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Applications Expected Values
Applications Expected Values
An example of expected value is parking tickets. Let’s say that a parking spot costs $5 and the fine for
not paying is $10. If you can expect to be caught one-third of the time, why pay for parking? The
expected value of doing so is negative. It’s a disincentive. You can park without paying three times and
pay only $10 in fines, instead of paying $15 for three parking spots. But if the fine is $100, the
probability of getting caught would have to be higher than one in twenty for it to be worthwhile. This is
why fines tend to seem excessive. They cover the people who are not caught while giving an incentive
for everyone to pay.
Consider speeding tickets. Here, the expected value can be more abstract, encompassing different
factors. If speeding on the way to work saves 15 minutes, then a monthly $100 fine might seem
worthwhile to some people. For most of us, though, a weekly fine would mean that speeding has a
negative expected value. Add in other disincentives (such as the loss of your driver’s license), and
speeding is not worth it. So the calculation is not just financial; it takes into account other tradeoffs as
well.
The same goes for free samples and trial periods on subscription services. Many companies (such as
Graze, Blue Apron, and Amazon Prime) offer generous free trials. How can they afford to do this?
Again, it comes down to expected value. The companies know how much the free trials cost them.
They also know the probability of someone’s paying afterwards and the lifetime value of a customer.
Basic math reveals why free trials are profitable. Say that a free trial costs the company $10 per person,
and one in ten people then sign up for the paid service, going on to generate $150 in profits. The
expected value is positive. If only one in twenty people sign up, the company needs to find a cheaper
free trial or scrap it.
Similarly, expected value applies to services that offer a free “lite” version (such as Buffer and
Spotify). Doing so costs them a small amount or even nothing. Yet it increases the chance of someone’s
deciding to pay for the premium version. For the expected value to be positive, the combined cost of
the people who never upgrade needs to be lower than the profit from the people who do pay.
Lottery tickets prove useless when viewed through the lens of expected value. If a ticket costs $1 and
there is a possibility of winning $500,000, it might seem as if the expected value of the ticket is
positive. But it is almost always negative. If one million people purchase a ticket, the expected value is
$0.50. That difference is the profit that lottery companies make. Only on sporadic occasions is the
expected value positive, even though the probability of winning remains minuscule.
Failing to understand expected value is a common logical fallacy. Getting a grasp of it can help us to
overcome many limitations and cognitive biases.