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Pattern Shuffle

How to Play What You Need


• Play with a partner or in a small group. • Number roller (0–9)
• Together, shuffle the cards and turn over • Playing cards (with kings, queens,
the top two cards. Use the digits on the and tens removed, jacks are 0)
cards to create a two-digit number. This is
the number your pattern will start on. • 2 number cubes

• Roll the number roller to determine how • Paper and pencil


much each term will increase.
• Roll both number cubes. Use the number Example
you rolled to create a two-digit number. Robbie and Isla turned over a 1 and
On your own, guess the value of the term a 5 and rolled a 4.
with this position number.
• Score 1 point if you guess the term
correctly.
• The first player to score 5 points wins.

Other Ways to Play


• Use digit cards (0–9) instead of playing Their pattern will start at 15 and
cards or a number roller. increase by 4.
• Use a calculator to help determine Then they rolled a 2 and a 4.
patterns.
• Use just one card for the start number.
• Play for a certain period of time. For
example, the player with more points
after 10 minutes wins.

Robbie predicted that the 24th term


would be 107. That is correct, so he
scores a point.

Isla predicted that the 24th term


would be 111. That is not correct, so
she does not score a point this round.

© 2019 Rubicon Publishing Inc. Grade 4 • Patterns

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