera : 0-1
27: Show freecam position : 0-1
28: Show position : 0-1
29: checkPointSave : 0-1

appearanceDebugMenu
-------------------
1: faceFovaDirect : 0-1000
2: faceDecoFovaDirect : 0-1000
3: hairFovaDirect : 0-1000
4: hairDecoFovaDirect : 0-1000
5: playerTypeDirect : SNAKE, AVATAR, DD_MALE, DD_FEMALE
6: playerPartsTypeDirect : 0-100
7: playerCamoTypeDirect : 0-1000
8: playerFaceIdDirect : 0-730
9: playerFaceEquipIdDirect : 0-100
10: Print face info : 0-1
11: Print appearance info : 0-1
12: faceFova : Only for DD soldiers
13: faceDecoFova : Only for DD soldiers
14: hairFova : Only for DD soldiers
15: hairDecoFova : Only for DD soldiers
16: faceFovaUnknown1 : 0-50
17: faceFovaUnknown2 : 0-1
18: faceFovaUnknown3 : 0-4
19: faceFovaUnknown4 : 0-4
20: faceFovaUnknown5 : 0-1
21: faceFovaUnknown6 : 0-3
22: faceFovaUnknown7 : 0-303
23: faceFovaUnknown8 : 0-303
24: faceFovaUnknown9 : 0-303
25: faceFovaUnknown10 : 0-3
26: Form Variation menu

Enemy phases menu


- Adjust minimum and maximum alert phase for enemy Command Posts
-----------------
1: Enable phase modifications : Off, On
The Minimum, Maximum, and Don't downgrade phase settings are applied on at every
update tick according to the Phase update rate and random variation settings
2: Minimum phase : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
PHASE_SNEAK - not alert, PHASE_CAUTION - alert, PHASE_EVASION - one step down from
combat alert, PHASE_ALERT - combat alert
3: Maximum phase : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
4: Don't downgrade phase : Off, On
5: Phase mod update rate (seconds) : 1-255
Rate that the CPs phase is adjusted to the minimum and maxium settings.
6: Phase mod random variation : 0-255
Random variation of update rate
7: Alert phase on vehicle attack : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION,
PHASE_ALERT
Does not require phase modifications setting to be enabled. The enemy reactions to
heavy vehicle attack in the default game are lacking, you can kill someone and
they'll act as if it's an unsourced attack. This option changes phase of soldiers
command post on damaging the soldier. Setting it to ALERT recommended.
8: Print phase changes : Off, On
Displays when phase changes.

MB Ocean menu
-------------
1: mbEnableOceanSettings : Off, On
2: mbSetOceanBaseHeight : -100-100
3: mbSetOceanProjectionScale : 0-2000
4: mbSetOceanBlendEnd : 0-2000
5: mbSetOceanFarProjectionAmplitude : -100-100
6: mbSetOceanSpecularIntensity : -30-30
7: mbSetOceanDisplacementStrength : 0-10
8: mbSetOceanWaveAmplitude : 0-10
9: mbSetOceanWindDirectionP1 : -10-10
10: mbSetOceanWindDirectionP2 : -10-10

Markers menu
------------
1: Disable head markers : Off, On
Disables markers above soldiers and objects
2: Disable world markers : Off, On
Disables objective and placed markers

Misc menu
---------
1: Soldier item drop chance : 0-100%
Chance soldier will drop an item when eliminated.
2: Player life scale : 0-650%

Motions menu
- Play different animations on player. A motion group may contain several related
animations (usually lead-in, idle, lead-out)
------------
1: Motion group : BatsuSign
Press &ltAction&gt to play the selected animation.
2: Motion number : BatsuSign anim:0
Press &ltAction&gt to play the selected animation.
3: Hold motion : Off, On
Holds motion, requires stop motion to stop.
4: Repeat motion : Off, On
Repeat motion at end, some animations don't support this.
5: Stop motion : 0-1
Use to stop motions with motion hold or motion repeat.
6: Play motion : 0-1
Closes menu and plays current selected motion.

Objects menu
- For adding game object names in the game to a Objects List, and writing/loading
them to files.
------------
1: Add marked objects to list : 0-1
Adds current marked game object names to objects list, objects list can be written
to file with Write Objects List command.
2: Add lookup list : list is empty
Lets you cycle through a number of lookup lists IH uses and add all items from it
to the main object list.
3: Clear Objects List : 0-1
Clears Objects List
4: Write Objects List : 0-1
Writes Objects List to file in MGS_TPP\mod\
5: Load Objects List : 0-1
Loads objects list from file in MGS_TPP\mod\
6: Browse object list : Player

Positions menu
- For adding positions in the game to a Positions List, and writing/loading them to
files.
--------------
1: Add current position to Positions List : 0-1
Add current player or freecam position to Positions List, positions list can be
written to file with Write Positons List command.
2: Add markers to Positions List : 0-1
Adds current user markers to positions list, positions list can be written to file
with Write Positons List command.
3: Clear Positions List : 0-1
Clears Positions List
4: Write Positions List : 0-1
Writes Positions List to files in MGS_TPP\mod\
5: Load positions from file : 0-1
Loads positions from MGS_TPP\mod\positions_lua.txt
6: Select position : list is empty
Selects a position from positions list, mostly just used to browse positions at the
moment.

Routes menu
- For adding route names in the game to a Routes List, and writing/loading them to
files.
-----------
1: Clear Routes List : 0-1
Clears Routes List
2: Write Routes List : 0-1
Writes Routes List to file in MGS_TPP\mod\
3: Load Routes List : 0-1
Loads routes list from file in MGS_TPP\mod\
4: setMarkerSneakRoute : list is empty

Staff menu
----------
1: Add player staff to MB priority : 0-1
Add the last sortie selected DD member to the Mother Base priority staff list to
have them appear on MB
2: Remove player staff to MB priority : 0-1
Removes the last sortie selected DD member to the Mother Base priority staff list
3: Add marked staff to MB priority : 0-1
Adds the most recently marked staff member to the MB priority list
4: Remove marked staff from MB priority : 0-1
Removes the most recently marked staff member from the MB priority list
5: Clear MB staff priority list : 0-1
Clears MB staff priority list entirely

Support heli menu


-----------------
1: Disable support heli attack : Off, On
Stops support heli from engaging targets.
2: Set heli invincible : Off, On
3: Force searchlight : Default, Off, On
4: Disable pull-out : Off, On
Prevents heli from leaving when you jump on-board, so you can use the gun from a
stationary position, or just change your mind and jump out again. Press
&ltSTANCE&gt while in the heli to get it to pull-out again (or use menu). NOTE:
Disable pull-out will prevent the mother base helitaxi selection menu, press
&ltSTANCE&gt to re-enable or use the mod menu.
5: Set LZ wait height : 5-50
Set the height at which the heli hovers in wait mode (not landing mode).
6: Mission start time till open door : 0-120
Time from mission start to you opening the door to sit on the side. You can set
this lower or 0 to do it immediately, or longer to ride the heli in first person.
Press &ltSTANCE&gt to manually open the door.
7: Disable landing zones : Off, Assault, Regular
Disables Assault Landing Zones (those usually in the center of a base that the
support heli will circle before landing), or all LZs but Assault LZs
8: Start free roam on foot : Off, All but assault LZs, All LZs
9: Start missions on foot : Off, All but assault LZs, All LZs
10: Start Mother base on foot : Off, All but assault LZs, All LZs

Time scale menu


---------------
1: Toggle TSM : 0-1
Lets you manually toggle Time scale mode that's usually used for Reflex/CQC.
2: TSM length (seconds) : 0-1000
The time in seconds of the TSM
3: TSM world time scale : 0-100
Time scale of the world, including soldiers/vehicles during TSM
4: TSM player time scale : 0-100
Time scale of the player during TSM
5: No screen effect : Off, On
Does not apply the dust and blur effect while TSM is active.
6: Clock time scale : 1-10000
Changes the time scale of the day/night/weather system. Does not change the speed
of soldiers like the cigar does. Lower for closer to real time, higher for faster.
7: Set clock time : 00

User marker menu


----------------
1: Warp to latest marker : 0-1
2: Print latest marker : 0-1
3: Print all markers : 0-1
4: Add markers to Positions List : 0-1
Adds current user markers to positions list, positions list can be written to file
with Write Positons List command.
5: Write Positions List : 0-1
Writes Positions List to files in MGS_TPP\mod\
6: Clear Positions List : 0-1
Clears Positions List

Weather menu
------------
1: Force weather : NONE, SUNNY, CLOUDY, RAINY, SANDSTORM, FOGGY
2: Fog density : 0-1
3: Fog type : NORMAL, PARASITE

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