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Gummi Bears RPG
Gummi Bears RPG
T am
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Name Objects carried
Description
Courage
Bottles of
Gummiberry Juice
Hide Bounce
Luck
Cleverness
Talents Flaws
Artist Absent-minded
Brave Acrophobic
Doctor Big
Fast Clumsy
Fighter Foolhardy
Lorekeeper Glutton
Magician Know-it-all
Mechanic Nearsighted
Musician Old-fashioned
Naturalist Preoccupied
Pilot Timid
Strong Tiny
Talents
Creating a character
Choose three talents for your character.
Scores
Whenever you are called on to use your Hide, Bounce, Courage,
All Gummis have four Scores - Hide, Bounce, Courage, and or Cleverness scores, you may roll a second die of the same
Cleverness. size, if you have a suitable talent. For example, a character with
Cleverness 10 and the Pilot talent would roll 2d10 for rolls to
Hide: Used to disappear from sight, move around without being operate a flying machine.
noticed, and know who and where to go to when you need to
hide.
Artist Magician
Bounce: Used to engage in physical conflict, run away, and other Brave Mechanic
tasks of physical exertion such as climbing a tree. Doctor Musician
Fast Naturalist
Courage: Used to stand your ground or otherwise act during Fighter Pilot
frightening situations. Lorekeeper Strong
Strong: You have the strength of a human! Every Gummi starts the story with one bottle of Gummiberry
Juice. Drinking the full bottle raises your Bounce score to 20 for
the rest of the scene. Drinking half a bottle raises your Bounce
score to 20, but the effects only last for the next action.
Acrophobic (Zummi): You get 1 Luck whenever you refuse to do something because of heights.
Big (Tummi): You get 2 Luck when you get stuck somewhere due to your size.
Clumsy (Tummi): You get 1 Luck whenever you break something important.
Foolhardy (Cubbi): You get 1 Luck whenever you attempt an action before anyone else can
respond.
Glutton (Tummi): You get 1 Luck whenever you take food that doesn’t belong to you.
Know-it-all (Gruffi): You get 1 Luck every time you attempt to solve a problem “your way”,
instead of the best way.
Nearsighted (Zummi): You get 3 Luck in every scene in which you are blinded by losing your
glasses.
Old-fashioned (Gruffi): You get 1 Luck whenever you refuse to do something because it’s not
what the ancient Gummis would do.
Preoccupied (Grammi): You get 1 Luck whenever you fail to notice something important.
Timid (Sunni): You get 2 Luck whenever you refuse to help someone in a fight.
Tiny (Cubbi): You get 2 Luck whenever you don’t use your Bounce score for fighting.
Problems
When all the story’s AP has been assigned, the players no longer
face any challenges relating to the story’s focus.