Professional Documents
Culture Documents
Features and Options
Features and Options
========================
All options in Infinite Heaven start set to game defaults and can be adjusted in
the Infinite Heaven menus.
Discrete features
=================
Equip 'NONE' for primary and secondary via the normal mission prep equipment select
screen.
The entries will show as a white square with '---' as the text. WARNING: Do not
equip these on FOB as there is an equipment check.
Profiles.
Editable lists of options as an alternative to using the in game IH menu, see
the \mod\profiles folder in your MGS_TPP game folder.
IHExt overlay
IHExt is an overlay app that Infinite Heaven can launch to act as the menu when
MGSV is in Borderless Fullscreen mode.
The normal IH activation and navigation of the menu remains the same, but if you
alt-tab to the overlay you can use mouse and keyboard to more quickly navigate and
change settings. It can also display more descriptive help text for the current
option. Can also search by selecting the menu line below the menu list, typing
something and pressing enter.
Enable via the IH System menu.
Source can be found at https://github.com/TinManTex/IHExt/
Safe-space menu
---------------
1: IH system menu
2: Camera menu
3: Cutscenes menu
4: Debug menu
5: Enemy Prep menu
6: Enemy phases menu
7: Enemy reinforcements menu
8: Events menu
9: Mother Base menu
10: Patrols and deployments menu
11: Player restrictions menu
12: Player settings menu
13: Progression menu
14: Side ops menu
15: Soldier parameters menu
16: Support heli menu
17: Time scale menu
IH system menu
--------------
1: Enable IHExt : Off, On
IHExt is a windows program that acts as an gui overlay if MGSV is running in
Windowed Borderless.
2: Enable help text (IHExt) : Off, On
Shows help text in IHExt for some options.
3: Give IHExt focus : 0-1
4: Select profile : <Profile name>
Selects a profile from MGS_TPP\mod\profiles folder. Press the <Action> button
to apply the settings of the selected profile.
5: Set profile options to game defaults : 0-1
Sets the options described in the selected profile to their default setting.
6: Save to UserSaved profile : 0-1
Saves current IH settings to UserSaved profile at MGS_TPP\profiles\UserSaved.lua.
7: Enable Quick Menu : Off, On
Shortcut key combinations to activate IH features. See Infinite Heaven readme or
InfQuickMenuDefs.lua in mod folder.
8: Start offline : Off, On
Start the game in offline mode, this also removes the connect option from the pause
menu.
9: Skip startup logos : Off, On
Stops the konami/kjp/fox/nvidia logos from showing.
10: Load addon mission :
11: Include addon missions in completion percentage : Off, On
12: Reset all IH settings : 0-1
Camera menu
- Lets you move a detached camera, use the main movement stick/keys in combination
with other keys/buttons to adjust camera settings, including Zoom, aperture, focus
distance.
-----------
1: Adjust-cam [Mode] : Off, On
Move cam with normal move keys
<Dash>(Shift or Left stick click) to move up
Hold the following and move left stick up/down to increase/decrease the settings:
Hold <Binocular> and press <Dash> to move free cam position to the player
position
2: Camera mode : Default, Free cam
3: Warp body to FreeCam position : 0-1
4: Cam speed scale : 0.01-10
5: Disable mode text feedback : Off, On
6: Set stage position to camera : 0-1
7: Show freecam position : 0-1
8: PlayCam menu
PlayCam menu
- An alternate camera than the one used by freecam. WARNING: is sometimes unstable
and may crash the game.
------------
1: Start PlayCam : 0-1
Starts PlayCam with current settings. Changing any setting also automatically
starts the PlayCam.
2: Stop PlayCam : 0-1
3: Camera target : Player
Selects game object for camerat to target. You can add more game objects via the
Objects menu in the main Mission menu.
4: Focal length : 0.1-10000
DOF variable
5: Focus distance : 0.1-30
DOF variable
6: Apeture : 0.001-100
DOF variable
7: Follow Position : Off, On
Follows position of Camera target. Overrides Follow Rotation.
8: Follow Rotation : Off, On
Follows rotation of Camera target.
9: Target offset X : -1000-1000
Adjusts X axis of camera target
10: Target offset Y : -1000-1000
Adjusts Y axis of camera target
11: Target offset Z : -1000-1000
Adjusts Z axis of camera target
12: Position offset X : -1000-1000
Adjusts X axis of camera position
13: Position offset Y : -1000-1000
Adjusts Y axis of camera position
14: Position offset Z : -1000-1000
Adjusts Z axis of camera position
15: Follow time : 0-10000
Time in seconds before camera follow turns off. See Follow Position and Follow
Rotation.
16: Follow delay time : 0-1
Delay before camera follows. Acts more like interpolation time than one-off. See
Follow Position and Follow Rotation.
17: Time till end : 0-10000
Time in seconds before PlayCam turns off. Set to high number if you don't want it
to end.
18: Fit on camera : Off, On
Unknown
19: Fit start time : 0-1000
For Fit on camera.
20: Fit interp time : 0-5
Interpolation time for Fit on camera.
21: Fit diff focal length : 0-100
Fit diff focal length
22: Call Se of Camera Interp : Off, On
Unknown
23: Use last selected index : Off, On
Unknown
24: Collision check : Off, On
Checks between camera and target and moves camera in if there is something in the
way.
Cutscenes menu
--------------
1: Use selected soldier in all cutscenes and missions : Off, On
2: MB cutscene play mode : Default, Play selected, Cutscenes disabled
Forces or Disables cutscenes that trigger under certain circumstances on returning
to Mother Base
3: Select MB cutscene (REQ: Play selected) : <Cutscene ids>
4: Force allow actions : Off, On
Prevents disabling of player actions during cutscene, but most cutscenes require
the Disable cutscene camera mod from the IH files page.
5: Override time : Cutscene default, Current, Custom
6: Hour : 0-23
7: Minute : 0-59
8: Override weather : Cutscene default, Current, Sunny, Cloudy, Rainy, Sandstorm,
Foggy, Pouring
Debug menu
----------
1: Debug IH mode : Off, On
Switches on logging messages to ih_log.txt (at the cost of longer load times) and
enables the announce-log during loading.
2: debugMessages : Off, On
Logs game message system, requires Debug IH mode to be on.
3: debugFlow : Off, On
Logs some script execution flow, requires Debug IH mode to be on.
4: debugOnUpdate : Off, On
5: Reload IH modules : 0-1
6: copyLogToPrev : 0-1
7: printPressedButtons : Off, On
8: Show freecam position : 0-1
9: Show position : 0-1
10: Show missionCode : 0-1
11: Show game language code : 0-1
12: appearanceDebugMenu
13: Disable game over : Off, On
14: Disable out of bounds checks : Off, On
15: Disable mission intro credits : Off, On
16: manualMissionCode :
appearanceDebugMenu
-------------------
1: faceFovaDirect : 0-1000
2: faceDecoFovaDirect : 0-1000
3: hairFovaDirect : 0-1000
4: hairDecoFovaDirect : 0-1000
5: playerTypeDirect : SNAKE, AVATAR, DD_MALE, DD_FEMALE
6: playerPartsTypeDirect : 0-100
7: playerCamoTypeDirect : 0-1000
8: playerFaceIdDirect : 0-730
9: playerFaceEquipIdDirect : 0-100
10: Print face info : 0-1
11: Print appearance info : 0-1
12: faceFova : Only for DD soldiers
13: faceDecoFova : Only for DD soldiers
14: hairFova : Only for DD soldiers
15: hairDecoFova : Only for DD soldiers
16: faceFovaUnknown1 : 0-50
17: faceFovaUnknown2 : 0-1
18: faceFovaUnknown3 : 0-4
19: faceFovaUnknown4 : 0-4
20: faceFovaUnknown5 : 0-1
21: faceFovaUnknown6 : 0-3
22: faceFovaUnknown7 : 0-303
23: faceFovaUnknown8 : 0-303
24: faceFovaUnknown9 : 0-303
25: faceFovaUnknown10 : 0-3
26: Form Variation menu
Weapon deployment
-----------------
1: SNIPER_MIN : 0-100%
2: SNIPER_MAX : 0-100%
3: MISSILE_MIN : 0-100%
4: MISSILE_MAX : 0-100%
5: MG_MIN : 0-100%
6: MG_MAX : 0-100%
7: SHOTGUN_MIN : 0-100%
8: SHOTGUN_MAX : 0-100%
9: SMG_MIN : 0-100%
10: SMG_MAX : 0-100%
11: ASSAULT_MIN : 0-100%
12: ASSAULT_MAX : 0-100%
13: GUN_LIGHT_MIN : 0-100%
14: GUN_LIGHT_MAX : 0-100%
Armor deployment
----------------
1: ARMOR_MIN : 0-100%
2: ARMOR_MAX : 0-100%
3: SOFT_ARMOR_MIN : 0-100%
4: SOFT_ARMOR_MAX : 0-100%
5: SHIELD_MIN : 0-100%
6: SHIELD_MAX : 0-100%
Headgear deployment
-------------------
1: HELMET_MIN : 0-100%
2: HELMET_MAX : 0-100%
3: NVG_MIN : 0-100%
4: NVG_MAX : 0-100%
5: GAS_MASK_MIN : 0-100%
6: GAS_MASK_MAX : 0-100%
CP deterrent deployment
-----------------------
1: DECOY_MIN : 0-100%
2: DECOY_MAX : 0-100%
3: MINE_MIN : 0-100%
4: MINE_MAX : 0-100%
5: CAMERA_MIN : 0-100%
6: CAMERA_MAX : 0-100%
Soldier abilities
-----------------
1: STEALTH_MIN : NONE, LOW, HIGH, SPECIAL
Adjusts enemy soldiers notice,cure,reflex and speed ablilities.
2: STEALTH_MAX : NONE, LOW, HIGH, SPECIAL
3: COMBAT_MIN : NONE, LOW, HIGH, SPECIAL
Adjusts enemy soldiers shot,grenade,reload,hp and speed abilities.
4: COMBAT_MAX : NONE, LOW, HIGH, SPECIAL
5: HOLDUP_MIN : NONE, LOW, HIGH, SPECIAL
6: HOLDUP_MAX : NONE, LOW, HIGH, SPECIAL
7: FULTON_MIN : NONE, LOW, HIGH, SPECIAL
8: FULTON_MAX : NONE, LOW, HIGH, SPECIAL
Events menu
-----------
1: Trigger random IH event : 0-1
Events are temporary combinations of IH settings for free roam and mother base.
Free roam events (can stack):
Crashland: Starts you on foot in at a random start point and randomly selects OSP
options - cleared primary, secondary, back weapons, items, support items.
Lost-coms: Disables most mother base support menus and disables all heli landing
zones except from main bases/towns.
Hunted: Sets the enemy to combat alert every 15-45 seconds (this also sets the
player spotted position right on you), and also disables heli landing zones in a 2k
radius from your start position, so you'll have to travel if you want to 'get out'.
Staff menu
----------
1: Add player staff to MB priority : 0-1
Add the last sortie selected DD member to the Mother Base priority staff list to
have them appear on MB
2: Remove player staff to MB priority : 0-1
Removes the last sortie selected DD member to the Mother Base priority staff list
3: Clear MB staff priority list : 0-1
Clears MB staff priority list entirely
4: Female staff selection : Default, None, All available, Half
By default the game tries to assign a minimum of 2 females per cluster from the
females assigned to the clusters section, All available and Half will select
females first when trying to populate a MB section, None will prevent any females
from showing on mother base
5: Staff-wide morale boost for good visit : Off, On
Gives a staff-wide morale boost on having a number of soldiers salute (most of a
cluster), visiting a number of clusters (with at least one salute on each), or
staying in base a number of game days (break out that cigar). Must leave the base
via heli for it to apply.
OSP menu
- Allows you to enter a mission with primary, secondary, back weapons set to none,
individually settable. Separate from subsistence mode (but subsistence uses it).
LEGACY You should set equip none via mission prep instead.
--------
1: Primary weapon OSP : Use selected weapon, Clear weapon
2: Secondary weapon OSP : Use selected weapon, Clear weapon
3: Back Weapon OSP : Use selected weapon, Clear weapon
4: Items OSP : Off, On
5: Support items OSP : Off, On
Appearance menu
---------------
1: Player type : SNAKE, AVATAR, DD_MALE, DD_FEMALE, OCELOT, QUIET
Change main player type. WARNING: Ocelot and Quiet player types have side effect
when used due to trying to work around them being restricted to FOB. The Pause menu
will be disabled and the game may hit an infinite load if you complete a mission
while they are used. Use nexusmods.com/metalgearsolidvtpp/mods/518 by BobDoleOwndU
to fix sound issues with using these player types.
2: Suit type : <Suits for player type>
3: Camo type : <Camos for player type>
4: Headgear : <Headgear for DD type>
5: Filter faces : Show all, Headgear (cosmetic), Unique, Head fova mods
6: Face : <Face Id for player type and face filter>
7: Print face info : 0-1
8: Print appearance info : 0-1
9: Form Variation menu
Progression menu
----------------
1: Resource scale menu
2: Repopulate music tape radios : Off, On
3: Unlock playable avatar : 0-1
Unlock avatar before mission 46
4: Unlock weapon customization : 0-1
Unlock without having to complete legendary gunsmith missions
5: Reset Paz state to beginning : 0-1
6: Return Quiet after mission 45 : 0-1
Instantly return Quiet, runs same code as the Reunion mission 11 replay.
7: showQuietReunionMissionCount : 0-1
===============
In-mission menu
---------------
1: Support heli to marker : 0-1
Sends Support heli to Landing Zone closest to the last placed user marker while
riding it.
2: Force exit helicopter : 0-1
Lets you exit the helicopter while riding it, mind the fall.
3: Drop current equip : 0-1
4: Warp [Mode] : Off, On
Essentially no-clip mode (for those that remember what that means). It teleports
your player a small distance each update of which warp direction button you press
or hold. Will move you through walls/geometry. The menu navigation/dpad/arrow keys
will warp you in that direction, <STANCE> will warp you down and <CALL>
will warp you up.
5: Appearance menu
6: Buddy menu
7: Camera menu
8: Debug stuff menu
9: Enemy phases menu
10: MB Ocean menu
11: Markers menu
12: Misc menu
13: Motions menu
14: Objects menu
15: Positions menu
16: Routes menu
17: Staff menu
18: Support heli menu
19: Time scale menu
20: User marker menu
21: Weather menu
Appearance menu
---------------
1: Player type : SNAKE, AVATAR, DD_MALE, DD_FEMALE, OCELOT, QUIET
Change main player type. WARNING: Ocelot and Quiet player types have side effect
when used due to trying to work around them being restricted to FOB. The Pause menu
will be disabled and the game may hit an infinite load if you complete a mission
while they are used. Use nexusmods.com/metalgearsolidvtpp/mods/518 by BobDoleOwndU
to fix sound issues with using these player types.
2: Suit type : <Suits for player type>
3: Camo type : <Camos for player type>
4: Headgear : <Headgear for DD type>
5: Filter faces : Show all, Headgear (cosmetic), Unique, Head fova mods
6: Face : <Face Id for player type and face filter>
7: Print face info : 0-1
8: Print appearance info : 0-1
9: Form Variation menu
Buddy menu
----------
1: Buddy Equipment : No buddy set
Buddy equiment is changed to selected setting when <Action> is pressed.
2: Quiet move to last marker : 0-1
Sets a position similar to the Quiet attack positions, but can be nearly anywhere.
Quiet will still abort from that position if it's too close to enemies.
3: Quiets MB radio track (0=Auto) : 0-31
Changes the music track of the radio played in Quiets cell on the medical platform
in mother base.
Camera menu
- Lets you move a detached camera, use the main movement stick/keys in combination
with other keys/buttons to adjust camera settings, including Zoom, aperture, focus
distance.
-----------
1: Adjust-cam [Mode] : Off, On
Move cam with normal move keys
<Dash>(Shift or Left stick click) to move up
Hold the following and move left stick up/down to increase/decrease the settings:
Hold <Binocular> and press <Dash> to move free cam position to the player
position
2: Camera mode : Default, Free cam
3: Warp body to FreeCam position : 0-1
4: Cam speed scale : 0.01-10
5: Disable mode text feedback : Off, On
6: Set stage position to camera : 0-1
7: Show freecam position : 0-1
8: PlayCam menu
PlayCam menu
- An alternate camera than the one used by freecam. WARNING: is sometimes unstable
and may crash the game.
------------
1: Start PlayCam : 0-1
Starts PlayCam with current settings. Changing any setting also automatically
starts the PlayCam.
2: Stop PlayCam : 0-1
3: Camera target : Player
Selects game object for camerat to target. You can add more game objects via the
Objects menu in the main Mission menu.
4: Focal length : 0.1-10000
DOF variable
5: Focus distance : 0.1-30
DOF variable
6: Apeture : 0.001-100
DOF variable
7: Follow Position : Off, On
Follows position of Camera target. Overrides Follow Rotation.
8: Follow Rotation : Off, On
Follows rotation of Camera target.
9: Target offset X : -1000-1000
Adjusts X axis of camera target
10: Target offset Y : -1000-1000
Adjusts Y axis of camera target
11: Target offset Z : -1000-1000
Adjusts Z axis of camera target
12: Position offset X : -1000-1000
Adjusts X axis of camera position
13: Position offset Y : -1000-1000
Adjusts Y axis of camera position
14: Position offset Z : -1000-1000
Adjusts Z axis of camera position
15: Follow time : 0-10000
Time in seconds before camera follow turns off. See Follow Position and Follow
Rotation.
16: Follow delay time : 0-1
Delay before camera follows. Acts more like interpolation time than one-off. See
Follow Position and Follow Rotation.
17: Time till end : 0-10000
Time in seconds before PlayCam turns off. Set to high number if you don't want it
to end.
18: Fit on camera : Off, On
Unknown
19: Fit start time : 0-1000
For Fit on camera.
20: Fit interp time : 0-5
Interpolation time for Fit on camera.
21: Fit diff focal length : 0-100
Fit diff focal length
22: Call Se of Camera Interp : Off, On
Unknown
23: Use last selected index : Off, On
Unknown
24: Collision check : Off, On
Checks between camera and target and moves camera in if there is something in the
way.
appearanceDebugMenu
-------------------
1: faceFovaDirect : 0-1000
2: faceDecoFovaDirect : 0-1000
3: hairFovaDirect : 0-1000
4: hairDecoFovaDirect : 0-1000
5: playerTypeDirect : SNAKE, AVATAR, DD_MALE, DD_FEMALE
6: playerPartsTypeDirect : 0-100
7: playerCamoTypeDirect : 0-1000
8: playerFaceIdDirect : 0-730
9: playerFaceEquipIdDirect : 0-100
10: Print face info : 0-1
11: Print appearance info : 0-1
12: faceFova : Only for DD soldiers
13: faceDecoFova : Only for DD soldiers
14: hairFova : Only for DD soldiers
15: hairDecoFova : Only for DD soldiers
16: faceFovaUnknown1 : 0-50
17: faceFovaUnknown2 : 0-1
18: faceFovaUnknown3 : 0-4
19: faceFovaUnknown4 : 0-4
20: faceFovaUnknown5 : 0-1
21: faceFovaUnknown6 : 0-3
22: faceFovaUnknown7 : 0-303
23: faceFovaUnknown8 : 0-303
24: faceFovaUnknown9 : 0-303
25: faceFovaUnknown10 : 0-3
26: Form Variation menu
MB Ocean menu
-------------
1: mbEnableOceanSettings : Off, On
2: mbSetOceanBaseHeight : -100-100
3: mbSetOceanProjectionScale : 0-2000
4: mbSetOceanBlendEnd : 0-2000
5: mbSetOceanFarProjectionAmplitude : -100-100
6: mbSetOceanSpecularIntensity : -30-30
7: mbSetOceanDisplacementStrength : 0-10
8: mbSetOceanWaveAmplitude : 0-10
9: mbSetOceanWindDirectionP1 : -10-10
10: mbSetOceanWindDirectionP2 : -10-10
Markers menu
------------
1: Disable head markers : Off, On
Disables markers above soldiers and objects
2: Disable world markers : Off, On
Disables objective and placed markers
Misc menu
---------
1: Soldier item drop chance : 0-100%
Chance soldier will drop an item when eliminated.
2: Player life scale : 0-650%
Motions menu
- Play different animations on player. A motion group may contain several related
animations (usually lead-in, idle, lead-out)
------------
1: Motion group : BatsuSign
Press <Action> to play the selected animation.
2: Motion number : BatsuSign anim:0
Press <Action> to play the selected animation.
3: Hold motion : Off, On
Holds motion, requires stop motion to stop.
4: Repeat motion : Off, On
Repeat motion at end, some animations don't support this.
5: Stop motion : 0-1
Use to stop motions with motion hold or motion repeat.
6: Play motion : 0-1
Closes menu and plays current selected motion.
Objects menu
- For adding game object names in the game to a Objects List, and writing/loading
them to files.
------------
1: Add marked objects to list : 0-1
Adds current marked game object names to objects list, objects list can be written
to file with Write Objects List command.
2: Add lookup list : list is empty
Lets you cycle through a number of lookup lists IH uses and add all items from it
to the main object list.
3: Clear Objects List : 0-1
Clears Objects List
4: Write Objects List : 0-1
Writes Objects List to file in MGS_TPP\mod\
5: Load Objects List : 0-1
Loads objects list from file in MGS_TPP\mod\
6: Browse object list : Player
Positions menu
- For adding positions in the game to a Positions List, and writing/loading them to
files.
--------------
1: Add current position to Positions List : 0-1
Add current player or freecam position to Positions List, positions list can be
written to file with Write Positons List command.
2: Add markers to Positions List : 0-1
Adds current user markers to positions list, positions list can be written to file
with Write Positons List command.
3: Clear Positions List : 0-1
Clears Positions List
4: Write Positions List : 0-1
Writes Positions List to files in MGS_TPP\mod\
5: Load positions from file : 0-1
Loads positions from MGS_TPP\mod\positions_lua.txt
6: Select position : list is empty
Selects a position from positions list, mostly just used to browse positions at the
moment.
Routes menu
- For adding route names in the game to a Routes List, and writing/loading them to
files.
-----------
1: Clear Routes List : 0-1
Clears Routes List
2: Write Routes List : 0-1
Writes Routes List to file in MGS_TPP\mod\
3: Load Routes List : 0-1
Loads routes list from file in MGS_TPP\mod\
4: setMarkerSneakRoute : list is empty
Staff menu
----------
1: Add player staff to MB priority : 0-1
Add the last sortie selected DD member to the Mother Base priority staff list to
have them appear on MB
2: Remove player staff to MB priority : 0-1
Removes the last sortie selected DD member to the Mother Base priority staff list
3: Add marked staff to MB priority : 0-1
Adds the most recently marked staff member to the MB priority list
4: Remove marked staff from MB priority : 0-1
Removes the most recently marked staff member from the MB priority list
5: Clear MB staff priority list : 0-1
Clears MB staff priority list entirely
Weather menu
------------
1: Force weather : NONE, SUNNY, CLOUDY, RAINY, SANDSTORM, FOGGY
2: Fog density : 0-1
3: Fog type : NORMAL, PARASITE