• Play with a partner or in a small group. • Number roller (0–9) • Together, shuffle the cards and turn over • Playing cards (with kings, queens, the top two cards. Use the digits on the and tens removed, jacks are 0) cards to create a two-digit number. This is the number your pattern will start on. • 2 number cubes
• Roll the number roller to determine how • Paper and pencil
much each term will increase. • Roll both number cubes. Use the number Example you rolled to create a two-digit number. Robbie and Isla turned over a 1 and On your own, guess the value of the term a 5 and rolled a 4. with this position number. • Score 1 point if you guess the term correctly. • The first player to score 5 points wins.
Other Ways to Play
• Use digit cards (0–9) instead of playing Their pattern will start at 15 and cards or a number roller. increase by 4. • Use a calculator to help determine Then they rolled a 2 and a 4. patterns. • Use just one card for the start number. • Play for a certain period of time. For example, the player with more points after 10 minutes wins.
Robbie predicted that the 24th term
would be 107. That is correct, so he scores a point.
Isla predicted that the 24th term
would be 111. That is not correct, so she does not score a point this round.