Smartphone and Wireless Anatomy

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DESCRIPTIVE ARTICLE

Diffusion of Innovations: Smartphones and Wireless


Anatomy Learning Resources
Robert B. Trelease*
Department of Pathology and Laboratory Medicine, UCLA Center for the Health Sciences,
Los Angeles, California

The author has previously reported on principles of diffusion of innovations, the proc-
esses by which new technologies become popularly adopted, specifically in relation to
anatomy and education. In presentations on adopting handheld computers [personal digi-
tal assistants (PDAs)] and personal media players for health sciences education, particular
attention has been directed to the anticipated integration of PDA functions into popular
cellular telephones. However, limited distribution of early ‘‘smartphones’’ (e.g., Palm
Treo and Blackberry) has provided few potential users for anatomical learning resources.
In contrast, iPod media players have been self-adopted by millions of students, and ‘‘pod-
casting’’ has become a popular medium for distributing educational media content. The
recently introduced Apple iPhone has combined smartphone and higher resolution media
player capabilities. The author successfully tested the iPhone and the ‘‘work alike’’ iPod
touch wireless media player with text-based ‘‘flashcard’’ resources, existing PDF educa-
tional documents, 3D clinical imaging data, lecture ‘‘podcasts,’’ and clinical procedure
video. These touch-interfaced, mobile computing devices represent just the first of a new
generation providing practical, scalable wireless Web access with enhanced multimedia
capabilities. With widespread student self-adoption of such new personal technology,
educators can look forward to increasing portability of well-designed, multiplatform ‘‘learn
anywhere’’ resources. Anat Sci Ed 1:233–239, 2008. © 2008 American Association of Anatomists.

Key words: anatomical informatics; diffusion of innovations; handheld computers;


cellular telephones; gross anatomy; medical education

INTRODUCTION daily learning tasks, from lectures and laboratories to


‘‘remote learning.’’
As studied by social and behavioral scientists, diffusion of DOI can thus be transformative of group behaviors and
innovations (DOI) is the complex process by which new tech- practices in sciences and education, and modern anatomists
nologies become incorporated into daily use (Rogers, 2004). can benefit from understanding it and proactively learning
A good example of diffusion from the mid-1990s, familiar to how to apply new evolving technologies. In DOI terms
most anatomists, is the progressive, pervasive adoption of the (Trelease, 2006), conscientious innovators become ‘‘early
personal computer (PC), multimedia, and the World Wide adopters’’ of promising new technologies, in order to commu-
Web for anatomical informatics and educational use. In most nicate their appropriate uses, relative advantages, and other
disciplines, PCs have become essential tools for accomplishing implementation information needed for adoption by potential
users. This article concerns the diffusion of a new kind of
personal technology for anatomical education.
*Correspondence to: Dr. Robert B. Trelease, Department of In the past several years, handheld, ‘‘wearable,’’ or mobile
Pathology and Laboratory Medicine, UCLA Center for the Health personal computing devices have become potential comple-
Sciences, Los Angeles, CA 90095, USA. E-mail: trelease@ucla.edu ments to the use of PCs in education. In 2000, for example,
the UCLA School of Medicine implemented a ‘‘personal digi-
Received 14 August 2008; Revised 21 October 2008; Accepted 10 tal assistant’’ (PDA) requirement for third- and fourth-year
November 2008. medical students, to provide learning resources and patient
Published online 3 December 2008 in Wiley InterScience (www. encounter tracking for clerkship rotations (UCLA Health Sci-
interscience.wiley.com). DOI 10.1002/ase.58 ences, 2008). While supporting these efforts, the author has
explored and reported on the diffusion of PDAs and more
© 2008 American Association of Anatomists recent personal media players (e.g., the iPod) into anatomy

Anatomical Sciences Education NOVEMBER 2008 Anat Sci Ed 1:233-239 (2008)


and health sciences education (Trelease, 2006). Attention has touch, via PC (iTunes) synchronization, cellular telephone
been consistently directed to the anticipated integration of (GMRS-EDGE), institutional and personal (home) Wi-Fi network
more powerful operating systems and handheld computer connections. Web pages and other multimedia content were also
functions into the cellular telephones that most current stu- tested with the iPhone software simulator from the Apple iPhone
dents carry. However, limited self-adoption of such first-gen- Software Development Kit running on a MacBook.
eration ‘‘smartphones’’ (e.g., Palm Treo and Blackberry; Wiki- Several types of anatomical education media were
pedia, 2008) has provided few potential users for basic health exported or reprogrammed for use on the iPhone. A variety
sciences learning resources. In contrast, with the widespread of anatomy lecture notes in Adobe Acrobat portable docu-
popular adoption of the iPod media player by people of all ment format (PDF) were directly loaded and reviewed from
ages, ‘‘podcasting’’ has become a successful portable medium existing course support Web sites. The previously reported
for distributing lectures, images, and video-based content to iNatomy limb muscles flashcard resource (Trelease, 2006)
students and other public users. was converted from its original HTML-subset source code
With the 2007 introduction of the Apple iPhone smart- (for the iPod Notes Reader) to XHTML with CSS customized
phone and the iPod touch wireless media player, enhanced for the screen dimensions (320 3 480 pixels) of the iPhone
touch-screen graphics display capabilities, communications, Web browser.
and wireless World Wide Web access have been added to the In a prior article in this journal (Trelease and Rosset,
iPod’s basic media player functions. The purpose of this arti- 2008), the authors described a method for transforming clini-
cle is to assess the capabilities of these new mobile devices cal imaging (DICOM) data into anatomical virtual reality
for displaying anatomical images and for running different learning objects for PC use. Several of these CT and MR
kinds of Web-based educational applications. Special atten- datasets were converted into iPhone-compatible image array
tion is paid to aspects of DOI that will affect student adop- data. We then tested how well different anatomical structures
tion and create new opportunities for distributing educational could be displayed, particularly, whether the 3D image arrays
resources for use outside of conventional academic settings. could be used like interactive QuickTime VR movies. Finally,
we tested ‘‘virtual microscope slide’’ use of existing histology
images from an existing Web-based archive.
METHODS AND PROCEDURES Existing full-screen digital lecture videos and a commercial
laparoscopic cholecystectomy training video were converted
All software development focused on producing learning to iPhone MPEG4 format with QuickTime Professional soft-
resources usable on Windows and Macintosh PCs and mobile ware. The resulting files were imported into an iTunes video
devices, although the specific programs were hosted on Apple library for synchronization with (loading onto) the iPhone
Macintosh computers running OS X 10.41, a version of the and iPod touch. Videos were also loaded onto a Web server,
Unix operating system. As described later, the programs used where they could be directly accessed from appropriate
(or functional equivalents) are available in dominant Win- HTML page links.
dows versions, and so these methods and procedures are not Finally, two entirely new educational flashcard applica-
restricted to one platform. tions, specifically formatted for iPhone display and using
The iPhone smartphone, although it runs an ‘‘embedded’’ touch-screen links, were created with XTHML coding and
version of the OS X (BSD Unix) operating system, can be JPEG images. These included a set of flashcards for learning
used with Windows or Macintosh PC systems, exchanging cranial nerve facts, as well a new type of application for
data via direct USB (universal serial bus) connection and ‘‘just-in-time’’ review of anatomical facts for structurally
through ‘‘synchronization’’ with Apple iTunes software. Inde- related disease diagnoses encountered by third- and fourth-
pendently, iPhone Web connections are made via cellular tele- year medical students on their required surgical clerkship
phone data network or via wireless ethernet (WiFi) using the rotations. These applications were accessed via a secured
built-in Safari Web browser. The WiFi-enabled iPod touch Web server, as well as directly from iPod touch memory, with
can be viewed as an iPhone ‘‘work alike,’’ having almost files that had been stored onboard using a secured network
identical multimedia display and programming capabilities, file transfer (SSH) utility.
without the cellular telephone functions. The most important
common features include a 320 3 480 pixels (‘‘half-VGA’’),
24-bit color touch screen display, stereo sound output RESULTS
through earphones, and 8–16 gigabytes of internal storage
(random access memory). Users interact with programs by The author’s existing iNatomy limb muscle ‘‘flashcard’’
touching on-screen buttons, entering text on a displayed key- resource was readily translated from onboard iPod Notes
board, and employing fingertip gestures to pan and to zoom Reader ‘‘HTML’’ format to XHTML for Web-based access
images. (see Fig. 1). On touch activation, hyperlinks on the starting
Anatomical images were processed with Osirix (Osirix, (index) page jumped directly to successive link menus for
2008) and Adobe Photoshop (Adobe Systems Incorporated, upper and lower extremities, and from the latter to pages for
San Jose, CA) for use in Web documents and iPhoto (iPod) individual limb compartments. Navigation between higher
format image libraries. Consistent with ‘‘Web 2.0’’ design level, compartment menus, and muscle information was very
practices supporting multiple platforms (e.g., PC or mobile; rapid. This new application was tested and openly distributed
Castro, 2007), information pages were programmed in eX- on a public Web server (iNatomy Limb Muscles, 2008). Web
tensible Hypertext Markup Language (XHTML) code with page access logs were used to track public downloads.
cascading style sheets (CSS) using Adobe DreamWeaver. Pro- Volume-mapped head CT image data for virtual reality-
duction versions of all Internet resources were hosted on pub- type displays were exported as no-compression JPEG images
lic servers using Apache HTTP Server software. All content by Osirix, then loaded into iPhoto libraries. These libraries
was tested on an 8-GB Apple iPhone and a 16-GB iPod were then included for loading with other images during

234 Trelease
Figure 1.
Screen capture images of four successive screens of the iNatomy limb muscles flashcard application running on an iPod touch with the Safari Web browser, down-
loaded from a public Web site. Hyperlinks, in blue, are selected by tapping on them with a finger. Pages can be scrolled up or down with a touch-and-slide gesture.
Clockwise from upper left: (1) Starting menu; (2) the selected upper limb menu; (3) the selected flexor compartment menu; (4) the selected pronator teres informa-
tion displayed at the top, with other muscles in the compartment, below. This display is virtually identical to that on an iPhone.

iTunes synchronization. Each set of data was loaded as an forward and backward display buttons were tapped. Further-
individual Photos library (e.g., head CT1). Individual images more, structural image captions could be displayed, and indi-
were displayed full screen by the built-in iPhone/touch Photos vidual frames could be ‘‘zoomed’’ to higher magnification and
software in portrait or landscape viewing format, and the dis- panned using simple finger touch gestures (see Fig. 2). How-
played anatomical objects would appear to rotate when the ever, because the iPhone operating system did not provide a

Anatomical Sciences Education NOVEMBER 2008 235


full QuickTime or QuickTime Player environment, ‘‘virtual Although the Safari browser was capable of using standard
anatomy objects’’ could not be smoothly rotated with a fin- PC-formatted HTML and JavaScript-based Web pages, the
gertip gesture, as they would be moved with a mouse on a best performance was obtained with pages designed specifi-
PC using QuickTime VR. cally for iPhone screen display dimensions. And although
Previously archived microscopic images from a UCLA conventional, PC page-formatted text documents (e.g., Acro-
medical histology Web site were also easily accessed and bat PDF) could also be read on the iPhone by using touch-
loaded via wireless connection. Individual images could also based zooming and panning, the most practical readable
be zoomed and panned using simple finger-touch gestures. designs used flash-card-like ‘‘chunking’’ of text into relatively
Depending on the original graphic resolution of each histol- small blocks.
ogy file, images could easily be zoomed to magnifications The new learning resources described herein were primar-
high enough to display individual pixels, the equivalent of a ily designed for Web-based usage, with XHTML and CSS
few hundred diameters magnification. While the speed of coding techniques recommended by Apple for ‘‘program-like’’
wireless network loading of Web-based image files was com- Web 2.0 functions (Apple, 2008). These programming con-
parable to that of a PC, cellular network loading was very ventions are compatible with those recommended for other
slow and frequently erratic. mobile devices (PDAs) and cell phones (Castro, 2007), allow-
Existing MPEG-4 video podcasts of embryology lectures ing well-designed XHTML Web pages to display appropri-
were easily and rapidly exported as new media files (m4v) for ately on PCs, as well as on smaller graphics displays with
the higher (480 3 320 pixels) iPhone resolution for iTunes fewer available fonts. In that regard, the most practical devel-
synchronization (see Fig. 3). On playback, slide graphics and opment of new learning content for the iPhone and for newer
text as small as 18 points could be read easily from the types of smartphones can take advantage of existing Web
iPhone or iPod screen held at normal viewing distances (less page content and images programmed in XHTML with CSS
than an arm’s length). Similarly exported instructional video style sheets formatted for mobile devices. Sound educational
of laparoscopic cholecystectomy was graphically sharp and resources can thus migrate from PCs to smartphones.
played back smoothly in landscape (horizontal) display mode. Self-contained programs can also be created for the iPhone
All narrative audio was very clearly heard on playback and iPod touch with the Objective C language, using the
through the supplied earphones (earbuds). iPhone Software Development Kit. As this paper was first
Finally, the two new hyperlinked, image-containing, flash- being written (July 2008), Apple released version 2.0 of the
card-like resources were easy to program with XHTML with iPhone operating system and the first commercially developed
CSS customized for iPhone screen dimensions. Both of these programs, including a free medical imaging viewer and a pro-
applications were loaded on secured private Web servers prietary set of Netter image anatomy and neuroanatomy
and successfully tested as part of a continuing development flashcards. While C programs can deliver greater interactivity
process. and multimedia capabilities, they require greater time and
The first of these, a cranial nerves learning guide, included effort for academic developers than the previously discussed
a labeled diagram of the nerves on the ventral brainstem and XHTML applications. Furthermore, such C programs would
brain, as well as popular mnemonics and essential functional not be usable as-is on different manufacturers’ smartphones,
information for each nerve (see Fig. 4). As with the previ- although commercial publishers might develop additional ver-
ously discussed Limb Muscles flash cards, menus and individ- sions for selected popular devices.
ual hyperlinks provided quick navigation between index and Having to learn to use new technology can provide a bar-
subject menus, explanatory text and images. rier or impediment to DOI with new types of learning resour-
The second learning resource was an entirely new dis- ces. Conversely, educational resources developed for smart-
ease/diagnosis oriented review program for surgical anatomy, phones can take advantage of the fact that cellular telephones
intended for use by upper-division medical students on their have become almost universally self-adopted by most post-
surgical clerkship rotations. This latter program employed secondary students (Salaway and Borrison, 2007; Diamonduras
clinically oriented anatomy illustrations with hyperlink et al., 2007). Furthermore, most students also own media play-
menus and navigation controls, outlines of basic anatomy ers. All these mobile devices are most frequently carried daily
for specific clinical diagnoses, problems, or procedures (e.g., and are integrated with students’ personal activities, providing
cecum and appendix for appendectomy). There were discrete great potential for extramural and intramural access to appro-
vascular notes for arteries, veins, and lymphatics, and priately designed educational resources. Convergence of smart-
functional, clinical correlate ‘‘pearls’’ for specific diagnoses phone and wireless media player capabilities, as shown by the
for each structure. A version of the surgical anatomy learning iPhone and iPod touch, increases the number of potential stu-
resources is currently being tested in practice on a secured dent users, although discrete media players may decline in
server at the David Geffen School of Medicine at UCLA. popularity.
The author is not asserting that the iPhone will become a
widely student-owned, universally distributed device available
DISCUSSION for education uses. It is, however, reasonable to expect that
student users will begin adopting a variety of manufacturers’
As an exercise in applied anatomical informatics, this DOI new smartphones with enhanced Web browser and standar-
project demonstrated that text-based anatomical information, dized multimedia file capabilities, reducing the need to carry
clinical imaging data, histological images, and educational separate devices for communications and media playback. A
videos could be easily transferred to and practically used on 2006 survey showed that U.S. users replace their cell phones
the iPhone and iPod touch. These educational multimedia on the average of about 18 months (J.D. Power and Associ-
resources could be directly loaded from a PC to iPhone via ates, 2006), and this period may decrease somewhat in the
the normal iTunes software synchronization process, or they future. Nokia, Samsung, and LG have recently released their
could be accessed via wireless connection to Web servers. next generations of competing smartphones with touch

236 Trelease
Figure 2.
Three different frames from playback of serial images from a volume-mapped CT imaging study, originally configured as a QuickTime ‘‘virtual reality learning
object’’ (Trelease and Rosset, 2008). Left: tapping the left arrow button rotates the apparent head object and pops up structural labels. Middle: a finger spreading
gesture on the touch screen ‘‘zooms’’ the image to a higher magnification. Right: the magnified image is panned with a wiping motion of the fingertip.

Figure 3.
Two types of educational video displayed on an iPhone. Top: screen shot of a slide from a cardiovascular development lecture podcast. Original font sizes greater
than 18 points are easily read on exported PowerPoint slides. Bottom: screen shot of a frame from a converted commercial digital video showing a laparoscopic
cholecystectomy.
Figure 4.
Three frames from a Web-based flashcard application for learning the cranial nerves. Left: the starting menu, showing hyperlinks for individual cranial nerves, a dia-
gram, and popular mnemonics. Middle: a simply labeled color diagram showing the gross connections of the cranial nerves on the ventral brainstem and brain.
Right: example of the ‘‘top’’ information page for the trigeminal nerve, with links to specific course, ganglia, and nuclei subpages. These images were captured from
the iPhone simulator software.

screens and advanced media features, and Google and T-mo- tributions to student learning outside the immediate class-
bile have produced the G1 smartphone, based on the Android room or laboratory settings. Furthermore, depending on the
(embedded Linux) operating system. Thus, the ongoing adop- educational domain (e.g., community college anatomy
tion of new, higher performance personal technology can be instruction), some institutions may find it quite feasible to
expected to equip a new generation of students with replace conventional lectures with podcasts and other high-
advanced mobile Web and multimedia playback capabilities. quality digital media that can be distributed to smartphones
In fact, as this article was being revised, the David Geffen and media players.
School of Medicine was considering allowing third- and No specific claims are made here for the educational effi-
fourth-year students to use iPhones in 2009, in compliance cacy of media and other resources distributed on iPhones,
with the previously discussed PDA requirement (UCLA other smartphones, and wireless media players. While some
Health Sciences, 2008). educators may feel that podcasting is just ‘‘a recent revival of
The author is also not specifically proposing that smart- the moribund art of lecture taping,’’ others have argued that
phones will become an appropriate, chosen platform for pri- it enhances the preclinical educational experience (Pilarski
mary instruction in anatomical sciences at health sciences et al, 2008). Indeed, effective use of podcasting and smart-
schools. However, given that multiple educational media phone technology will depend on the skills of educational
types can be effectively used on these mobile devices, they developers and appropriate integration with other learning
can be readily integrated with existing PC-based learning resources within specific instructional programs. However, it
environments, such as Web-based course resources. Indeed, a is worth noting that the rapid evolution of computer applica-
blended or multimodal approach (in educational psychology tions has lead to widespread adoption of such new technolo-
terms) has been promoted for efficient medical education gies without a priori formal educational assessment. While
(Ruiz et al., 2006). In a similar context, Ward and Walker this does not obviate the need for assessment of new technol-
(2008) have demonstrated that a majority of successful veteri- ogy, it does indicate that educational innovations can be
nary students use multiple methods to learn anatomy, and widely adopted if they are readily embraced and demanded
mobile learning resources may thus make a considerable con- by the current ‘‘net generation’’ students (Kennedy et al.,

238 Trelease
2008). As consumer information technology continues to iNatomy Limb Muscles. 2008. URL: http://web.mac.com/rtrelease/RapidEye
Tech/iNatomy.html [accessed 20 October 2008].
evolve, future work should continue to focus on the most
J.D. Power and Associates. 2006. US Wireless Mobile Phone Evaluation Study.
educationally sound ways to implement new learning resour- Westlake Village, CA: The McGraw-Hill Companies. URL: http://www.jdpo-
ces for students’ personal computing devices. wer.com/corporate/news/releases/pressrelease.aspx?ID52006075 [accessed
20 October 2008].
Kennedy G, Gray K, Tse J. 2008. ‘Net Generation’ medical students: Techno-
ACKNOWLEDGMENT logical experiences of pre-clinical and clinical students. Med Teach 30:10–16.
Osirix. 2008. Osirix Medical Imaging Software. Advanced Open-Source
The author thanks Dr. Wojciech Pawlina for his good advice PACS Workstation DICOM Viewer, Geneva, Switzerland. URL: http://www.
osirix-viewer.com/ [accessed 20 October 2008].
and support for this work.
Pilarski PP, Johnstone DA, Pettepher CC, Osheroff N. 2008. From music to
macromolecules: Using rich media/podcast lecture recordings to enhance the
preclinical educational experience. Med Teach 30:630–632.
NOTE ON CONTRIBUTOR Rogers EM. 2004. Diffusion of Innovations. 5th Ed. New York, NY: Free
Press. 512 p.
ROBERT B. TRELEASE, Ph.D., is a professor in the Division Ruiz JG, Mintzer MJ, Issenberg SB. 2006. Learning objects in medical educa-
of Integrative Anatomy, Department of Pathology and Labo- tion. Med Teach 28:599–605.
ratory Medicine, as well as associate director of the Instruc- Salaway J, Borrison G. 2007. The ECAR study of undergraduate students and
information technology 2007-key findings. Boulder, CO: Educase Center
tional Design and Technology Unit, Dean’s Office, David for Applied Research. URL: http://connect.educause.edu/Library/ECAR/The
Geffen School of Medicine at UCLA, Los Angeles, California. ECARStudyofUndergradua/45076 [accessed 20 October 2008].
Trelease RB. 2006. Anatomical informatics: Diffusion of innovations and the
iPod. Anat Rec 269B:160–168.
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Anatomical Sciences Education NOVEMBER 2008 239

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