Professional Documents
Culture Documents
Matheors: A Mathematical Game Application For Grade Iii Students
Matheors: A Mathematical Game Application For Grade Iii Students
Matheors: A Mathematical Game Application For Grade Iii Students
In partial fulfillment
of the requirements for the degree
Bachelor of Science in Information Technology
May 2019
Rationale
Mathematics is everywhere, and having the knowledge about this subject can be a
person’s foundation for a good career in future. According to Lefkowitz (2018), science,
technology and engineering, so essential to the future success of our country, cannot thrive
without practitioners having a solid mathematics foundation. Studying mathematics not only
will develop more engineers and scientists, but also produce more citizens who can learn and
think creatively and critically, no matter their career fields. The workforce of tomorrow, in all
fields, will demand it. But, it does not mean that it only focuses on a person’s career because
The use of educational games as learning tools is a promising approach due to their
abilities to teach and reinforce not only knowledge but also important skills such as problem
solving, collaboration, and communication. Games have remarkable motivational power; they
utilize a number of mechanisms to encourage people to engage with them, often without any
reward, just for the joy of playing and possibility to win (Dicheva et. al., 2015).
Some students find Mathematics enjoyable with the help of the technology as it gives
them the opportunity to be cooperative and to be engaged inside the classroom. Divjak and
Tomić (2011) point out that the students’ accessibility on the Internet is great. It is necessary
to determine the impact of these games, taking into account learning theories, on different age
groups, on the development of their logic skills being expressed by the goals of mathematics
and the ability to solve math problems and by the mathematical goals which train pupils for
abstract thinking, logical reasoning and precise formulation. At the same time people should
establish the impact of math computer games on motivation end assess differences in
Hence, the proponents of this study will develop a mathematical game application for
problem and solving equations as this subject requires reasoning and logic. The teachers said
that Grade III students encounter difficulties solving equations because the subject gets more
complex as their year level increases. That’s why the students tend to disregard the subject
which is an important factor that can help them in their daily lives as well as for their future
careers.
The attitude of students towards Mathematics like having a mindset that this subject is
difficult and intimidating makes it worse which makes the students gets easily distracted
especially inside the classroom. And as the student allow the negative attitude, it will not only
affect their ability to learn, but also their ability to perform well. That’s when the engagement
of the parents needed as it is a responsibility to make sure that they’re children are attentive
in the classroom. Also, they will provide their children guidance to be able to help and enhance
the abilities of their children when it comes to mathematical thinking so that their children will
There are different ways of teaching, but not all provided methods really help the
students to fully understand Mathematics. It is not enough that teachers will give techniques
that are mostly based on textbooks that are difficult to grasp which makes the students less
attentive. It also adds to the fact that compared to the Math curriculum before, the
advancement of the technology affects the Math curriculum of the present. According to
Teacher Michael Aries P. Velasco, since his class will last for less than 2 hours, he should
think of ways on how to catch the attention of the students, and one of his methods is by letting
the students play games that are related to their topic and it shows how students can be
This study focused on the effectiveness of the game application that serves as an
educational tool for the students to establish their knowledge and skills in solving mathematical
equations.
The main beneficiaries of this study will be the Grade 3 students as well as for the
people who are interested to try the application to be able to test their knowledge and accuracy
in solving equations using arithmetic operations. It will be a useful tool for them to be educated
as well as entertained that will serve as their foundation in studying the subject Mathematics.
The teachers will benefit from this study as this application can be their additional tool
or guide to educate the students in an effective and an entertaining way for them to easily
The parents of the students will benefit for the reason that it helps them to have an
The proponents of this study will benefit as they will be able to develop a mobile
application as well as establish their skills in documenting, programming and designing skills.
The future researchers will benefit considering that they can use this as their reference
or guide to develop a new application or an existing application that provides new ideas for
the users.
The general objective of this study is to develop a mobile application for Grade III
students.
2. be able to build school and home connections so that parents can also learn and
Expected Output
In Matheors, the meteors are falling objects from the sky that can destroy the castle.
Inside the meteor, there will be an equation that needs to be solved by the player in able to
save the castle. The castle has a health bar that represents the life of the player, when the
meteor reaches the castle it will automatically decrease the health bar of the castle, and if the
health bar becomes empty the game is already over. As for the score system, 2 points will be
given for every solved equation and will deduct 1 point for every mistake answer. Also, the
highest possible score that a player can reach will be automatically saved at the end of the
game.
(1) Play button that consists of Solo button and Duel button:
Solo - the player will be directed to the Level Selection scene for the selection
of stages that the user wants to play, and is intended for one player only.
Duel - wherein the users will be given the option to play with another player by
defending their own castles for 2 (two) minutes through answering random
equations and if the time is already over, and both players defended their
castles, the player who got the highest score will be considered as the winner.
(2) Help button that will provide the instructions or information on how to play the
game.
(3) Settings button that gives the player/s the option to turn on/off the sound of the
game.
Dividing Fraction.
Level of Difficulty button that lets the player to choose the type of the difficulty from
https://blog.mindresearch.org/blog/why-is-math-so-important
https://www.houseofmaths.co.uk/2018/01/5-reasons-maths-important-subject/
Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in education: A
Divjak, B., & Tomić, D. (2011). The impact of game-based learning on the achievement of