Professional Documents
Culture Documents
DSSJ
DSSJ
DSSJ
LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"
]local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local deb = false
local shot = 0
local debris=game:service"Debris"
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
math.randomseed(os.time())
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs (hed:GetChildren()) do
if v:IsA("Sound") then
v:Destroy()
end
end
----------------------------------------------------
Debounces = {
CanAttack = true;
NoIdl = false;
Slashing = false;
Slashed = false;
RPunch = false;
RPunched = false;
LPunch = false;
LPunched = false;
}
local Touche = {char.Name, }
----------------------------------------------------
hed.face.Texture = "rbxassetid://110112292"
char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
----------------------------------------------------
ypcall(function()
char.Shirt:Destroy()
char.Pants:Destroy()
shirt = Instance.new("Shirt", char)
shirt.Name = "Shirt"
pants = Instance.new("Pants", char)
pants.Name = "Pants"
char.Shirt.ShirtTemplate = "rbxassetid://246438816"
char.Pants.PantsTemplate = "rbxassetid://267068334"
end)
----------------------------------------------------
function lerp(a, b, t) -- Linear interpolation
return a + (b - a)*t
end
function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 =
a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 =
b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) --
Position
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
-- Vector right
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
-- Vector up
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
-- Vector back
local t = v1:Dot(v2)
if not (t < 0 or t == 0 or t > 0) then -- Failsafe
return CFrame.new()
end
return CFrame.new(
v0.x, v0.y, v0.z,
v1.x, v1.y, v1.z,
v2.x, v2.y, v2.z,
v3.x, v3.y, v3.z)
end
----------------------------------------------------
function genWeld(a,b)
local w = Instance.new("Weld",a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld;
end
----------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
----------------------------------------------------
function weld5(part0, part1, c0, c1)
weeld=Instance.new("Weld", part0)
weeld.Part0=part0
weeld.Part1=part1
weeld.C0=c0
weeld.C1=c1
return weeld
end
----------------------------------------------------
function HasntTouched(plrname)
local ret = true
for _, v in pairs(Touche) do
if v == plrname then
ret = false
end
end
return ret
end
----------------------------------------------------
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
----------------------------------------------------
z = Instance.new("Sound", char)
z.SoundId = "rbxassetid://344938055"--282572614 -- 157060424 -- 303570180
z.Looped = true
z.Pitch = 1
z.Volume = 1
wait(.1)
z:Play()
----------------------------------------------------
local Transforming = true
hum.WalkSpeed = 0
local fx = Instance.new("Part",torso)
fx.Anchored = true
fx.Material = "Neon"
fx.CanCollide = false
fx.Locked = true
fx.Transparency = 1
fx.Material = "Brick"
fx.Size = Vector3.new(1,1,1)
fx.TopSurface = "SmoothNoOutlines"
fx.BottomSurface = "SmoothNoOutlines"
fx.BrickColor = BrickColor.new("Lime green")
fxm = Instance.new("SpecialMesh",fx)
fxm.MeshId = "http://www.roblox.com/asset/?id=9756362"
fxm.Scale = Vector3.new(1,1,1)
for i = 1, 20 do rs:wait()
fx.Transparency = fx.Transparency - (1/20)
fx.CFrame = torso.CFrame
fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
rs:wait()
end
------
----------------------------------------------------
lleg.Transparency = 0.5
rleg.Transparency = 0.5
larm.Transparency = 0.5
rarm.Transparency = 0.5
torso.Transparency = 0.5
----------------------------------------------------------------- Left Arm
-----------------------------------------------------------------
larm1 = Instance.new("Part", char)
larm1.Name = "Middle"
larm1.BrickColor = BrickColor.new("Lime green")
larm1.Size = Vector3.new(1, 2, 1)
larm1.CanCollide = false
larm1.BottomSurface = "Smooth"
larm1.TopSurface = "Smooth"
larm1.Material = "Neon"
Weld = Instance.new("Weld",larm)
Weld.Part0 = larm
Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143,
-0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518,
0.0106740929, -0.00091586099, -0.999942601)
Weld.Part1 = larm1
Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143,
-0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518,
0.0106740929, -0.00091586099, -0.999942601)
p1 = Instance.new("Part",char)
p1.BrickColor = BrickColor.new("Lime green")
p1.FormFactor = Enum.FormFactor.Custom
p1.Size = Vector3.new(2, 2, 2)
p1.CanCollide = false
p1.Locked = true
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p1)
SMesh.MeshId = "http://www.roblox.com/asset/?id=16627529"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p1
w1.C1 = CFrame.new(1.75514506e-005, -2.06990719, 0.00210596342, -0.999966383,
-1.62210035e-005, -0.00820016116, -9.25059425e-008, 0.999998093, -0.00196684781,
0.00820017792, -0.00196678098, -0.999964535)
p2 = Instance.new("Part",char)
p2.BrickColor = BrickColor.new("Lime green")
p2.FormFactor = Enum.FormFactor.Custom
p2.Size = Vector3.new(1, 1, 1)
p2.CanCollide = false
p2.Locked = true
p2.BottomSurface = Enum.SurfaceType.Smooth
p2.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p2)
SMesh.MeshId = "http://www.roblox.com/asset/?id=45916884"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 0.9, 1)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p2
w1.C1 = CFrame.new(0.00981426239, -1.86002111, 0.000148773193, 1, 4.98469959e-008,
4.58955765e-006, -4.98459833e-008, 1, -2.23582518e-007, -4.58955765e-006,
2.23582191e-007, 1)
p3 = Instance.new("Part",char)
p3.BrickColor = BrickColor.new("Lime green")
p3.FormFactor = Enum.FormFactor.Custom
p3.Size = Vector3.new(1, 1, 1)
p3.CanCollide = false
p3.Locked = true
p3.BottomSurface = Enum.SurfaceType.Smooth
p3.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p3)
SMesh.MeshId = "http://www.roblox.com/asset/?id=62246019"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 1, 1)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p3
w1.C1 = CFrame.new(0.059677124, -1.98001814, -0.199489594, 0.99999994, 1.02864064e-
008, 4.82797577e-006, -1.02842179e-008, 1, -4.61996478e-007, -4.82797577e-006,
4.61996365e-007, 0.99999994)
p4 = Instance.new("Part",char)
p4.BrickColor = BrickColor.new("Lime green")
p4.FormFactor = Enum.FormFactor.Custom
p4.Size = Vector3.new(1, 1, 1)
p4.CanCollide = false
p4.Locked = true
p4.BottomSurface = Enum.SurfaceType.Smooth
p4.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p4)
SMesh.MeshId = "http://www.roblox.com/asset/?id=12259089"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1.02, 1.05, 1.05)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p4
w1.C1 = CFrame.new(0.0104255676, -1.94979095, 0.129776001, 0.99999994,
-2.00533847e-008, 5.2192072e-006, -3.74953743e-007, 0.995037675, 0.0995008945,
-4.8863717e-006, -0.0995009243, 0.995037436)
p5 = Instance.new("Part",char)
p5.BrickColor = BrickColor.new("Lime green")
p5.FormFactor = Enum.FormFactor.Custom
p5.Size = Vector3.new(1, 1, 1)
p5.CanCollide = false
p5.Locked = true
p5.BottomSurface = Enum.SurfaceType.Smooth
p5.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p5)
SMesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 1.6, 1.3)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p5
w1.C1 = CFrame.new(0.00938796997, -2.00957298, 1.44282532, 1, -1.34962974e-007,
5.35256595e-006, -3.26552458e-006, 0.729885638, 0.683569431, -3.88335775e-006,
-0.68356967, 0.729885519)
p6 = Instance.new("Part",char)
p6.BrickColor = BrickColor.new("Lime green")
p6.FormFactor = Enum.FormFactor.Custom
p6.Size = Vector3.new(1, 1, 1)
p6.CanCollide = false
p6.Locked = true
p6.BottomSurface = Enum.SurfaceType.Smooth
p6.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p6)
SMesh.MeshId = "http://www.roblox.com/asset/?id=19326912"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 1, 1)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p6
w1.C1 = CFrame.new(0.00993537903, -2.2400105, -0.079624176, 1.00000012,
-2.98023064e-008, -1.54972145e-006, 2.980231e-008, 1, -4.94502617e-009,
1.54972145e-006, 4.94494401e-009, 1.00000012)
p7 = Instance.new("Part",char)
p7.BrickColor = BrickColor.new("Lime green")
p7.FormFactor = Enum.FormFactor.Custom
p7.Size = Vector3.new(1, 1, 1)
p7.CanCollide = false
p7.Locked = true
p7.BottomSurface = Enum.SurfaceType.Smooth
p7.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p7)
SMesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 1.6, 1.3)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p7
w1.C1 = CFrame.new(0.0106649399, -0.774772644, 2.08788228, 1.00000012, -2.8618183e-
007, 5.6622157e-006, -5.14644034e-006, 0.144699067, 0.989475727, -1.28374143e-006,
-0.989476085, 0.144699216)
p8 = Instance.new("Part",char)
p8.BrickColor = BrickColor.new("Lime green")
p8.FormFactor = Enum.FormFactor.Custom
p8.Size = Vector3.new(1, 1, 1)
p8.CanCollide = false
p8.Locked = true
p8.BottomSurface = Enum.SurfaceType.Smooth
p8.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p8)
SMesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 1.6, 1.3)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p8
w1.C1 = CFrame.new(0.0106649399, -0.774772644, 2.08788228, 1.00000012, -2.8618183e-
007, 5.6622157e-006, -5.14644034e-006, 0.144699067, 0.989475727, -1.28374143e-006,
-0.989476085, 0.144699216)
p9 = Instance.new("Part",char)
p9.BrickColor = BrickColor.new("Lime green")
p9.FormFactor = Enum.FormFactor.Custom
p9.Size = Vector3.new(1, 1, 1)
p9.CanCollide = false
p9.Locked = true
p9.BottomSurface = Enum.SurfaceType.Smooth
p9.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p9)
SMesh.MeshId = "http://www.roblox.com/asset/?id=76056263"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1, 1, 1)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p9
w1.C1 = CFrame.new(0.110746384, -1.71002722, -0.198999405, 0.999999881,
1.02863646e-008, 4.70876603e-006, -1.02842392e-008, 1, -4.61996422e-007,
-4.70876603e-006, 4.61996336e-007, 0.999999881)
p10 = Instance.new("Part",char)
p10.BrickColor = BrickColor.new("Lime green")
p10.FormFactor = Enum.FormFactor.Custom
p10.Size = Vector3.new(1, 1, 1)
p10.CanCollide = false
p10.Locked = true
p10.BottomSurface = Enum.SurfaceType.Smooth
p10.TopSurface = Enum.SurfaceType.Smooth
SMesh = Instance.new("SpecialMesh", p10)
SMesh.MeshId = "http://www.roblox.com/asset/?id=16627529"
SMesh.TextureId = ""
SMesh.MeshType = Enum.MeshType.FileMesh
SMesh.Name = "Mesh"
SMesh.VertexColor = Vector3.new(0, 0, 0)
SMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
w1 = Instance.new("Weld", hed)
w1.Part0 = hed
w1.C0 = CFrame.new(0,-1.5,0)
w1.Part1 = p10
w1.C1 = CFrame.new(0.00981426239, -2.11002183, 0.000148773193, 1.00000012,
2.98023295e-008, 1.66892983e-006, -2.98023295e-008, 1, 4.94492847e-009,
-1.66892983e-006, -4.94500441e-009, 1.00000012)
----------------------------------------------------
GroundWave1 = function()
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) *
CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local Colors = {"Lime green", "Lime green"}
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new('Lime green')
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = HandCF
wm = Instance.new("SpecialMesh", wave)
wm.MeshId = "rbxassetid://3270017"
coroutine.wrap(function()
for i = 1, 30, 1 do
wm.Scale = Vector3.new(10 + i*20.4, 10 + i*20.4, 1)
wave.Size = wm.Scale
wave.CFrame = HandCF
wave.Transparency = i/10
wait()
end
wait()
wave:Destroy()
end)()
end
----------------------------------------------------
GroundWave = function()
if Transforming == true then
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new("Lime green")
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = fx.CFrame
wm = Instance.new("SpecialMesh", wave)
wm.MeshType = "Sphere"
wm.Scale = Vector3.new(1,1,1)
coroutine.wrap(function()
for i = 1, 18, 1 do
wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
--wave.Size = wm.Scale
wave.CFrame = fx.CFrame
wave.Transparency = i/14
wait()
end
wait()
wave:Destroy()
end)()
elseif Transforming == false then
wait()
end
end
Spawn(function()
while wait(1) do
GroundWave()
end
end)
wait(4)
Transforming = false
for i = 1, 20 do rs:wait()
fx.Transparency = fx.Transparency + (1/20)
fx.CFrame = torso.CFrame
fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
rs:wait()
end
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
end
end)
larm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.LPunch == true and Debounces.LPunched == false
then
Debounces.LPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
end
end)
----------------------------------------------------
mod4 = Instance.new("Model",char)
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude <
Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
function Punch()
part=Instance.new('Part',mod4)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Lime green')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.Scale=Vector3.new(3,3,3)
part2=Instance.new('Part',mod4)
part2.Anchored=true
part2.CanCollide=false
part2.FormFactor='Custom'
part2.Size=Vector3.new(.2,.2,.2)
part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
part2.Transparency=.7
part2.BrickColor=BrickColor.new('Lime green')
mesh2=Instance.new('SpecialMesh',part2)
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh2.Scale=Vector3.new(3,1.5,3)
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.huge)
end
end
coroutine.resume(coroutine.create(function()
for i=0,0.62,0.4 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
end
part.Parent=nil
part2.Parent=nil
end))
end
----------------------------------------------------
rarm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.RPunch == true and Debounces.RPunched == false
then
Debounces.RPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
end
end)
larm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.LPunch == true and Debounces.LPunched == false
then
Debounces.LPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch =
ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
end
end)
----------------------------------------------------
local player = game.Players.LocalPlayer
local pchar = player.Character
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local keysDown = {}
local flySpeed = 0
local MAX_FLY_SPEED = 150
mouse.KeyDown:connect(function(key)
keysDown[key] = true
end)
mouse.KeyUp:connect(function(key)
keysDown[key] = nil
end)
lastForward = forward
lastSide = side
forward = 0
side = 0
if keysDown.w then
forward = forward + 1
end
if keysDown.s then
forward = forward - 1
end
if keysDown.a then
side = side - 1
end
if keysDown.d then
side = side + 1
end
if canFly then
stanceToggle = "Floating"
turnBG.Parent = root
floatBP.Parent = nil
flyBV.Parent = root
flySpeed = flySpeed - 1
if flySpeed < 0 then flySpeed = 0 end
end
game:service'RunService'.RenderStepped:connect(function()
if flyToggled then
pchar.Humanoid.PlatformStand = true
end
updateFly()
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "q" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p
-Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position
-Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://232213955"
z.Pitch = 1
z.Volume = 1
wait(0.2)
z:Play()
sp = Instance.new("Part",rarm)
sp.Anchored = true
sp.CanCollide = false
sp.Locked = true
sp.Transparency = 0
sp.Material = "Neon"
sp.Size = Vector3.new(1,1,1)
sp.TopSurface = "SmoothNoOutlines"
sp.BottomSurface = "SmoothNoOutlines"
sp.BrickColor = BrickColor.new("Lime green")
spm = Instance.new("SpecialMesh",sp)
spm.MeshId = "http://www.roblox.com/asset/?id=9756362"
spm.Scale = Vector3.new(21,21,21)
sp2 = Instance.new("Part", rarm)
sp2.Name = "Energy"
sp2.BrickColor = BrickColor.new("Lime green")
sp2.Size = Vector3.new(1, 1, 1)
sp2.Shape = "Ball"
sp2.CanCollide = false
sp2.Anchored = true
sp2.Locked = true
sp2.TopSurface = 0
sp2.BottomSurface = 0
sp2.Transparency = 1
spm2 = Instance.new("SpecialMesh",sp2)
spm2.MeshId = "rbxassetid://9982590"
spm2.Scale = Vector3.new(2,2,2)
for i = 1, 20 do
spm.Scale = spm.Scale - Vector3.new(1,1,1)
sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(8)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1, 100, 20 do rs:wait()
sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
end
for i = 1, 20 do
sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(8)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
sp.Transparency = 1
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(8)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
wait(1)
sp.Transparency = 0
sp2.Transparency = 0.84
for i = 1, 20 do
--spm.Scale = spm.Scale - Vector3.new(1,1,1)
sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-
i), math.rad(-i), math.rad(i))
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)),
0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
for i = 1, 2880, 50 do
rs:wait()
sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) *
CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
rs:wait()
end
sp:Destroy()
sp2:Destroy()
local X = Instance.new("Part",char)
local O = Instance.new("ObjectValue",X)
O.Name = "creator"
X.Locked = true
X.Name = "Shell"
X.Anchored = false
X.CanCollide = false
X.Transparency = 0
X.Reflectance = 0
X.BottomSurface = 0
X.TopSurface = 0
X.Shape = 0
local V = Instance.new("ObjectValue",X)
V.Value = char
V.Name = "creator"
X.BrickColor = BrickColor.new("Lime green")
X.Size = Vector3.new(2,2,2)
X.Material = "Neon"
local Z = Instance.new("SpecialMesh",X)
Z.MeshType = "Sphere"
Z.Scale = Vector3.new(0.5,0.5,1)
X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
local bv = Instance.new("BodyVelocity",X)
bv.maxForce = Vector3.new(99999,99999,99999)
X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
bv.velocity = X.CFrame.lookVector*65
Explode = X.Touched:connect(function(hit)
if hit ~= char and hit.Name ~= "Shell" then
local cf = X.CFrame
bv:Destroy()
X.Anchored = true
Z:Remove()
Explode:disconnect()
X.Size = Vector3.new(3,3,3)
X.Touched:connect(function(hit) end)
X.CanCollide = false
local part3 = Instance.new("Part", rarm)
part3.Anchored=true
part3.CanCollide=false
part3.Locked = true
part3.TopSurface = "SmoothNoOutlines"
part3.BottomSurface = "SmoothNoOutlines"
part3.FormFactor='Custom'
part3.Size=Vector3.new(1,1, 1)
part3.CFrame=X.CFrame
part3.Transparency=0
part3.BrickColor=BrickColor.new("Lime green")
local mesh3 = Instance.new("SpecialMesh",part3)
mesh3.MeshId = "http://www.roblox.com/asset/?id=9756362"
mesh3.Scale = Vector3.new(1,1,1)
--debris:AddItem(X,8)
local part4 = Instance.new("Part", rarm)
part4.Material = "Neon"
part4.Anchored=true
part4.CanCollide=false
part4.Locked = true
part4.TopSurface = "SmoothNoOutlines"
part4.BottomSurface = "SmoothNoOutlines"
part4.FormFactor='Custom'
part4.Size=Vector3.new(1,1, 1)
part4.CFrame=X.CFrame
part4.Transparency=0
part4.BrickColor=BrickColor.new("Lime green")
local mesh4 = Instance.new("SpecialMesh",part4)
mesh4.MeshId = "http://www.roblox.com/asset/?id=9756362"
mesh4.Scale = Vector3.new(.5,.5,.5)
local part7 = Instance.new("Part", rarm)
part7.Material = "Neon"
part7.Anchored=true
part7.CanCollide=false
part7.Locked = true
part7.TopSurface = "SmoothNoOutlines"
part7.BottomSurface = "SmoothNoOutlines"
part7.FormFactor='Custom'
part7.Size=Vector3.new(1,1, 1)
part7.CFrame=X.CFrame
part7.Transparency=0
part7.BrickColor=BrickColor.new("Lime green")
local mesh7 = Instance.new("SpecialMesh",part7)
mesh7.MeshId = "http://www.roblox.com/asset/?id=9756362"
mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
--[[X.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
end
end)
part3.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
end
end)]]--
for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.huge)
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector
* 100
end
end
function ApplyTrig(Num,Func)
local Min,Max = Func(0),Func(1)
local i = Func(Num)
return (i-Min)/(Max-Min)
end
function LerpCFrame(CFrame1,CFrame2,Num)
local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-
CFrame1.p)*Num
end
function Crater(Torso,Radius)
Spawn(function()
local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
local Ignore = {}
for i,v in pairs(game:GetService("Players"):GetPlayers())
do
if v.Character ~= nil then
Ignore[#Ignore+1] = v.Character
end
end
local Hit,Pos,SurfaceNorm =
Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
if Hit == nil then return end
local Parts = {}
for i = 1,360,10 do
local P = Instance.new("Part",Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size =
Vector3.new(5,10,10)*(math.random(80,100)/100)
P.CFrame =
((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-
Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-
50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
Parts[#Parts+1] = {P,P.CFrame,
((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-
Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-
Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-
15,15)),math.rad(math.random(-15,15))),P.Size}
if math.random(0,5) == 0 then -- rubble
local P =
Instance.new("Part",Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size =
Vector3.new(2,2,2)*(math.random(80,100)/100)
P.CFrame =
((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-
Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-
50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
Parts[#Parts+1] = {P,P.CFrame,
(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,m
ath.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-
90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
end
end
for i = 0,1,0.05 do
for i2,v in pairs(Parts) do
v[1].CFrame =
LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
end
wait(0.02)
end
for i,v in pairs(Parts) do
if v[1].Size.X > 2.1 then
v[1].CFrame =
v[1].CFrame+Vector3.new(0,2,0)
end
v[1].Anchored = false
end
for i = 0,1,0.05 do
for i2,v in pairs(Parts) do
v[1].Transparency = i
if i == 1 then
v[1]:Destroy()
elseif i >= 0.25 then
v[1].CanCollide = false
end
end
wait(0.02)
end
Parts = nil
end)
end
Part = function(x,y,z,color,tr,cc,an,parent)
local p = Instance.new('Part',parent or Weapon)
p.formFactor = 'Custom'
p.Size = Vector3.new(x,y,z)
p.BrickColor = BrickColor.new(color)
p.CanCollide = cc
p.Transparency = tr
p.Anchored = an
p.TopSurface,p.BottomSurface = 0,0
p.Locked=true
p:BreakJoints()
return p end
Mesh = function(par,num,x,y,z)
local msh = _
if num == 1 then msh = Instance.new("CylinderMesh",par)
elseif num == 2 then msh = Instance.new("SpecialMesh",par)
msh.MeshType = 3
elseif num == 3 then msh = Instance.new("BlockMesh",par)
elseif num == 4 then msh = Instance.new("SpecialMesh",par)
msh.MeshType = "Torso"
elseif type(num) == 'string' then msh =
Instance.new("SpecialMesh",par) msh.MeshId = num
end msh.Scale = Vector3.new(x,y,z)
return msh end
function explosion(col1,col2,cfr,sz,rng,dmg)
local a= Part(1,1,1,col1,.5,false,true,workspace)
local a2= Part(1,1,1,col2,.5,false,true,workspace)
local a3= Part(1,1,1,col2,.5,false,true,workspace)
v1,v2,v3=sz.x,sz.y,sz.z
local m= Mesh(a,'http://www.roblox.com/asset/?
id=1185246',v1,v2,v3)
local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
a.CFrame=cfr
a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
Spawn(function()
while wait() do
if a.Transparency >= 1 then a:Destroy()
a2:Destroy() a3:Destroy() break end
m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
a.Transparency=a.Transparency+0.05
a2.Transparency=a2.Transparency+0.05
a3.Transparency=a3.Transparency+0.05
end
end)
end
Crater(X,20)
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8,
CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))),
0)
z = Instance.new("Sound",X)
z.SoundId = "rbxassetid://231917744"
z.Pitch = .5
z.Volume = 10
z1 = Instance.new("Sound",X)
z1.SoundId = "rbxassetid://231917744"
z1.Pitch = .5
z1.Volume = 10
z2 = Instance.new("Sound",X)
z2.SoundId = "rbxassetid://231917744"
z2.Pitch = .5
z2.Volume = 10
z3 = Instance.new("Sound",X)
z3.SoundId = "rbxassetid://245537790"
z3.Pitch = .7
z3.Volume = 1
z4 = Instance.new("Sound",X)
z4.SoundId = "rbxassetid://245537790"
z4.Pitch = .7
z4.Volume = 1
wait(0.1)
z:Play()
z1:Play()
z2:Play()
z3:Play()
z4:Play()
local part=Instance.new('Part',rarm)
part.Anchored=true
part.CanCollide=false
part.Locked = true
part.FormFactor='Custom'
part.Size=Vector3.new(1,1,1)
part.CFrame=X.CFrame*CFrame.new(0,0,0)
part.Transparency=0
part.BrickColor=BrickColor.new('Lime green')
local mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.Scale=Vector3.new(2,2,2)
local part2=part:clone()
part2.Parent = rarm
part2.BrickColor=BrickColor.new("Lime green")
local part5=part:clone()
part5.Parent = rarm
part5.BrickColor=BrickColor.new("Lime green")
local part6=part:clone()
part6.Parent = rarm
part6.BrickColor=BrickColor.new("Black")
local mesh2=mesh:clone()
mesh2.Parent=part2
mesh2.Scale=Vector3.new(3, 3, 3)
local mesh5=mesh:clone()
mesh5.Parent=part5
mesh5.Scale=Vector3.new(3, 3, 3)
local mesh6=mesh:clone()
mesh6.Parent=part6
mesh6.Scale=Vector3.new(3, 3, 3)
local blast = Instance.new("Part", rarm)
blast.BrickColor = BrickColor.new("Lime green")
blast.Anchored = true
blast.CanCollide = false
blast.Locked = true
blast.Size = Vector3.new(1, 1, 1)
blast.TopSurface = "Smooth"
blast.BottomSurface = "Smooth"
blast.Transparency = 0
blast.CFrame = HandCF
local bm = Instance.new("SpecialMesh", blast)
bm.Scale = Vector3.new(5,1,5)
bm.MeshId = "rbxassetid://156292343"
local blast2 = Instance.new("Part", rarm)
blast2.BrickColor = BrickColor.new("Lime green")
blast2.Anchored = true
blast2.CanCollide = false
blast2.Locked = true
blast2.Size = Vector3.new(1, 1, 1)
blast2.TopSurface = "Smooth"
blast2.BottomSurface = "Smooth"
blast2.Transparency = 0
blast2.CFrame = HandCF
local bm2 = Instance.new("SpecialMesh", blast2)
bm2.Scale = Vector3.new(3,1,3)
bm2.MeshId = "rbxassetid://156292343"
local blast3 = Instance.new("Part", rarm)
blast3.BrickColor = BrickColor.new("Lime green")
blast3.Anchored = true
blast3.CanCollide = false
blast3.Locked = true
blast3.Size = Vector3.new(1, 1, 1)
blast3.TopSurface = "Smooth"
blast3.BottomSurface = "Smooth"
blast3.Transparency = 0
blast3.CFrame = HandCF
local bm3 = Instance.new("SpecialMesh", blast3)
bm3.Scale = Vector3.new(3,1,3)
bm3.MeshId = "rbxassetid://3270017"
for i = 1,120 do rs:wait()
X.Transparency = X.Transparency + (1/120)
part.Transparency = part.Transparency + (1/120)
part2.Transparency = part2.Transparency + (1/120)
part3.Transparency = part3.Transparency + (1/120)
part4.Transparency = part4.Transparency + (1/120)
part5.Transparency = part5.Transparency + (1/120)
part6.Transparency = part6.Transparency + (1/120)
part7.Transparency = part7.Transparency + (1/120)
blast.Transparency = blast.Transparency + (1/120)
blast2.Transparency = blast2.Transparency + (1/120)
blast3.Transparency = blast3.Transparency + (1/120)
X.Size = X.Size + Vector3.new(.8,.8,.8)
--part3.Size = part3.Size + Vector3.new(3,3,3)
mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
bm.Scale = bm.Scale + Vector3.new(6,6,.2)
bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
X.CFrame = cf
part.CFrame=X.CFrame *
CFrame.Angles(0,math.rad(i*2),0)
part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-
i*2),0)
part3.CFrame=X.CFrame
part4.CFrame=X.CFrame
part7.CFrame=X.CFrame
part5.CFrame=X.CFrame *
CFrame.Angles(0,math.rad(i*2.6),0)
part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-
i*2.4),0)
blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90),
math.rad(0), math.rad(0))
blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-
i*4), math.rad(i*4), math.rad(0))
blast3.CFrame=X.CFrame *
CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
rs:wait()
end
X:Destroy()
part:Destroy()
part2:Destroy()
part3:Destroy()
part4:Destroy()
part5:Destroy()
part6:Destroy()
blast:Destroy()
blast2:Destroy()
blast3:Destroy()
z:Destroy()
z1:Destroy()
z2:Destroy()
z3:Destroy()
z4:Destroy()
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "e" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
z = Instance.new("Sound", rarm)
z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
z.Volume = .6
z.Pitch = pt[math.random(1,#pt)]
z.Looped = false
z:Play()
Debounces.RPunch = true
Debounces.LPunch = true
Debounces.ks = true
Debounces.ks2 = true
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z2 = Instance.new("Sound", larm)
z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
z2.Volume = .6
z2.Pitch = pt[math.random(1,#pt)]
z2.Looped = false
z2:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z3 = Instance.new("Sound", rarm)
z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
z3.Volume = 0.6
z3.Pitch = pt[math.random(1,#pt)]
z3.Looped = false
z3:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z4 = Instance.new("Sound", larm)
z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
z4.Volume = .6
z4.Pitch = pt[math.random(1,#pt)]
z4.Looped = false
z4:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z5 = Instance.new("Sound", rarm)
z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
z5.Volume = .6
z5.Pitch = pt[math.random(1,#pt)]
z5.Looped = false
z5:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.9)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
if Debounces.on == false then break end
wait()
end
z6 = Instance.new("Sound", larm)
z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
z6.Volume = .6
z6.Pitch = pt[math.random(1,#pt)]
z6.Looped = false
z6:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z7 = Instance.new("Sound", rarm)
z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
z7.Volume = .6
z7.Pitch = pt[math.random(1,#pt)]
z7.Looped = false
z7:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z8 = Instance.new("Sound", larm)
z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
z8.Volume = .6
z8.Pitch = pt[math.random(1,#pt)]
z8.Looped = false
z8:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z9 = Instance.new("Sound", rarm)
z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
z9.Volume = 0.6
z9.Pitch = pt[math.random(1,#pt)]
z9.Looped = false
z9:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z10 = Instance.new("Sound", larm)
z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
z10.Volume = .6
z10.Pitch = pt[math.random(1,#pt)]
z10.Looped = false
z10:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z11 = Instance.new("Sound", rarm)
z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
z11.Volume = .6
z11.Pitch = pt[math.random(1,#pt)]
z11.Looped = false
z11:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.9)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
if Debounces.on == false then break end
wait()
end
z12 = Instance.new("Sound", larm)
z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
z12.Volume = .6
z12.Pitch = pt[math.random(1,#pt)]
z12.Looped = false
z12:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z13 = Instance.new("Sound", rarm)
z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
z13.Volume = 0.6
z13.Pitch = pt[math.random(1,#pt)]
z13.Looped = false
z13:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z14 = Instance.new("Sound", larm)
z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
z14.Volume = .6
z14.Pitch = pt[math.random(1,#pt)]
z14.Looped = false
z14:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z15 = Instance.new("Sound", rarm)
z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
z15.Volume = .6
z15.Pitch = pt[math.random(1,#pt)]
z15.Looped = false
z15:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.9)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
if Debounces.on == false then break end
wait()
end
z16 = Instance.new("Sound", larm)
z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
z16.Volume = .6
z16.Pitch = pt[math.random(1,#pt)]
z16.Looped = false
z16:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z17 = Instance.new("Sound", rarm)
z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
z17.Volume = .6
z17.Pitch = pt[math.random(1,#pt)]
z17.Looped = false
z17:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z18 = Instance.new("Sound", larm)
z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
z18.Volume = .6
z18.Pitch = pt[math.random(1,#pt)]
z18.Looped = false
z18:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z19 = Instance.new("Sound", rarm)
z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
z19.Volume = 0.6
z19.Pitch = pt[math.random(1,#pt)]
z19.Looped = false
z19:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z20 = Instance.new("Sound", larm)
z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
z20.Volume = .6
z20.Pitch = pt[math.random(1,#pt)]
z20.Looped = false
z20:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z:Destroy()
z2:Destroy()
z3:Destroy()
z4:Destroy()
z5:Destroy()
z6:Destroy()
z7:Destroy()
z8:Destroy()
z9:Destroy()
z10:Destroy()
z11:Destroy()
z12:Destroy()
z13:Destroy()
z14:Destroy()
z15:Destroy()
z16:Destroy()
z17:Destroy()
z18:Destroy()
z19:Destroy()
z20:Destroy()
Debounces.LPunch = false
Debounces.RPunch = false
Debounces.ks = false
Debounces.ks2 = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "t" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.ks = true
kik = rleg.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
--[[if Debounces.Slashing == true and Debounces.Slashed
== false then
Debounces.Slashed = true]]--
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
hit:FindFirstChild("Torso").Velocity =
hit:FindFirstChild("Torso").CFrame.lookVector * -300
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
--[[if Debounces.Slashing == true and Debounces.Slashed
== false then
Debounces.Slashed = true]]--
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
hit:FindFirstChild("Torso").Velocity =
hit:FindFirstChild("Torso").CFrame.lookVector * -300
--Debounces.Slashed = false
--end
end
end
end
end)
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(-90)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(0, 0, math.rad(10)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
kik:disconnect()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "y" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
for i = 1, 15 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2.7)
end
x = Instance.new("Sound",char)
x.SoundId = "rbxassetid://345052019"
x.Pitch = 0.8
x.Volume = 1
x:Play()
wait(1.5)
Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", larm)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Lime green")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset?id=156292355"
rngm.Scale = Vector3.new(10, 10, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(6, 6, 4)
rngm3=rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(9, 9, 2)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(7, 7, 2)
local bem = Instance.new("Part", larm)
bem.Anchored = true
bem.BrickColor = BrickColor.new("Lime green")
bem.CanCollide = false
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(1, 1, 1)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 10, 10)
local out = Instance.new("Part", larm)
out.Anchored = true
out.BrickColor = BrickColor.new("Lime green")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Size = Vector3.new(4, 4, 4)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
outm.Scale = Vector3.new(10, 10, 10)
local bnd = Instance.new("Part", larm)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Lime green")
bnd.CanCollide = false
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(1, 1, 1)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(8, 8, 8)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0,
math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
Debounces.Shewt = true
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(50 + i*5, 50 + i*5, 1)
rngm3.Scale = Vector3.new(30 + i*25, 30 + i*25, 1)
rngm4.Scale = Vector3.new(27 + i*30, 27 + i*30, 1)
rng.Transparency = i/30
rng3.Transparency = 1/34
rng4.Transparency = i/36
wait()
end
wait()
rng:Destroy()
end)()
if Debounces.Shewt == true then
larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 200
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
end)()
table.insert(Touche, hit.Name)
deb = false
end
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
if HasntTouched(hit.Parent.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 200
wait(1)
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end
end)
end
for i = 0, 260, 8 do
bem.Size = Vector3.new(i, 10, 10)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0,
math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
bnd.Size = Vector3.new(1,1,1)
bndm.Scale = Vector3.new(8,8,8)
if i % 10 == 0 then
local newRng = rng2:Clone()
newRng.Parent = larm
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) *
CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent=newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale = Vector3.new(50 + i*30, 50 + i*30, 3)
newRng.Transparency = i/10
wait()
end
wait()
newRng:Destroy()
end)()
end
wait()
end
wait()
Debounces.Shewt = false
bem:Destroy()
out:Destroy()
bnd:Destroy()
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, char.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end)
----------------------------------------------------
Charging = false
mouse.KeyDown:connect(function(key)
if key == "r" then
if Charging == false then
Charging = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)),
0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0,
0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .
4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4,
-0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
--[[for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)),
0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0,
0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
if Debounces.on == false then break end
rs:wait()
end]]--
pt=Instance.new('Part',torso)
pt.Anchored=true
pt.CanCollide=false
pt.Locked = true
pt.FormFactor='Custom'
pt.Size=Vector3.new(1,1,1)
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
pt.Transparency=.6
pt.BrickColor=BrickColor.new('Lime green')
msh=Instance.new('SpecialMesh',pt)
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
msh.Scale=Vector3.new(9.5,9.5,9.5)
pt2=pt:clone()
pt2.Parent = torso
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
pt2.BrickColor=BrickColor.new("Lime green")
msh2=msh:clone()
msh2.Parent=pt2
msh2.Scale=Vector3.new(9.5,9.5,9.5)
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48
,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,7
6,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-
26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-
46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-
66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-
86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
bl = Instance.new("Part", char)
bl.Locked = true
bl.Name = "Shell"
bl.BrickColor = BrickColor.new("Lime green")
bl.Anchored = true
bl.CanCollide = false
bl.Transparency = 0
bl.Reflectance = 0
bl.BottomSurface = 0
bl.TopSurface = 0
bl.Shape = 0
blm = Instance.new("SpecialMesh",bl)
blm.MeshType = "Sphere"
blm.Scale = Vector3.new(9.5,9.5,9.5)
blm.MeshId = "rbxassetid://9982590"
coroutine.resume(coroutine.create(function()
for i=1, math.huge, 4 do
if Charging == true then
rs:wait()
bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
blm.Scale = blm.Scale + Vector3.new(9.5,9.5,9.5)
bl.Transparency = bl.Transparency + 0.1
pt.CFrame = root.CFrame*CFrame.new(0,-1,0) *
CFrame.Angles(0,math.rad(i*2),0)
pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) *
CFrame.Angles(0,math.rad(-i*2),0)
msh.Scale = msh.Scale + Vector3.new(9.5,0,9.5)
msh2.Scale = msh2.Scale + Vector3.new(9.5,0,9.5)
elseif Charging == false then break
end
end
end))
repeat
local p = Instance.new('Part',torso)
p.formFactor = 'Custom'
p.Size = Vector3.new(1,1,1)
p.BrickColor = BrickColor.new('Lime green')
p.CanCollide = false
p.Transparency = 0
p.Anchored = true
p.Locked=true
p.Material = workspace.Base.Material
s = math.random(1,40)/10
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(s,s,s)
p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-
math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.rand
om(),math.random(),math.random())
--[[coroutine.wrap(function()
wait(2)
while Charging == true do
wait(2)
GroundWave1()
wait(2)
end
end)()]]--
Spawn(function()
while rs:wait() do
if Charging == true then
rarm.Weld.C0 =
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-
20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
larm.Weld.C0 = CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-
20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
hed.Weld.C0 =
CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.rando
m(-5,5)),math.rad(0))
torso.Weld.C0 = CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)),
math.rad(math.random(-20,-10)))
rleg.Weld.C0 = CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)),
math.rad(math.random(10,20)))
elseif Charging == false then break
end
end
end)
Spawn(function()
while rs:wait() do
if p.Transparency >= 1 then p:Destroy() break end
p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
+Vector3.new(0,0.2,0)
p.Transparency = p.Transparency+0.01
end
end)
wait(.3)
until Charging == false
end
end
end
end)
----------------------------------------------------
mouse.KeyUp:connect(function(key)
if key == "r" then
if Charging == true then
Charging = false
pt:Destroy()
pt2:Destroy()
bl:Destroy()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "g" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
local shell = Instance.new("Part",torso)
shell.BrickColor = BrickColor.new("Lime green")
shell.Anchored = true
shell.CanCollide = false
shell.Locked = true
shell.TopSurface = "SmoothNoOutlines"
shell.BottomSurface = "SmoothNoOutlines"
shell.Size = Vector3.new(1,1,1)
shellm = Instance.new("SpecialMesh",shell)
shellm.MeshType = "Sphere"
shellm.Scale = Vector3.new(1,1,1)
local shell2 = Instance.new("Part",torso)
shell2.BrickColor = BrickColor.new("Lime green")
shell2.Anchored = true
shell2.CanCollide = false
shell2.Locked = true
shell2.TopSurface = "SmoothNoOutlines"
shell2.BottomSurface = "SmoothNoOutlines"
shell2.Size = Vector3.new(1,1,1)
shellm2 = Instance.new("SpecialMesh",shell2)
shellm2.MeshType = "Sphere"
shellm2.Scale = Vector3.new(1,1,1)
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude <
Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
Shell = function()
local X = Instance.new("Part",char)
local O = Instance.new("ObjectValue",X)
O.Name = "creator"
X.Locked = true
X.Name = "Shell"
X.Anchored = false
X.CanCollide = false
X.Transparency = 0
X.Reflectance = 0
X.BottomSurface = 0
X.TopSurface = 0
X.Shape = 0
local V = Instance.new("ObjectValue",X)
V.Value = char
V.Name = "creator"
X.BrickColor = BrickColor.new("Lime green")
X.Size = Vector3.new(1,1,1)
--X.Material = "Neon"
local Z = Instance.new("SpecialMesh",X)
Z.MeshType = "Sphere"
Z.Scale = Vector3.new(1,1,1)
X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
local bv = Instance.new("BodyVelocity",X)
bv.maxForce = Vector3.new(99999,99999,99999)
X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
bv.velocity = root.CFrame.lookVector*65
Explode = X.Touched:connect(function(hit)
if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or
hit:IsA("BasePart}") then
local cf = X.CFrame
bv:Destroy()
X.Anchored = true
Z:Remove()
Explode:disconnect()
X.Size = Vector3.new(3,3,3)
X.Touched:connect(function(hit) end)
X.CanCollide = false
for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.huge)
end
end
for i = 1, (40) do rs:wait()
X.Transparency = X.Transparency + (1/40)
X.Size = X.Size + Vector3.new(1,1,1)
X.CFrame = cf
end
X:Destroy()
end
end)
end
Shell()
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,
-1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
shell.Transparency = 1
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
Search = false
mouse.KeyDown:connect(function(key)
if key == "n" then
if Search == false then
Search = true
for i,v in pairs(game.Players:getPlayers()) do
if v.Name~=char.Name then
for j,k in pairs(v.Character:GetChildren()) do
if k:IsA("BasePart") and k.Transparency >= 1
then
bawx=Instance.new("SelectionBox",cam)
bawx.Color = BrickColor.new("Bright red")
bawx.Transparency = .5
bawx.Adornee = k
end
end
end
end
elseif Search == true then
Search = false
for i, v in pairs(cam:GetChildren()) do
if v:IsA("SelectionBox") then
v:Destroy()
end
end
end
end
end)
----------------------------------------------------
Grab = false
mouse.KeyDown:connect(function(key)
if key == "z" then
Debounces.on = true
Debounces.NoIdl = true
Debounces.ks = true
if Grab == false then
gp = nil
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
con1=larm.Touched:connect(function(hit) -- this is grab
ht = hit.Parent
hum1=ht:FindFirstChild('Humanoid')
if hum1 ~= nil then
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hum1.PlatformStand=true
gp = ht
Grab = true
asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-
2.4),CFrame.new(0,0,0))
asd.Parent = larm
asd.Name = "asd"
asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
--[[elseif hum1 == nil then
con1:disconnect()
wait() return]]--
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
if hum1 == nil then
Debounces.on = false
Debounces.NoIdl = false
end
con1:disconnect()
elseif Grab == true then
Grab = false
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
con1:disconnect()
Debounces.on = false
Debounces.NoIdl = false
if gp ~= nil then
gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
for i,v in pairs(larm:GetChildren()) do
if v.Name == "asd" and v:IsA("Weld") then
v:Remove()
end
end
--[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
bv.maxForce = Vector3.new(400000, 400000, 400000)
bv.P = 125000
bv.velocity = char.Head.CFrame.lookVector * 200]]--
hum1=nil
ht=nil
Debounces.on = false
Debounces.NoIdl = false
elseif ht == nil then wait()
Grab = false
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if string.byte(key) == 52 then
char.Humanoid.WalkSpeed = 60
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 52 then
char.Humanoid.WalkSpeed = 8
end
end)
-------------------------------
local animpose = "Idle"
local lastanimpose = "Idle"
local sine = 0
local change = 1
local val = 0
local ffing = false
-------------------------------
game:GetService("RunService").RenderStepped:connect(function()
--[[if char.Humanoid.Jump == true then
jump = true
else
jump = false
end]]
char.Humanoid.FreeFalling:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end)
sine = sine + change
if jumpn == true then
animpose = "Jumping"
elseif ffing == true then
animpose = "Freefalling"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
animpose = "Idle"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
animpose = "Walking"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
if animpose ~= lastanimpose then
sine = 0
if Debounces.NoIdl == false then
if animpose == "Idle" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-
6),math.rad(-6),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-
6),math.rad(6),math.rad(-8)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0,
math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(8)), 0.4)
end
elseif animpose == "Walking" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
14),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
8), 0, math.rad(8)), 0.4)
end
elseif animpose == "Running" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-
20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-
20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
10),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-
20),0, math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
12), 0, math.rad(7)), 0.4)
wait()
end
end
else
end
end
lastanimpose = animpose
if Debounces.NoIdl == false then
if animpose == "Idle" then
change = 0.5
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-
6),math.rad(8+2*math.cos(sine/14))), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-
8-2*math.cos(sine/14))), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(-8-2*math.cos(sine/14))), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(8+2*math.cos(sine/14))), 0.4)
elseif animpose == "Walking" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
14),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
8), 0, math.rad(8)), 0.4)
elseif animpose == "Running" then
change = 1
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles
(math.rad(44), math.rad (0), math.rad(0)), 0.15)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) *
CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad
(0), math.rad(50), math.rad(-40)), 0.15)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15)
elseif stanceToggle == "Floating" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-
4*math.cos(sine/14)),0,0)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) *
CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
end
end
end)
game.Workspace.mackenzieparkerrules.Humanoid.MaxHealth = math.huge
local a = Instance.new("ForceField")
a.Parent = workspace.mackenzieparkerrules
wait(0)
game.Workspace.mackenzieparkerrules.Humanoid.Health = math.huge
-----------------------------------------------------------------------------